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The King of Fighters XV/Heidern/Combos: Difference between revisions
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==Combo Notation Guide== | |||
{|class="wikitable" | |||
! Notation !! Meaning | |||
|- | |||
| '''X Starter''' || Use the corresponding starter(s) from the 'Starters' section of this page. | |||
|- | |||
| '''>''' || Cancel the previous move into the following move.<br />If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). | |||
|- | |||
| ''',''' || Link the previous move into the following move. | |||
|- | |||
| '''(X)''' || A move in brackets must whiff (not hit).<br />Can also mean the move must be Kara Canceled. | |||
|- | |||
| '''~''' || Cancel the previous special into the following special. | |||
|- | |||
| '''cl.''' || Close to opponent. | |||
|- | |||
| '''f.''' || Far from opponent. | |||
|- | |||
| '''j.''' || Jumping move. | |||
|- | |||
| '''AA''' || Anti-air. Hit the opponent while they're mid-air. | |||
|- | |||
| '''[X]''' || Hold input briefly. | |||
|- | |||
| '''P & K''' || P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. | |||
|- | |||
| '''X/Y''' || Do either X move or Y move in a combo (Both final damage & stun values will be shown). | |||
|- | |||
| '''X * N'''<br>'''{X} * N''' || Repeat 'X' input 'N' amount of times.<br>Multiple inputs will be bundled into "{}". | |||
|- | |||
|} | |||
==Starters== | |||
'''Keep in mind:''' The combos in the "Combos" section have been tested using the first starter in each category '''(the combos in Bold)'''.<br/> | |||
The other starters in each table should also work in each case, but may not. | |||
===Light Starters=== | |||
{|class="wikitable sortable" | |||
! Combo !! Damage !! Notes | |||
|- | |||
| '''2B > 2A''' || 38 || Standard low light confirm. | |||
|- | |||
| cl.B > cl.B || 58 || Mash low 5f | |||
|} | |||
===Heavy Starters=== | |||
{|class="wikitable sortable" | |||
! Combo !! Damage !! Notes | |||
|- | |||
| '''j.X > cl.D > 6B(1)''' || 182 || Standard jump-in starter. | |||
|- | |||
| cl.C > 6B(1) || 108 || close C confirm. | |||
|- | |||
| 2C > 6B(1) || 108 || far range heavy confirm | |||
|} | |||
===Other Starters=== | |||
{|class="wikitable sortable" | |||
! Combo !! Damage !! Notes | |||
|- | |||
| CD || 75 || | |||
|} | |||
('''Note:''' 'Other Starters' won't be referenced in the 'Combos' section.) | |||
==Combos== | ==Combos== | ||
Heidern's combos are very spacing dependent you can gain damage depending on spacing, you can also "fix" combos by reversing an input or dashing slightly. | |||
A couple useful input tricks for performing Heidern combos: | |||
1. '''2147C > 236D ''' | |||
This is very useful for cancelling [2]8C into 214236D, practice this. | |||
2.''' 632146A > 214C/236D''' | |||
Useful for cancelling 623A into 214214A/C or 214236D, practice this too! | |||
'''NOTE''': Any place where you can do cl.D > 6B(1) > 623A can be replaced with cl.D > 6B(1) > [2]8C for more damage and stun but the window is very tight. | |||
===Rush Auto Combo=== | ===Rush Auto Combo=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage | ! Combo!! Damage !! Meter cost !! notes | ||
|- | |- | ||
