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SNK Heroines: Tag Team Frenzy/MissX: Difference between revisions
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|hitAdv= | |hitAdv= | ||
|blockAdv= | |blockAdv= | ||
|HTC= | |HTC=N/A | ||
|BTC= | |BTC=N/A | ||
|spirit= | |spirit=0 | ||
|description= | |description=Standard jumping light attack. It's a decent air to air, but getting a conversion depends on the height it hits at. | ||
}} | }} | ||
}} | }} | ||
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|hitAdv= | |hitAdv= | ||
|blockAdv= | |blockAdv= | ||
|HTC= | |HTC=N/A | ||
|BTC= | |BTC=N/A | ||
|spirit= | |spirit=0 | ||
|description= | |description=Your go to air to air/anti-air move as Miss X. It reaches pretty far below her and also ground bounces on hit. | ||
}} | }} | ||
}} | }} | ||
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|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description=Wall-bounces. This move is also the ender of a c.L > c.H gatling. | |description=Wall-bounces. This move is also the ender of a c.L > c.H gatling. Unfortunately this move doesn't have much reach, so you will have to pay close attention to your spacing. | ||
}} | }} | ||
}} | }} | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=SNHK_MissX_FT.png | |image=SNHK_MissX_FT.png | ||
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|HTC=SKD | |HTC=SKD | ||
|BTC= | |BTC= | ||
|spirit= | |spirit=0 | ||
|description=Throw. Causes | |description=Throw. Causes hard knockdown, and nets you a safejump in the corner. Hold up forward after the throw, and IAD j.H at the apex of your jump. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=37 | ||
|startup=29 | |startup=29 | ||
|active= | |active= | ||
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|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
|spirit= | |spirit=0 | ||
|description=Shoots out Kyo's head and stuns the other player on hit for about 2 seconds. This is one of the fastest SP items in the game, and it is very useful for escaping game ending combos. It also shoots out flames that stun the other player if they're in the air, making this SP item very useful on the ground and in the air. | |description=Shoots out Kyo's head and stuns the other player on hit for about 2 seconds. This is one of the fastest SP items in the game, and it is very useful for escaping game ending combos. It also shoots out flames that stun the other player if they're in the air, making this SP item very useful on the ground and in the air. | ||
}} | }} | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=30 | ||
|startup=16 | |startup=16 | ||
|active= | |active= | ||
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|header=no | |header=no | ||
|version=EX | |version=EX | ||
|damage= | |damage=49 | ||
|startup=8 | |startup=8 | ||
|active= | |active= | ||
Line 329: | Line 330: | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=90 | ||
|startup=6 | |startup=6 | ||
|active= | |active= | ||
Line 362: | Line 363: | ||
|image2=SNHK_MissX_4SEX.png | |image2=SNHK_MissX_4SEX.png | ||
|caption2= | |caption2= | ||
|name= | |name=Kuzukaze | ||
|input=4S | |input=4S | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=0 | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=9 | ||
|blockAdv= | |blockAdv=Unblockable | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description= | |description=Command grab that switches the opponent's position. 4S is very useful for putting your opponent into the corner. You can also force your opponent to take an item if grabbed. For example, 4S into Daimon stuns the other player, but not Miss X. You can do this with any item and the other player can't do anything about it. The regular version can only be used once in a combo. | ||
}} | }} | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|header=no | |header=no | ||
|version=EX | |version=EX | ||
|damage= | |damage=0 | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=11 | ||
|blockAdv= | |blockAdv=Unblockable | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
|spirit= | |spirit=1 | ||
|description= | |description=Same benefits as the regular version, but it comes out faster. | ||
}} | }} | ||
}} | }} | ||
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|image2=SNHK_MissX_6SEX.png | |image2=SNHK_MissX_6SEX.png | ||
|caption2= | |caption2= | ||
|name= | |name=127 Shiki Aoibana | ||
|input=6S | |input=6S | ||
|data= | |data= |
Revision as of 04:39, 31 May 2020
Profile
The rival of Kyo Kusanagi and one of the main characters of the KOF series--Iori Yagami (maybe). As a result of some prank (?) by someone else, MissX's appearance has been changed. Fights to return things to the way they used to be.
Don't try to figure out her (his?) true identity.
Gameplan
Recommended Partners
Normal Moves
c.L
c.L |
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c.H
c.H |
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f.L
f.L |
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f.H
f.H |
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j.L
j.L |
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j.H
j.H |
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66H
66H |
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Universal Mechanics
Forward Throw
Forward Throw 6L+G |
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Back Throw
Back Throw |
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Air Throw
Air Throw j.5L+G |
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Assist
Assist 5I |
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Special Moves
5S
108 Shiki Yamibarai 5S |
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2S
100 Shiki Oniyaki 2S |
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4S
Kuzukaze 4S |
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6S
127 Shiki Aoibana 6S |
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j.S
Jay S j.S |
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Dream Finish
5D
Five D 5D |
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2D
Two D 2D |
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Combos
For information on combo notation, please refer to this page.
Mid-screen
1000 health
500 health
Corner
1000 health
500 health
Corner-carry
1000 health
500 health
Videos
Costumes