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==Starters== | |||
'''Keep in mind:''' The combos in the "Combos" section have been tested using the first starter in each category '''(the combos in Bold)'''.<br/> | |||
The other starters in each table should also work in each case, but may not. | |||
===Light Starters=== | |||
{|class="wikitable sortable" | |||
! Combo !! Damage !! Notes | |||
|- | |||
| '''?''' || || Standard low light confirm. | |||
|} | |||
===Heavy Starters=== | |||
{|class="wikitable sortable" | |||
! Combo !! Damage !! Notes | |||
|- | |||
| '''j.X > ?''' || || Standard jump-in starter. | |||
|} | |||
===Other Starters=== | |||
{|class="wikitable sortable" | |||
! Combo !! Damage !! Notes | |||
|- | |||
| CD || 75 || | |||
|} | |||
('''Note:''' 'Other Starters' won't be referenced in the 'Combos' section.) | |||
==Combos== | ==Combos== | ||
Notation: Unchain followups are written using a '''~''' to connect the moves. So it will read as '''starter'''~'''unchain circle'''~''' | '''General Notes:''' | ||
* Notation: Unchain followups are written using a '''~''' to connect the moves. So it will read as '''starter'''~'''unchain circle'''~'''finisher'''. | |||
{|class="wikitable sortable" | |||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | |||
|- | |||
| cl.A > A > A > B || || || 0 || || Anywhere|| Rush combo ending in a special move | |||
|- | |||
| cl.A > A > A > C || || || 1 || || Anywhere|| Rush combo ending in a super | |||
|- | |||
| cl.A > A > A > D || || || 2 || || Anywhere|| Rush combo ending in a Max super | |||
|- | |||
| cl.A > A > A > A || || || 3 || || Anywhere|| Rush combo ending in a Climax super | |||
|} | |||
===Meterless=== | ===Meterless=== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Line 60: | Line 99: | ||
|- | |- | ||
| j.D c.D 6B > 214A ~ 2B ~ 66A, 46D ~ 6B ~ 8A ~ dl.66C, f.C|| 419 || 490 || || Corner || | | j.D c.D 6B > 214A ~ 2B ~ 66A, 46D ~ 6B ~ 8A ~ dl.66C, f.C|| 419 || 490 || || Corner || | ||
|- | |||
| j.D c.D 6B > 214A ~ 2B ~ 66A, 46D ~ 8B ~ (2A) ~ 6B ~ 8A ~ dl.66C, c.D|| 435 || 520 || || Corner || Microwalk back to get the final c.D | |||
|- | |- | ||
| 41236A, (214A) > 8B ~ (2A) ~ 6B ~ 66A, 46D ~ 8A, c.D|| 206 || 220 || || Corner || 214A must be canceled immediately | | 41236A, (214A) > 8B ~ (2A) ~ 6B ~ 66A, 46D ~ 8A, c.D|| 206 || 220 || || Corner || 214A must be canceled immediately | ||
|- | |||
| 41236A, (214A) > 8B ~ (2A) ~ 6B ~ 66A, 46D ~ 2B ~ 8A, 63214B|| 220 || 180 || || Corner || 214A must be canceled immediately | |||
|} | |} | ||
Line 70: | Line 113: | ||
| 2B 2A > 46B ~ 6A(1) ~ 66A, 63214BD|| 204 || 240 || || Anywhere || | | 2B 2A > 46B ~ 6A(1) ~ 66A, 63214BD|| 204 || 240 || || Anywhere || | ||
|- | |- | ||
| 2B c.B > 46D ~ 6A(1) ~ 66A, 46D ~ 2B ~ (8A) ~ 6B ~ 41236BD ~ | | 2B c.B > 46D ~ 6A(1) ~ 66A, 46D ~ 2B ~ (8A) ~ 6B ~ 41236BD ~ 8A ~ 41236B ~ 8B ~ 66C, 63214B|| 314 || 305 || || Midscreen || | ||
|- | |- | ||
| 2B 2A > | | 2B 2A > 46D ~ 6A(1) ~ 66A, 46D ~ 2B ~ 8A, 41236BD ~ 8B ~ 66C, c.D|| 289 || 360 || || Corner || | ||
|- | |- | ||
| 2B c.B > 214A ~ 2B ~ 41236B ~ 8B ~ 66A, 46D ~ 8B ~ 41236BD ~ 8A ~ dl.66C, 63214B|| 356 || 340 || || Midscreen || Drops against Meitenkun, Chris, Athena, and Yuri | | 2B c.B > 214A ~ 2B ~ 41236B ~ 8B ~ 66A, 46D ~ 8B ~ 41236BD ~ 8A ~ dl.66C, 63214B|| 356 || 340 || || Midscreen || Drops against Meitenkun, Chris, Athena, and Yuri |
Latest revision as of 04:12, 30 March 2023
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input. |
X/Y | Do either X move or Y move in a combo (Both final damage/stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
? | Standard low light confirm. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
j.X > ? | Standard jump-in starter. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
General Notes:
- Notation: Unchain followups are written using a ~ to connect the moves. So it will read as starter~unchain circle~finisher.
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cl.A > A > A > B | 0 | Anywhere | Rush combo ending in a special move | |||
cl.A > A > A > C | 1 | Anywhere | Rush combo ending in a super | |||
cl.A > A > A > D | 2 | Anywhere | Rush combo ending in a Max super | |||
cl.A > A > A > A | 3 | Anywhere | Rush combo ending in a Climax super |
Meterless
Combo | Damage | Stun | Meter Gain | Location | notes |
---|---|---|---|---|---|
2B > 2A > 46B ~ 6A(1) ~ 66A, 63214B | 179 | 140 | Anywhere | ||
2B > c.B > 46D ~ 6A(1) ~ 66A, 46D ~ 2B ~ 66B | 183 | 210 | Anywhere | ||
2B > 2A > 46B ~ 2A ~ 6B ~ 236C | 185 | 140 | Anywhere | ||
2B > c.B > 214A ~ 2B ~ 41236B ~ 8B ~ 66A, 63214B | 262 | 220 | Midscreen | Drops against Meitenkun, Chris, Athena, and Yuri | |
j.D > c.D > 6B > 46D ~ 6A(1) ~ 66A, 46D ~ 2B ~ 66B | 289 | 320 | Anywhere | ||
j.D > c.D > 6B 46D ~ 6A(1) ~ 66A, 46D ~ 2B ~ 41236B ~ 8B ~ 66B | 308 | 350 | Midscreen | Drops against Meitenkun, Chris, Athena, and Yuri | |
j.D c.D 6B > 3B ~ 2A ~ 6B ~ 236C | 318 | 250 | Anywhere | ||
j.D c.D 6B > 214A ~ 2B ~ 66A, 63214B | 340 | 300 | Anywhere | ||
j.D c.D 6B > 214A ~ 2B ~ 41236B ~ 8B ~ 66A, 63214B | 364 | 330 | Midscreen | Drops against Meitenkun, Chris, Athena, and Yuri | |
j.D c.D 6B > 214A ~ 2B ~ 66A, 46D ~ 6B ~ 8A, cl.D | 388 | 450 | Corner | May use 63214K ender, reduces stun to 380 | |
j.D c.D 6B > 214A ~ 2B ~ 66A, 46D ~ 6B ~ 8A ~ dl.66C, f.C | 419 | 490 | Corner | ||
j.D c.D 6B > 214A ~ 2B ~ 66A, 46D ~ 8B ~ (2A) ~ 6B ~ 8A ~ dl.66C, c.D | 435 | 520 | Corner | Microwalk back to get the final c.D | |
41236A, (214A) > 8B ~ (2A) ~ 6B ~ 66A, 46D ~ 8A, c.D | 206 | 220 | Corner | 214A must be canceled immediately | |
41236A, (214A) > 8B ~ (2A) ~ 6B ~ 66A, 46D ~ 2B ~ 8A, 63214B | 220 | 180 | Corner | 214A must be canceled immediately |
0.5 Bar
Combo | Damage | Stun | Meter Gain | Location | notes |
---|---|---|---|---|---|
2B 2A > 46B ~ 6A(1) ~ 66A, 63214BD | 204 | 240 | Anywhere | ||
2B c.B > 46D ~ 6A(1) ~ 66A, 46D ~ 2B ~ (8A) ~ 6B ~ 41236BD ~ 8A ~ 41236B ~ 8B ~ 66C, 63214B | 314 | 305 | Midscreen | ||
2B 2A > 46D ~ 6A(1) ~ 66A, 46D ~ 2B ~ 8A, 41236BD ~ 8B ~ 66C, c.D | 289 | 360 | Corner | ||
2B c.B > 214A ~ 2B ~ 41236B ~ 8B ~ 66A, 46D ~ 8B ~ 41236BD ~ 8A ~ dl.66C, 63214B | 356 | 340 | Midscreen | Drops against Meitenkun, Chris, Athena, and Yuri | |
j.D c.D > 6B 46D ~ 6A ~ 66A, 46D ~ 2B ~ (8A) ~ 6B ~ 41236BD ~ 8B ~ 66C, 63214B | 376 | 400 | Midscreen | ||
j.D c.D > 6B 46D ~ 6A ~ 66A, 46D ~ 2B ~ (8A) ~ 6B ~ 41236BD ~ 8B ~ 41236B ~ 8A ~ 66C, 63214B | 381 | 430 | Midscreen | ||
j.D c.D > 6B > 214A ~ 2B ~ 66A 46D ~ 6B ~ 8A 41236BD ~ 8B ~ 66C, f.C | 453 | 520 | Corner |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
j.D c.D 6B > 214A ~ 2B ~ 41236B ~ 8B ~ 66A, 46D ~ 6B ~ 41236BD ~ 8A ~ dl.66C, 63214BD | 465 | 450 | 1 | -0.4 | Midscreen | Drops against Meitenkun, Chris, Athena, and Yuri |
j.D c.D 6B > 236CD, cl.D > 6B > 214A ~ 2B ~ 41236B ~ 8B ~ 66A, 46D ~ 6B ~ 41236BD~8A ~ dl.66C, 63214BD | 427 | 550 | 1 | -0.7 | Midscreen | Drops against Meitenkun, Chris, Athena, and Yuri |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |