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{{ComboLegend-KOFXV}} | {{ComboLegend-KOFXV}} | ||
{{CharNavbox_XV}} | {{CharNavbox_XV}} | ||
==Combo Notation Guide== | |||
{|class="wikitable" | |||
! Notation !! Meaning | |||
|- | |||
| '''X Starter''' || Use the corresponding starter(s) from the 'Starters' section of this page. | |||
|- | |||
| '''>''' || Cancel the previous move into the following move.<br />If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). | |||
|- | |||
| ''',''' || Link the previous move into the following move. | |||
|- | |||
| '''(X)''' || A move in brackets must whiff (not hit).<br />Can also mean the move must be Kara Canceled. | |||
|- | |||
| '''~''' || Cancel the previous special into the following special. | |||
|- | |||
| '''cl.''' || Close to opponent. | |||
|- | |||
| '''f.''' || Far from opponent. | |||
|- | |||
| '''j.''' || Jumping move. | |||
|- | |||
| '''AA''' || Anti-air. Hit the opponent while they're mid-air. | |||
|- | |||
| '''[X]''' || Hold input briefly. | |||
|- | |||
| '''P & K''' || P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. | |||
|- | |||
| '''X/Y''' || Do either X move or Y move in a combo (Both final damage & stun values will be shown). | |||
|- | |||
| '''X * N'''<br>'''{X} * N''' || Repeat 'X' input 'N' amount of times.<br>Multiple inputs will be bundled into "{}". | |||
|- | |||
|} | |||
==Starters== | |||
'''Keep in mind:''' The combos in the "Combos" section have been tested using the first starter in each category '''(the combos in Bold)'''.<br/> | |||
The other starters in each table should also work in each case, but may not. | |||
===Light Starters=== | |||
{|class="wikitable sortable" | |||
! Combo !! Damage !! Notes | |||
|- | |||
| '''?''' || || Standard low light confirm. | |||
|} | |||
===Heavy Starters=== | |||
{|class="wikitable sortable" | |||
! Combo !! Damage !! Notes | |||
|- | |||
| '''j.X > ?''' || || Standard jump-in starter. | |||
|} | |||
===Other Starters=== | |||
{|class="wikitable sortable" | |||
! Combo !! Damage !! Notes | |||
|- | |||
| CD || 75 || | |||
|} | |||
('''Note:''' 'Other Starters' won't be referenced in the 'Combos' section.) | |||
==Combos== | ==Combos== | ||
===Rush Auto Combo=== | ===Rush Auto Combo=== | ||
{|class="wikitable sortable" | |||
! Combo!! Damage !! Meter cost !! notes | |||
|- | |||
| cl.A > A > A > B || 138 || 0 || Rush combo ending in a special move. | |||
|- | |||
| cl.A > A > A > C || 234 || 1 || Rush combo ending in a super. 282 Damage if OTG j.236P is added. | |||
|- | |||
| cl.A > A > A > D || 373 || 2 || Rush combo ending in a Max super. 421 Damage if OTG j.236P is added. | |||
|- | |||
| cl.A > A > A > A || 450 || 3 || Rush combo ending in a Climax super. | |||
|} | |||
===Meterless=== | ===Meterless=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun | ! Combo!! Damage !! Stun !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| | | 2B*3/2A*3 > 236A || 135/163 || 145/190 || || Anywhere || Super basic, yet super reliable BNB. Substitute any of the 2Bs for 2As for increased damage and stun. | ||
|- | |- | ||
| | | 2B*2/2A*2 > 3A > 236C, 2D || 247/266 || 300/330 || || Anywhere || Subtract 2B's based on range. | ||
|- | |- | ||
| (j.X) cl.D > 3A > 236C, 2D || 311 || 340 || || Anywhere || Stronger version of the above. | |||
|} | |} | ||
===0.5 | ===0.5 Bar=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun | ! Combo!! Damage/Stun !! Stun !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| 2B* | | 2B*2 > 2A > 236AC || 198 || 60 || || Anywhere || | ||
|- | |- | ||
| 2B*2 > 3A > 63214KK | | 2B*2/2A*2 > 3A > 63214KK, 236C, 236A || 341/360|| 330/360 || || Anywhere || | ||
|- | |- | ||
| j. | | (j.X) cl.D > 3A > 63214KK, 236C, 236A || 390 || 370 || || Anywhere || | ||
|- | |- | ||
| j. | | (j.X) cl.D > 3A > 236KK, 236B, 236C, 236A || 431 || 450 || || Corner || Insane damage for just half a bar. | ||
