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{{ComboLegend-KOFXV}} | {{ComboLegend-KOFXV}} | ||
{{CharNavbox_XV}} | {{CharNavbox_XV}} | ||
==Combo Notation Guide== | |||
{|class="wikitable" | |||
! Notation !! Meaning | |||
|- | |||
| '''X Starter''' || Use the corresponding starter(s) from the 'Starters' section of this page. | |||
|- | |||
| '''>''' || Cancel the previous move into the following move.<br />If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). | |||
|- | |||
| ''',''' || Link the previous move into the following move. | |||
|- | |||
| '''(X)''' || A move in brackets must whiff (not hit).<br />Can also mean the move must be Kara Canceled. | |||
|- | |||
| '''~''' || Cancel the previous special into the following special. | |||
|- | |||
| '''cl.''' || Close to opponent. | |||
|- | |||
| '''f.''' || Far from opponent. | |||
|- | |||
| '''j.''' || Jumping move. | |||
|- | |||
| '''AA''' || Anti-air. Hit the opponent while they're mid-air. | |||
|- | |||
| '''[X]''' || Hold input. | |||
|- | |||
| '''X/Y''' || Do either X move or Y move in a combo (Both final damage/stun values will be shown). | |||
|- | |||
| '''X * N'''<br>'''{X} * N''' || Repeat 'X' input 'N' amount of times.<br>Multiple inputs will be bundled into "{}". | |||
|- | |||
|} | |||
==Starters== | |||
'''Keep in mind:''' The combos in the "Combos" section have been tested using the first starter in each category '''(the combos in Bold)'''.<br/> | |||
===Light Starters=== | |||
{|class="wikitable sortable" | |||
! Combo !! Damage !! Notes | |||
|- | |||
| '''2B > 2A > 6A''' || 87 || Standard light starter. | |||
|- | |||
| cl.5B > cl.5A > 2A > 6A || 121 || Extended light starter | |||
|} | |||
===Heavy Starters=== | |||
{|class="wikitable sortable" | |||
! Combo !! Damage !! Notes | |||
|- | |||
| '''cl.5C > 6A''' || 122 || Standard heavy starter, 2nd hit of cl.5C can be canceled if needed (usually range). | |||
|- | |||
| cl.5D || 80 || Not as useful but it has less damage scaling. | |||
|- | |||
| j.D, cl.5C > 6A || 185 || Really strong jump in, can cross up too. | |||
|} | |||
===Other Starters=== | |||
{|class="wikitable sortable" | |||
! Combo !! Damage !! Notes | |||
|- | |||
| CD || 75 || Standard Blow Back, can use 236P to get closer for combos outside of the corner. | |||
|- | |||
| 236CD || 75 || Standard Shatter Strike, ruins 236AC if done raw. | |||
|- | |||
| 2B > cl.5B > 5D || 115 || Less optimal starter, the Target Combo creates different combos thanks to launching the opponent | |||
|} | |||
==Combos== | ==Combos== | ||
===Rush Auto Combo=== | |||
{|class="wikitable sortable" | |||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | |||
|- | |||
| cl.A > A > A > B || 121 || 110 || 0 || .15 || Anywhere|| Rush combo ending in a special move (236A), can combo into supers. | |||
|- | |||
| cl.A > A > A > C || 233 || 30 || 1 || .1 || Anywhere|| Rush combo ending in a super (2141236K). | |||
|- | |||
| cl.A > A > A > D || 356 || 30 || 2 || .1 || Anywhere|| Rush combo ending in a Max super (2141236BD). | |||
|- | |||
| cl.A > A > A > A || 452 || 30 || 3 || .1 || Anywhere|| Rush combo ending in a Climax super | |||
|} | |||
===Meterless=== | ===Meterless=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| | | '''Light Starter''' > 41236K~BD, 623C || 215 || 235 || 0 || .4 || Anywhere || His best light combo. | ||
|- | |- | ||
| | | '''Light Starter''' > 236C || 172 || 185 || 0 || .2 || Anywhere || More damage but won't work off lights without 6A. | ||
