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The King of Fighters XV/B.Jenet/Combos

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The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 2A > f.A 60 Standard low light confirm.
cl.B > 2A > 2A > f.B 100 Extended confirm from up-close. Can swap f.B for f.A for range over damage.

Heavy Starters

Combo Damage Notes
cl.C/f.C/2C 70 Standard heavy starter. 2C is faster, but f.C has more range.
cl.D 80 Lower proximity and slower speed, but more damage and two hits to assist with hit conforming.
cl.A, cl.C 91 Light heavy link/frame trap.

Other Starters

Combo Damage Notes
CD 75 Good speed, but no disjoint.
2B > 2A > 3D(1) 92 Cancel into first hit of Rolling Thunder. Used for Harrier combos.
cl.C/2C/cl.D > 3D(1) 127/137 The same, but from heavies. cl.C and 2C risk 3D whiffing, cl.D > 3D will never whiff.

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 129 0 Rush combo ending in a special move
cl.A > A > A > C 220 1 Rush combo ending in a super
cl.A > A > A > D 353 2 Rush combo ending in a Max super
cl.A > A > A > A 452 3 Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter Gain Location Notes
Light Starter > 214A 119 135 18.5% Anywhere Can be unsafe, be sure to hit confirm.
Light Starter > 236B 154 195 23.5% Anywhere More unsafe, but generally superior otherwise.
Heavy Starter > 214C 165 150 22% Anywhere Safe, HKDs, frametraps on block.
2B > 2A or cl.C/2C > 3D(1) > j.2D ~ K ~ K ~ K ~ K 196/238 285/310 29%/32% Anywhere
CD > 236D 148 260 24.5% Non-cornered 236D will frametrap any buttons and the brake is safe, but be careful for DP interrupts.
CD > 236D ~ AB, 2D 155 210 24.5% Non-cornered Optional extension that trades oki and stun for damage.
CD > 236D ~ AB, 3D(1) > j.2D ~ K ~ K ~ K ~ K 227 420 45.5% Corner
CD, 236B 151 220 245.5% Corner Doesn't require the commitment of a special cancel.

0.5 Bar

Combo Damage Stun Meter Gain Location Notes
Light/Heavy Starter > 236BD ~ j.2D ~ K ~ K ~ K ~ K 280/321 275/270 25.5%/26% Anywhere
Heavy Starter > 214AC, 236D ~ AB > (2C) > 3D > j.2D ~ K ~ K ~ K ~ K 354 390 32% Anywhere Whiff cancel into 3D with 2C.
CD > 236D ~ AB, 236BD ~ j.2D ~ K ~ K ~ K ~ K 211 340 35.5% Non-cornered
CD > 236D ~ AB, 3D(1) > j.2BD ~ K ~ K ~ K ~ K, 214A 251 280 38.5% Corner
CD > 236D ~ AB, 236AC, 3D(1) > j.2D ~ K ~ K ~ K ~ K 246 420 45.5% Corner Alternate(and easier)route that trades damage and oki for stun and metergain.
CD, 3D(1) > j.2BD ~ K ~ K ~ K ~ K, 236B 239 260 30.5% Corner Alternate alternate route that doesn't require cancelling CD.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
Light/Heavy Starter > 236BD ~ j.2BD ~ K ~ K ~ K ~ K, 236B 322 155 20.5% 1.0 Anywhere
Heavy Starter > 214AC, 236D ~ AB, (2C) > 3D > j.2BD ~ K ~ K ~ K ~ K, 214A 392 250 38% 1.0 Anywhere Whiff cancel into 3D with 2C.
Heavy Starter > 214AC, 3D > j.2BD ~ K ~ K ~ K ~ K, 236B 374 230 30% 1.0 Anywhere HKD version.
CD > 236D ~ AB, 214A > 236236P 256 200 28.5% 1.0 Non-cornered

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
236CD > 3D > j.2BD > j.DDDD > 214A > 236236K > 236236PP 657 100 4 Anywhere Grounded Shatter Strike combo.
2B > 2B > 5K > BC > 5D > 214C > 236236PP > 2141236CD 692 240 4 Anywhere 1250 MAX - Minor delay on Climax cancel to let them fall enough to be hit.

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

External Links

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The King of Fighters XV
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