(One intermediate revision by the same user not shown)
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| '''Heavy Starter''' > 624B/214A > 236236K, f.C, 623C || 498 || 400/380 || 1 || .57% || Corner || In the corner 214A and 624B are basically the same, with 624B dealing 20 more stun but dropping at max range.
| '''Heavy Starter''' > 624B/214A > 236236K, f.C, 623C || 498 || 400/380 || 1 || .57% || Corner || In the corner 214A and 624B are basically the same, with 624B dealing 20 more stun but dropping at max range.
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| '''Launcher Starter''' > 624B > delay 236236K, delay f.D > 623C (1) > j236C, 623A || 534 || 450 || 1 || .75% || Anywhere || Stop combo at 623C for oki and negligible damage loss. Not much more damage, but bigger stun and meter gain.
| '''Launcher Starter''' > 624B > delay 236236K, delay f.D > 623C (1) > j236C, 623A || 534 || 450 || 1 || .75% || Anywhere || Stop combo at 623C for oki and negligible damage loss. Not much more damage, but bigger stun and meter gain. Hold forward during delay f.D to make it easier.
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| '''Light Starter''' > 214AC, (CD) > 236236K || 254 || 30 || 1.5 || .1% || Anywhere || OTG follow-up to 214AC. Kara cancel from CD necessary outside of corner.
| '''Light Starter''' > 214AC, (CD) > 236236K || 254 || 30 || 1.5 || .1% || Anywhere || OTG follow-up to 214AC. Kara cancel from CD necessary outside of corner.
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
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| '''Heavy Starter''' > 624B > 236236BD, delay f.D > 214C || 617 || 360 || 2 || .51% || Anywhere || Literally the same except it now deals 2/3 of the opponent's life. Hold forward while delaying f.D to make it easier.
| '''Heavy Starter''' > 624B > 236236BD, delay f.D > 214C || 617 || 360 || 2 || .51% || Anywhere || Literally the same except it now deals 2/3 of the opponent's life. Hold forward during delay f.D to make it easier.
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| '''Heavy Starter''' > 624B > 236236BD, f.C, 623C || 651 || 400 || 2 || .67% || Corner || A bit more damage but way more stun and meter gain.
| '''Heavy Starter''' > 624B > 236236BD, f.C, 623C || 651 || 400 || 2 || .67% || Corner || A bit more damage but way more stun and meter gain.
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| '''Launcher Starter''' > 624B > 236236BD, delay f.D > 623C (1) > j236C, 623A || 687 || 450 || 2 || .75% || Anywhere || A bit harder due to 236236BD's speed. Hold forward while delaying f.D to make it easier.
| '''Launcher Starter''' > 624B > 236236BD, delay f.D > 623C (1) > j236C, 623A || 687 || 450 || 2 || .75% || Anywhere || A bit harder due to 236236BD's speed. Hold forward during delay f.D to make it easier.
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| '''Launcher Starter''' > 214C > 236236BD, f.C, 623C || 726 || 410 || 2 || .67% || Corner || Trades stun and meter for damage.
| '''Launcher Starter''' > 214C > 236236BD, f.C, 623C || 726 || 410 || 2 || .67% || Corner || Trades stun and meter for damage.
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
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| '''Heavy Starter''' > 624B > 236236P > 236236BD, delay f.D > 214C || 762 || 360 || 3 || .51% || Anywhere || Gramps don't need Max mode for this one. Hold forward while delaying f.D to make it easier.
| '''Heavy Starter''' > 624B > 236236P > 236236BD, delay f.D > 214C || 762 || 360 || 3 || .51% || Anywhere || Gramps don't need Max mode for this one. Hold forward during delay f.D to make it easier.
