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Revision as of 02:14, 29 April 2022

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
? Standard low light confirm.

Heavy Starters

Combo Damage Notes
j.X > ? Standard jump-in starter.

Other Starters

Combo Damage Notes
CD 75

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 0 Rush combo ending in a special move.
cl.A > A > A > C 1 Rush combo ending in a super.
cl.A > A > A > D 2 Rush combo ending in a Max super.
cl.A > A > A > A 3 Rush combo ending in a Climax super.

0 bar and 0.5 bar

Combo Damage Meter cost Stun Meter Gain Location notes
2A > 2A > 6A > 236D 170 0 bar ? 0.25 bar anywhere basic midscreen confirm
2A > 2B > 6A > 236BD > 6A > 236D 308 0.5 bar ? 0.315 bar anywhere basic combo
2A > 2B > 6A > 236A > 2B > 6A > 236D 268 0 bar ? 0.39 bar corner basic combo
Combo Damage Meter Cost Stun Meter Gain Location notes
(2A) > 2B > 6A > 236A > 2B > 6A > 236D 258 0 200 0.365 bar Corner simple corner combo from 2A or 2B.
j.X > cl.C > 6A > 236A > 2C > 6A > 236D 383 0 350 0.515 bar Corner simple corner combo for a jump in or hop jump in. combo is harder to do with j.C or j.D.
2B or (j.X > c.C(1)) > 6A > 236A > 2B > 6A > 236BD > 6A > 236A > 236B > c.D 419 0.5 310 0.55 bar Corner corner confirm which is slightly meter positive. allows a fairly meaty 22X to hit the opponent but they have options

1 bar

Combo Damage Meter Cost Stun Meter Gain Location notes
2B > 6A > 236A > 2B > 6A > 236BD > 6A > > 6A > 236A > 2C > 6A > 236D > 236236D 526 1.1 ? Corner Good conversion. but requires slightly more than 1 bar
2B > 6A > 236A > 2B > 6A > 236CD > 2B > 6A > 236A > 2C > 6A > 236D 343 1 bar 360 0.1 Corner Meter positive. crouching opponents require you not be point blank.
2B > 6A > 236A > 2B > 6A > 236CD > 2B > 6A > 236A > 2C > 6A > 236BD > 6A > 236A > 236B > c.D 412 1 bar Corner almost meter neutral. useful if you have a little more than 1 and know you can kill if you add a tiny bit more damage
2B > 6A > 236A > 2B > 6A > 236CD > 2B > 6A > 236A > 2C > 6A > 236D > 236236B/D 443 1 bar 360 Corner Not too useful in most situations. However if you only have exactly 1 bar or slightly less than 1 bar this can be a good option to get a kill

2 bar

Combo Damage Meter Cost Stun Meter Gain Location notes
2B or (j.X > c.C(1)) > 6A > 236A > 2B > 6A > max > c.C > 6A > 236A > 2C > 6A > 236BD > 6A > 236A > 236B(1) > 236236B/D 521 2 bar ? ? Corner Have to be fairly quick to get the final super. can be done from 2B or j.X(or hop) > c.C(1)
2B or (j.X > c.C) > 6A > max > c.C > 6A > 236BD > 6A > 236D > 236236C 413 2 bar ? ? far from corner Useful for moving the opponent towards the corner and dealing decent damage. If you are closer to the corner then you can end the combo with 6A > 236A > 236B > 236236B/D

3 bar

Combo Damage Meter Cost Stun Meter Gain Location notes
j.C/D > c.C > 6A > 236A > 2C > 6A > 236BD > 6A > 236A > 236B > 2141236CD 815 3 bar ? ? Corner Damage can be lower depending on when the super is canceled into

4 bar

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

5 bar

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

External Links

Kukri Combos by Meno

Navigation

The King of Fighters XV
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