|- | |- | ||
|} | |} | ||
===1 Bar=== | ===1 Bar=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage/Stun !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage/Stun !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| 2B * 2 > 3A > 236C > 236236P( | | 2B*2 > 3A > 236C > SC 236236P, (OTG j.236P) || 381(394) || 230 || 1 || || Anywhere || j.236P ender only works in corner. Briefly charge the 236236P. Make sure you're cancelling the last hit of 236C that launches. If you're getting 3A xx Super by accident, delay the cancel on 3A. | ||
|- | |- | ||
| 2B * 2 > 3A > 236KK | | 2B*2 > 3A > 236KK, 63214KK, 236C, 236A || 359 || 330 || 1 || || Anywhere || Try hitting 236C as low as possible if you plan on super cancelling the following 236A afterwards in combos | ||
|- | |- | ||
| j. | | (j.X) cl.D > 3A > 63214BD, 236C, 236A > SC 2141236K, (OTG j.236P) || 533 (566) || 370 || 1.5 || || Anywhere || j.236P ender is easier to connect in the corner. | ||
|- | |- | ||
| j. | | (j.X) cl.D > 3A > 236BD, 236B, 236C, 236A > SC 2141236K, (OTG j.236P) || 539 (569) || 450 || 1.5 || || Corner || Requires the corner but does slightly more damage than the above in exchange. | ||
|- | |- | ||
| j. | | (j.X) cl.D > 3A > 236BD, 236B, 236C, 63214BD, 236A > SC 2141236K || 569 (593) || 450 || 1.5 || || Corner || (Post 1.32 Corner Route) Spends 2 bars, but Ralf will build half a bar during the combo total if he lands the OTG j.236P post-Super | ||
|- | |- | ||
|} | |} | ||
===2 Bars=== | ===2 Bars=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| | | (j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 63214BD, 236C > 236236[P], (OTG j.236P) || 512 (536) || 420 || 2 || || Anywhere || 1000 Max Mode Meter combo. Again, OTG j.236P only works in the corner. | ||
|- | |- | ||
| j. | | (j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 236BD, 63214BD, 236C > 236236[P], (OTG j.236P) || 535 (547) || 420 || 2 || || Anywhere || 1500 Max Mode Meter combo. Again, OTG j.236P only works in the corner. | ||
|- | |- | ||
| j. | | (j.X), cl.D > 3A > 236BD, 63214BD, 236C, 236A > 2141236K, (OTG j.236C) || 572 (596) || 420 || 2 || || Anywhere || Alternate 2 Bar, MAXless, route. | ||
|- | |- | ||
| j. | | (j.X), cl.D > 3A > 63214BD, 236C, 236A > 2141236BD, (OTG j.236C) || 629 (673) || 370 || 2.5 || 0.4 || Anywhere || | ||
|- | |- | ||
| | | (j.X), > cl.D > 3A > 236BD, 236B, 236C, 63214KK, 236B, 236A > 2141236BD, (OTG j.236C) || 629 (645) || 520 || 2 || 0.4 || Corner || against small bodies like sylvie and chris do this instead: 236BD > 236C > 624BD> 236B > 236A || | ||
| || | |||
|- | |- | ||
|} | |} | ||
===3 Bars=== | ===3 Bars=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage/Stun !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |||
| (j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 63214BD > 236C > 2141236CD || 683 || 420 || 3 || || Anywhere || 1000 MAX Gauge 3 Bar Route. Does around 581 using a 2B starter. | |||
|- | |- | ||
| || | | (j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 236A > 2141236K > 2141236CD || 740 || 400 || 3 || || Anywhere || 1250+ MAX Gauge 3 Bar Route. Does around 640 using a 2B starter. | ||
|} | |} | ||
===4 Bars=== | ===4 Bars=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
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===5 Bars=== | ===5 Bars=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| || || || || || | | j.D > D > 3A > MAX > CD > 2B*2 > 3A > 236CD > D > 3A > 236KK > 236B > 236C > 63214KK > 236C > 236A [522/1000] <br> '''Stun follow-up:''' <br> MAX > j.D > D > 3A > 236KK > 236B > 236C > 63214KK > 2141236K > CLIMAX [1046] || || || || || Corner || | ||
|- | |||
|} | |} | ||
Latest revision as of 18:46, 26 December 2023
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
? | Standard low light confirm. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
