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The King of Fighters XV/Mature

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Revision as of 15:14, 2 January 2025 by Uncle Fungus (talk | contribs) (Filled out the template for Mature's page, including normals, overview, pros/cons, and quick combo guide. Nothing is filled out yet)
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The King of Fighters XV

OverviewStrategyDataCombosReplays

Mature once counted herself among the Hakkesshu—eight fervent acolytes plotting the resurrection of the divine Orochi (the so-called “will of the earth”). The cruel beauty is fast and fluid in her offense, lacerating opponents with razor-sharp strikes. Her coldhearted realism is a far cry from Vice’s own personality.
Jump:
Hop
Backdash:
Run Speed Ranking:

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Death Blow - / +

Backlash - / +

Special Moves

Despair - + / (*)

┗ Despair (Attack - [ or Despair] /

Death Row 1 - + / (*)

┗ Death Row 2 + / (up to 2 inputs)
┗ Death Row 3 + / (up to 4 inputs) (EX Death Row only)

Metal Massacre + / (*)

Ebony Tears + / (*)

┗ Stop

Carnage + / (*)

Super Special Moves

Heaven's Gate + / (!)

Nocturnal Rites + / (!)

Climax Super Speical Moves

Evanescence +

Quick Combo Reference

Notation

0 Meter

Anywhere
Anywhere
Anywhere

½ Meter

Anywhere
Anywhere

1 Meter

Anywhere
Anywhere

Gameplay Overview

Mature returns once again to the King of Fighters with her classic, pressure-based toolkit. Mature is built to put pressure on the opponent, making opponents feel uneasy as their guard bar and health bar chips away before their eyes. To start, she has one of the best KOF-style fireballs for closing space in Ebony Tears, a slow to start, yet massive and slow moving fireball that makes getting in a cakewalk for Mature. Once she gets up close and personal, she can use Despair, Metal Massacre, and Death Row to poke and prod at the opponent, tempting them into making a choice that they will regret. Furthermore, her corner carry is some of the best in the game with supers, as Heaven's Gate, much like Rugal, will carry the opponent straight to the corner, leaving them trapped like a cornered animal.


This does, however, come with a notable downside: Mature's lack of command normals. Being the only character with no command normals, Mature misses out on some utility that other characters can afford, like extra normals for confirming combos, or the utility of having an overhead command normal. This leaves Mature's mixups slightly more awkward than other characters, but the overall utility of her toolkit lets her claw through the opposition regardless. Combine this with her slow startup of her fireball and Mature can be left in an awkward position if she is not careful with her tools.

Mature is a close-range pressure character, complete with plenty of plus frames and a fireball that helps her get right where she needs to be.
Pros Cons
  • Ebony Tears: Ebony Tears is a massive, slow wall of a fireball, which gives her ample time to close in on the opponent and start her gameplan. Furthermore, the fireball is breakable, meaning you can keep your opponent on their toes.
  • Amazing Pressure: Most of Mature's special moves will do chip damage to the opponent while leaving Mature rather safe, which starts to add up if the opponent doesn't make a move against her. Furthermore, Despair and D Metal Massacre leaves Mature plus, further bostering the pressure she leaves the opponent in.
  • Corner Carry: Much like Rugal, Mature can use Heaven's Gate in her combos to pull the opponent to the corner at the end of combos, ensuring that she is able to get the opponent to the corner no matter where she is for 1 bar.
  • No Command Normals: Mature misses out on the finer upsides of having command normals, like extra mixups or longer hit-confirms.
  • Slow Startup on Ebony Tears: Despite the many upsides to Ebony Tears, the fireball is rather slow to start, which can leave Mature in a rather poor situation if she misuses it.


Normals

Far Standing Normals

Far A

f.A
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Far B

f.B
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Far C

f.C
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Far D

f.D
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Close Standing Normals

Close A

cl.A
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Close B

cl.B
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Close C

cl.C
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Close D

cl.D
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Crouch Normals

Crouch A

2A
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Crouch B

2B
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Crouch C

2C
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Crouch D

2D
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Jump Normals

Jump A

jump A
j.A
j.A


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Jump B

jump B
j.B
j.B


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Jump C

jump C
j.C
j.C


NO IMAGE FOUND

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Jump D

jump D
j.D
j.D


NO IMAGE FOUND

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Blowback

Blowback

CD
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NO IMAGE FOUND

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Shatter Strike

236CD
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AdvanceStrike

214CD
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Jump CD

jump CD
j.CD
j.CD


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Rush Moves

rush
cl.AA/c.AAX
cl.AA/c.AAX


NO IMAGE FOUND

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Throws

Death Blow
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NO IMAGE FOUND

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Backlash
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NO IMAGE FOUND

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Special Moves

Despair

Despair
236A/C
236A/C


NO IMAGE FOUND

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Despair (Attack)

Despair (Attack)
A/C after Despair (A or C Deicide only)
A/C after Despair (A or C Deicide only)


NO IMAGE FOUND

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Death Row 1

Death Row 1
214A/C/AC
214A/C/AC


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Death Row 2

Death Row 2
4A/C after C Death Row 1 (Up to 2 inputs)
4A/C after C Death Row 1 (Up to 2 inputs)


NO IMAGE FOUND

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Death Row 3

Death Row 3
4A/C after EX Death Row 1 (Up to 4 inputs)
4A/C after EX Death Row 1 (Up to 4 inputs)


NO IMAGE FOUND

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Metal Massacre

Metal Massacre
214B/D/BD
214B/D/BD


NO IMAGE FOUND

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Ebony Tears

Ebony Tears
2363214A/C/AC
2363214A/C/AC


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Stop

Stop
BD after Ebony Tears
BD after Ebony Tears


NO IMAGE FOUND

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Carnage

Carnage
236B/D/BD
236B/D/BD


NO IMAGE FOUND

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Super Special Moves

Heaven's Gate

Heaven's Gate
2141236B/D/BD
2141236B/D/BD


NO IMAGE FOUND

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Nocturnal Rites

Nocturnal Rites
236236A/C/AC
236236A/C/AC


NO IMAGE FOUND

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Climax Super Special Moves

Evanescence

Evanescence
2141236CD
2141236CD


NO IMAGE FOUND

No results


The King of Fighters XV

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The King of Fighters XV
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