|- | |- | ||
| . | | 2B > 2B > f.5B > 236A || 107 || 140 || 0 || .2 || Anywhere || Version for raw lights. | ||
|- | |- | ||
| | | '''Light Starter''' > 41236K(3) > j.2D, 623C || 265 || 295 || 0 || .49 || Corner || Corner only, cancel 41236K after 3 hits. | ||
|- | |||
| '''Heavy Starter''' > 41236K~BD, 623C || 258 || 250 || 0 || .23 || Anywhere || Basic heavy starter. | |||
|- | |||
| '''Heavy Starter''' > 236C || 212 || 210 || 0 || .23 || Anywhere || Basic heavy starter. | |||
|- | |||
| '''Heavy Starter''' > 41236K(3) > j.2D, 623C || 312 || 320 || 0 || .5 || Corner || Same as light variant. | |||
|} | |} | ||
=== | ===.5 Bar=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| | | '''Light Starter''' > 236AC, 236C || 286 || 185 || .5 || .2 || Anywhere || Simple combo but raw lights won't connect. | ||
|- | |- | ||
| | | '''Light Starter''' > 41236BD, 236A || 262 || 185 || .5 || .2 || Anywhere || Alternate start that can work off any light, although it is not guaranteed to reach. | ||
|- | |- | ||
| | | '''Light Starter''' > 236AC, 41236K(3) > j.2D, 623C || 374 || 185 || .5 || .2 || Corner || Simple combo but raw lights won't connect. | ||
|- | |||
| '''Heavy Starter''' > 236AC, 236C || 333 || 210 || .5 || .24 || Anywhere || Same as light. | |||
|- | |||
| '''Heavy Starter''' > 236AC, 41236K(3) > j.2D, 623C || 426 || 210 || .5 || .5 || Corner || Simple combo but raw lights won't connect. | |||
|} | |} | ||
===1 Bar=== | ===1 Bar=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| | | '''Light Starter''' > 236C > 214236K || 328 || 185 || 1 || .215 || Anywhere || Super confirm. | ||
|- | |- | ||
| 2B | | 2B > 2B > f.5B > 236A > 2141236K || 263 || 140 || 1 || .15 || Anywhere || Version for raw lights. | ||
|- | |- | ||
| ... > | | '''Light Starter''' > 236AC, 41236K(3) > j.2D, 623AC || 413 || 195 || 1 || .25 || Corner || Corner route. Delay 623AC for all hits to connect. Does not work from raw lights. | ||
|- | |||
| '''Light Starter''' > 236CD, run c.5C > 4A > 41236K~BD, 623C || 277 || 365 || 1 || 1.025 || Anywhere || Effectively costs 0 meter while doing more than meterless combos. | |||
|- | |||
| '''Heavy Starter''' > 236C > 214236K || 375 || 210 || 1 || .245 || Anywhere || Same as light. | |||
|- | |||
| '''Heavy Starter''' > 236AC, 41236K(3) > j.2D, 623AC || 468 || 220 || 1 || .28 || Corner || Same as light. | |||
|- | |||
| '''Heavy Starter''' > 236CD, run c.5C > 4A > 41236K~BD > 623C || 331 || 390 || 1 || 1.055 || Anywhere || Same as light. | |||
|- | |||
| '''Light Starter''' > 236AC, 236C > 2141236K || 428 || 185 || 1.5 || .2 || Anywhere || Basic extension, can be reset with cl.5C from midscreen. | |||
|- | |||
| '''Light Starter''' > 236AC, 41236K(3) > j.2D, 623C(1) > 2141236K || 461 || 255 || 1.5 || .41 || Corner || Basic extension, can be reset with cl.5C from midscreen. | |||
|- | |||
| '''Light Starter''' > 236AC, 41236B(3) > j.2D, 623A > 2141236K(3), 623C || 471 || 335 || 1.5 || .64 || Corner || Higher damage and stun in exchange for no safejump or reset. | |||
|- | |||
| '''Heavy Starter''' > 236AC, 236C > 2141236K || 489 || 210 || 1.5 || .23 || Anywhere || Same as light. | |||
|- | |||
| '''Heavy Starter''' > 236AC, 41236K(3) > j.2D, 623C(1) > 2141236K || 521 || 230 || 1.5 || .45 || Corner || Same as light. | |||
|- | |||
| '''Heavy Starter''' > 236AC, 41236B(3) > j.2D, 623A > 2141236K(3), 623C || 532 || 360 || 1.5 || .67 || Corner || Same as light. | |||
|} | |} | ||
