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The King of Fighters XV/Darli Dagger: Difference between revisions
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|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|hitboxCaptions= Hop Version, Jump Version | |hitboxCaptions= Hop Version, , Jump Version | ||
|description2= | |description2= | ||
* Hits below and behind Darli, good for hops and crossups. | * Hits below and behind Darli, good for hops and crossups. | ||
* Can cross up even when hopping. | * Can cross up even when hopping. | ||
Crossup hitbox active for 3 frames | Crossup hitbox active for 3 frames | ||
}} | }} | ||
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|name=Surprise Attack | |name=Surprise Attack | ||
|input=6A | |input=6A | ||
|hitboxCaptions= Raw Version, Cancel Version | |||
|description= Darli performs a short hop in place and swings the saw blade down. | |description= Darli performs a short hop in place and swings the saw blade down. | ||
* Used for poking, and it's pretty solid for the task thanks to its long range and great frame data for an overhead | * Used for poking, and it's pretty solid for the task thanks to its long range and great frame data for an overhead | ||
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|name=Blade Surf | |name=Blade Surf | ||
|input=236A/C/AC | |input=236A/C/AC | ||
|hitboxCaptions= A Version, C Version, EX Version | |||
|description3=Darli surfs on the saw blade, traveling at least half screen distance in the process. | |description3=Darli surfs on the saw blade, traveling at least half screen distance in the process. | ||
* Moves Darli forward across the entire screen on all versions | * Moves Darli forward across the entire screen on all versions | ||
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|name=Serpentine Breaker | |name=Serpentine Breaker | ||
|input=214A/C/AC | |input=214A/C/AC | ||
|hitboxCaptions= A Version Level 1, A/C Version Level 2, , A/C Version Level 3, , C Version Level 1, EX Version | |||
|description7=Darli prepares the hammer for a big swing and lets it rip as soon as the punch button is released. 7 moves in one package, although only one of them could be considered worth using for any reason other than reflecting projectiles and accessing some mediocre movement options. Startup frame data indicates the minimum amount of time to enter stance, charge up the attack and activate the attack following the animation that plays after releasing the button. | |description7=Darli prepares the hammer for a big swing and lets it rip as soon as the punch button is released. 7 moves in one package, although only one of them could be considered worth using for any reason other than reflecting projectiles and accessing some mediocre movement options. Startup frame data indicates the minimum amount of time to enter stance, charge up the attack and activate the attack following the animation that plays after releasing the button. | ||
* '''Light version, level 1:''' Hits the opponent and not a whole lot else. Deletes projectiles in front of Darli. Heavies will combo into this, but there is no reason to do this when moves like 236K do it better. | * '''Light version, level 1:''' Hits the opponent and not a whole lot else. Deletes projectiles in front of Darli. Heavies will combo into this, but there is no reason to do this when moves like 236K do it better. | ||
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|name=Serpentine Breaker Movement | |name=Serpentine Breaker Movement | ||
|input=214[P]~6/66/44 | |input=214[P]~6/66/44 | ||
|hitboxCaptions= Walk, Run, Backdash | |||
|description3= While charging 214P, Darli has access to some movement options. | |description3= While charging 214P, Darli has access to some movement options. | ||
* Hold forward to slowly walk forward while continuing the charge | * Hold forward to slowly walk forward while continuing the charge | ||
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|name=High Tide | |name=High Tide | ||
|input=236B/D/BD | |input=236B/D/BD | ||
|hitboxCaptions= Normal Version, EX Version | |||
|description3=Darli reaches out with a giant caliper and pulls the opponent in for a blow with her knee. | |description3=Darli reaches out with a giant caliper and pulls the opponent in for a blow with her knee. | ||
* This is a hitgrab, not a command grab; this attack can be blocked, and deals no chip damage. | * This is a hitgrab, not a command grab; this attack can be blocked, and deals no chip damage. | ||
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|name=Tall High Tide | |name=Tall High Tide | ||
|input=623A/C/AC | |input=623A/C/AC | ||
|hitboxCaptions= Normal Version, EX Version | |||
|description3=Darli reaches out with the caliper at a high angle, slamming the opponent down if it connects. | |description3=Darli reaches out with the caliper at a high angle, slamming the opponent down if it connects. | ||
* The slow startup and poor coverage directly above Darli make this move difficult to use as an anti-air, but it can be extremely rewarding if it hits. | * The slow startup and poor coverage directly above Darli make this move difficult to use as an anti-air, but it can be extremely rewarding if it hits. | ||
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|name=Riptide Pierce | |name=Riptide Pierce | ||
|input=624B/B/BD | |input=624B/B/BD | ||
|hitboxCaptions= Normal Version, EX Version | |||
|description2= Darli pierces the opponent with a huge drill after a quick grab. Comes with a cool cinematic angle and everything. | |description2= Darli pierces the opponent with a huge drill after a quick grab. Comes with a cool cinematic angle and everything. | ||
