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The King of Fighters XV/Ash Crimson: Difference between revisions
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| '''0 Meter''' | | '''0 Meter''' | ||
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2A 2A 2A | 2A > 2A > 2A > [4]6B = 121 dmg<br/> | ||
cl.B > 4B, 2A > [4]6B = 150 dmg<br/> | |||
2B 2B 4B [2]8B | 2B > 2B > 4B, [2]8B = 148dmg<br/> | ||
2C | 2C > [4]D, [2]8D = 248 dmg<br/> | ||
5D | 5D > 214AC, [4]6D, [2]8D = 332 dmg (EX)<br/> | ||
( | |||
|- | |- | ||
| '''1 Meter''' | | '''1 Meter''' | ||
| | | | ||
2C | 2C > [4]6D, [2]8D > 236236K = 325 dmg<br/> | ||
5D > 214AC, [4]6D, [4]6BD, [2]8D = 418 dmg<br/> | |||
5D | |||
|- | |- | ||
| '''2 Meters''' | | '''2 Meters''' | ||
| | | | ||
2C | 2C > [4]6D A~B~C~D (6D xx 46D)x5, [2]8D = 479 dmg<br/> | ||
2B | 2B > 2B > 4B > Quick Max > 5D > 214AC, [4]6D, [4]6BD, [2]8D > 236236k = 422 dmg (3rd position only)<br/> | ||
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==Gameplay Overview== | ==Gameplay Overview== |
Latest revision as of 15:30, 4 January 2025
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Alternate Colors
- 13 Videos
- 14 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
2A > 2A > 2A > [4]6B = 121 dmg |
1 Meter |
2C > [4]6D, [2]8D > 236236K = 325 dmg |
2 Meters |
2C > [4]6D A~B~C~D (6D xx 46D)x5, [2]8D = 479 dmg |
Gameplay Overview
Meet the Guile of KOF. Ash Crimson is a zoner-type charge-based character, with the signature projectile and uppercut gameplay ubiquitous with the genre. What Ash brings to the table however, is explosive combo potential with his Sans-Culotte install super. Since he lacks strong offense and mix-up potential, this trait turns him into a OHKO style of character that wants to force his opponent to make some sort of mistake and punish them with their life. Ash can function ok as a point character, as characters will have less anti-fireball tools when meterless, but he excels in the anchor position where he can cash out on your meter to finish a game. | |
Pros | Cons |
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Normals
Far Standing Normals
Far A
stand A
f.A
f.A
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Far B
stand B
f.B
f.B
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Far C
stand C
f.C
f.C
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Far D
stand D
f.D
f.D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
Crouch A
crouch A
2A
2A
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Crouch B
crouch B
2B
2B
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Crouch C
crouch C
2C
2C
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Crouch D
crouch D
2D
2D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
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Blowback
Blowback
Blowback
CD
CD
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ShatterStrike
Shatterstrike
236CD
236CD
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AdvanceStrike
Advancestrike
214CD
214CD
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jump CD
jump CD
j.CD
j.CD
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Rush Moves
rush
cl.AA/c.AAX
cl.AA/c.AAX |
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Throws
Récompenses
Récompenses
(close) 4/6C
(close) 4/6C
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Vertus
Vertus
(close) 4/6D
(close) 4/6D
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Command Moves
Floreal
Floreal
4B
4B
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Floreal
Floreal
4D
4D
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Floreal • instant
Floreal instant
6D
6D
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Special Moves
Ventose
Ventose
[4]6A/C/AC
[4]6A/C/AC
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Nivose
Nivose
[2]8B/D/BD
[2]8B/D/BD
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Genie
Genie
214A/B/C/D/AC/BD
214A/B/C/D/AC/BD
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Germinal Caprice
Germinal Caprice
[4]6B/D/BD
[4]6B/D/BD
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Super Special Moves
Thermidor
Thermidor
236236A/C/AC
236236A/C/AC
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Pluviose
Pluviose
236236B/D/BD
236236B/D/BD
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Sans-culotte
Sans-culotte
A~B~C~D
A~B~C~D
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Climax Super Special Moves
Espoir
Espoir
2141236CD
2141236CD
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Misc
Alternate Colors
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
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