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The King of Fighters XV/Sylvie Paula Paula: Difference between revisions
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* '''Grappler Food''': Sylvie has no real tools for spacing or keepaway, and wants to be directly on top of an opponent. For grapplers like Clark, KoD, Shermie, etc. this suits them just fine. KOF's grapplers posses both strong spacing tools and powerful frame-1 or armored command grabs that can make Sylvie's attempts to mount an offensive significantly harder. Sylvie has to play a lot smarter against grapplers than most characters, since she spends all HER time in THEIR comfort zone. | * '''Grappler Food''': Sylvie has no real tools for spacing or keepaway, and wants to be directly on top of an opponent. For grapplers like Clark, KoD, Shermie, etc. this suits them just fine. KOF's grapplers posses both strong spacing tools and powerful frame-1 or armored command grabs that can make Sylvie's attempts to mount an offensive significantly harder. Sylvie has to play a lot smarter against grapplers than most characters, since she spends all HER time in THEIR comfort zone. | ||
}} | }} | ||
{{#ev:youtube|opH5ZzvvnDA|||'''Character breakdown'''|frame}} | |||
==Normals== | ==Normals== | ||
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* Placeholder | * Placeholder | ||
Placeholder | Placeholder | ||
}} | |||
====AdvanceStrike==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=sylvie_214cd | |||
|description= | |||
*Same animation and range as her CD. | |||
}} | }} | ||
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Acts as an effective option select for keeping the pressure on, but tosses the opponent a good distance away, requiring you to get back in there ASAP. | Acts as an effective option select for keeping the pressure on, but tosses the opponent a good distance away, requiring you to get back in there ASAP. | ||
}} | }} | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=sylvie_6a | |moveId=sylvie_6a | ||
|hitboxCaptions= Raw Version, Cancel Version | |||
|description= | |description= | ||
* Cancel version only combos from heavies | * Cancel version only combos from heavies | ||
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|name=Bootie Bootie | |name=Bootie Bootie | ||
|input=236B/D/BD | |input=236B/D/BD | ||
| | |hitboxCaptions= B Version, , D Version, , EX Version | ||
|description3= | |description3= | ||
* B version is unsafe, but a hard knockdown ender for light combos. Be careful not to get this when doing 2A,6B on block, or you will likely perish | * B version is unsafe, but a hard knockdown ender for light combos. Be careful not to get this when doing 2A,6B on block, or you will likely perish | ||
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|name=Magne-Missile! | |name=Magne-Missile! | ||
|input=214B/D/BD | |input=214B/D/BD | ||
|hitboxCaptions= B Version, D Version, EX Version | |||
|description3= | |description3= | ||
* D and BD versions travel further than the A version | * D and BD versions travel further than the A version | ||
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|name=Kaiten Coil | |name=Kaiten Coil | ||
|input=623B/D/BD | |input=623B/D/BD | ||
|hitboxCaptions= B Version, , , D Version, , , EX Version | |||
|description3= | |description3= | ||
* B version is a reasonably fast anti-air and combo tool | * B version is a reasonably fast anti-air and combo tool | ||
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Sylvie's DP series. Ending juggles with D version builds a ton of bar. Both B and D versions can be canceled into super on the first hit. | Sylvie's DP series. Ending juggles with D version builds a ton of bar. Both B and D versions can be canceled into super on the first hit. | ||
}} | }} | ||
==Super Special Moves== | ==Super Special Moves== | ||
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|name=Paula Experiment | |name=Paula Experiment | ||
|input=236236A/C/AC | |input=236236A/C/AC | ||
|hitboxCaptions= Normal Version, , Max Version | |||
|description3= | |description3= | ||
* All versions are able to hit OTG. | * All versions are able to hit OTG. | ||
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|name=Magneto-Trapo! | |name=Magneto-Trapo! | ||
|input=236236B/D/BD | |input=236236B/D/BD | ||
|hitboxCaptions= Normal Version, Max Version | |||
|description3= | |description3= | ||
* A 30% scaling penalty is applied if this move hits anywhere juggle. | * A 30% scaling penalty is applied if this move hits anywhere juggle. |
Latest revision as of 21:40, 18 December 2024
The King of Fighters XV | |

The previous KOF saw her make some new friends besides her beloved eyeball accessories, which seems to have given her a little confidence boost.
Hop: 32f
Backdash: 23f
Run Speed Ranking: 2
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Alternate Colors
- 13 Videos
- 14 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Low Confirm |
2B > 2A > 6B > 214A > 623B = 201 dmg |
½ Meter |
Safe Jump Setup |
2B > 2A > 6B > 214AC > 6A > 214C > 236B = 301 dmg |
1 Meter |
Anywhere |
2B > 2A > 6B > 214AC > 6A > 214C > 236BD > 623D = 385 dmg |
2 Meter |
Anywhere |
2B > 2A > 6B > 214AC > 6A > 214C > 236BD > 214B > 236236P = 471 dmg |
Gameplay Overview
Sylvie Paula Paula is a slippery and mobile character who outputs absurd damage with meter while comfortably looping safe pressure. | |
Pros | Cons |
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Normals
Far Standing Normals
Far A
far A
A
A |
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Far B
far B
B
B |
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Far C
far C
C
C |
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Far D
far D
D
D |
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Close Standing Normals
Close A
close A
cl.A
cl.A |
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Close B
close B
cl.B
cl.B |
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Close C
close C
cl.C
cl.C |
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Close D
close D
cl.D
cl.D |
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Crouch Normals
Crouch A
crouch A
cr.A
cr.A |
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Crouch B
crouch B
cr.B
cr.B |
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Crouch C
crouch C
cr.C
cr.C |
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Crouch D
crouch D
cr.D
cr.D |
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Jump Normals
Jump A
jump A
j.A
j.A |
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Jump B
jump B
j.B
j.B |
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Jump C
jump C
j.C
j.C |
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Jump D
jump D
j.D
j.D |
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Blowback
Blowback
Blowback
CD
CD |
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Shatter Strike
Shatterstrike
236CD
236CD |
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AdvanceStrike
AdvanceStrike
214CD
214CD |
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Jump CD
jump CD
j.CD
j.CD |
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Rush Moves
rush
cl.AA/c.AAX
cl.AA/c.AAX |
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Throws
Paula Kick
(close) 4/6C
(close) 4/6C |
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Paula Hip
(close) 4/6D
(close) 4/6D |
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Command Moves
Stret-Chon!
Stret-Chon!
6A
6A |
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Guillo-Ton!
Guillo-Ton!
6B
6B |
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Special Moves
Thunderous Drip!
Thunderous Drip!
236A/C/AC
236A/C/AC |
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Dischar-Jing!
Dischar-Jing!
214A/C/AC
214A/C/AC |
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Super Magnetic-Pop!
Super Magnetic-Pop!
6246A/C/AC
6246A/C/AC |
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Bootie Bootie
Bootie Bootie
236B/D/BD
236B/D/BD |
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Magne-Missile!
Magne-Missile!
214B/D/BD
214B/D/BD |
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Kaiten Coil
Kaiten Coil
623B/D/BD
623B/D/BD |
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Super Special Moves
Paula Experiment
Paula Experiment
236236A/C/AC
236236A/C/AC |
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Magneto-Trapo!
Magneto-Trapo!
236236B/D/BD
236236B/D/BD |
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Climax Super Special Moves
Electro-Magic Dopamine!
Electro-Magic Dopamine!
2141236CD
2141236CD |
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Misc
Alternate Colors
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Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
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