===2 Bars=== | ===2 Bars=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| | | '''Light Starter''' > 236C > 2141236BD || 444 || 185 || 2 || .2 || Anywhere || 2 bar super confirm that gives a 4F safejump with two full jumps. | ||
|- | |- | ||
| | | '''Light Starter''' > 236AC, 41236K(3) > j.2D, 623A > 2141236K(3), 623AC || 504 || 235 || 2 || .42 || Corner || Requires manual timing to get all hits of 623AC and doesn't give an autotimed safejump. Unless you think the 30 damage will make a difference, sticking to the 1.5 bar route is recommended. | ||
|- | |||
| '''Heavy Starter''' > 236C > 2141236BD || 498 || 210 || 2 || .23 || Anywhere || Same as light. | |||
|- | |||
| '''Heavy Starter''' > 236AC, 41236B(3) > j.2D, 623A > 2141236K(3), 623AC || 568 || 260 || 2 || .45 || Corner || Same as light. | |||
|- | |||
| '''Light Starter''' > 236AC, 236C > 2141236BD || 534 || 185 || 2.5 || .2 || Anywhere || Beefier version of the other super. The same safejump works. | |||
|- | |||
| '''Light Starter''' > 236AC, 41236K(3) > j.2D, 623A > 2141236BD || 562 || 235 || 2.5 || .42 || Corner || 4F safejump with 5A/5B/2A plus a hop and a jump. | |||
|- | |||
| '''Heavy Starter''' > 236AC, 236C > 2141236BD || 605 || 210 || 2.5 || .23 || Anywhere || Same as light. | |||
|- | |||
| '''Heavy Starter''' > 236AC, 41236K(3) > j.2D, 623A > 2141236BD || 628 || 250 || 2.5 || .45 || Corner || Same as light. | |||
|} | |} | ||
===3 Bars=== | ===3 Bars=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| | | '''Light Starter''' > BC > cl.5D > 236C > 214236K > 214236CD || 611 || 255 || 3 || .095 || Anywhere || Works with 1250 and 1500 Max Gauge (Mid and Anchor). | ||
|- | |||
| '''Light Starter''' > BC > cl.5D > 236AC, 236AC, 623A > 214236CD || 634 || 215 || 3 || .095 || Corner || Works with 1250 and 1500 Max Gauge (Mid and Anchor). 623A > 214236CD can be shortcut as 632146A > 236CD. | |||
|- | |||
| '''Heavy Starter''' > BC > cl.5D > 236C > 214236K > 214236CD || 688 || 280 || 3 || .125 || Anywhere || Same as light. | |||
|- | |||
| '''Heavy Starter''' > BC > cl.5D > 236AC, 236AC, 623A > 214236CD || 711 || 240 || 3 || .125 || Corner || Same as light. | |||
|- | |||
| '''Light Starter''' > 236AC, 236C > 236214P > 214236BD || 644 || 185 || 3.5 || .215 || Anywhere || Only a small damage increase. | |||
|- | |||
| '''Light Starter''' > 236AC, 41236K(3) > j.2D, 623C > 236214P > 214236BD || 657 || 255 || 3.5 || .41 || Corner || Only a small damage increase. | |||
|- | |||
| '''Heavy Starter''' > 236AC, 236C > 236214P > 214236BD || 716 || 210 || 3.5 || .245 || Anywhere || Same as light. | |||
|- | |||
| '''Heavy Starter''' > 236AC, 41236K(3) > j.2D, 623C > 236214P > 214236BD || 732 || 280 || 3.5 || .44 || Corner || Same as light. | |||
|} | |} | ||
===4 Bars=== | ===4 Bars=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| | | '''Light Starter''' > BC > cl.5D > 236C > 2141236BD > CLIMAX || 705 || 175 || 4 || .1 || Anywhere || cl.5D's reduced scaling on full display. Works with 1250 and 1500 Max Gauge (Mid and Anchor). | ||
|- | |||
| '''Heavy Starter''' > BC > cl.5D > 236C > 2141236BD > CLIMAX || 787 || 200 || 4 || .15 || Anywhere || Same as light. | |||
|- | |||
| '''Light Starter''' > 236AC, 41236K(3) > j.2D, 623C(1) > 2141236K > CLIMAX || 731 || 255 || 4.5 || .41 || Corner || 4.5 route. | |||
|- | |||
| '''Heavy Starter''' > 236AC, 41236K(3) > j.2D, 623C(1) > 2141236K > CLIMAX || 813 || 270 || 4.5 || .45 || Corner || Same as light. | |||
|} | |} | ||
