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The King of Fighters XV/Ryo Sakazaki/Strategy: Difference between revisions

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*...646A -> forward roll -> full jump D
*...646A -> forward roll -> full jump D
=== Safe Jump Video ===
{{#ev:youtube|JCI4t5O00cE|||'''Ryo Safe Jumps by B Cole'''|frame}}


==Countering Ryo==
==Countering Ryo==

Latest revision as of 18:40, 24 May 2022

The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

Defense

Safejumps

D Throw

When cornered this throw doesn't just reverse positions, it gives you a simple safejump by doing:

  • D throw -> microwalk -> full jump

646A

A great combo ender after launching with 214BD, doing more damage than just a 623C, plus setting up an easy 4-5f safejump from anywhere on screen.

  • ...646A -> forward roll -> full jump D

Safe Jump Video

Ryo Safe Jumps by B Cole

Countering Ryo

External Resources

Tampa Never Sleeps #8 - Feat. Layec in Winners Finals, Losers Finals, and Grand Finals.

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters