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{{ComboLegend-KOFXV}}
{{ComboLegend-KOFXV}}
{{CharNavbox_XV}}
{{CharNavbox_XV}}
==Combo Notation Guide==
{|class="wikitable"
! Notation !! Meaning
|-
| '''X Starter''' || Use the corresponding starter(s) from the 'Starters' section of this page.
|-
| '''>''' || Cancel the previous move into the following move.<br />If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
|-
| ''',''' || Link the previous move into the following move.
|-
| '''(X)''' || A move in brackets must whiff (not hit).<br />Can also mean the move must be Kara Canceled.
|-
| '''~''' || Cancel the previous special into the following special.
|-
| '''cl.''' || Close to opponent.
|-
| '''f.''' || Far from opponent.
|-
| '''j.''' || Jumping move.
|-
| '''AA''' || Anti-air. Hit the opponent while they're mid-air.
|-
| '''[X]''' || Hold input briefly.
|-
| '''P & K''' || P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
|-
| '''X/Y''' || Do either X move or Y move in a combo (Both final damage & stun values will be shown).
|-
| '''X * N'''<br>'''{X} * N''' || Repeat 'X' input 'N' amount of times.<br>Multiple inputs will be bundled into "{}".
|-
|}
==Starters==
'''Keep in mind:''' The combos in the "Combos" section have been tested using the first starter in each category '''(the combos in Bold)'''.<br/>
The other starters in each table should also work in each case, but may not.
===Light Starters===
{|class="wikitable sortable"
! Combo !! Damage !! Notes
|-
| '''?''' ||  || Standard low light confirm.
|}
===Heavy Starters===
{|class="wikitable sortable"
! Combo !! Damage !! Notes
|-
| '''j.X > ?''' ||  || Standard jump-in starter.
|}
===Other Starters===
{|class="wikitable sortable"
! Combo !! Damage !! Notes
|-
| CD || 75 ||
|}
('''Note:''' 'Other Starters' won't be referenced in the 'Combos' section.)


==Combos==
==Combos==
===Rush Auto Combo===
===Rush Auto Combo===
'''Meterless:''' Ax3 > B '''[138/110]'''<br>
{|class="wikitable sortable"
'''1 Bar:''' A*3 > C '''[234/30]''' >> j.236P '''[282]''' <br>
! Combo!! Damage !! Meter cost !! notes
'''2 Bars:''' A*3 > D '''[373/30]''' >> j.236P '''[421]''' <br>
|-
'''3 Bars:''' A*4 '''[450/30]''' <br>
|  cl.A > A > A > B || 138 || 0 || Rush combo ending in a special move.
|-
|  cl.A > A > A > C || 234 || 1 || Rush combo ending in a super. 282 Damage if OTG j.236P is added.
|-
|  cl.A > A > A > D || 373 || 2 || Rush combo ending in a Max super. 421 Damage if OTG j.236P is added.
|-
|  cl.A > A > A > A || 450 || 3 || Rush combo ending in a Climax super.
|}


===Meterless===
===Meterless===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter Gain !! Location !! Notes
|-
| 2B*3 > 236A ||  ||  ||  ||  || Anywhere ||
|-
| 2B*2 > 3A > 236C > 2D [276/330] ||  ||  ||  ||  || Anywhere ||
|-
|-
| j.D > D > 3A > 236C > 2D [364/410] || || ||  || || Anywhere ||  
| 2B*3/2A*3 > 236A || 135/163 || 145/190 || || Anywhere || Super basic, yet super reliable BNB. Substitute any of the 2Bs for 2As for increased damage and stun.
|-
|-
| j.D > D > 3A > 214C > 236A [377/400] || || ||  ||  || Corner ||  
| 2B*2/2A*2 > 3A > 236C, 2D || 247/266 || 300/330 ||  || Anywhere || Subtract 2B's based on range.
|-
|-
| (j.X) cl.D > 3A > 236C, 2D || 311 || 340 || || Anywhere || Stronger version of the above.
|}
|}