| cl.A > A > A > B || 144 | | cl.A > A > A > B || 144 || 0 || Rush combo ending in a special move | ||
|- | |- | ||
| cl.A > A > A > C || 227 | | cl.A > A > A > C || 227 || 1 || Rush combo ending in a super | ||
|- | |- | ||
| cl.A > A > A > D || 358 | | cl.A > A > A > D || 358 || 2 || Rush combo ending in a Max super | ||
|- | |- | ||
| cl.A > A > A > A || 434 | | cl.A > A > A > A || 434 || 3 || Rush combo ending in a Climax super | ||
|} | |} | ||
===Meterless=== | ===Meterless=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
|2B > 2A > [2]8C || | |2B > 2A > [2]8C || 119 || 125 || 0.0 || 0.2 || Anywhere || An Extra 2A can be added if the 2B hits close. | ||
|- | |- | ||
| | |'''Heavy Starter''' > 63214C || 297 || 180 || 0.0 || 0.40 || Anywhere || Standard meterless heavy confirm. | ||
|- | |- | ||
| | |'''Heavy/Light Starter''' > 623A || 250/110 || 240/120 || 0.0 || 0.3/0.2 || Anywhere || No sideswitch. | ||
|- | |- | ||
|j. C > cl. | |j.C > cl.D > 6B(1) > [2]8C || 258 || 260|| 0.0 || 0.3 || Anywhere || The 6B cancel into [2]8C is extremely tight. | ||
|- | |- | ||
| | |CD > 214B (whiff) > 63214C || 168 || 100 || 0.0 || 0.25 || Midscreen || Can omit 63214C and use 623A/C in corner for HKD. | ||
|} | |} | ||
===EX=== | ===EX=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| | |2B > 2A > 63214AC || 175 (198) || 45 || 0.5 || 0.05 || Anywhere || An extra 2A can be added if the 2B is hit close, but this adds only 30 Damage specifically if Moon Slasher has been whiffed. | ||
|- | |- | ||
| | |'''Light/Heavy Starter''' > 623AC > dl. 63214C || 243/379 || 45/180 || 0.5 || 0.25/.35 || Anywhere || This may need a small run or reversed input depending where you are. | ||
|- | |- | ||
| | |'''Light/Heavy Starter''' > 623AC > 623C || 204/339 || 125/260 || 0.5 || 0.2/.3 || Midscreen || Good corner carry and keep side. | ||
|- | |- | ||
| | |CD > 623AC > 623C || 203 || 180 || 0.5 || 0.2 || Corner || | ||
|} | |} | ||
===1 Bar=== | ===1 Bar=== | ||
{|class="wikitable" | Heidern's 1 bar combos are inefficient compared to 1.5 bar routes or even 0.5 bar routes.. Killing is always worth though. | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! | |||
{|class="wikitable sortable" | |||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | |||
|- | |- | ||
| | |2B > 2A > [2]8C > 214236K || 276 || 125 || 1.0 || 0.2 || Anywhere || 2147C>236K How to execute the C Moon Slasher into the Heidern End | ||
|- | |- | ||
| | |'''Light/Heavy Starter''' > 623A > 2141236D || 267/398 || 105/240 || 1.0 || 0.2/.3 || Anywhere || 632146A>236D | ||
|- | |- | ||
| | |j. C > cl. D > 6B (1) > [2]8C > 2141236K || 406 || 260 || 1.0 || 0.3 || Anywhere|| You can give yourself slightly more time to charge the [2]8C by cancelling the second hit of 5C into the 6B as early as possible. Still a tight window | ||
|- | |- | ||
| | |CD > 214D > 214214P > 623A > 63214C || 229 || 220 || 1.0 || 0.5 || Midscreen || Harder blowback combo with side-switch but better meter gain. | ||
|- | |- | ||
|CD > | |CD > (214B) > [2]8C > 214236D || 258 || 180 || 1.0 || .3 || Midscreen || Keeps side. | ||
|} | |} | ||
===1.5 Bar=== | ===1.5 Bar=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| | |'''Light/Heavy Starter''' > 623AC > 623C > 214214C > dash > 623A > 63214C || 418/535 || 185/320 || 1.5 || 0.5/0.7 || Midscreen* || General 1.5 Meter route, can be adjusted a lot based on screen position.* | ||
|- | |- | ||
| | | '''Light/Heavy Starter''' > 623AC > [2]8C > 214236D || 352/477 || 125/220 || 1.5 || 0.4/0.2 || Midscreen || Alternate midscreen route, overall worse than above minus extensions. | ||
|- | |- | ||
| | |CD > 623AC > 623A > [2]8A > 214236D || 346 || 240 || 1.5 || 0.3 || Corner || Corner Blowback combo. | ||
|- | |- | ||
| | |236CD > 623A > 214214C > 623A > 63214C || 419 || 120 || 1.5 || 0.45 || Midscreen || Doesn't work deep in the corner. Can use 623C for antiair shatter strike. | ||
|} | |} | ||
===2 Bars=== | ===2 Bars=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |||
|Starter > MAX > cl. D > 6B (1) > 623AC > 623C > 214214C > 623A > 63214C || 416 || 310 || 2.0 || 0.4 || Mid-Screen || Damage listed off 2A > 2A. Works in first position. | |||
|- | |||
|'''Light/Heavy Starter''' > 623A > 214236BD || 418/522 || 120/240 || 2.0 || 0.2/0.3 || Anywhere || You can gain damage by using [2]8C instead of 623A but it is much tighter. | |||
|- | |||
|(j.C) > cl.D > 6B(2) > 214236BD || 488 || 200 || 2.0 || .2 || Anywhere || 6B(2) is not special cancellable but is super cancellable. | |||
|- | |- | ||
| | |2B > 2A > 2A > [2]8C > 214214AC[4] > 623C > 623C > 623C > [2]8C || 419 || 475 || 2.0 || 0.75 || Corner || Hold 4 during the super start-up to get the right version. | ||
|- | |- | ||
| | |236CD > 623AC > 623A > [2]8C > 214236D || 480 || 140 || 2.0 || 0.25 || Corner || Extended Shatter Strike route in corner. | ||
|- | |- | ||
| | |CD > (214B) > 623A > 214214C > 623A > 623A > [2]8C > 214236D || 369 || 200 || 2.0 || 0.55 || Anywhere || Blowback Route. | ||
|- | |- | ||
| | |'''Light/Heavy Starter''' > 623AC > 623C > 214214C > 623A > [2]8C > 214236D || 497/605 || 265/400 || 2.5 || 0.45/.6 || Midscreen || This can usually be done with 2 bars. || | ||
|- | |||
| 236CD > [2]8C > 214214AC > 623A > 623A > 63214C || 495 || 200 || 2.5 || 0.6 || Anywhere || Hold [4] after super near the corner. || | |||
|- | |- | ||
| | | 236CD > 623A > 214214C > 623A > [2]8C > 214236D || 517 || 200 || 2.5 || 0.4 || Anywhere || More damage but less meter. || | ||
|- | |- | ||
| | | AA 236CD > 623C > 214214C > 623A > [2]8C > 214236D || 528 || 220 || 2.5 || 0.4 || Midscreen || Anti-air shatter strike confirm. | ||
|} | |} | ||
===3 Bars=== | ===3 Bars=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |||
|Starter > MAX > cl.D > 6B(1) > 623AC > [2]8C > CLIMAX || 519 || 250 || 3.0 || 0.05 || Anywhere || 1000 Max Mode Route. Damage from 2A > 2A | |||
|- | |||
|Starter > MAX > cl. D > 6B (1) > 623A > 2141236K > CLIMAX || 567 || 230 || 3.0 || 0.05 || Anywhere || 1250 MAX. Damage from 2A > 2A | |||
|- | |||
|Starter > MAX > cl.D > 6B(2) > 2141236K > CLIMAX || 558 || 190 || 3.0 || 0.05 || Anywhere || 1250 MAX. Easier slightly less damage/stun | |||
|- | |||
|2B > 2A > [2]8C > 2141236K > 214214AC > 623A > 623A > 63214C || 507 || 275 || 3.0 || 0.6 || Anywhere || 629/380 from Heavy Starter (very hard) | |||
|- | |- | ||
