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SNK Heroines: Tag Team Frenzy/MissX: Difference between revisions
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====== <font style="visibility:hidden" size="0">c.L</font> ====== | ====== <font style="visibility:hidden" size="0">c.L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_MissX_cL.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_MissX_cLL.png | ||
|caption2= | |caption2= | ||
|image3= | |image3=SNKH_MissX_cLLL.png | ||
|caption3= | |caption3= | ||
|name=c.L | |name=c.L | ||
Line 27: | Line 27: | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|version=5L | |version=5L | ||
|damage= | |damage=22 | ||
|startup=5 | |startup=5 | ||
|active=? | |active=? | ||
Line 41: | Line 41: | ||
|header=no | |header=no | ||
|version=5LL | |version=5LL | ||
|damage= | |damage=20 | ||
|startup=N/A | |startup=N/A | ||
|active=N/A | |active=N/A | ||
Line 55: | Line 55: | ||
|header=no | |header=no | ||
|version=5LLL | |version=5LLL | ||
|damage= | |damage=21 | ||
|startup=- | |startup=- | ||
|active=? | |active=? | ||
Line 70: | Line 70: | ||
====== <font style="visibility:hidden" size="0">c.H</font> ====== | ====== <font style="visibility:hidden" size="0">c.H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_MissX_cH.png | ||
|caption= | |caption= | ||
|name=c.H | |name=c.H | ||
Line 76: | Line 76: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=52 | ||
|startup= | |startup=5 | ||
|active= | |active=- | ||
|recovery= | |recovery=- | ||
|hitAdv= | |hitAdv=SKD | ||
|blockAdv= | |blockAdv=17 (with jump cancel) | ||
|HTC= | |HTC=SKD | ||
|BTC= | |BTC=12 | ||
|spirit= | |spirit=N/A | ||
|description=Can be jump canceled on guard. | |description=Standard launcher. Can be jump canceled on guard. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">f.L</font> ====== | ====== <font style="visibility:hidden" size="0">f.L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_MissX_fL.png | ||
|caption= | |caption= | ||
|name=f.L | |name=f.L | ||
Line 97: | Line 97: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=22 | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=0 | ||
|blockAdv= | |blockAdv=-2 | ||
|HTC= | |HTC=13 | ||
|BTC= | |BTC=11 | ||
|spirit= | |spirit=0 | ||
|description= | |description=Miss X kicks with her right foot. This move has decent range and also can be cancelled into 5LL when delayed. Delaying into 5LL serves as a frame trap that beats mashing and jumping as well. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">f.H</font> ====== | ====== <font style="visibility:hidden" size="0">f.H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_MissX_fH.png | ||
|caption= | |caption= | ||
|name=f.H | |name=f.H | ||
Line 118: | Line 118: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=52 | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-3 | ||
|blockAdv= | |blockAdv=-5 | ||
|HTC= | |HTC=19 | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit=0 | ||
|description= | |description=Miss X does a roundhouse kick. This move has amazing horizontal range. It can also be used to frame trap off of f.L, but the f.L must be delayed. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.L</font> ====== | ====== <font style="visibility:hidden" size="0">j.L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_MissX_jL.png | ||
|caption= | |caption= | ||
|name=j.L | |name=j.L | ||
Line 139: | Line 139: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=22 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 145: | Line 145: | ||
|hitAdv= | |hitAdv= | ||
|blockAdv= | |blockAdv= | ||
|HTC= | |HTC=N/A | ||
|BTC= | |BTC=N/A | ||
|spirit= | |spirit=0 | ||
|description= | |description=Standard jumping light attack. It's a decent air to air, but getting a conversion depends on the height it hits at. | ||
}} | }} | ||
}} | }} | ||
Line 154: | Line 154: | ||
====== <font style="visibility:hidden" size="0">j.H</font> ====== | ====== <font style="visibility:hidden" size="0">j.H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_MissX_jH.png | ||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
