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The King of Fighters XV/B.Jenet/Combos
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Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B > 2A > f.A | 60 | Standard low light confirm. |
cl.B > 2A > 2A > f.B | 100 | Extended confirm from up-close. Can swap f.B for f.A for range over damage. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
cl.C/f.C/2C | 70 | Standard heavy starter. 2C is faster, but f.C has more range. |
cl.D | 80 | Lower proximity and slower speed, but more damage and two hits to assist with hit conforming. |
cl.A, cl.C | 91 | Light heavy link/frame trap. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 | Good speed, but no disjoint. |
2B > 2A > 3D(1) | 92 | Cancel into first hit of Rolling Thunder. Used for Harrier combos. |
cl.C/2C/cl.D > 3D(1) | 127/137 | The same, but from heavies. cl.C and 2C risk 3D whiffing, cl.D > 3D will never whiff. |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 129 | 0 | Rush combo ending in a special move |
cl.A > A > A > C | 220 | 1 | Rush combo ending in a super |
cl.A > A > A > D | 353 | 2 | Rush combo ending in a Max super |
cl.A > A > A > A | 452 | 3 | Rush combo ending in a Climax super |
Meterless
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
Light Starter > 214A | 119 | 135 | 18.5% | Anywhere | Can be unsafe, be sure to hit confirm. |
Light Starter > 236B | 154 | 195 | 23.5% | Anywhere | More unsafe, but generally superior otherwise. |
Heavy Starter > 214C | 165 | 150 | 22% | Anywhere | Safe, HKDs, frametraps on block. |
2B > 2A or cl.C/2C > 3D(1) > j.2D ~ K ~ K ~ K ~ K | 196/238 | 285/310 | 29%/32% | Anywhere | |
CD > 236D | 148 | 260 | 24.5% | Non-cornered | 236D will frametrap any buttons and the brake is safe, but be careful for DP interrupts. |
CD > 236D ~ AB, 2D | 155 | 210 | 24.5% | Non-cornered | Optional extension that trades oki and stun for damage. |
CD > 236D ~ AB, 3D(1) > j.2D ~ K ~ K ~ K ~ K | 227 | 420 | 45.5% | Corner | |
CD, 236B | 151 | 220 | 245.5% | Corner | Doesn't require the commitment of a special cancel. |
0.5 Bar
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
Light/Heavy Starter > 236BD ~ j.2D ~ K ~ K ~ K ~ K | 280/321 | 275/270 | 25.5%/26% | Anywhere | |
Heavy Starter > 214AC, 236D ~ AB > (2C) > 3D > j.2D ~ K ~ K ~ K ~ K | 354 | 390 | 32% | Anywhere | Whiff cancel into 3D with 2C. |
CD > 236D ~ AB, 236BD ~ j.2D ~ K ~ K ~ K ~ K | 211 | 340 | 35.5% | Non-cornered | |
CD > 236D ~ AB, 3D(1) > j.2BD ~ K ~ K ~ K ~ K, 214A | 251 | 280 | 38.5% | Corner | |
CD > 236D ~ AB, 236AC, 3D(1) > j.2D ~ K ~ K ~ K ~ K | 246 | 420 | 45.5% | Corner | Alternate(and easier)route that trades damage and oki for stun and metergain. |
CD, 3D(1) > j.2BD ~ K ~ K ~ K ~ K, 236B | 239 | 260 | 30.5% | Corner | Alternate alternate route that doesn't require cancelling CD. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light/Heavy Starter > 236BD ~ j.2BD ~ K ~ K ~ K ~ K, 236B | 322 | 155 | 20.5% | 1.0 | Anywhere | |
Heavy Starter > 214AC, 236D ~ AB, (2C) > 3D > j.2BD ~ K ~ K ~ K ~ K, 214A | 392 | 250 | 38% | 1.0 | Anywhere | Whiff cancel into 3D with 2C. |
Heavy Starter > 214AC, 3D > j.2BD ~ K ~ K ~ K ~ K, 236B | 374 | 230 | 30% | 1.0 | Anywhere | HKD version. |
CD > 236D ~ AB, 214A > 236236P | 256 | 200 | 28.5% | 1.0 | Non-cornered |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
236CD > 3D > j.2BD > j.DDDD > 214A > 236236K > 236236PP | 657 | 100 | 4 | Anywhere | Grounded Shatter Strike combo. | |
2B > 2B > 5K > BC > 5D > 214C > 236236PP > 2141236CD | 692 | 240 | 4 | Anywhere | 1250 MAX - Minor delay on Climax cancel to let them fall enough to be hit. |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|