| | |'''Heavy Starter''' > 623A > 214236K > 214214AC > 623A > 623A > 63214C || 621 || 360 || 3.0 || 0.75 || Anywhere || Much easier at the cost of 8 damage/20 stun. | ||
|- | |- | ||
| | | Starter > MAX > cl.D > 6B(1) > 623A > 214236K > 214214AC > 623A > 623A > 63214C || 503 || 350 || 3.0 || 0.5 || Anywhere || Loses damage on max mode for meter gain. | ||
|- | |- | ||
| | | '''Light/Heavy Starter''' > 623AC > [2]8C > 214236D > 214214AC > 623A > 623A > 63214C || 574/688 || 245/380 || 3.5 || 0.6/0.75 || Midscreen || | ||
|- | |- | ||
| | |236CD > [2]8C > 214236D > 214214AC > 623A > 623A > 63214C || 647 || 200 || 3.5 || 0.6 || Anywhere || | ||
|} | |} | ||
===4 Bars=== | ===4 Bars=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |||
| 2B > 2A > [2]8C > 214236D > CLIMAX || 617 || 125 || 4.0 || 0.2 || Anywhere || | |||
|- | |||
|'''Light/Heavy Starter''' > 623A > 214236D > Climax || 608/716 || 105/240 || 4.0 || 0.2/0.3 || Anywhere || 4 Bar dump. | |||
|- | |||
|Starter > MAX > cl.D > 6B (1) > 623A > 2141236BD > CLIMAX || 672 || 230 || 4.0 || 0.05 || Anywhere || Standard 1250/1500 MAX confirm. | |||
|- | |||
|Starter > MAX > cl.D > 6B(2) > 214236BD > CLIMAX || 667 || 190 || 4.0 || 0.05 || Anywhere || Easier QM. | |||
|- | |||
| '''Light/Heavy Starter''' > 623AC > [2]8C > 214236D > CLIMAX || 670/772 || 125/260 || 4.5 || 0.2/0.3 || Midscreen || | |||
|- | |- | ||
| | |'''Light/Heavy Starter''' 623AC > 623C > 214214C > 623A > [2]8C > CLIMAX || 632/743 || 265/400 || 4.5 || 0.45/0.6 || Midscreen || Climax ender. | ||
|- | |- | ||
| | | '''Light/Heavy Starter''' > 623AC > [2]8C > 214236D > 214214AC > 623A > 623A > [2]8C > 214236D || 661/778 || 325/460 || 4.5 || 0.55/0.7 || Midscreen || If the MAX wheel isn't near the corner run to the other side. || | ||
|} | |} | ||
===5 Bars=== | ===5 Bars=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
|Cl. C > 6B (1) > [2]8C > 2141236D > 214214AC > 623A > 623A > 623C > [2]8C > 2141236BD || 812|| 470|| 5.0 || 0.5 (0.7) || Mid-Screen || The Meter Gain would be 0.7 if you start the combo under 5 Meters. | |Cl. C > 6B (1) > [2]8C > 2141236D > 214214AC > 623A > 623A > 623C > [2]8C > 2141236BD || 812|| 470|| 5.0 || 0.5 (0.7) || Mid-Screen || The Meter Gain would be 0.7 if you start the combo under 5 Meters. |
Latest revision as of 21:57, 30 September 2023
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B > 2A | 38 | Standard low light confirm. |
cl.B > cl.B | 58 | Mash low 5f |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
j.X > cl.D > 6B(1) | 182 | Standard jump-in starter. |
cl.C > 6B(1) | 108 | close C confirm. |
2C > 6B(1) | 108 | far range heavy confirm |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
Heidern's combos are very spacing dependent you can gain damage depending on spacing, you can also "fix" combos by reversing an input or dashing slightly.
A couple useful input tricks for performing Heidern combos:
1. 2147C > 236D
This is very useful for cancelling [2]8C into 214236D, practice this.
2. 632146A > 214C/236D
Useful for cancelling 623A into 214214A/C or 214236D, practice this too!
NOTE: Any place where you can do cl.D > 6B(1) > 623A can be replaced with cl.D > 6B(1) > [2]8C for more damage and stun but the window is very tight.