Line 160: | Line 160: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=37 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 166: | Line 166: | ||
|hitAdv= | |hitAdv= | ||
|blockAdv= | |blockAdv= | ||
|HTC= | |HTC=N/A | ||
|BTC= | |BTC=N/A | ||
|spirit= | |spirit=0 | ||
|description= | |description=Your go to air to air/anti-air move as Miss X. It reaches pretty far below her and also ground bounces on hit. | ||
}} | }} | ||
}} | }} | ||
Line 175: | Line 175: | ||
====== <font style="visibility:hidden" size="0">66H</font> ====== | ====== <font style="visibility:hidden" size="0">66H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_MissX_66H.png | ||
|caption= | |caption= | ||
|name=66H | |name=66H | ||
Line 181: | Line 181: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=60 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 190: | Line 190: | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description=Wall-bounces. This move is also the ender of a c.L > c.H gatling. | |description=Wall-bounces. This move is also the ender of a c.L > c.H gatling. Unfortunately this move doesn't have much reach, so you will have to pay close attention to your spacing. | ||
}} | }} | ||
}} | }} | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_MissX_FT.png | ||
|caption= | |caption= | ||
|name=Forward Throw | |name=Forward Throw | ||
Line 203: | Line 204: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=75 | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|HTC=SKD | |HTC=SKD | ||
|BTC= | |BTC= | ||
|spirit= | |spirit=0 | ||
|description=Throw. Causes | |description=Throw. Causes hard knockdown, and nets you a safejump in the corner. Hold up forward after the throw, and IAD j.H at the apex of your jump. | ||
}} | }} | ||
}} | }} | ||
Line 218: | Line 219: | ||
====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_MissX_BT.png | ||
|caption= | |caption= | ||
|name=Back Throw | |name=Back Throw | ||
Line 224: | Line 225: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=75 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 233: | Line 234: | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description=Throw. Causes soft knockdown. | |description=Throw. Causes soft knockdown. Dash jump j.4L can be used as a crossup afterward. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_MissX_AT.png | ||
|caption= | |caption= | ||
|name=Air Throw | |name=Air Throw | ||
Line 245: | Line 246: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=75 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 260: | Line 261: | ||
====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_MissX_SP.png | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
Line 266: | Line 267: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=37 | ||
|startup= | |startup=29 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 274: | Line 275: | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
|spirit= | |spirit=0 | ||
|description= | |description=Shoots out Kyo's head and stuns the other player on hit for about 2 seconds. This is one of the fastest SP items in the game, and it is very useful for escaping game ending combos. It also shoots out flames that stun the other player if they're in the air, making this SP item very useful on the ground and in the air. | ||
}} | }} | ||
}} | }} | ||
Line 282: | Line 283: | ||
====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_MissX_5S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_MissX_5SEX.png | ||
|caption2= | |caption2= | ||
|name= | |name=108 Shiki Yamibarai | ||
|input=5S | |input=5S | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=30 | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-4 | ||
|blockAdv= | |blockAdv=-6 | ||
|HTC= | |HTC=23 | ||
|BTC= | |BTC=21 | ||
|spirit= | |spirit=1.5 | ||
|description= | |description=Fast moving fireball that goes across the ground. It persists after tag cancelling as well. | ||
}} | }} | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|header=no | |header=no | ||
|version=EX | |version=EX | ||
|damage= | |damage=49 | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD | ||
|blockAdv= | |blockAdv=1 | ||
|HTC= | |HTC=SKD | ||
|BTC= | |BTC=23 | ||
|spirit= | |spirit=0 | ||
|description= | |description=Miss X swings her arms upwards with fire traveling alongside. This move is +1 on block making it very useful for frame traps as well as combos. | ||
}} | }} | ||
}} | }} | ||
Line 320: | Line 321: | ||
====== <font style="visibility:hidden" size="0">2S</font> ====== | ====== <font style="visibility:hidden" size="0">2S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_MissX_2S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_MissX_2SEX.png | ||
|caption2= | |caption2= | ||
|name= | |name=100 Shiki Oniyaki | ||
|input=2S | |input=2S | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=90 | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD | ||
|blockAdv= | |blockAdv=-33 | ||
|HTC= | |HTC=19 | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit=1 | ||
|description= | |description=Miss X's DP. It has really low startup (6 frames!). Her DP mainly covers vertical range and doesn't move forward very much. | ||
}} | }} | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|header=no | |header=no | ||
|version=EX | |version=EX | ||
|damage= | |damage=112 | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-40 | ||
|blockAdv= | |blockAdv=-42 | ||
|HTC= | |HTC=19 | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit=0 | ||
|description= | |description=Miss X spins around 3 times in a row rapidly. Her EX 2S also moves her forward a good bit. You can cancel into a Dream Finish with this move, but it has to be on the 6th hit. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">4S</font> ====== | ====== <font style="visibility:hidden" size="0">4S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_MissX_4S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_MissX_4SEX.png | ||
|caption2= | |caption2= | ||
|name= | |name=Kuzukaze | ||
|input=4S | |input=4S | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=0 | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=9 | ||
|blockAdv= | |blockAdv=Unblockable | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description= | |description=Command grab that switches the opponent's position. 4S is very useful for putting your opponent into the corner. You can also force your opponent to take an item if grabbed. For example, 4S into Daimon stuns the other player, but not Miss X. You can do this with any item and the other player can't do anything about it. The regular version can only be used once in a combo. | ||
}} | }} | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|header=no | |header=no | ||
|version=EX | |version=EX | ||
|damage= | |damage=0 | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=11 | ||
|blockAdv= | |blockAdv=Unblockable | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
|spirit= | |spirit=1 | ||
|description= | |description=Same benefits as the regular version, but it comes out faster and can be used freely until the EX item's effects wear off. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">6S</font> ====== | ====== <font style="visibility:hidden" size="0">6S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_MissX_6S.png | ||
|caption= | |caption= A series of rekkas. | ||
|image2= | |image2=SNKH_MissX_6SEX.png | ||
|caption2= | |caption2= | ||
|name= | |name=127 Shiki Aoibana | ||
|input=6S | |input=6S | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=15, 16, 17 | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-4 | ||
|blockAdv= | |blockAdv=-6 | ||
|HTC= | |HTC=19 | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit=1 | ||
|description= | |description=Miss X uppercuts the opponent twice, and leaps forward with an two-handed strike. With this move being 3 parts, delaying each input makes for excellent staggered pressure. | ||
- The first two rekkas push the opponent backwards quite a bit, which makes it very easy to move the other player into unblockable items like the Banana and the Springboard. | |||
- On the last rekka, Miss X takes her feet off of the ground which means you can do an unblockable setup with the Daimon item. If you summon the Daimon and connect the last rekka, you'll crack your opponent's defense. | |||
