Difference between revisions of "SNK Heroines: Tag Team Frenzy/Shermie"
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[[File: | [[File:SNKH Shermie Profile.png|right]] | ||
==Profile== | ==Profile== | ||
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==Gameplan== | ==Gameplan== | ||
Shermie is a classic example of a strike/throw character. Your main goal with Shermie is to keep your opponent on their toes with grabs and using her amazing dash attack in neutral. | |||
Notable normals: | Notable normals: | ||
<B>Close H</B>: Close H is the move that you want to end your | <B>Shermie’s Dash Attack</B>: Shermie's dash attack is arguably her best move. It's her 2nd highest damaging starter for combos on the ground, can hit the opponent out of their jump startup, and is hard to deal with when spaced properly. It also serves as a strong option at round start and can lead to nearly a 50% combo or even a two-touch sequence. | ||
<B>Jump L.</B>: This is your go-to air to air move. It is active for an obscene amount of time and will catch players who do the classic up back IAD j.H pressure. Her j.L combos into her j.S, which is cancellable into either of her Dream Finishers. Shermie's j.L is one of the few aerials in the game that can lead to a Dream Finish, so use it. | |||
<B>Close H</B>: Close H is the move that you want to end your block strings with, as Shermie's options after 5LLL are unsafe unless you have an item. After a blocked close H, you can do microdash 5S to get a grab, 6S which beats mashing, or her dash attack which will hit your opponent if they try to jump. You can also reset your pressure by jumping back and doing IAD j.H. | |||
<B>Far H</B>: Shermie’s Far Heavy hits at a high angle and comes out fast, making it great for dealing with aerial approaches. On hit it can be cancelled into | <B>Far H</B>: Shermie’s Far Heavy hits at a high angle and comes out fast, making it great for dealing with aerial approaches. On hit it can be cancelled into 6S which leads to both of her Dream Finish moves. | ||
===Recommended Partners=== | ===Recommended Partners=== | ||
*'''Miss X''' - Miss X is arguably one of the strongest characters to partner Shermie with. Miss X is already a strong character to begin with because of her tools, and you gain access to two of the most powerful SP items in the game when you pair these two together. | *'''Miss X''' - Miss X is arguably one of the strongest characters to partner Shermie with. Miss X is already a strong character to begin with because of her tools, and you gain access to two of the most powerful SP items in the game when you pair these two together. | ||
*'''Yuri''' - You can't go wrong with Yuri. Her SP is also helpful in tough situations because it will give you some meter back in case you whiff too many special moves, and the damage buff makes Shermie a huge threat since she can do tons of damage with a well placed dash attack or | *'''Yuri''' - You can't go wrong with Yuri. Her SP is also helpful in tough situations because it will give you some meter back in case you whiff too many special moves, and the damage buff makes Shermie a huge threat since she can do tons of damage with a well-placed dash attack or c.H. | ||
==Normal Moves== | ==Normal Moves== | ||
====== <font style="visibility:hidden" size="0">c.L</font> ====== | ====== <font style="visibility:hidden" size="0">c.L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_cL.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Shermie_cLL.png | ||
|caption2= | |caption2= | ||
|image3= | |image3=SNKH_Shermie_cLLL.png | ||
|caption3= | |caption3= | ||
|name=c.L | |name=c.L | ||
Line 34: | Line 39: | ||
|version=5L | |version=5L | ||
|damage= | |damage= | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=1 | ||
|blockAdv= | |blockAdv=-1 | ||
|HTC= | |HTC=13 | ||
|BTC= | |BTC=11 | ||
|spirit= | |spirit= | ||
|description= | |description=A quick slap. Doesn't have much use. | ||
}} | }} | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-1 | ||
|blockAdv= | |blockAdv=-3 | ||
|HTC= | |HTC=19 | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit= | ||
|description= | |description=Shermie does a knee. Creates a small amount of space. | ||
}} | }} | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=1 | ||
|blockAdv= | |blockAdv=-7 | ||
|HTC= | |HTC=13 | ||
|BTC= | |BTC=11 | ||
|spirit= | |spirit= | ||
|description= | |description=A roundhouse kick. The final hit is unsafe, so make sure to tag cancel or use an item to make yourself safe if you end up using this move. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">c.H</font> ====== | ====== <font style="visibility:hidden" size="0">c.H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_cH.png | ||
|caption= | |caption= | ||
|name=c.H | |name=c.H | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD | ||
|blockAdv= | |blockAdv=17 | ||
|HTC=SKD | |HTC=SKD | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit= | ||
|description= | |description=Shermie's launcher. c.H is her most optimal combo starter. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">f.L</font> ====== | ====== <font style="visibility:hidden" size="0">f.L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_fL.png | ||
|caption= | |caption= | ||
|name=f.L | |name=f.L | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-2 | ||
|blockAdv= | |blockAdv=-4 | ||
|HTC= | |HTC=13 | ||
|BTC= | |BTC=11 | ||
|spirit= | |spirit= | ||
|description= | |description=A slightly longer ranged slap. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">f.H</font> ====== | ====== <font style="visibility:hidden" size="0">f.H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_fH.png | ||