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 144 | 0 | Rush combo ending in a special move |
cl.A > A > A > C | 227 | 1 | Rush combo ending in a super |
cl.A > A > A > D | 358 | 2 | Rush combo ending in a Max super |
cl.A > A > A > A | 434 | 3 | Rush combo ending in a Climax super |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B > 2A > [2]8C | 119 | 125 | 0.0 | 0.2 | Anywhere | An Extra 2A can be added if the 2B hits close. |
Heavy Starter > 63214C | 297 | 180 | 0.0 | 0.40 | Anywhere | Standard meterless heavy confirm. |
Heavy/Light Starter > 623A | 250/110 | 240/120 | 0.0 | 0.3/0.2 | Anywhere | No sideswitch. |
j.C > cl.D > 6B(1) > [2]8C | 258 | 260 | 0.0 | 0.3 | Anywhere | The 6B cancel into [2]8C is extremely tight. |
CD > 214B (whiff) > 63214C | 168 | 100 | 0.0 | 0.25 | Midscreen | Can omit 63214C and use 623A/C in corner for HKD. |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B > 2A > 63214AC | 175 (198) | 45 | 0.5 | 0.05 | Anywhere | An extra 2A can be added if the 2B is hit close, but this adds only 30 Damage specifically if Moon Slasher has been whiffed. |
Light/Heavy Starter > 623AC > dl. 63214C | 243/379 | 45/180 | 0.5 | 0.25/.35 | Anywhere | This may need a small run or reversed input depending where you are. |
Light/Heavy Starter > 623AC > 623C | 204/339 | 125/260 | 0.5 | 0.2/.3 | Midscreen | Good corner carry and keep side. |
CD > 623AC > 623C | 203 | 180 | 0.5 | 0.2 | Corner |
1 Bar
Heidern's 1 bar combos are inefficient compared to 1.5 bar routes or even 0.5 bar routes.. Killing is always worth though.
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B > 2A > [2]8C > 214236K | 276 | 125 | 1.0 | 0.2 | Anywhere | 2147C>236K How to execute the C Moon Slasher into the Heidern End |
Light/Heavy Starter > 623A > 2141236D | 267/398 | 105/240 | 1.0 | 0.2/.3 | Anywhere | 632146A>236D |
j. C > cl. D > 6B (1) > [2]8C > 2141236K | 406 | 260 | 1.0 | 0.3 | Anywhere | You can give yourself slightly more time to charge the [2]8C by cancelling the second hit of 5C into the 6B as early as possible. Still a tight window |
CD > 214D > 214214P > 623A > 63214C | 229 | 220 | 1.0 | 0.5 | Midscreen | Harder blowback combo with side-switch but better meter gain. |
CD > (214B) > [2]8C > 214236D | 258 | 180 | 1.0 | .3 | Midscreen | Keeps side. |
1.5 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light/Heavy Starter > 623AC > 623C > 214214C > dash > 623A > 63214C | 418/535 | 185/320 | 1.5 | 0.5/0.7 | Midscreen* | General 1.5 Meter route, can be adjusted a lot based on screen position.* |
Light/Heavy Starter > 623AC > [2]8C > 214236D | 352/477 | 125/220 | 1.5 | 0.4/0.2 | Midscreen | Alternate midscreen route, overall worse than above minus extensions. |
CD > 623AC > 623A > [2]8A > 214236D | 346 | 240 | 1.5 | 0.3 | Corner | Corner Blowback combo. |
236CD > 623A > 214214C > 623A > 63214C | 419 | 120 | 1.5 | 0.45 | Midscreen | Doesn't work deep in the corner. Can use 623C for antiair shatter strike. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes | |
---|---|---|---|---|---|---|---|
Starter > MAX > cl. D > 6B (1) > 623AC > 623C > 214214C > 623A > 63214C | 416 | 310 | 2.0 | 0.4 | Mid-Screen | Damage listed off 2A > 2A. Works in first position. | |
Light/Heavy Starter > 623A > 214236BD | 418/522 | 120/240 | 2.0 | 0.2/0.3 | Anywhere | You can gain damage by using [2]8C instead of 623A but it is much tighter. | |
(j.C) > cl.D > 6B(2) > 214236BD | 488 | 200 | 2.0 | .2 | Anywhere | 6B(2) is not special cancellable but is super cancellable. | |
