Difference between revisions of "SNK Heroines: Tag Team Frenzy/Mian"
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[[File: | [[File:SNKH Mian Profile.png|right]] | ||
==Profile== | ==Profile== | ||
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===Recommended Partners=== | ===Recommended Partners=== | ||
*'''Mui Mui''' - Allows her to easily set up a full combo by swapping with Mian mid-rekka. | |||
==Normal Moves== | ==Normal Moves== | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|version=5L | |version=5L | ||
|damage= | |damage=30 | ||
|startup=4 | |startup=4 | ||
|active= | |active= | ||
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|header=no | |header=no | ||
|version=5LL | |version=5LL | ||
|damage= | |damage=27 | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|header=no | |header=no | ||
|version=5LLL | |version=5LLL | ||
|damage= | |damage=28 | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=70 | ||
|startup=8 | |startup=8 | ||
|active= | |active= | ||
Line 94: | Line 95: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=30 | ||
|startup=5 | |startup=5 | ||
|active= | |active= | ||
Line 115: | Line 116: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=70 | ||
|startup=16 | |startup=16 | ||
|active= | |active= | ||
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|description= | |description= | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.L</font> ====== | ====== <font style="visibility:hidden" size="0">j.L</font> ====== | ||
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|image=SNHK_Mian_jL.png | |image=SNHK_Mian_jL.png | ||
|caption= | |caption= | ||
|name= | |name=j.L | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=30 | ||
|startup=6 | |startup=6 | ||
|active= | |active= | ||
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|image=SNHK_Mian_jH.png | |image=SNHK_Mian_jH.png | ||
|caption= | |caption= | ||
|name= | |name=j.H | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=50 | ||
|startup=8 | |startup=8 | ||
|active= | |active= | ||
Line 178: | Line 179: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=80 | ||
|startup=18 | |startup=18 | ||
|active= | |active= | ||
Line 187: | Line 188: | ||
|BTC=19 | |BTC=19 | ||
|spirit= | |spirit= | ||
|description=Wall-bounces. This move is also the ender of a c. | |description=Wall-bounces. This move is also the ender of a c.L > c.H gatling. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=50, 50 | ||
|startup=4 | |startup=4 | ||
|active= | |active= | ||
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|BTC=19 | |BTC=19 | ||
|spirit= | |spirit= | ||
|description=Throw. Causes soft | |description=Throw, multi-hit. Causes soft knockdown. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=100 | ||
|startup=4 | |startup=4 | ||
|active= | |active= | ||
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|BTC=19 | |BTC=19 | ||
|spirit= | |spirit= | ||
|description=Throw. Causes soft | |description=Throw. Causes soft knockdown. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=100 | ||
|startup=4 | |startup=4 | ||
|active= | |active= | ||
Line 251: | Line 252: | ||
|BTC=19 | |BTC=19 | ||
|spirit= | |spirit= | ||
|description=Throws opponent behind. Causes soft | |description=Throws opponent behind. Causes soft knockdown. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=100 | ||
|startup=17 | |startup=17 | ||
|active= | |active= | ||
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|header=no | |header=no | ||
|version=EX | |version=EX | ||
|damage= | |damage=110 | ||
|startup=17 | |startup=17 | ||
|active= | |active= | ||
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|BTC=17 | |BTC=17 | ||
|spirit=0 | |spirit=0 | ||
|description= | |description=On activation, EX version moves you forward a longer distance and is 9 hits instead of 6 on a standing opponent. Recovery is a little quicker, so like the original you can follow up on it. Damage wise though, it's not a huge increase compared to the regular version. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=SNHK_Mian_6S.png | |image=SNHK_Mian_6S.png | ||