* A real command grab, not a hitgrab this time. Does what a command grab does and not a whole lot else, but the damage is quite high for a grab. | * A real command grab, not a hitgrab this time. Does what a command grab does and not a whole lot else, but the damage is quite high for a grab. | ||
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|name=Lagoon Onslaught | |name=Lagoon Onslaught | ||
|input=236236P/AC | |input=236236P/AC | ||
|hitboxCaptions= Hitbox is the same for both normal and max versions. | |||
|description2=An uppercut followed by two swings of the saw blade. Darli's cheapest true reversal. | |description2=An uppercut followed by two swings of the saw blade. Darli's cheapest true reversal. | ||
* Fairly tall hitbox, but poor horizontal range that makes it whiff in many super cancels unless it is used in the corner. | * Fairly tall hitbox, but poor horizontal range that makes it whiff in many super cancels unless it is used in the corner. | ||
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|name=Rough Seas | |name=Rough Seas | ||
|input=236236K/BD | |input=236236K/BD | ||
|hitboxCaptions= Normal Version, Max Version | |||
|description2=A big swing of the saw blade followed by a powerful straight punch. | |description2=A big swing of the saw blade followed by a powerful straight punch. | ||
* Not a true reversal, use the other super if you want one | * Not a true reversal, use the other super if you want one | ||
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|name=Perfect Storm | |name=Perfect Storm | ||
|input=2141236CD | |input=2141236CD | ||
| | |imageCaptions=You will have to use your imagination for that last hit, sorry. | ||
|description=A cinematic attack that uses all of Darli's tools. Pulls the opponent in with the caliper, slashes them with the saw blade, launches them into the air and pierces the drill into them offscreen on the way down. Functionally, a fairly standard Climax that is popular among Home Depot's loyal customers. | |description=A cinematic attack that uses all of Darli's tools. Pulls the opponent in with the caliper, slashes them with the saw blade, launches them into the air and pierces the drill into them offscreen on the way down. Functionally, a fairly standard Climax that is popular among Home Depot's loyal customers. | ||
* The only way to cash out extra damage after a midscreen 236K hit | * The only way to cash out extra damage after a midscreen 236K hit |
Revision as of 14:22, 24 August 2024
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Alternate Colors
- 13 Videos
- 14 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Swirling Undertow - (close) / +
Command Normals
Special Moves
Serpentine Breaker (Keep) - + / HOLD
Serpentine Breaker (Retreat) -
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Light Confirm |
2B > c.5B > 2A > 236A = 166 dmg |
½ Meter |
Light confirm |
2B > c.5B > 2A > 236AC , 623C = 242 dmg |
1 Meter |
Light Confirm |
2B > 2A > 236A > 236236K = 299 dmg |
1½ Meters |
Light Confirm |
2B > c.5B > 2A > 236AC , 623C > 236236K = 368 dmg |
2 Meters |
Light Confirm |
2B > c.5B > 2A > 236A > 236236AC = 462 dmg |
Gameplay Overview
Darli Dagger is a DLC character who dies when she tries to confirm off lights. | |
Pros | Cons |
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Normals
Far Standing Normals
Far A
far A
f.A
f.A
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Far B
far B
f.B
f.B
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Far C
far C
f.C
f.C
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Far D
far D
f.D
f.D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
Crouch A
crouch A
2A
2A
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Crouch B
crouch B
2B
2B
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Crouch C
crouch C
2C
2C
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Crouch D
crouch D
2D
2D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
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Blowback
Blowback
Blowback
CD
CD
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Shatter Strike
Shatter Strike
236CD
236CD
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AdvanceStrike
AdvanceStrike
214CD
214CD
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jump CD
jump CD
j.CD
j.CD
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Rush Moves
Rush
cl.AA/c.AAX
cl.AA/c.AAX |
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Throws
Oceanic Erosion
Oceanic Erosion
(close) 4/6C
(close) 4/6C
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Swirling Undertow
Swirling Undertow
(close) 4/6D
(close) 4/6D
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Command Moves
Surprise Attack
Surprise Attack
6A
6A
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Sweeping Shave
Sweeping Shave
AC
AC
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Special Moves
Blade Surf
Blade Surf
236A/C/AC
236A/C/AC
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Serpentine Breaker
Serpentine Breaker
214A/C/AC
214A/C/AC
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Serpentine Breaker Movement during Charge
Serpentine Breaker Movement
214[P]~6/66/44
214[P]~6/66/44
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High Tide
High Tide
236B/D/BD
236B/D/BD
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Tall High Tide
Tall High Tide
623A/C/AC
623A/C/AC
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Riptide Pierce
Riptide Pierce
624B/B/BD
624B/B/BD
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Super Special Moves
Lagoon Onslaught
Lagoon Onslaught
236236P/AC
236236P/AC
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Rough Seas
Rough Seas
236236K/BD
236236K/BD
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Climax Super Special Moves
Perfect Storm
Perfect Storm
2141236CD
2141236CD
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Misc
Alternate Colors
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|