|caption= | |caption= | ||
|name=f.H | |name=f.H | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-4 | ||
|blockAdv= | |blockAdv=-6 | ||
|HTC= | |HTC=19 | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit= | ||
|description= | |description=Shermie does an upwards kick. This move is great for opponents who jump or IAD in at you. It has very quick startup which makes it great for anti-airing. Can also be cancelled into 6S. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.L</font> ====== | ====== <font style="visibility:hidden" size="0">j.L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_jL.png | ||
|caption= | |caption= | ||
|name=j.L | |name=j.L | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description= | |description=Shermie does a dynamic pose with her knee sticking out. Her j.L is one of the best air to air moves in the game because of how active it is, and the fact that you can combo it into j.S. There aren't many characters that can kill off of a j.L, so be sure to use this move against jump happy opponents. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.H</font> ====== | ====== <font style="visibility:hidden" size="0">j.H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_jH.png | ||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description= | |description=An elbow. Has a decently sized hitbox and does not groundbounce, unlike other j.H's in SNK Heroines. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">66H</font> ====== | ====== <font style="visibility:hidden" size="0">66H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_66H.png | ||
|caption= | |caption= | ||
|name=66H | |name=66H | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD (Gnd) / HKD (Air) | ||
|blockAdv= | |blockAdv=-11 | ||
|HTC= | |HTC=SKD | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit= | ||
|description= | |description=Shermie does an extremely far-reaching dropkick. It's fast startup (11 frames) and long-range make it extremely hard to do deal with in neutral. It is also her 2nd most optimal starter for combos, and can even lead into two touches at the start of the round with the right item. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_FT.png | ||
|caption= | |caption= | ||
|name=Forward Throw | |name=Forward Throw | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv=Unblockable | |blockAdv=Unblockable | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description= | |description=Causes hard knockdown. Gives Shermie frame advantage in the corner, allowing her to beat all wakeup options except DP's and invincible Dream Finishes with 5L. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_BT.png | ||
|caption= | |caption= | ||
|name=Back Throw | |name=Back Throw | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv=Unblockable | |blockAdv=Unblockable | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description= | |description=Causes hard knockdown. Gives Shermie frame advantage in the corner, allowing her to beat all wakeup options except DP's and invincible Dream Finishes with 5L. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_AT.png | ||
|caption= | |caption= | ||
|name=Air Throw | |name=Air Throw | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 260: | Line 265: | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description=Throws opponent behind. Causes | |description=Throws opponent behind. Causes hard knockdown. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_SP.png | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 281: | Line 286: | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description= | |description=Shoot's out Shermie's pet hamster, Achu, and instantly removes all of the other player's meter on hit. Although it is very fast, it can be jumped over or blocked by the Wall item. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_5S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Shermie_5SEX.png | ||
|caption2= | |caption2= | ||
|name=Shermie Spiral | |name=Shermie Spiral | ||
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|version=Normal | |version=Normal | ||
|damage=120 | |damage=120 | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=Unblockable | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
|spirit=1 | |spirit=1 | ||
|description=Shermie reaches out to grab her opponent and on contact they get slammed into the ground. It depletes SP from the opponent like a normal grab, about 1 and a half bars. From here, you can opt to take 120 damage and your oki, or end with Shermie Cute. | |description=Shermie reaches out to grab her opponent and on contact they get slammed into the ground. It depletes SP from the opponent like a normal grab, about 1 and a half bars. From here, you can opt to take 120 damage and your oki, or end with Shermie Cute. Doing 5S in the corner also makes Shermie plus by a few frames, which allows for a frame trap with 5L. | ||
}} | }} | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
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|version=EX | |version=EX | ||
|damage=120 | |damage=120 | ||
|startup= | |startup=3 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=Unblockable | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
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====== <font style="visibility:hidden" size="0">5SS</font> ====== | ====== <font style="visibility:hidden" size="0">5SS</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_5SS.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Shermie_5SSEX.png | ||
|caption2= | |caption2= | ||
|name=Shermie Cute | |name=Shermie Cute | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv= | ||
|HTC= | |HTC= | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv= | ||
|HTC= | |HTC= | ||
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====== <font style="visibility:hidden" size="0">2S</font> ====== | ====== <font style="visibility:hidden" size="0">2S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_2S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Shermie_2SEX.png | ||
|caption2= | |caption2= | ||
|name=F-Captured | |name=F-Captured | ||
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|version=Normal | |version=Normal | ||
|damage=130 | |damage=130 | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=Counter | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
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|version=EX | |version=EX | ||
|damage=150 | |damage=150 | ||
|startup= | |startup=3 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=Counter | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
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====== <font style="visibility:hidden" size="0">6S</font> ====== | ====== <font style="visibility:hidden" size="0">6S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_6S.png | ||
|caption=Ground | |caption=Ground | ||
|image2= | |image2=SNKH_Shermie_6SEX.png | ||
|caption2=Ground EX | |caption2=Ground EX | ||
|image3= | |image3=SNKH_Shermie_j5S.png | ||
|caption3=Air | |caption3=Air | ||
|image4= | |image4=SNKH_Shermie_j5SEX.png | ||
|caption4=Air EX | |caption4=Air EX | ||
|name=Shermie Plunge | |name=Shermie Plunge | ||
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|version=Normal | |version=Normal | ||
|damage=120 | |damage=120 | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD (w/SP) / -22 (no SP) | ||
|blockAdv= | |blockAdv=-24 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
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|version=EX | |version=EX | ||
|damage=140 | |damage=140 | ||
|startup= | |startup=9 | ||
|active= | |||
|recovery= | |||
|hitAdv=HKD | |||
|blockAdv=-29 | |||
|HTC= | |||
|BTC= | |||
|spirit=0 | |||
|description=The EX Plunge is faster and does more damage, goes through projectiles, and the animation on the stunner is much more extravagant for extra points. Like the regular version, it’s blockable, and is much more punishable if it is, since Shermie slides forward quite far. | |||
}} | |||
{{AttackData-SNKH | |||
|header=no | |||
|version=Air | |||
|damage=140 | |||
|startup=7 | |||
|active= | |||
|recovery= | |||
|hitAdv=HKD (w/SP) / -18 (no SP) | |||
|blockAdv=-17 | |||
|HTC= | |||
|BTC= | |||
|spirit=1 | |||
|description= | |||
}} | |||
{{AttackData-SNKH | |||
|header=no | |||
|version=Air EX | |||
|damage=140 | |||
|startup=6 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=-17 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
|spirit=0 | |spirit=0 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">4S</font> ====== | ====== <font style="visibility:hidden" size="0">4S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_4S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Shermie_4SEX.png | ||
|caption2= | |caption2= | ||
|name=Shermie Whip | |name=Shermie Whip | ||
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|version=Normal | |version=Normal | ||
|damage=162 | |damage=162 | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD (w/SP) / -66 (no SP) | ||
|blockAdv= | |blockAdv=-68 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
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|version=EX | |version=EX | ||
|damage=190 | |damage=190 | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=-68 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
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====== <font style="visibility:hidden" size="0">5D</font> ====== | ====== <font style="visibility:hidden" size="0">5D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_5D1.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Shermie_5D2.png | ||
|caption2= | |caption2= | ||
|name=Inazuma Leg Lariat | |name=Inazuma Leg Lariat | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage=350 | |damage=350 | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=-38 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
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====== <font style="visibility:hidden" size="0">2D</font> ====== | ====== <font style="visibility:hidden" size="0">2D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Shermie_2D1.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Shermie_2D2.png | ||
|caption2= | |caption2= | ||
|name=Shermie Flash | |name=Shermie Flash | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage=350 | |damage=350 | ||
|startup= | |startup=1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=Unblockable | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
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==Videos== | ==Videos== | ||
{{#ev:youtube|K-7l01SDz0o|||'''SNK Heroines - Shermie combos''' by [https://twitter.com/AriaMikado Mikadok]|frame}} | |||
{{#ev:youtube|9UL2ndEPY34|||'''SNK Heroines CMV - Shermie: Grapple Edition''' by [https://twitter.com/Dark_Chaotix Dark Chaotix]|frame}} | |||
==Costumes== | ==Costumes== |
Latest revision as of 03:14, 10 December 2020
Profile
A French fashion designer who also plays keyboard in a band on the side. She doesn't have any martial arts training, but her natural acrobatic throwing skills make her a formidable fighter. Quite the flirt, she will often tease or try to provoke her opponents in the middle of a fight.