2B > 2A > 2A > [2]8C > 214214AC[4] > 623C > 623C > 623C > [2]8C | 419 | 475 | 2.0 | 0.75 | Corner | Hold 4 during the super start-up to get the right version. | |
236CD > 623AC > 623A > [2]8C > 214236D | 480 | 140 | 2.0 | 0.25 | Corner | Extended Shatter Strike route in corner. | |
CD > (214B) > 623A > 214214C > 623A > 623A > [2]8C > 214236D | 369 | 200 | 2.0 | 0.55 | Anywhere | Blowback Route. | |
Light/Heavy Starter > 623AC > 623C > 214214C > 623A > [2]8C > 214236D | 497/605 | 265/400 | 2.5 | 0.45/.6 | Midscreen | This can usually be done with 2 bars. | |
236CD > [2]8C > 214214AC > 623A > 623A > 63214C | 495 | 200 | 2.5 | 0.6 | Anywhere | Hold [4] after super near the corner. | |
236CD > 623A > 214214C > 623A > [2]8C > 214236D | 517 | 200 | 2.5 | 0.4 | Anywhere | More damage but less meter. | |
AA 236CD > 623C > 214214C > 623A > [2]8C > 214236D | 528 | 220 | 2.5 | 0.4 | Midscreen | Anti-air shatter strike confirm. |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Starter > MAX > cl.D > 6B(1) > 623AC > [2]8C > CLIMAX | 519 | 250 | 3.0 | 0.05 | Anywhere | 1000 Max Mode Route. Damage from 2A > 2A |
Starter > MAX > cl. D > 6B (1) > 623A > 2141236K > CLIMAX | 567 | 230 | 3.0 | 0.05 | Anywhere | 1250 MAX. Damage from 2A > 2A |
Starter > MAX > cl.D > 6B(2) > 2141236K > CLIMAX | 558 | 190 | 3.0 | 0.05 | Anywhere | 1250 MAX. Easier slightly less damage/stun |
2B > 2A > [2]8C > 2141236K > 214214AC > 623A > 623A > 63214C | 507 | 275 | 3.0 | 0.6 | Anywhere | 629/380 from Heavy Starter (very hard) |
Heavy Starter > 623A > 214236K > 214214AC > 623A > 623A > 63214C | 621 | 360 | 3.0 | 0.75 | Anywhere | Much easier at the cost of 8 damage/20 stun. |
Starter > MAX > cl.D > 6B(1) > 623A > 214236K > 214214AC > 623A > 623A > 63214C | 503 | 350 | 3.0 | 0.5 | Anywhere | Loses damage on max mode for meter gain. |
Light/Heavy Starter > 623AC > [2]8C > 214236D > 214214AC > 623A > 623A > 63214C | 574/688 | 245/380 | 3.5 | 0.6/0.75 | Midscreen | |
236CD > [2]8C > 214236D > 214214AC > 623A > 623A > 63214C | 647 | 200 | 3.5 | 0.6 | Anywhere |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes | |
---|---|---|---|---|---|---|---|
2B > 2A > [2]8C > 214236D > CLIMAX | 617 | 125 | 4.0 | 0.2 | Anywhere | ||
Light/Heavy Starter > 623A > 214236D > Climax | 608/716 | 105/240 | 4.0 | 0.2/0.3 | Anywhere | 4 Bar dump. | |
Starter > MAX > cl.D > 6B (1) > 623A > 2141236BD > CLIMAX | 672 | 230 | 4.0 | 0.05 | Anywhere | Standard 1250/1500 MAX confirm. | |
Starter > MAX > cl.D > 6B(2) > 214236BD > CLIMAX | 667 | 190 | 4.0 | 0.05 | Anywhere | Easier QM. | |
Light/Heavy Starter > 623AC > [2]8C > 214236D > CLIMAX | 670/772 | 125/260 | 4.5 | 0.2/0.3 | Midscreen | ||
Light/Heavy Starter 623AC > 623C > 214214C > 623A > [2]8C > CLIMAX | 632/743 | 265/400 | 4.5 | 0.45/0.6 | Midscreen | Climax ender. | |
Light/Heavy Starter > 623AC > [2]8C > 214236D > 214214AC > 623A > 623A > [2]8C > 214236D | 661/778 | 325/460 | 4.5 | 0.55/0.7 | Midscreen | If the MAX wheel isn't near the corner run to the other side. |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Cl. C > 6B (1) > [2]8C > 2141236D > 214214AC > 623A > 623A > 623C > [2]8C > 2141236BD | 812 | 470 | 5.0 | 0.5 (0.7) | Mid-Screen | The Meter Gain would be 0.7 if you start the combo under 5 Meters. |
MAX > 2C > [2]8C > 214214AC > 623C > 623C > [2]8C > 2141236BD > Climax | 963 | 390 | 5.0 | 0.0 | Mid-Screen | Raw Max Punish |