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SNK Heroines: Tag Team Frenzy/Jeanne: Difference between revisions

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Revision as of 09:05, 21 November 2020

Profile

A beautiful swordswoman from France with long blonde hair. In battle, she's very arrogant and domineering. She fights to find a man stronger than her to marry, but she keeps defeating every potential husband she comes across.

Gameplan

Recommended Partners

Normal Moves

c.L
c.L
File:SNHK Jeanne cLL.png
File:SNHK Jeanne cLLL.png
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
5L 30 - - - 0 -2 13 11 0

Jeanne does a quick strike with the hilt of her sword.

5LL 27 - - - -1 -4 13 11 0

Frame traps off of c.L and f.L.

5LLL 28 - - - -7 -9 16 14 0

Last hit of her autocombo.

c.H
c.H
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - - - - -

Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent.

f.L
f.L
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
30 11 - - -4 -6 13 11 0

Good ol sword normal. Use this to pressure opponents from far away and force them into picking an option.

f.H
f.H
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
70 14 - - -7 -9 19 17 0

Huge downwards sword swing. At max range this combos into 6S.

j.L
j.L
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - - - - -

Jeanne does a kick in the air. It's good reach makes it useful for comboing off of her dash attack.

j.H
j.H
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - - - - -

A downwards sword swing.

66H
66H
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - - - - -

Wall-bounces. This move is also the ender of a c.L > c.H gatling.

Universal Mechanics

Forward Throw
Forward Throw
6L+G
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - Unblockable SKD - -

Throw. Causes soft knockdown.

Back Throw
Back Throw
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - Unblockable SKD - -

Throw. Causes soft knockdown.

Air Throw
Air Throw
j.5L+G
File:SNHK Jeanne AT.png
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - Unblockable SKD - -

Throw. Causes soft knockdown.

Assist
Assist
5I
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - - - - -

3 food items fall from the top of the screen and spread apart from each other. On hit, these will stun the other player for a long time.

Special Moves

5S
Aura Bird
5S
File:SNHK Jeanne 5SEX.png
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
Normal 40 20 - - -5 -5 27 27 1

Jeanne launces a bird out of her sword. Has decent range and speed.

EX 60 - - - - - - - 0

The EX version just goes faster, does 20 more damage, and has slightly more knock up and hitstun.

2S
Justice Sword
2S
File:SNHK Jeanne 2SEX.png
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
Normal 130 19 - - HKD -27 - - 1

Jeanne does a front flip with her sword. This move has great horizontal coverage and is a staple in her combos (2S j.L 66H for example). It also absolutely destroys jumps and IAD attempts.

EX 130 17 - - HKD -26 - - 0

Moves her farther forward and has faster startup.

4S
Slash Whip.
4S
File:SNHK Jeanne 4SEX.png
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
Normal 80 (first hit) 18 - - HKD on 1-3 hits -2 SKD 17 1

Jeanne pulls out a whip and swings it at her opponent. Each swing slowly takes away 1 SP and stops connecting around 8 hits. It isn't really used much in her regular combos, but you can combo into grounded items like the bomb and mine. You can also go for the stun on your opponent if you're out of moves and your opponent is low on health.

EX - 13 - - SKD 4 - - -

Does 3 hits instead of eight, and the 3rd hit ground bounces. Naturally frame traps as well.

6S
Flash Sword
6S
File:SNHK Jeanne 6SEX.png
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
Normal - 18 - - SKD -19 SKD 17 1

Jeanne does a far-reaching sword swing that covers the ground and the air. When it hits close, it sends the opponent flying straight up in the air giving you enough time to do c.H or an air throw. It makes range it will put the opponent in a spinning animation on hit. From far away distances it combos into 5D.

EX 90 15 - - SKD -9 SKD 17 0

Goes slightly faster and causes a wall bounce on hit.


Dream Finish

5D
Fire Bird
5D
File:SNHK Jeanne 5D2.png
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
350 11 - - HKD -8 - - 4

Jeanne charges forward in a blaze of phesantly glory. You can get a safejump off of this by doing microwalk forward, up-forward j.L. In the corner, do dash jump, delayed instant air dash j.L.

2D
Two D
2D
File:SNHK Jeanne 2D2.png
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
350 - - - HKD - - - 4

Jeanne does a downward sword slash.

Combos

For information on combo notation, please refer to this page.

Mid-screen

1000 health

500 health

Corner

1000 health

500 health

Corner-carry

1000 health

500 health

Videos

SNK Heroines - Jeanne Combos by Mikadok

Costumes


External Links

SNK Heroines: Tag Team Frenzy
General

ControlsCustomizationItemsPatch NotesSystem

Characters

Athena AsamiyaJeanneKula DiamondLeona HeidernLove HeartLuongMai ShiranuiMianMissXMui MuiNakoruruShermieSkullo ManiaSylvie Paula PaulaTerry BogardThief ArthurYuri SakazakiZarina