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The King of Fighters XV/Ángel/Combos
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Angel Combos by Meno
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input. |
X/Y | Do either X move or Y move in a combo (Both final damage/stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B, clB | 43 | Allows for 214A routes off of a low. It's a stronger option limited by proximity. |
2B, 2A, 2A | 60 | Low confirm. |
clB, clD > 6B (1) | 133 | Light into Heavy, great for close punishes and crossup confirms. (160 with both hits of 6B) |
jA, clB, clD > 6B (1) | 170 | Crossup confirm. (195with both hits of 6B) |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
clD > 6B | 108 | Standard starter. (136 with both hits of 6B). |
jC, clB, clD > 6B (1) | 195 | Crossup confirm. (220 with both hits of 6B) |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 | Big CD that she can start combos from. |
236CD | 75 | Shatter Strike, big and starts combos. |
Counter jCD | 112 | Big and she has a lot of options after it. |
2C | 70 | Launcher, also juggles. |
426P/AC | 60/80 | Command Grab Starter. |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
General Notes:
- Due to how different clB and 2A Light Starters are, and how limited 2A is, combos that can work off of 2A will be pointed out.
- Notation: Unchain followups are written using a ~ to connect the moves. So it will read as starter~unchain circle~finisher.
Rush Auto Combo
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
cl.A > A > A > B | 138 | 30 | 0 | .23% | Anywhere | Rush combo ending with Red Sky (624A). Normally this won't combo from Lights. |
cl.A > A > A > C | 200 | 30 | 1 | .7% | Anywhere | Rush combo ending with Real Rave (4623P). |
cl.A > A > A > D | 324 | 30 | 2 | .7% | Anywhere | Rush combo ending with MAX Real Rave (4623AC). |
cl.A > A > A > A | 431 | 30 | 3 | .7% | Anywhere | Rush combo ending with a Climax. |
Meterless
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
2A Starter > 46K (1) ~ 2P ~ 6K ~ 236C | 195 | 155 | .27% | Anywhere | This is basically the only 2A confirm, you will never use this if you got any other starter. |
Starter > 214P ~ 2K ~ 426B ~ 8P ~ 426D ~ 8K ~ 66C, 624B | 277(L) 342(H) |
235(L) 190(H) |
.43%(L) .51%(H) |
Anywhere | Standard 214P route, a bit harder from 2B, clB. You can sacrifice the 624B for oki, and you can change 426D to 426B to keep it same side. 214A after clB/214C after Heavies. |
Starter > 46D ~ 6P (1) ~ 66A, 46D ~ 2K ~ 426B ~ 8P ~ 426D ~ 8B ~ 66C, 624B | 289(L) 354(H) |
175(L) 330(H) |
.55%(L) .63%(H) |
Anywhere | High damage 46K route, more reliable from clB than 214A. You can sacrifice the 624B for oki, and you can change 426D to 426B to keep it same side. |
Starter > 214P ~ 2K ~ 426B ~ 8P ~ 6AB ~ 66A, 46D ~ 8K ~ 66K (2), clD | 322(L) 387(H) |
365(L) 420(H) |
.51%(L) .60%(H) |
Midscreen | Leads to a HKD if all hits of 66K connect at the cost of some damage. 214A after clB/214C after Heavies. |
Starter > 214C ~ 2K ~ 66A, 46D ~ 6K ~ 8P ~ 426B ~ 8K ~ 66K (2), clD | 334(L) 399(H) |
395(L) 450(H) |
.53%(L) .65%(H) |
Corner | More of everything but more reliable and in the corner. 214A after clB/214C after Heavies. |
EX
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
Starter > 46D ~ 6P (1) ~ 66A, 46D ~ 2K ~ 426B ~ 6K ~ 426BD ~ 8P ~ 426D ~ 8K ~ 66C, 624B | 314(L) 379(H) |
305(L) 360(H) |
.60%(L) .65%(H) |
Anywhere | You can sacrifice the 624B for oki, and you can change 426D to 426B to keep it same side. |
Starter > 214P ~ 6K ~ 426BD ~ 8P ~ 426D ~ 8K ~ 66C, 46D ~ 2K ~ 66K | 332(L) 397(H) |
345(L) 400(H) |
.50%(L) .57%(H) |
Outside Corner | Very tricky to pull off, needs good timing on the 8K. You can change 426D to 426B to keep it same side. 214A after clB/214C after Heavies. |
Starter > 214P ~ 2K ~ 426B ~ 8P ~ 6AB ~ 66A, 46D ~ 6K ~ 246BD ~ 8K ~ 66K (2), clD | 348(L) 413(H) |
295(L) 450(H) |
.55%(L) .63%(H) |
Midscreen | A more reliable route, ends with a reset in the corner. Outside of the corner it will end in a HKD with all hits of 66K (322/387 damage in that case). 214A after clB/214C after Heavies. |
Starter > 214P ~ 2B ~ 66A, 46D ~ 6K ~ 8P ~ 66C, 426BD ~ 8K ~ 66K (2), clD | 375(L) 440(H) |
435(L) 490(H) |
.57%(L) .65%(H) |
Corner | Like earlier, needs timing to get the reset. Don't rush the 426BD or they will escape the corner. 214A after clB/214C after Heavies. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Starter > 46D ~ 6P (1) ~ 66A, 46D ~ 2K ~ 426B ~ 8P ~ 66C, 426BD ~ 8K ~ 66K (2), 624BD | 355(L) 420(H) |
315(L) 370(H) |
1 | .53%(L) .57%(H) |
Anywhere | You must get ONLY the first 2 hits of 66K to get 624BD after. |
Starter > 214P ~ 2B ~ 66A, 46D ~ 6K ~ 8P ~ 66C, 426BD ~ 8K ~ 66K (2), 624BD | 391(L) 456(H) |
365(L) 420(H) |
1 | .53%(L) .60%(H) |
Corner | Replaces the reset with EX Red Sky, this same logic applies to all similar routes. 214A after clB/214C after Heavies. |
Starter > 46D ~ 6P (1) ~ 66A, 426BD ~ 8P ~ 426D ~ 8K ~ 66C, 46D ~ 2K ~ 66K (2) > 4623P | 387(L) 452(H) |
315(L) 370(H) |
1.5 | .51%(L) .55%(H) |
Anywhere | Super ender route. |
Starter > 214P ~ 6K ~ 426BD ~ 8P ~ 8K ~ 66C, 46D ~ 2K ~ 66K (2) > 4623P | 399(L) 464(H) |
315(L) 380(H) |
1.5 | .49%(L) .55%(H) |
Anywhere | Much easier than before since there is no timing. 214A after clB/214C after Heavies. |
Starter > 214P ~ 2B ~ 66A, 46D ~ 6K ~ 8P ~ 66C, 426BD ~ 8K ~ 66K (2) > 4623P | 420(L) 485(H) |
365(L) 420(H) |
1.5 | .53%(L) .60%(H) |
Corner | Replaces the EX Red Sky with a Super, very original. 214A after clB/214C after Heavies. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Starter > 214P ~ 2K ~ 426B ~ 8K ~ 66K (2) > 4623AC | 425(L) 490(H) |
205(L) 260(H) |
2 | .25%(L) .35%(H) |
Anywhere | Yeah things are getting dire, she isn't made to use much bar. 214A after clB/214C after Heavies. |
Starter > 214P ~ 6K ~ 66A, 46D ~ 2K ~ 426B ~ 8K ~ 66K (2) > 4623AC | 444(L) 509(H) |
295(L) 350(H) |
2 | .45%(L) .53%(H) |
Corner | Doesn't lose the corner at least... 214A after clB/214C after Heavies. |
Starter > 214P ~ 6K ~ 426BD ~ 8P ~ 8K ~ 66C, 46D ~ 2K ~ 66K (2) > 4623AC | 471(L) 536(H) |
315(L) 380(H) |
2.5 | .49%(L) .55%(H) |
Anywhere | Just a bigger super, not as big of a reward. 214A after clB/214C after Heavies. |
3/4/5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Starter > 214P ~ 2K ~ 426B ~ 8K ~ 66K (2) > 4623P > 4623BD | 550(L) 615(H) |
205(L) 260(H) |
3 | .25%(L) .35%(H) |
Anywhere | Just slaps on an extra super. 214A after clB/214C after Heavies. |
Starter > BC, clD > 6B > 4623AC > CLIMAX | 631(L) 724(H) |
175(L) 260(H) |
4 | .05%(L) .15%(H) |
Anywhere | Ever wondered why no one uses her supers? Let both hits of 6B hit in both cases. 1250/1500MAX |
Starter > 214P ~ 2K ~ 426B ~ 8K ~ 66K (2) > 4623AC > CLIMAX | 694(L) 759(H) |
205(L) 260(H) |
5 | .25%(L) .35%(H) |
Anywhere | For those sickos that play her on Anchor, we salute you. 214A after clB/214C after Heavies. |
Other Starters
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
CD > (624K), 2C > 426D ~ 8P ~ 426D ~ 8K ~ 66C, 46D ~ 2K ~ 66K | 275 | 380 | 0 | .55% | Anywhere | Example of a confirm off of CD and a 2C route. |
236CD > 2C > (214P) ~ 6K ~ 426BD ~ 8P ~ 426D ~ 8K ~ 66C, 46D ~ 2K ~ 66K | 275 | 380 | 0 | .55% | Anywhere | Example of a confirm off of Shatter Strike and a 2C route, using a whiffed 214P to get into Unchained. Delay the 6K a bit. |
2C > (214P) ~ 2K ~ 66A, 46D ~ 6K ~ 8P ~ 426B ~ 8K ~ 66K (2), clD | 356 | 360 | 0 | .53% | Corner | Corner 2C example, using a whiffed 214P to get into Unchained. |
Counter jCD, 426B ~ 8P ~ 66C, 46D ~ 6K ~ 246BD ~ 8K ~ 66K | 344 | 290 | 0 | .45% | Anywhere | jCD example. |
426P, 46D ~ 2K ~ 246B ~ 8K ~ 66K | 182 | 140 | 0 | .37% | Anywhere | Simple confirm off of grab. |
426AC, 46D ~ 2K ~ 246B ~ 8P ~ 8K ~ 66C, 624B | 234 | 150 | .5 | .40% | Anywhere | Example confirm off of EX grab. You can sacrifice the 624B for oki, and you can change 426D to 426B to keep it same side. |