===0.5 Meter===
===0.5 Bar===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage/Stun !! Stun !! Meter Gain !! Location !! Notes
|-
|-
| 2B*3 > 236PP [232/90] ||  || || || || Anywhere ||  
| 2B*2 > 2A > 236AC || 198 || 60 || || Anywhere ||  
|-
|-
| 2B*2 > 3A > 63214KK > 236C > 236A [370/360] || ||  ||  ||  || Anywhere ||  
| 2B*2/2A*2 > 3A > 63214KK, 236C, 236A || 341/360|| 330/360 ||  || Anywhere ||  
|-
|-
| j.D > D > 3A > 63214KK > 236C >236A [458/440] ||  || || || || Anywhere ||  
| (j.X) cl.D > 3A > 63214KK, 236C, 236A || 390 || 370 || || Anywhere ||  
|-
|-
| j.D > D > 3A > 236KK > 236B > 236C > 236A [474/520] ||  || || || || Corner ||  
| (j.X) cl.D > 3A > 236KK, 236B, 236C, 236A || 431 || 450 || || Corner || Insane damage for just half a bar.
|-
|-
|}
|}


===1 Bar===
===1 Bar===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage/Stun !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage/Stun !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| 2B * 2 > 3A > 236C > 236236P(C) >> (c)j.236P || [381/260] >> [423] || || ||  || Anywhere || *j.236P ender only works in corner.
| 2B*2 > 3A > 236C > SC 236236P, (OTG j.236P) || 381(394) || 230 || 1 ||  || Anywhere || j.236P ender only works in corner. Briefly charge the 236236P. Make sure you're cancelling the last hit of 236C that launches. If you're getting 3A xx Super by accident, delay the cancel on 3A.
|-
|-
| 2B * 2 > 3A > 236KK > 63214KK > 236C > 236A || [388/360] || || ||  || Anywhere ||  
| 2B*2 > 3A > 236KK, 63214KK, 236C, 236A || 359 || 330 || 1 ||  || Anywhere || Try hitting 236C as low as possible if you plan on super cancelling the following 236A afterwards in combos
|-
|-
| j.D > D > 3A > 63214KK > 236C > 236A > qcb,hcf.K >> j.236P || [566/440] >> [596] || || ||  || Anywhere || *j.236P ender only works in corner.
| (j.X) cl.D > 3A > 63214BD, 236C, 236A > SC 2141236K, (OTG j.236P) || 533 (566) || 370 || 1.5 ||  || Anywhere || j.236P ender is easier to connect in the corner.
|-
|-
| j.D > D > 3A > 236KK > 236B > 236C > 236A > qcb,hcf.K >> j.236P || [570/520] >> [597] || || ||  || Corner ||  
| (j.X) cl.D > 3A > 236BD, 236B, 236C, 236A > SC 2141236K, (OTG j.236P) || 539 (569) || 450 || 1.5 ||  || Corner || Requires the corner but does slightly more damage than the above in exchange.
|-
|-
| j.D > D > 3A > 236KK > 236B > 236C > 63214KK > 236C > 236A > qcb,hcf.K || [639/640] || || ||  || Corner || *1.2 Bar
| (j.X) cl.D > 3A > 236BD, 236B, 236C, 63214BD, 236A > SC 2141236K || 569 (593) || 450 || 1.5 ||  || Corner || (Post 1.32 Corner Route) Spends 2 bars, but Ralf will build half a bar during the combo total if he lands the OTG j.236P post-Super
|-
|-
|}
|}


===2 Bars===
===2 Bars===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| D > MAX > D > 3A > 63214KK > 236C > 236236P(H) [472/340] (c) >> j.236P [499] ||  ||  ||  ||  || Anywhere ||
| (j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 63214BD, 236C > 236236[P], (OTG j.236P) || 512 (536) || 420 || 2 || || Anywhere || 1000 Max Mode Meter combo. Again, OTG j.236P only works in the corner.
|-
| j.D > D > 3A > 63214KK > 236C > 236A > QCB,HCF.KK [653/440] >> j.236P [683] || || || || || Anywhere ||  
|-
| j.D > D > 3A > 236KK > 236B > 236C > 63214KK > 236C > 236A > QCB.HCF.KK [723/640] >> j.236P [735] ||  ||  ||  ||  || Corner || *2.2 Bar
|-
|-
| j.D > D > 3A > MAX > D > 3A > 63214KK > 236C > CLIMAX [726/490] || || || ||  || Anywhere ||  
| (j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 236BD, 63214BD, 236C > 236236[P], (OTG j.236P) || 535 (547) || 420 || 2 ||  || Anywhere || 1500 Max Mode Meter combo. Again, OTG j.236P only works in the corner.
|-
|-
| j.D > D > 3A > 236C > 236236[P] > QCB,HCF.KK [721/340] >> j.236P [760] || || || ||  || Anywhere ||  
| (j.X), cl.D > 3A > 236BD, 63214BD, 236C, 236A > 2141236K, (OTG j.236C) || 572 (596) || 420 || 2 ||  || Anywhere || Alternate 2 Bar, MAXless, route.
|-
|-
| j.D > D > 3A > MAX > CD > 2B*2 > 3A > 236CD > D > 3A > 236KK > 236B > 236C > 63214KK > 236C > 236A [522/1000] stun? into:
| (j.X), cl.D > 3A > 63214BD, 236C, 236A > 2141236BD, (OTG j.236C) || 629 (673) || 370 || 2.5 || 0.4 || Anywhere ||
j.D > D > 3A > 236KK > 236B > 236C > 236A > 2141236K [741] >> j.236P [753]| | || || || || Anywhere ||  
|-
|-
| ||  ||  ||  ||  || Anywhere ||  
| (j.X), > cl.D > 3A > 236BD, 236B, 236C, 63214KK, 236B, 236A > 2141236BD, (OTG j.236C) || 629 (645) || 520 || 2 || 0.4 || Corner || against small bodies like sylvie and chris do this instead: 236BD > 236C > 624BD> 236B > 236A ||
|-
|  || || ||  || || Anywhere ||
|-
|  ||  ||  ||  ||  || Anywhere ||  
|-
|-
|}
|}


===3 Bars===
===3 Bars===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage/Stun !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
| (j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 63214BD > 236C > 2141236CD || 683 || 420 || 3  ||  || Anywhere || 1000 MAX Gauge 3 Bar Route. Does around 581 using a 2B starter.
|-
|-
| || || ||  ||  || Anywhere ||  
| (j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 236A > 2141236K > 2141236CD || 740 || 400 || 3 ||  || Anywhere || 1250+ MAX Gauge 3 Bar Route. Does around 640 using a 2B starter.
|}
|}


===4 Bars===
===4 Bars===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
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===5 Bars===
===5 Bars===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| ||  ||  ||  ||  || Anywhere ||  
| j.D > D > 3A > MAX > CD > 2B*2 > 3A > 236CD > D > 3A > 236KK > 236B > 236C > 63214KK > 236C > 236A [522/1000] <br> '''Stun follow-up:''' <br> MAX > j.D > D > 3A > 236KK > 236B > 236C > 63214KK > 2141236K > CLIMAX [1046] ||  ||  ||  ||  || Corner ||  
|-
|}
|}



Latest revision as of 18:46, 26 December 2023

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
? Standard low light confirm.

Heavy Starters

Combo Damage Notes
j.X > ? Standard jump-in starter.

Other Starters

Combo Damage Notes
CD 75

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 138 0 Rush combo ending in a special move.
cl.A > A > A > C 234 1 Rush combo ending in a super. 282 Damage if OTG j.236P is added.
cl.A > A > A > D 373 2 Rush combo ending in a Max super. 421 Damage if OTG j.236P is added.
cl.A > A > A > A 450 3 Rush combo ending in a Climax super.

