-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

The King of Fighters XV/Athena Asamiya/Combos

From Dream Cancel Wiki
Jump to navigation Jump to search

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B/cl.B > 2A/5A 38 Standard low light starter.
cl.A/2A, cl.C/5C 91 Light confirm into heavy link. Be aware of conversions where you get 5C instead of cl.C

Heavy Starters

Combo Damage Notes
j.D > cl.C/2C 136 Standard jump-in starter.
j.B > cl.A, cl.C 131 Cross-up starter and confirm.
cl.D 80 Go to punish normal.
2C 70 Main poke and hit confirm tool.

Other Starters

Combo Damage Notes
CD 75

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 0 Rush combo ending in a special move
cl.A > A > A > C 1 Rush combo ending in a super
cl.A > A > A > D 2 Rush combo ending in a Max super
cl.A > A > A > A 3 Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter cost Meter Gain Location Notes
632146A > 41236A > 214A > 214A > 214C > 623A 274 290 Corner
j.D > cl.C/2C > 6B > 214D 268 280 Anywhere

EX

Combo Damage Stun Meter cost Meter Gain Location Notes
J.D > cl.C/2C > 6B > j.214BD > 214K > 623C 446 390 0.5 Slightly Positive Corner
5C > 41236AC > 214A > 214A > 214C > 623C 408 0.5 0.5 Corner Meter neutral combo
j.D > cl.C/2C > 41236AC > 623C 333 270 0.5 Anywhere

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
5D > 6B > j.214BD > 214BD > 214D > 623C 481 1 0.45 Corner
5D > 41236AC > 214AC > 214A > 214C > 623C 404 1 0.45 Corner
2C > 6B > j.214D > 6321463214C ~ AB 332 1 0.25 Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
5C > 6B > j.214BD > 214BD > 214B > 623C > j.236236A 564 2 0.45 Corner j.236236A must be held for a bit before releasing

3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

External Links

Athena Combos by Meno

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters