-Happy New Year 2025!
The King of Fighters XV/Elisabeth Blanctorche: Difference between revisions
movement info |
|||
(10 intermediate revisions by 2 users not shown) | |||
Line 117: | Line 117: | ||
A high chop. Stop hops with this. Not cancellable. | A high chop. Stop hops with this. Not cancellable. | ||
}} | }} | ||
====Far B==== | ====Far B==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
Line 139: | Line 140: | ||
A spin kick. Large hitbox and moves Elisabeth forward. The forward movement can be more of a hinderance when used at bad spots, as you can find yourself moving into your opponent's hitboxes. Nonetheless this is a fantastic poke that is hard to hop over and can lead to Quick Max conversions easily. | A spin kick. Large hitbox and moves Elisabeth forward. The forward movement can be more of a hinderance when used at bad spots, as you can find yourself moving into your opponent's hitboxes. Nonetheless this is a fantastic poke that is hard to hop over and can lead to Quick Max conversions easily. | ||
}} | }} | ||
===Close Standing Normals=== | ===Close Standing Normals=== | ||
Line 239: | Line 239: | ||
|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|captions= Hop Version (Hitbox), Jump Version | |||
|description2=* Cross up. | |description2=* Cross up. | ||
Line 259: | Line 260: | ||
Great range for a Shatter Strike. | Great range for a Shatter Strike. | ||
}} | |||
====AdvanceStrike==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=elisabeth_214cd | |||
|description= | |||
*Same animation and range as her CD. | |||
}} | }} | ||
Line 319: | Line 328: | ||
|name=Étincelle | |name=Étincelle | ||
|input=236A/C/AC | |input=236A/C/AC | ||
|captions= A Version (Hitbox),C Version (Hitbox),EX Version,, EX Forward,, EX Back | |||
|description5=* Projectile comes out in 13f and will proceed to detonate in 15f even if Elisabeth is interrupted | |description5=* Projectile comes out in 13f and will proceed to detonate in 15f even if Elisabeth is interrupted | ||
* A version sets projectile close, C sets it further | * A version sets projectile close, C sets it further | ||
Line 325: | Line 335: | ||
Elisabeth tosses out a ball of light. This is an unconventional type of fireball that can be used to check an opponent when they don't want to approach. It hits multiple times, travels a set distance and is only active when it reaches its destination, and stays out even if Elisabeth is hit. This is particularly effective against playstyles that like to poke at midrange or against projectile zoning. You can also time this on a wake-up for frame advantage, as it gets more frame advantage the later it hits. This move is a committal option however, and Elisabeth can get punished hard if she's jumped on during this. If the opponent hops or jumps into the A version of the projectile, you can easily confirm into Grand Rafale (dash super) on reaction. | Elisabeth tosses out a ball of light. This is an unconventional type of fireball that can be used to check an opponent when they don't want to approach. It hits multiple times, travels a set distance and is only active when it reaches its destination, and stays out even if Elisabeth is hit. This is particularly effective against playstyles that like to poke at midrange or against projectile zoning. You can also time this on a wake-up for frame advantage, as it gets more frame advantage the later it hits. This move is a committal option however, and Elisabeth can get punished hard if she's jumped on during this. If the opponent hops or jumps into the A version of the projectile, you can easily confirm into Grand Rafale (dash super) on reaction. | ||
The EX version has Elisabeth throw out two projectiles, one close and a second one whose distance can be controlled by holding forward or back. Unlike the regular version, these will hit on their way forward, making it behave more like a traditional projectile. They will also knockdown if they hit. This can be useful for keeping an opponent locked in place, but the plus frames aren't enough to always justify the meter usage | The EX version has Elisabeth throw out two projectiles, one close and a second one whose distance can be controlled by holding forward or back. Unlike the regular version, these will hit on their way forward, making it behave more like a traditional projectile. They will also knockdown if they hit. This can be useful for keeping an opponent locked in place, but the plus frames aren't enough to always justify the meter usage. | ||
}} | }} | ||
Line 333: | Line 343: | ||
|name=Coup • de • Vent | |name=Coup • de • Vent | ||
|input=623A/C/AC | |input=623A/C/AC | ||
|captions= A Version (Hitbox),,,,C Version,,,,EX Version | |||
|description3= | |description3= | ||
* Combo Starter | * Combo Starter | ||
Line 345: | Line 356: | ||
|name=Illusion | |name=Illusion | ||
|input=236B/D/BD | |input=236B/D/BD | ||
|captions= Normal Version (Hitbox), EX Version | |||
|description3=* Counters highs and mids. | |description3=* Counters highs and mids. | ||