|caption= | |caption=Bienkyu - Forward (Ground) | ||
|image2=SNHK_Mian_6S1.png | |image2=SNHK_Mian_6S1.png | ||
|caption2= | |caption2=Attack 1 | ||
|image3=SNHK_Mian_6S2.png | |image3=SNHK_Mian_6S2.png | ||
|caption3= | |caption3=Attack 2 | ||
|image4=SNHK_Mian_6S3.png | |image4=SNHK_Mian_6S3.png | ||
|caption4= | |caption4=Attack 3 | ||
|image5=SNHK_Mian_6S4.png | |image5=SNHK_Mian_6S4.png | ||
|caption5= | |caption5=Attack 4 | ||
|name=Bienkyu - Forward | |name=Bienkyu - Forward | ||
|input=6S | |input=6S | ||
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|BTC= | |BTC= | ||
|spirit=0.5 | |spirit=0.5 | ||
|description=Mian dive kicks down and forward at a | |description=Mian dive kicks down and forward at a more acute angle. If during this move's trajectory Mian touches a wall without hitting the opponent, this followup becomes Attack 4. | ||
}} | }} | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|header=no | |header=no | ||
|version=Attack | |version=Attack 4 | ||
|damage=70 | |damage=70 | ||
|startup=9 | |startup=9 | ||
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|header=no | |header=no | ||
|version=EX | |version=EX | ||
|damage= | |damage=80 | ||
|startup=9 | |startup=9 | ||
|active= | |active= | ||
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|BTC= | |BTC= | ||
|spirit=0 | |spirit=0 | ||
|description=Each of the EX dive kicks goes in the same angles as their normal counterparts | |description=Each of the EX dive kicks goes in the same angles as their normal counterparts. However, the EX versions will do more damage, cause knockdown, and have less recovery. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=SNHK_Mian_j4S.png | |image=SNHK_Mian_j4S.png | ||
|caption= | |caption=Bienkyu - Backwards (Air) | ||
|image2= | |image2=SNHK_Mian_6SEX.png | ||
|caption2= | |caption2=Bienkyu EX | ||
|name=Air Bienkyu - Backward/Forward | |name=Air Bienkyu - Backward/Forward | ||
|input=j.4/6S | |input=j.4/6S | ||
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|header=no | |header=no | ||
|version=EX | |version=EX | ||
|damage= | |damage=80 | ||
|startup=9 | |startup=9 | ||
|active= | |active= | ||
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====== <font style="visibility:hidden" size="0">5D</font> ====== | ====== <font style="visibility:hidden" size="0">5D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNHK_Mian_5D1.png | ||
|caption= | |caption= | ||
|image2=SNHK_Mian_5D2.png | |||
|caption2= | |||
|name=Rangurenbu | |name=Rangurenbu | ||
|input=5D | |input=5D | ||
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====== <font style="visibility:hidden" size="0">2D</font> ====== | ====== <font style="visibility:hidden" size="0">2D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNHK_Mian_2D1.png | ||
|caption= | |caption= | ||
|image2=SNHK_Mian_2D2.png | |||
|caption2= | |||
|name=Hiren Enbu | |name=Hiren Enbu | ||
|input=2D | |input=2D | ||
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===Corner=== | ===Corner=== | ||
====1000 health==== | ====1000 health==== | ||
* j.H, L,L,L~5S, cl.H, 66H, IAD.H, 66H, 2S xx 2D '''455 damage)''' | * j.H, L,L,L~5S, cl.H, 66H, IAD.H, 66H, 2S xx 2D '''(455 damage)''' | ||
* j.H, L,L,L~5S, 66H, cl.H~4S, IAD.H, 66H, 2D '''(460 damage)''' | * j.H, L,L,L~5S, 66H, cl.H~4S, IAD.H, 66H, 2D '''(460 damage)''' | ||
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==Videos== | ==Videos== | ||
{{#ev:youtube|s6xPYNKkvsQ}} | {{#ev:youtube|s6xPYNKkvsQ|||'''SNK Heroines - Mian combos''' by [https://twitter.com/AriaMikado Mikadok]|frame}} | ||
{{#ev:youtube|deG8sdww7eg|||'''SNK Heroines Mian Combo Exhibition (NO ITEMS)''' by [https://twitter.com/Combonauts COMBONAUTS]|frame}} | |||
==Costumes== | ==Costumes== |
Latest revision as of 02:09, 25 May 2020
Profile
A female fighter who uses her skills as a Sichuanese opera performer as part of her fighting style. While she is generally unfriendly and shy, she will act more girly around those she considers her friends.