===5 Bars=== | ===5 Bars=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | |||
|- | |||
| '''Light Starter''' > 236C > 2141236BD > CLIMAX || 781 || 185 || 0 || .2 || Anywhere || Meter dump to the max. | |||
|- | |||
| '''Heavy Starter''' > 236C > 2141236BD > CLIMAX || 858 || 210 || 0 || .23 || Anywhere || Same as light. | |||
|} | |||
===Blue Max=== | |||
{|class="wikitable sortable" | |||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | |||
|- | |||
|BC, '''Light Starter''' > 236AC, 236C > 2141236K > CLIMAX || 783 || 185 || 3 || .215 || Anywhere || Basic Max Mode use. | |||
|- | |||
|BC, '''Heavy Starter''' > 236AC, 236C > 2141236K > CLIMAX || 876 || 210 || 3 || .245 || Anywhere || Same as light. | |||
|- | |||
|BC, '''Light Starter''' > 236AC, 236C > 2363214P > 2141236BD > CLIMAX || 976 || 185 || 4 || .215 || Anywhere || Just use the heavy version. | |||
|- | |||
|BC, '''Heavy Starter''' > 236AC, 236C > 2363214P > 2141236BD > CLIMAX || 1081 || 210 || 4 || .245 || Anywhere || Same as light. | |||
|} | |||
===Other Starters=== | |||
{|class="wikitable sortable" | |||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| | | CD > (236A, 236C) > 41236D || 166 || 220 || 0 || .335 || Anywhere || Basic Blow Back combo. 236C is used to get close. | ||
|- | |||
| CD > (236C) > 41236K(3) > 623C || 218 || 290 || 0 || .47 || Corner || DP extension. | |||
|- | |||
| 236CD, 41236B(3) > j.2D, 623C(1) > 2141236K || 404 || 150 || 2 || .815 || Corner || Basic Shatter Strike combo. Can be reset with cl.5C. | |||
|- | |||
| 2B > cl.5B > 5D > 41236D(3) > j.2D, 623A > 2141236K, 623A > 2141236K || 475 || 285 || 2 || .62 || Corner || Impractical at best. | |||
|} | |} | ||
==External Links== | ==External Links== | ||
{{#ev:youtube| | {{#ev:youtube|InUniy68V0k|||'''Andy Combos by Kakuge'''|frame}} {{#ev:youtube|KiX81WjxW7Q|||'''Andy Starters and Combos by Faizer'''|frame}} | ||
{{Navbox XV}} | {{Navbox XV}} | ||
[[Category:The King of Fighters XV]] | [[Category:The King of Fighters XV]] |
Latest revision as of 08:18, 21 March 2024
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input. |
X/Y | Do either X move or Y move in a combo (Both final damage/stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
Light Starters
Combo | Damage | Notes |
---|---|---|
2B > 2A > 6A | 87 | Standard light starter. |
cl.5B > cl.5A > 2A > 6A | 121 | Extended light starter |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
cl.5C > 6A | 122 | Standard heavy starter, 2nd hit of cl.5C can be canceled if needed (usually range). |
cl.5D | 80 | Not as useful but it has less damage scaling. |
j.D, cl.5C > 6A | 185 | Really strong jump in, can cross up too. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 | Standard Blow Back, can use 236P to get closer for combos outside of the corner. |
236CD | 75 | Standard Shatter Strike, ruins 236AC if done raw. |
2B > cl.5B > 5D | 115 | Less optimal starter, the Target Combo creates different combos thanks to launching the opponent |
Combos
Rush Auto Combo
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cl.A > A > A > B | 121 | 110 | 0 | .15 | Anywhere | Rush combo ending in a special move (236A), can combo into supers. |
cl.A > A > A > C | 233 | 30 | 1 | .1 | Anywhere | Rush combo ending in a super (2141236K). |
cl.A > A > A > D | 356 | 30 | 2 | .1 | Anywhere | Rush combo ending in a Max super (2141236BD). |
cl.A > A > A > A | 452 | 30 | 3 | .1 | Anywhere | Rush combo ending in a Climax super |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 41236K~BD, 623C | 215 | 235 | 0 | .4 | Anywhere | His best light combo. |