Meterless

Combo Damage Stun Meter Gain Location Notes
2B*3/2A*3 > 236A 135/163 145/190 Anywhere Super basic, yet super reliable BNB. Substitute any of the 2Bs for 2As for increased damage and stun.
2B*2/2A*2 > 3A > 236C, 2D 247/266 300/330 Anywhere Subtract 2B's based on range.
(j.X) cl.D > 3A > 236C, 2D 311 340 Anywhere Stronger version of the above.

0.5 Bar

Combo Damage/Stun Stun Meter Gain Location Notes
2B*2 > 2A > 236AC 198 60 Anywhere
2B*2/2A*2 > 3A > 63214KK, 236C, 236A 341/360 330/360 Anywhere
(j.X) cl.D > 3A > 63214KK, 236C, 236A 390 370 Anywhere
(j.X) cl.D > 3A > 236KK, 236B, 236C, 236A 431 450 Corner Insane damage for just half a bar.

1 Bar

Combo Damage/Stun Stun Meter cost Meter Gain Location Notes
2B*2 > 3A > 236C > SC 236236P, (OTG j.236P) 381(394) 230 1 Anywhere j.236P ender only works in corner. Briefly charge the 236236P. Make sure you're cancelling the last hit of 236C that launches. If you're getting 3A xx Super by accident, delay the cancel on 3A.
2B*2 > 3A > 236KK, 63214KK, 236C, 236A 359 330 1 Anywhere Try hitting 236C as low as possible if you plan on super cancelling the following 236A afterwards in combos
(j.X) cl.D > 3A > 63214BD, 236C, 236A > SC 2141236K, (OTG j.236P) 533 (566) 370 1.5 Anywhere j.236P ender is easier to connect in the corner.
(j.X) cl.D > 3A > 236BD, 236B, 236C, 236A > SC 2141236K, (OTG j.236P) 539 (569) 450 1.5 Corner Requires the corner but does slightly more damage than the above in exchange.
(j.X) cl.D > 3A > 236BD, 236B, 236C, 63214BD, 236A > SC 2141236K 569 (593) 450 1.5 Corner (Post 1.32 Corner Route) Spends 2 bars, but Ralf will build half a bar during the combo total if he lands the OTG j.236P post-Super

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
(j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 63214BD, 236C > 236236[P], (OTG j.236P) 512 (536) 420 2 Anywhere 1000 Max Mode Meter combo. Again, OTG j.236P only works in the corner.
(j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 236BD, 63214BD, 236C > 236236[P], (OTG j.236P) 535 (547) 420 2 Anywhere 1500 Max Mode Meter combo. Again, OTG j.236P only works in the corner.
(j.X), cl.D > 3A > 236BD, 63214BD, 236C, 236A > 2141236K, (OTG j.236C) 572 (596) 420 2 Anywhere Alternate 2 Bar, MAXless, route.
(j.X), cl.D > 3A > 63214BD, 236C, 236A > 2141236BD, (OTG j.236C) 629 (673) 370 2.5 0.4 Anywhere
(j.X), > cl.D > 3A > 236BD, 236B, 236C, 63214KK, 236B, 236A > 2141236BD, (OTG j.236C) 629 (645) 520 2 0.4 Corner against small bodies like sylvie and chris do this instead: 236BD > 236C > 624BD> 236B > 236A

3 Bars

Combo Damage/Stun Stun Meter cost Meter Gain Location Notes
(j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 63214BD > 236C > 2141236CD 683 420 3 Anywhere 1000 MAX Gauge 3 Bar Route. Does around 581 using a 2B starter.
(j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 236A > 2141236K > 2141236CD 740 400 3 Anywhere 1250+ MAX Gauge 3 Bar Route. Does around 640 using a 2B starter.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
j.D > D > 3A > MAX > CD > 2B*2 > 3A > 236CD > D > 3A > 236KK > 236B > 236C > 63214KK > 236C > 236A [522/1000]
Stun follow-up:
MAX > j.D > D > 3A > 236KK > 236B > 236C > 63214KK > 2141236K > CLIMAX [1046]
Corner

External Links

Ralf Combos by Meno

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