Gameplan
Notable normals: Far H, cl. H - These two normals are notable for Mian because they’re a bit unconventional. Far H will take Mian over low based moves and make her avoid throws. Despite this, you can combo into her ground-based special moves like normal when you hit it. Close Heavy is an odd one, on the other hand, because it will groundbounce an opponent you hit with it that’s grounded, but will pop up an opponent that you hit with it otherwise. Good to keep in mind.
Recommended Partners
- Mui Mui - Allows her to easily set up a full combo by swapping with Mian mid-rekka.
Normal Moves
c.L
c.L |
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c.H
c.H |
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f.L
f.L |
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f.H
f.H |
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j.L
j.L |
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j.H
j.H |
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66H
66H |
---|
Universal Mechanics
Forward Throw
Forward Throw 6L+G |
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Back Throw
Back Throw 4L+G |
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Air Throw
Air Throw j.5L+G |
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Assist
Assist 5I |
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Special Moves
5S
Karin 5S |
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2S
Rasen 2S |
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4S
Hiyoushou 4S |
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6S
Bienkyu - Forward 6S |
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j.4/6S
Air Bienkyu - Backward/Forward j.4/6S |
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Dream Finish
5D
Rangurenbu 5D |
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2D
Hiren Enbu 2D |
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Combos
For information on combo notation, please refer to this page.
Mid-screen
1000 health
- j.H, L,L,L~5S, far.H~6S~H, cl.H, jc, IAD.H, 66H, IAD.L, 66H, 2D (474 damage)
- j.H, L,L,L~5S, far.H~4S, cl.H, jc, IAD.H, 66H, IAD.L, 66H, 2D (479 damage)
- j.H, L,L,H, far.H~4S, IAD.H, 66H, cl.H~4S, IAD.L, 66H, 2D (493 damage)
500 health
- j.H, L,L,L~5S, far.H~6S~H, cl.H, jc, IAD.H, 66H, IAD.L, 66H, 2S xx 2D (482 damage)
- j.H, L,L,H, 66H, IAD.H, 66H, cl.H~4S, IAD.L, 66H, 2S xx 2D (487 damage)
- j.H, L,L,L~5S, far.H~4S, IAD.H, 66H, cl.H~4S, IAD.L, 66H, 2S xx 2D (505 damage)
Corner
1000 health
- j.H, L,L,L~5S, cl.H, 66H, IAD.H, 66H, 2S xx 2D (455 damage)
- j.H, L,L,L~5S, 66H, cl.H~4S, IAD.H, 66H, 2D (460 damage)
500 health
- j.H, L,L,L~5S, cl.H~6S~S, 66H, 2S xx 2D (445 damage)
- j.H, L,L,L~5S, cl.H~4S, backdash, far.H~4S, IAD.H, 66H, 2S xx 2D (490 damage)
Corner-carry
1000 health
- L,L,L~5S, far.H~4S, dash, IAD.L, 66H, cl.H, 2D (431 damage)
- L,L,H, 66H, dash, IAD.L, 66H, IAD.H, 66H, cl.H~4S, 2D (453 damage)
500 health
- L,L,L~5S, far.H~4S, walk(6), IAD.L, 66H, cl.H~4S, IAD.H, 66H, 5S xx 2D (455 damage)
- L,L,L~5S, 66H, IAD.L, 66H, far.H~4S, IAD.H, 66H, 5S xx 5D (462 damage)
Videos
Costumes