Light Starter > 236C | 172 | 185 | 0 | .2 | Anywhere | More damage but won't work off lights without 6A. |
2B > 2B > f.5B > 236A | 107 | 140 | 0 | .2 | Anywhere | Version for raw lights. |
Light Starter > 41236K(3) > j.2D, 623C | 265 | 295 | 0 | .49 | Corner | Corner only, cancel 41236K after 3 hits. |
Heavy Starter > 41236K~BD, 623C | 258 | 250 | 0 | .23 | Anywhere | Basic heavy starter. |
Heavy Starter > 236C | 212 | 210 | 0 | .23 | Anywhere | Basic heavy starter. |
Heavy Starter > 41236K(3) > j.2D, 623C | 312 | 320 | 0 | .5 | Corner | Same as light variant. |
.5 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 236AC, 236C | 286 | 185 | .5 | .2 | Anywhere | Simple combo but raw lights won't connect. |
Light Starter > 41236BD, 236A | 262 | 185 | .5 | .2 | Anywhere | Alternate start that can work off any light, although it is not guaranteed to reach. |
Light Starter > 236AC, 41236K(3) > j.2D, 623C | 374 | 185 | .5 | .2 | Corner | Simple combo but raw lights won't connect. |
Heavy Starter > 236AC, 236C | 333 | 210 | .5 | .24 | Anywhere | Same as light. |
Heavy Starter > 236AC, 41236K(3) > j.2D, 623C | 426 | 210 | .5 | .5 | Corner | Simple combo but raw lights won't connect. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 236C > 214236K | 328 | 185 | 1 | .215 | Anywhere | Super confirm. |
2B > 2B > f.5B > 236A > 2141236K | 263 | 140 | 1 | .15 | Anywhere | Version for raw lights. |
Light Starter > 236AC, 41236K(3) > j.2D, 623AC | 413 | 195 | 1 | .25 | Corner | Corner route. Delay 623AC for all hits to connect. Does not work from raw lights. |
Light Starter > 236CD, run c.5C > 4A > 41236K~BD, 623C | 277 | 365 | 1 | 1.025 | Anywhere | Effectively costs 0 meter while doing more than meterless combos. |
Heavy Starter > 236C > 214236K | 375 | 210 | 1 | .245 | Anywhere | Same as light. |
Heavy Starter > 236AC, 41236K(3) > j.2D, 623AC | 468 | 220 | 1 | .28 | Corner | Same as light. |
Heavy Starter > 236CD, run c.5C > 4A > 41236K~BD > 623C | 331 | 390 | 1 | 1.055 | Anywhere | Same as light. |
Light Starter > 236AC, 236C > 2141236K | 428 | 185 | 1.5 | .2 | Anywhere | Basic extension, can be reset with cl.5C from midscreen. |
Light Starter > 236AC, 41236K(3) > j.2D, 623C(1) > 2141236K | 461 | 255 | 1.5 | .41 | Corner | Basic extension, can be reset with cl.5C from midscreen. |
Light Starter > 236AC, 41236B(3) > j.2D, 623A > 2141236K(3), 623C | 471 | 335 | 1.5 | .64 | Corner | Higher damage and stun in exchange for no safejump or reset. |
Heavy Starter > 236AC, 236C > 2141236K | 489 | 210 | 1.5 | .23 | Anywhere | Same as light. |
Heavy Starter > 236AC, 41236K(3) > j.2D, 623C(1) > 2141236K | 521 | 230 | 1.5 | .45 | Corner | Same as light. |
Heavy Starter > 236AC, 41236B(3) > j.2D, 623A > 2141236K(3), 623C | 532 | 360 | 1.5 | .67 | Corner | Same as light. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 236C > 2141236BD | 444 | 185 | 2 | .2 | Anywhere | 2 bar super confirm that gives a 4F safejump with two full jumps. |
Light Starter > 236AC, 41236K(3) > j.2D, 623A > 2141236K(3), 623AC | 504 | 235 | 2 | .42 | Corner | Requires manual timing to get all hits of 623AC and doesn't give an autotimed safejump. Unless you think the 30 damage will make a difference, sticking to the 1.5 bar route is recommended. |
Heavy Starter > 236C > 2141236BD | 498 | 210 | 2 | .23 | Anywhere | Same as light. |