Gameplan
Shermie is a classic example of a strike/throw character. Your main goal with Shermie is to keep your opponent on their toes with grabs and using her amazing dash attack in neutral.
Notable normals:
Shermie’s Dash Attack: Shermie's dash attack is arguably her best move. It's her 2nd highest damaging starter for combos on the ground, can hit the opponent out of their jump startup, and is hard to deal with when spaced properly. It also serves as a strong option at round start and can lead to nearly a 50% combo or even a two-touch sequence.
Jump L.: This is your go-to air to air move. It is active for an obscene amount of time and will catch players who do the classic up back IAD j.H pressure. Her j.L combos into her j.S, which is cancellable into either of her Dream Finishers. Shermie's j.L is one of the few aerials in the game that can lead to a Dream Finish, so use it.
Close H: Close H is the move that you want to end your block strings with, as Shermie's options after 5LLL are unsafe unless you have an item. After a blocked close H, you can do microdash 5S to get a grab, 6S which beats mashing, or her dash attack which will hit your opponent if they try to jump. You can also reset your pressure by jumping back and doing IAD j.H.
Far H: Shermie’s Far Heavy hits at a high angle and comes out fast, making it great for dealing with aerial approaches. On hit it can be cancelled into 6S which leads to both of her Dream Finish moves.
Recommended Partners
- Miss X - Miss X is arguably one of the strongest characters to partner Shermie with. Miss X is already a strong character to begin with because of her tools, and you gain access to two of the most powerful SP items in the game when you pair these two together.
- Yuri - You can't go wrong with Yuri. Her SP is also helpful in tough situations because it will give you some meter back in case you whiff too many special moves, and the damage buff makes Shermie a huge threat since she can do tons of damage with a well-placed dash attack or c.H.
Normal Moves
c.L
c.L |
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c.H
c.H |
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f.L
f.L |
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f.H
f.H |
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j.L
j.L |
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j.H
j.H |
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66H
66H |
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Universal Mechanics
Forward Throw
Forward Throw 6L+G |
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Back Throw
Back Throw 4L+G |
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Air Throw
Air Throw j.5L+G |
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Assist
Assist 5I |
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Special Moves
5S
Shermie Spiral 5S |
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5SS
Shermie Cute S during Shermie Spiral |
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2S
F-Captured 2S |
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6S
Shermie Plunge 6S/j.5S |
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4S
Shermie Whip 4S |
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Dream Finish
5D
Inazuma Leg Lariat 5D |
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2D
Shermie Flash 5D |
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Combos
For information on combo notation, please refer to this page.
Mid-screen
- j.H, L,cl.H, 66H, IAD.L, 66H, IAD.H, 66H, 6S xx 2D (474 damage)
- j.H, L,L,H, 66H, IAD.H, 66H, IAD.L, 66H, cl.H, jc, j.S xx 5D (485 damage)
- j.H, L,L,H, 66H, IAD.L, 66H, IAD.H, 66H, cl.H, 66H, 6S xx 2D (498 damage)
Corner
- j.H, cl.H, jc, IAD.H, 66H, IAD.L, 66H, j.S xx 2D (528 damage)
Corner-carry
- L, cl.H, jc.L, 66H, dash, IAD.H, 66H, dash, far.H~6S xx 2D (451 damage)
Videos
Costumes