A beautiful swordswoman from France with long blonde hair. In battle, she's very arrogant and domineering. She fights to find a man stronger than her to marry, but she keeps defeating every potential husband she comes across.
Gameplan
Recommended Partners
Normal Moves
c.L
c.L
Version
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
5L
30
-
-
-
0
-2
13
11
0
Jeanne does a quick strike with the hilt of her sword.
5LL
27
-
-
-
-1
-4
13
11
0
Frame traps off of c.L and f.L.
5LLL
28
-
-
-
-7
-9
16
14
0
Last hit of her autocombo.
c.H
c.H
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
-
-
-
-
-
-
-
-
-
Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent.
f.L
f.L
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
30
11
-
-
-4
-6
13
11
0
Good ol sword normal. Use this to pressure opponents from far away and force them into picking an option.
f.H
f.H
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
70
14
-
-
-7
-9
19
17
0
Huge downwards sword swing. At max range this combos into 6S.
j.L
j.L
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
30
7
-
-
-
-
-
-
-
Jeanne does a kick in the air. It's good reach makes it useful for comboing off of her dash attack.
j.H
j.H
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
50
10
-
-
-
-
-
-
-
A downwards sword swing. Easily her best move to use in air to air situations.
66H
66H
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
80
21
-
-
SKD
-10
SKD
17
-
Jeanne does an overhead sword swing. This move has slow startup, but if you land 66H raw you can get an insane amount of damage.
Universal Mechanics
Forward Throw
Forward Throw 6L+G
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
-
-
-
-
-
Unblockable
SKD
-
-
Throw. Causes soft knockdown.
Back Throw
Back Throw
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
-
-
-
-
-
Unblockable
SKD
-
-
Throw. Causes soft knockdown.
Air Throw
Air Throw j.5L+G
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
-
-
-
-
-
Unblockable
SKD
-
-
Jeanne slams the opponent down and stabs them in the back. Grants a super easy safe jump as well. All you have to do is up-forward and aerial on the way down.
Assist
Assist 5I
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
-
-
-
-
-
-
-
-
-
3 food items fall from the top of the screen and spread apart from each other. On hit, these will stun the other player for a long time.
Special Moves
5S
Aura Bird 5S
Version
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
Normal
40
20
-
-
-5
-5
27
27
1
Jeanne launces a bird out of her sword. Has decent range and speed.
EX
60
-
-
-
-
-
-
-
0
The EX version just goes faster, does 20 more damage, and has slightly more knock up and hitstun.
2S
Justice Sword 2S
Version
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
Normal
130
19
-
-
HKD
-27
-
-
1
Jeanne does a front flip with her sword. This move has great horizontal coverage and is a staple in her combos (2S j.L 66H for example). It also absolutely destroys jumps and IAD attempts.
EX
130
17
-
-
HKD
-26
-
-
0
Moves her farther forward and has faster startup.
4S
Slash Whip. 4S
Version
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
Normal
80 (first hit)
18
-
-
HKD on 1-3 hits
-2
SKD
17
1
Jeanne pulls out a whip and swings it at her opponent. Each swing slowly takes away 1 SP and stops connecting around 8 hits. It isn't really used much in her regular combos, but you can combo into grounded items like the bomb and mine. You can also go for the stun on your opponent if you're out of moves and your opponent is low on health.
EX
-
13
-
-
SKD
4
-
-
-
Does 3 hits instead of eight, and the 3rd hit ground bounces. Naturally frame traps as well.
6S
Flash Sword 6S
Version
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
Normal
-
18
-
-
SKD
-19
SKD
17
1
Jeanne does a far-reaching sword swing that covers the ground and the air. When it hits close, it sends the opponent flying straight up in the air giving you enough time to do c.H or an air throw. It makes range it will put the opponent in a spinning animation on hit. From far away distances it combos into 5D.
EX
90
15
-
-
SKD
-9
SKD
17
0
Goes slightly faster and causes a wall bounce on hit.
Dream Finish
5D
Fire Bird 5D
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
350
11
-
-
HKD
-8
-
-
4
Jeanne charges forward in a blaze of phesantly glory. You can get a safejump off of this by doing microwalk forward, up-forward j.L. In the corner, do dash jump, delayed instant air dash j.L.
2D
Two D j.D
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
350
-
-
-
HKD
-
-
-
4
Jeanne does a downward sword slash. Can only be performed in the air.
Combos
For information on combo notation, please refer to this page.