Difference between revisions of "SNK Heroines: Tag Team Frenzy/Sylvie Paula Paula"
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====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Sylvie_5S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Sylvie_5SEX.png | ||
|caption2= | |caption2= | ||
|name=Denki Kaijin | |name=Denki Kaijin | ||
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====== <font style="visibility:hidden" size="0">2S</font> ====== | ====== <font style="visibility:hidden" size="0">2S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Sylvie_2S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Sylvie_2SEX.png | ||
|caption2= | |caption2= | ||
|name=Kaiten Coil | |name=Kaiten Coil | ||
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====== <font style="visibility:hidden" size="0">4S</font> ====== | ====== <font style="visibility:hidden" size="0">4S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Sylvie_4S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Sylvie_4SEX.png | ||
|caption2= | |caption2= | ||
|name=Dischar-Jing! | |name=Dischar-Jing! | ||
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====== <font style="visibility:hidden" size="0">j.S</font> ====== | ====== <font style="visibility:hidden" size="0">j.S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Sylvie_2S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Sylvie_2SEX.png | ||
|caption2= | |caption2= | ||
|name=Bootie Bootie | |name=Bootie Bootie |
Latest revision as of 03:27, 10 December 2020
Gameplay Overview
Notable normal: Dash Attack - Sylvie’s Dash Attack, while not reaching all that far, is one of the quick ones. You’ll use this a lot with her when you want to extend what she’s got going on, especially so when you’re closer to the corner.
Normal Moves
c.L
c.L |
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c.H
c.H 5H |
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f.L
f.L |
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f.H
f.H |
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j.L
j.L |
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j.H
j.H |
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66H
66H |
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Universal Mechanics
Forward Throw
Forward Throw 5G |
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Back Throw
Back Throw 4G |
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Air Throw
Air Throw j.5G |
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Assist
Assist 5I |
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Special Moves
5S
Denki Kaijin 5S |
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2S
Kaiten Coil 2S |
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4S
Dischar-Jing! 4S |
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j.S
Bootie Bootie 2S |
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Dream Finish
5D
Paula Experiment
- Sylvie jumps into the air and discharges electricity around herself. This actually hits on both sides, but if the opponent knows what’s up, they can Guard Cancel roll and come up on the other side blocking the move. A standard roll will get blown up by this, though. For what it’s worth, Sylvie’s also counted as being airborne during the recovery of this move, too, which means that she’ll sit over certain attacks, but that also means the opponent can punish her hard for it. One last note, this move OTGs, so you can follow up Bootie Bootie with this to hurt the opponent quite a bit. 350 damage on its own. SP cost: 4 bars.
2D
Magneto-Trapo!
- Sylvie shoots out a bolt of electricity that goes out a couple character lengths. If it hits, she slams her opponent into the ground. This can easily be jumped and air dashed over to avoid it, so like with most other supers, you wanna use this only when you know you can hit it. 350 damage. SP cost: 4 bars.
Combos
IAD = Instant Air Dash
cl. = Close (i.e, doing a Light or Heavy normal right next to the opponent)
far. = Far (i.e, doing a Light or Heavy farther away from the opponent)
xx = Means you cancel into the next move immediately (i.e, 2S xx 5D)
~ = Means you press the next command immediately after (i.e, cl.H~2D)
jc. = Jump Cancel
dj. = Double Jump
walk() = This means you walk in the direction in the ()'s create the distance needed for the next move. So walk(4) means walk back, walk(6) means to walk forward.
dash = This means to dash to close distance.
Mid-screen, 1000 health
1: j.H, L,L~5S, cl.H, jc.L, 66H, far.H~4S, 66H, IAD.H, 66H, 5D (475 damage)
2: j.H, L,L,L~5S, far.H~4S, 66H, IAD.L, 66H, cl.H, jc.H, 66H, 5D (489 damage)
3: j.H, L,L,H, 66H, far.H~4S, cl.H, jc.L, 66H, IAD.H, 66H, 6S xx 5D (509 damage)
Mid-screen, 500 health
1: j.H, L,L,H, j.H, cl.H~5S, 66H, IAD.L, 66H, 4S, 66H, 6S xx 5D (504 damage)
2: j.H, L,L,L~5S, far.H~4S, 66H, IAD.L, 66H, IAD.H, 5S, 66H, cl.H, 6S xx 5D (515 damage)
3: j.H, L,L,H, 66H, far.H~4S, 66H, IAD.L, 66H, IAD.H, 66H, cl.H~5S, 66H, 6S xx 5D (551 damage)
Opponent in corner, 1000 health
1: j.H, L,L,L~4S, 66H, cl.H, jc.L, 66H, IAD.H, 66H, 6S xx 5D (495 damage)
2: j.H, L,L,H, cl.H~4S, 66H, dash, IAD.L, 66H, IAD.H, 66H, 6S xx 5D (506 damage)
Opponent in corner, 500 health
1: j.H, L,L,L~5S, walk(6), cl.H, jc.L, 66H, IAD.H, 5S, 66H, 4S, 66H, 6S xx 5D (494 damage)
2: j.H, L,L,H, cl.H~4S, 66H, dash, IAD.L, 66H, IAD.H, 5S, 66H, 6S xx 5D (516 damage)
Corner-to-Corner, 1000 health
1: L,L,L~5S, cl.H, jc.L, 66H, dash, IAD.H, 66H, walk(6), 4S, 66H, 5D (445 damage)
2: L,L,H, IAD.L, 66H, dash, IAD.H, 66H, cl.H~4S, 66H, 5D (449 damage)
Corner-to-Corner, 500 health
1: L,L,L~5S, 4S, 66H, dash, IAD.L, 66H, IAD.H, 5S, 66H, 6S xx 5D (461 damage)
2: L,L,H, IAD.H, 4S, 66H, dash, IAD.L, 66H, cl.H~5S, 66H, 6S xx 5D (489 damage)
Videos
Costumes