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| '''Heavy Starter''' > BC, cl.D > 5D > 624B, 236236K, delay f.D > 214C > CLIMAX || 796 || 500 || 3 || .15% || Anywhere || And when he has to, it's Anchor only. Hold forward while delaying f.D to make it easier. '''3rd Character'''
| '''Heavy Starter''' > BC, cl.D > 5D > 624B, 236236K, delay f.D > 214C > CLIMAX || 796 || 500 || 3 || .15% || Anywhere || And when he has to, it's Anchor only. Hold forward during delay f.D to make it easier. '''3rd Character'''
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| '''Launcher Starter''' > 214C > 236236P > 236236BD, delay f.D > 623C || 853 || 410 || 3 || .67% || Anywhere || Average Slavic greeting. 1st hit of the DP won't hit unless you get in the corner (does 816 when that happens). Hold forward while delaying f.D to make it easier.
| '''Launcher Starter''' > 214C > 236236P > 236236BD, delay f.D > 623C || 853 || 410 || 3 || .67% || Anywhere || Average Slavic greeting. 1st hit of the DP won't hit unless you get in the corner (does 816 when that happens). Hold forward during delay f.D to make it easier.
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| '''Launcher Starter''' > 624B > 236236P > 236236BD, f.C, 623C || 868 || 410 || 3 || .67% || Midscreen || Thanks to the great carry of this combo, you can almost kill somebody from midscreen.
| '''Launcher Starter''' > 624B > 236236P > 236236BD, f.C, 623C || 868 || 410 || 3 || .67% || Midscreen || Thanks to the great carry of this combo, you can almost kill somebody from midscreen.
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
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| '''Heavy Starter''' > 624B > 236236P > 236236BD, delay f.D > 214C > 236236P || 892 || 360 || 4 || .51% || Anywhere || FEAR. Hold forward while delaying f.D to make it easier.
| '''Heavy Starter''' > 624B > 236236P > 236236BD, delay f.D > 214C > 236236P || 892 || 360 || 4 || .51% || Anywhere || FEAR. Hold forward during delay f.D to make it easier.
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| '''Heavy Starter''' > BC, cl.D > 5D > 236236BD, delay f.D > 214C > CLIMAX || 913 || 500 || 4 || .15% || Anywhere || PAIN. Hold forward while delaying f.D to make it easier. '''3rd Character'''
| '''Heavy Starter''' > BC, cl.D > 5D > 236236BD, delay f.D > 214C > CLIMAX || 913 || 500 || 4 || .15% || Anywhere || PAIN. Hold forward during delay f.D to make it easier. '''3rd Character'''
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
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| '''Heavy Starter''' > 624B > 236236P > 236236BD, delay f.D > 214C > 236236AC || 988 || 360 || 5 || .51% || Anywhere || This is the only non ToD combo here.
| '''Heavy Starter''' > 624B > 236236P > 236236BD, delay f.D > 214C > 236236AC || 988 || 360 || 5 || .51% || Anywhere || This is the only non ToD combo here. Hold forward during delay f.D to make it easier.
| '''623AC''', 623C || 260 || 120 || .5 || .23% || Corner || Only confirm if he lets them leave the corner.
| '''623AC''', 623C || 260 || 120 || .5 || .23% || Corner || Only confirm if he lets them leave the corner.
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| '''623AC''' > j236AC, 623C || 285 || 120 || 1 || .23% || Corner || j236AC keeps them in.
| '''623AC''' > j.236AC, 623C || 285 || 120 || 1 || .23% || Corner || j.236AC keeps them in.
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| '''623AC''', 624B > 236236K, f.D > 623C (1) > j236C, 623A || 456 || 270 || 1.5 || .47% || Outside<br/> Corner || DP into Kick, if you do the Super too early do 214C as the ender.
| '''623AC''', 624B > 236236K, f.D > 623C || 456 || 270 || 1.5 || .47% || Outside<br/> Corner || DP into Kick, if you do the Super too early do 214C as the ender.
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| '''623AC''' > j236AC, 624B > 236236K, f.C, 623C || 495 || 270 || 2 || .47% || Corner || Not much different besides the use of farC.
| '''623AC''' > j.236AC, 624B > 236236K, f.C, 623C || 495 || 270 || 2 || .47% || Corner || Not much different besides the use of farC.
Use the corresponding starter(s) from the 'Starters' section of this page.
>
Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
,
Link the previous move into the following move.
(X)
A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled.
~
Cancel the previous special into the following special.
cl.
Close to opponent.
f.