}} | }} | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|header=no | |header=no | ||
|version=EX | |version=EX | ||
|damage= | |damage=15,16,17 | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-3 | ||
|blockAdv= | |blockAdv=-5 | ||
|HTC= | |HTC=23 | ||
|BTC= | |BTC=21 | ||
|spirit= | |spirit=0 | ||
|description= | |description=Same benefits as the regular version, except the last rekka knocks the opponent in the air much higher than normal. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.S</font> ====== | ====== <font style="visibility:hidden" size="0">j.S</font> ====== | ||
==Dream Finish== | ==Dream Finish== | ||
====== <font style="visibility:hidden" size="0">5D</font> ====== | ====== <font style="visibility:hidden" size="0">5D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_MissX_5D1.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_MissX_5D2.png | ||
|caption2= | |caption2= | ||
|name=Five D | |name=Five D | ||
Line 481: | Line 450: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=200 | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=-50 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
|spirit= | |spirit=4 | ||
|description= | |description=Miss X swings her kendo stick and knocks the opponent away. Has some invincibility on startup, but it doesn't lock into an animation. | ||
}} | }} | ||
}} | }} | ||
Line 496: | Line 465: | ||
====== <font style="visibility:hidden" size="0">2D</font> ====== | ====== <font style="visibility:hidden" size="0">2D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_MissX_2D1.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_MissX_2D2.png | ||
|caption2= | |caption2= | ||
|name=Two D | |name=Two D | ||
Line 504: | Line 473: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=200 | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=-18 | ||
|HTC= | |HTC=- | ||
|BTC= | |BTC=- | ||
|spirit= | |spirit=4 | ||
|description= | |description=Miss X lunges forward and unleashes a barrage of quick attacks. Her dash is ridiculously fast and it locks into an animation. Use this super to avoid incoming items. | ||
}} | }} | ||
}} | }} | ||
Line 522: | Line 491: | ||
===Mid-screen=== | ===Mid-screen=== | ||
====1000 health==== | ====1000 health==== | ||
IAD j.H 5LLH 66H IAD j.H 66H c.H jc j.L 66H 6SSS 2D (406 damage) | |||
====500 health==== | ====500 health==== | ||
IAD j.H 5LLH 66H f.H (delay) 5S 66H IAD j.H 66H c.H jc j.L 66H 6SSS 2S (2 hits) 2D (435 damage) | |||
===Corner=== | ===Corner=== | ||
====1000 health==== | ====1000 health==== | ||
5LLL 6SSS c.H jc j.L 66H IAD j.H 66H 2S (2 hits) 2D (432 damage) | |||
====500 health==== | ====500 health==== | ||
Line 536: | Line 505: | ||
===Corner-carry=== | ===Corner-carry=== | ||
====1000 health==== | ====1000 health==== | ||
5LLL 6SSS c.H jc j.L 66H 66 IAD j.H 66H 2S (2 hits) 2D | |||
====500 health==== | ====500 health==== | ||
Latest revision as of 03:13, 10 December 2020
Profile
The rival of Kyo Kusanagi and one of the main characters of the KOF series--Iori Yagami (maybe). As a result of some prank (?) by someone else, MissX's appearance has been changed. Fights to return things to the way they used to be.
Don't try to figure out her (his?) true identity.
Gameplan
Recommended Partners
Normal Moves
c.L
c.L |
---|
c.H
c.H |
---|
f.L
f.L |
---|
f.H
f.H |
---|
j.L
j.L |
---|
j.H
j.H |
---|
66H
66H |
---|
Universal Mechanics
Forward Throw
Forward Throw 6L+G |
---|
Back Throw
Back Throw |
---|
Air Throw
Air Throw j.5L+G |
---|
Assist
Assist 5I |
---|
Special Moves
5S
108 Shiki Yamibarai 5S |
---|
2S
100 Shiki Oniyaki 2S |
---|
4S
Kuzukaze 4S |
---|
6S
127 Shiki Aoibana 6S |
---|
j.S
Dream Finish
5D
Five D 5D |
---|
2D
Two D 2D |
---|
Combos
For information on combo notation, please refer to this page.
Mid-screen
1000 health
IAD j.H 5LLH 66H IAD j.H 66H c.H jc j.L 66H 6SSS 2D (406 damage)
500 health
IAD j.H 5LLH 66H f.H (delay) 5S 66H IAD j.H 66H c.H jc j.L 66H 6SSS 2S (2 hits) 2D (435 damage)
Corner
1000 health
5LLL 6SSS c.H jc j.L 66H IAD j.H 66H 2S (2 hits) 2D (432 damage)
500 health
Corner-carry
1000 health
5LLL 6SSS c.H jc j.L 66H 66 IAD j.H 66H 2S (2 hits) 2D
500 health
Videos
Costumes