j.X > ? | Standard jump-in starter. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 138 | 0 | Rush combo ending in a special move. |
cl.A > A > A > C | 234 | 1 | Rush combo ending in a super. 282 Damage if OTG j.236P is added. |
cl.A > A > A > D | 373 | 2 | Rush combo ending in a Max super. 421 Damage if OTG j.236P is added. |
cl.A > A > A > A | 450 | 3 | Rush combo ending in a Climax super. |
Meterless
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
2B*3/2A*3 > 236A | 135/163 | 145/190 | Anywhere | Super basic, yet super reliable BNB. Substitute any of the 2Bs for 2As for increased damage and stun. | |
2B*2/2A*2 > 3A > 236C, 2D | 247/266 | 300/330 | Anywhere | Subtract 2B's based on range. | |
(j.X) cl.D > 3A > 236C, 2D | 311 | 340 | Anywhere | Stronger version of the above. |
0.5 Bar
Combo | Damage/Stun | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
2B*2 > 2A > 236AC | 198 | 60 | Anywhere | ||
2B*2/2A*2 > 3A > 63214KK, 236C, 236A | 341/360 | 330/360 | Anywhere | ||
(j.X) cl.D > 3A > 63214KK, 236C, 236A | 390 | 370 | Anywhere | ||
(j.X) cl.D > 3A > 236KK, 236B, 236C, 236A | 431 | 450 | Corner | Insane damage for just half a bar. |
1 Bar
Combo | Damage/Stun | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*2 > 3A > 236C > SC 236236P, (OTG j.236P) | 381(394) | 230 | 1 | Anywhere | j.236P ender only works in corner. Briefly charge the 236236P. Make sure you're cancelling the last hit of 236C that launches. If you're getting 3A xx Super by accident, delay the cancel on 3A. | |
2B*2 > 3A > 236KK, 63214KK, 236C, 236A | 359 | 330 | 1 | Anywhere | Try hitting 236C as low as possible if you plan on super cancelling the following 236A afterwards in combos | |
(j.X) cl.D > 3A > 63214BD, 236C, 236A > SC 2141236K, (OTG j.236P) | 533 (566) | 370 | 1.5 | Anywhere | j.236P ender is easier to connect in the corner. | |
(j.X) cl.D > 3A > 236BD, 236B, 236C, 236A > SC 2141236K, (OTG j.236P) | 539 (569) | 450 | 1.5 | Corner | Requires the corner but does slightly more damage than the above in exchange. | |
(j.X) cl.D > 3A > 236BD, 236B, 236C, 63214BD, 236A > SC 2141236K | 569 (593) | 450 | 1.5 | Corner | (Post 1.32 Corner Route) Spends 2 bars, but Ralf will build half a bar during the combo total if he lands the OTG j.236P post-Super |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes | |
---|---|---|---|---|---|---|---|
(j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 63214BD, 236C > 236236[P], (OTG j.236P) | 512 (536) | 420 | 2 | Anywhere | 1000 Max Mode Meter combo. Again, OTG j.236P only works in the corner. | ||
(j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 236BD, 63214BD, 236C > 236236[P], (OTG j.236P) | 535 (547) | 420 | 2 | Anywhere | 1500 Max Mode Meter combo. Again, OTG j.236P only works in the corner. | ||
(j.X), cl.D > 3A > 236BD, 63214BD, 236C, 236A > 2141236K, (OTG j.236C) | 572 (596) | 420 | 2 | Anywhere | Alternate 2 Bar, MAXless, route. | ||
(j.X), cl.D > 3A > 63214BD, 236C, 236A > 2141236BD, (OTG j.236C) | 629 (673) | 370 | 2.5 | 0.4 | Anywhere | ||
(j.X), > cl.D > 3A > 236BD, 236B, 236C, 63214KK, 236B, 236A > 2141236BD, (OTG j.236C) | 629 (645) | 520 | 2 | 0.4 | Corner | against small bodies like sylvie and chris do this instead: 236BD > 236C > 624BD> 236B > 236A |
3 Bars
Combo | Damage/Stun | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
(j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 63214BD > 236C > 2141236CD | 683 | 420 | 3 | Anywhere | 1000 MAX Gauge 3 Bar Route. Does around 581 using a 2B starter. | |
(j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 236A > 2141236K > 2141236CD | 740 | 400 | 3 | Anywhere | 1250+ MAX Gauge 3 Bar Route. Does around 640 using a 2B starter. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
j.D > D > 3A > MAX > CD > 2B*2 > 3A > 236CD > D > 3A > 236KK > 236B > 236C > 63214KK > 236C > 236A [522/1000] Stun follow-up: MAX > j.D > D > 3A > 236KK > 236B > 236C > 63214KK > 2141236K > CLIMAX [1046] |
Corner |