Far from opponent.
j.
Jumping move.
AA
Anti-air. Hit the opponent while they're mid-air.
[X]
Hold input.
X/Y
Do either X move or Y move in a combo (Both final damage/stun values will be shown).
X * N {X} * N
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}".
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo
Damage
Notes
2B, 2B
38
Standard low confirm.
f.B
30
poke mini.
Rush Combo
70/146
A bit of a meme starter, but the fact it cancels into 214A or 236236K means he can do big things with Auto Combos.
Heavy Starters
Combo
Damage
Notes
cl.C > 6A
127
Standard Starter.
cl.D > 5D
175
Launcher Starter, for punishes and jump ins..
2C > 6A
127
Poke Major. Some combos don't work off of it depending on distance.
cl.A, cl.C > 6A
145
Light into Heavy.
2D
68
Overhead, can only combo into OTGs.
Other Starters
Combo
Damage
Notes
CD
75
Big but he can't do much after.
236CD
75
Shatter Strike, also big and combos with farD.
Counter j.CD
112
Antonov can easily kill off of this.
623AC
145
EX DP.
f.D
80
Launcher.
Combos
Rush Auto Combo
Combo
Damage
Stun
Meter cost
Meter Gain
Location
notes
cl.A > A > A > B
146
90
0
23%
Anywhere
Rush combo ending in Whale Stream (214A)
cl.A > A > A > C
172
30
1
7%
Anywhere
Rush combo ending in Kamtchka Collapse (236236K), so you can combo after.
cl.A > A > A > D
325
30
2
7%
Anywhere
Rush combo ending in MAX Kamtchka Collapse (236236BD), you can combo after.
cl.A > A > A > A
459
30
3
7%
Anywhere
Rush combo ending in a Climax.
Meterless
Combo
Damage
Stun
Meter Gain
Location
notes
Light Starter > 623C
168
165
.27%
Anywhere
Only works at point blank range.
Heavy Starter > 214A
208
190
.25%
Anywhere
Ol' reliable.
Heavy Starter > 623C
257
250
.25%
Anywhere
Drops at max range, but the damage and oki are far superior.
Launcher Starter > 623C
305
260
.45%
Anywhere
Big damage but slow, standard jump-in combo is slightly better. Can combo from very deep jump-in for max damage.
Rush Combo
146
105
.20%
Anywhere
Yes its an option.
EX
Combo
Damage
Stun
Meter Gain
Location
notes
Light Starter > 214AC
173
45
.03%
Anywhere
The main light confirm you'll use.
Heavy Starter > 624BD, 623C
349
250
.40%
Anywhere
624K/BD routes don't work from far range cancels.
Heavy Starter > 623AC, 623C
356
250
.40%
Corner
Loses the corner and is far less reliable, more damage though. Still better to use the 624BD route.
Stop combo at 623C for oki and negligible damage loss. Not much more damage, but bigger stun and meter gain. Hold forward during delay f.D to make it easier.
Light Starter > 214AC, (CD) > 236236K
254
30
1.5
.1%
Anywhere
OTG follow-up to 214AC. Kara cancel from CD necessary outside of corner.
Light Starter > 214AC, (CD) > 236236K, f.D > 623C
354
235
1.5
.37%
Corner
OTG follow-up to 214AC. Optionally whiff cancel CD for more range.
Heavy Starter > 624BD, 623C, 236236K, f.D > 214C
523
400
1.5
.57%
Corner
Small damage increase from 1 bar route with plenty of refunded meter.
2 Bars
Combo
Damage
Stun
Meter cost
Meter Gain
Location
notes
Heavy Starter > 624B > 236236BD, delay f.D > 214C
617
360
2
.51%
Anywhere
Literally the same except it now deals 2/3 of the opponent's life. Hold forward during delay f.D to make it easier.
Heavy Starter > 624B > 236236BD, f.C, 623C
651
400
2
.67%
Corner
A bit more damage but way more stun and meter gain.
Average Slavic greeting. 1st hit of the DP won't hit unless you get in the corner (does 816 when that happens). Hold forward during delay f.D to make it easier.