Heavy Starter > 236AC, 41236B(3) > j.2D, 623A > 2141236K(3), 623AC | 568 | 260 | 2 | .45 | Corner | Same as light. |
Light Starter > 236AC, 236C > 2141236BD | 534 | 185 | 2.5 | .2 | Anywhere | Beefier version of the other super. The same safejump works. |
Light Starter > 236AC, 41236K(3) > j.2D, 623A > 2141236BD | 562 | 235 | 2.5 | .42 | Corner | 4F safejump with 5A/5B/2A plus a hop and a jump. |
Heavy Starter > 236AC, 236C > 2141236BD | 605 | 210 | 2.5 | .23 | Anywhere | Same as light. |
Heavy Starter > 236AC, 41236K(3) > j.2D, 623A > 2141236BD | 628 | 250 | 2.5 | .45 | Corner | Same as light. |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > BC > cl.5D > 236C > 214236K > 214236CD | 611 | 255 | 3 | .095 | Anywhere | Works with 1250 and 1500 Max Gauge (Mid and Anchor). |
Light Starter > BC > cl.5D > 236AC, 236AC, 623A > 214236CD | 634 | 215 | 3 | .095 | Corner | Works with 1250 and 1500 Max Gauge (Mid and Anchor). 623A > 214236CD can be shortcut as 632146A > 236CD. |
Heavy Starter > BC > cl.5D > 236C > 214236K > 214236CD | 688 | 280 | 3 | .125 | Anywhere | Same as light. |
Heavy Starter > BC > cl.5D > 236AC, 236AC, 623A > 214236CD | 711 | 240 | 3 | .125 | Corner | Same as light. |
Light Starter > 236AC, 236C > 236214P > 214236BD | 644 | 185 | 3.5 | .215 | Anywhere | Only a small damage increase. |
Light Starter > 236AC, 41236K(3) > j.2D, 623C > 236214P > 214236BD | 657 | 255 | 3.5 | .41 | Corner | Only a small damage increase. |
Heavy Starter > 236AC, 236C > 236214P > 214236BD | 716 | 210 | 3.5 | .245 | Anywhere | Same as light. |
Heavy Starter > 236AC, 41236K(3) > j.2D, 623C > 236214P > 214236BD | 732 | 280 | 3.5 | .44 | Corner | Same as light. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > BC > cl.5D > 236C > 2141236BD > CLIMAX | 705 | 175 | 4 | .1 | Anywhere | cl.5D's reduced scaling on full display. Works with 1250 and 1500 Max Gauge (Mid and Anchor). |
Heavy Starter > BC > cl.5D > 236C > 2141236BD > CLIMAX | 787 | 200 | 4 | .15 | Anywhere | Same as light. |
Light Starter > 236AC, 41236K(3) > j.2D, 623C(1) > 2141236K > CLIMAX | 731 | 255 | 4.5 | .41 | Corner | 4.5 route. |
Heavy Starter > 236AC, 41236K(3) > j.2D, 623C(1) > 2141236K > CLIMAX | 813 | 270 | 4.5 | .45 | Corner | Same as light. |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 236C > 2141236BD > CLIMAX | 781 | 185 | 0 | .2 | Anywhere | Meter dump to the max. |
Heavy Starter > 236C > 2141236BD > CLIMAX | 858 | 210 | 0 | .23 | Anywhere | Same as light. |
Blue Max
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
BC, Light Starter > 236AC, 236C > 2141236K > CLIMAX | 783 | 185 | 3 | .215 | Anywhere | Basic Max Mode use. |
BC, Heavy Starter > 236AC, 236C > 2141236K > CLIMAX | 876 | 210 | 3 | .245 | Anywhere | Same as light. |
BC, Light Starter > 236AC, 236C > 2363214P > 2141236BD > CLIMAX | 976 | 185 | 4 | .215 | Anywhere | Just use the heavy version. |
BC, Heavy Starter > 236AC, 236C > 2363214P > 2141236BD > CLIMAX | 1081 | 210 | 4 | .245 | Anywhere | Same as light. |
Other Starters
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
CD > (236A, 236C) > 41236D | 166 | 220 | 0 | .335 | Anywhere | Basic Blow Back combo. 236C is used to get close. |
CD > (236C) > 41236K(3) > 623C | 218 | 290 | 0 | .47 | Corner | DP extension. |
236CD, 41236B(3) > j.2D, 623C(1) > 2141236K | 404 | 150 | 2 | .815 | Corner | Basic Shatter Strike combo. Can be reset with cl.5C. |
2B > cl.5B > 5D > 41236D(3) > j.2D, 623A > 2141236K, 623A > 2141236K | 475 | 285 | 2 | .62 | Corner | Impractical at best. |