The rival of Kyo Kusanagi and one of the main characters of the KOF series--Iori Yagami (maybe). As a result of some prank (?) by someone else, MissX's appearance has been changed. Fights to return things to the way they used to be.
Don't try to figure out her (his?) true identity.
Gameplan
Recommended Partners
Normal Moves
c.L
c.L
Version
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
5L
-
5
?
?
2
0
13
11
N/A
Standard close jab that is 0 on block. Its 5f startup can counter mashing against characters with slow jabs.
5LL
-
N/A
N/A
-
-2
-4
19
17
N/A
The second hit of her autocombo. Can be used as a frame trap after f.L when delayed, but not c.L.
5LLL
-
-
?
?
-5
-7
19
17
N/A
Last hit of her autocombo. It is unsafe on block, so remember to cancel into a special move like 5S or 6S.
c.H
c.H
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
-
5
-
-
SKD
17 (with jump cancel)
SKD
12
N/A
Standard launcher. Can be jump canceled on guard.
f.L
f.L
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
-
-
-
-
-
-
-
-
-
f.H
f.H
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
-
-
-
-
-
-
-
-
-
j.L
j.L
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
-
-
-
-
-
-
-
-
-
j.H
j.H
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
-
-
-
-
-
-
-
-
-
66H
66H
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
-
-
-
-
-
-
-
-
-
Wall-bounces. This move is also the ender of a c.L > c.H gatling.
Universal Mechanics
Forward Throw
Forward Throw 6L+G
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
-
-
-
-
-
Unblockable
SKD
-
-
Throw. Causes soft knockdown.
Back Throw
Back Throw
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
-
-
-
-
-
Unblockable
SKD
-
-
Throw. Causes soft knockdown.
Air Throw
Air Throw j.5L+G
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
-
-
-
-
-
Unblockable
SKD
-
-
Throw. Causes soft knockdown.
Assist
Assist 5I
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
-
29
-
-
-
-
-
-
-
Shoots out Kyo's head and stuns the other player on hit for about 2 seconds. This is one of the fastest SP items in the game, and it is very useful for escaping game ending combos. It also shoots out flames that stun the other player if they're in the air, making this SP item very useful on the ground and in the air.
Special Moves
5S
Five S 5S
Version
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
Normal
-
-
-
-
-
-
-
-
-
EX
-
-
-
-
-
-
-
-
-
2S
Two S 2S
Version
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
Normal
-
-
-
-
-
-
-
-
-
EX
-
-
-
-
-
-
-
-
-
4S
Four S 4S
Version
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
Normal
-
-
-
-
-
-
-
-
-
EX
-
-
-
-
-
-
-
-
-
6S
Six S 6S
Version
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
Normal
-
-
-
-
-
-
-
-
-
EX
-
-
-
-
-
-
-
-
-
j.S
Jay S j.S
Version
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
Normal
-
-
-
-
-
-
-
-
-
EX
-
-
-
-
-
-
-
-
-
Dream Finish
5D
Five D 5D
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
-
-
-
-
-
-
-
-
-
2D
Two D 2D
Damage
Startup
Active
Recovery
Hit Adv
Block Adv
Hit Tag Cancel
Block Tag Cancel
Spirit Gauge Cost
-
-
-
-
-
-
-
-
-
Combos
For information on combo notation, please refer to this page.