* Elisabeth teleports behind the opponent upon activation | * Elisabeth teleports behind the opponent upon activation | ||
Line 353: | Line 365: | ||
The EX version counters all types of attacks, barring throws. While it's much faster, it is not frame 1, meaning it cannot be used reliably as a reversal. | The EX version counters all types of attacks, barring throws. While it's much faster, it is not frame 1, meaning it cannot be used reliably as a reversal. | ||
}} | }} | ||
====Grêle==== | ====Grêle==== | ||
Line 360: | Line 371: | ||
|name=Grêle | |name=Grêle | ||
|input=214A/C/AC | |input=214A/C/AC | ||
|captions= A Version (Hitbox), C Version, EX Version | |||
|description3= | |description3= | ||
* EX version is an overhead. | * EX version is an overhead. | ||
Line 387: | Line 399: | ||
|name=Aurore | |name=Aurore | ||
|input=214B/D/BD | |input=214B/D/BD | ||
|captions= B Version (Hitbox),, D Version,,EX Version | |||
|description3=* Reflects projectiles | |description3=* Reflects projectiles | ||
* | * Full body invincibility against physical air attacks. | ||
* B version negates projectiles, D version reflects projectiles. | * B version negates projectiles, D version reflects projectiles. | ||
Line 401: | Line 414: | ||
|moveId=elisabeth_236236a,elisabeth_236236c,elisabeth_236236ac | |moveId=elisabeth_236236a,elisabeth_236236c,elisabeth_236236ac | ||
|input=236236A/C/AC | |input=236236A/C/AC | ||
|captions= Normal Version (Hitbox), Max Version | |||
|description3= | |description3= | ||
* Invincible | * Invincible | ||
Line 412: | Line 426: | ||
|moveId=elisabeth_2363214a,elisabeth_2363214c,elisabeth_2363214ac | |moveId=elisabeth_2363214a,elisabeth_2363214c,elisabeth_2363214ac | ||
|input=2363214A/C/AC | |input=2363214A/C/AC | ||
|captions= Normal Version (Hitbox),,,Max Version | |||
|description3=* Anywhere Juggle | |description3=* Anywhere Juggle | ||
* Goes fullscreen | * Goes fullscreen |
Latest revision as of 04:08, 30 August 2024
The King of Fighters XV | |

Elisabeth is far more strict with herself than others, and maintains a righteous and principled mindset that refuses to make concessions. Controlling light, her fights tend to dazzle any onlookers lucky to catch a glimpse of her in action.
Hop: 32f
Backdash: 23f
Run Speed Ranking: 3
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Alternate Colors
- 13 Videos
- 14 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Illusion - +
/
(In time with opponent's attack) (*)
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
2BBB 214A |
153 dmg |
0.5 Meter |
2B 5B 623AC 6A 623C 214A |
275 dmg |
1 Meter |
2BBB 214A 236236C |
313 dmg |
2 Meters |
2B f.5B 623A 623AC 214BD 623C 214A 236236C |
472 dmg |
Gameplay Overview
Elisabeth is a poking focused character with a slight emphasis on defense. She has great tools for pestering her opponent with hitboxes such as her 214K, 214A, and Far D. 214K is also a powerful disruptive tool that can shut down both projectile-focused and aerial-focused playstyles, forcing them to play on Elisabeth's terms. After pestering her opponent with pokes and cracking them open, Elisabeth is rewarded with some of the best meter gain and damage combos in the game. Elisabeth's primary weakness is a linear pressure game, due to her lack of plus frames and limited useful cancels on block. Elisabeth fits anywhere on a team, depending on how you like to use her, whether it's building meter and beating zoners on point, cashing out with powerful combos on anchor, or somewhere in between on mid, which is her most popular position. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
far A
A
A |
|
---|
Far B
far B
B
B |
|
---|
Far C
far C
C
C |
|
---|
Far D
far D
D
D |
|
---|
Close Standing Normals
Close A
close A
cl.A
cl.A |
|
---|
Close B
close B
cl.B
cl.B |
|
---|
Close C
close C
cl.C
cl.C |
|
---|
Close D
close D
cl.D
cl.D |
|
---|
Crouch Normals
Crouch A
crouch A
2A
2A |
|
---|
Crouch B
crouch B
2B
2B |
|
---|
Crouch C
crouch C
2C
2C |
|
---|
Crouch D
crouch D
2D
2D |
|
---|
Jump Normals
Jump A
jump A
j.A
j.A |
|
---|
Jump B
jump B
j.B
j.B |
|
---|
Jump C
jump C
j.C
j.C |
|
---|
Jump D
jump D
j.D
j.D |
|
---|
Blowback
Blowback
Blowback
CD
CD |
|
---|
ShatterStrike
Shatterstrike
236CD
236CD |
|
---|
AdvanceStrike
AdvanceStrike
214CD
214CD |
|
---|
jump CD
jump CD
j.CD
j.CD |
|
---|
Rush Moves
Rush
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
|
---|
Throws
Maniêre
Maniêre
(close) 4/6C
(close) 4/6C |
|
---|
Exil
Exil
(close) 4/6D
(close) 4/6D |
|
---|
Command Moves
Éclair
Éclair
6A
6A |
|
---|
Special Moves
Étincelle
Étincelle
236A/C/AC
236A/C/AC |
|
---|
Coup • de • Vent
Coup • de • Vent
623A/C/AC
623A/C/AC |
|
---|
Illusion
Illusion
236B/D/BD
236B/D/BD |
|
---|
Grêle
Grêle
214A/C/AC
214A/C/AC |
|
---|
Aurore
Aurore
214B/D/BD
214B/D/BD |
|
---|
Super Special Moves
Noble-Blancke
Noble-Blancke
236236A/C/AC
236236A/C/AC |
|
---|
Grand Rafale
Grand Rafale
2363214A/C/AC
2363214A/C/AC |
|
---|
Climax Super Special Moves
Fête de la Lumière
Fête de la Lumière
2141236CD
2141236CD |
|
---|
Misc
Alternate Colors
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|