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SNK Heroines: Tag Team Frenzy/Mian: Difference between revisions
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|description=The EX version of Rasen is three hits as opposed to two, and pops the opponent up a bit higher. You also recover from this version faster. If you’re in the corner, you can follow up with cl.H. It also has invulnerability, so you can use it to bypass some supers. | |description=The EX version of Rasen is three hits as opposed to two, and pops the opponent up a bit higher. You also recover from this version faster. If you’re in the corner, you can follow up with cl.H. It also has invulnerability, so you can use it to bypass some supers. | ||
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Revision as of 14:20, 30 May 2019
Profile
A female fighter who uses her skills as a Sichuanese opera performer as part of her fighting style. While she is generally unfriendly and shy, she will act more girly around those she considers her friends.
Normals
Notable normals: Far H, cl. H - These two normals are notable for Mian because they’re a bit unconventional. Far H will take Mian over low based moves and make her avoid throws. Despite this, you can combo into her ground-based special moves like normal when you hit it. Close Heavy is an odd one, on the other hand, because it will groundbounce an opponent you hit with it that’s grounded, but will pop up an opponent that you hit with it otherwise. Good to keep in mind.
Close
cl. L:
cl. H:
Far
Far L:
Far H:
Dash
Dash H:
Jump
j. L:
j. H:
Throws
Forward throw:
- xxx dmg
- Causes (soft or hard knockdown)
Back throw:
- xxx dmg
- Throws opponent
Air throw:
- Throws opponent behind
SP
Assist:
Special Moves
5S
Karin 5S |
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5S
Rasen 2S |
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6S (useable in air): - Bienkyu - Forward
- Mian floats up and forward at an angle. From here, she can do one of four angled dive kicks.
- Attack 1: Mian dive kicks backward, away from where she’s facing.
- Attack 2: Mian dive kicks down and forward.
- Attack 3: Mian dive kicks down and forward at a much lower angle.Notable in that if Mian touches a wall without hitting the opponent, this instead becomes Attack 4.
- Attack 4: Mian dive kicks straight down.
Each of these dive kicks hits once, and you can do Bienkyu - Forward or Backward into other dive kicks if one of these hits. Recovery wise, they’re pretty bad. Following up on them naturally is therefore difficult. 70 damage regardless of which dive kick connects.
Without Spirit:
EX Item:
- EX Bienkyu functions exactly like the standard Bienkyu, save for having invul on startup, so you can use it to escape some situations.
- Each of the EX dive kicks goes in the same angles as their normal counterparts. Unlike those, however, these will knock a standing opponent off their feet. You also recover from the EX dive kicks faster as well. 70 damage regardless of which dive kick connects.
j.4S - Bienkyu - Backward
- The Backward variant of the Bienkyu sends Mian up and away from her opponent, with the dive kicks working exactly the same way.
Without Spirit:
EX Item:
- Like the EX Bienkyu forward, you have invul on the start of this. Other than that, it shares all the same functionality as its Forward counterpart, including dive kicks.
SP cost: All versions of the Bienkyu cost ½ a bar; all the dive kick follow ups cost another ½ a bar.
4S
Hiyoushou 4S |
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Dream Finish
5D
Rangurenbu 5D |
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2D
Hiren Enbu 2D |
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Combos
For information on combo notation, please refer to this page.
Mid-screen
1000 health
- j.H, L,L,L~5S, far.H~6S~H, cl.H, jc, IAD.H, 66H, IAD.L, 66H, 2D (474 damage)
- j.H, L,L,L~5S, far.H~4S, cl.H, jc, IAD.H, 66H, IAD.L, 66H, 2D (479 damage)
- j.H, L,L,H, far.H~4S, IAD.H, 66H, cl.H~4S, IAD.L, 66H, 2D (493 damage)
500 health
- j.H, L,L,L~5S, far.H~6S~H, cl.H, jc, IAD.H, 66H, IAD.L, 66H, 2S xx 2D (482 damage)
- j.H, L,L,H, 66H, IAD.H, 66H, cl.H~4S, IAD.L, 66H, 2S xx 2D (487 damage)
- j.H, L,L,L~5S, far.H~4S, IAD.H, 66H, cl.H~4S, IAD.L, 66H, 2S xx 2D (505 damage)
Corner
1000 health
- j.H, L,L,L~5S, cl.H, 66H, IAD.H, 66H, 2S xx 2D 455 damage)
- j.H, L,L,L~5S, 66H, cl.H~4S, IAD.H, 66H, 2D (460 damage)
500 health
- j.H, L,L,L~5S, cl.H~6S~S, 66H, 2S xx 2D (445 damage)
- j.H, L,L,L~5S, cl.H~4S, backdash, far.H~4S, IAD.H, 66H, 2S xx 2D (490 damage)
Corner-carry
1000 health
- L,L,L~5S, far.H~4S, dash, IAD.L, 66H, cl.H, 2D (431 damage)
- L,L,H, 66H, dash, IAD.L, 66H, IAD.H, 66H, cl.H~4S, 2D (453 damage)
500 health
- L,L,L~5S, far.H~4S, walk(6), IAD.L, 66H, cl.H~4S, IAD.H, 66H, 5S xx 2D (455 damage)
- L,L,L~5S, 66H, IAD.L, 66H, far.H~4S, IAD.H, 66H, 5S xx 5D (462 damage)
Videos
Costumes