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The King of Fighters XV/B.Jenet: Difference between revisions
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{{CharNavbox_XV}} | {{CharNavbox_XV}} | ||
<section begin="image"/>[[File:KOFXV B Jenet Pro.png|thumb|The leader of a band of pirates known as the Lillien Knights, B. JENET has traveled the world far and wide. Daughter of the Behrn family, an influential international cartel, she became bored of her luxurious but tedious life and ran away to form the Lillien Knights. After the tumultuous events of the previous KOF, B. JENET has her suspicions that the worst is not over yet and sets her sights on joining this KOF to see what’s in store.]]<section end="image"/> | <section begin="image"/>[[File:KOFXV B Jenet Pro.png|thumb|The leader of a band of pirates known as the Lillien Knights, B. JENET has traveled the world far and wide. Daughter of the Behrn family, an influential international cartel, she became bored of her luxurious but tedious life and ran away to form the Lillien Knights. After the tumultuous events of the previous KOF, B. JENET has her suspicions that the worst is not over yet and sets her sights on joining this KOF to see what’s in store. | ||
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | |||
<big>'''Jump:''' 40f | |||
<br>'''Hop:''' 32f | |||
<br>'''Backdash:''' 23f | |||
<br>'''Run Speed Ranking:''' 5 | |||
</big></div>]]<section end="image"/> | |||
{{TOClimit|3}} | {{TOClimit|3}} | ||
==Gameplay Overview== | ==Gameplay Overview== | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{SUBPAGENAME}} is | | intro = {{SUBPAGENAME}} is a technical All-Rounder character with good pokes, movement, and fundamental tools. | ||
| pros= | | pros= | ||
* ''' | * '''Movement''': On top of her fast ground movement, Harrier Bee is both a combo tool and a unique aerial approach option unto itself. Despite its poor frame data on block, it can be used to read and punish low options. | ||
* '''Decent Oki''': Off most of her BnBs Jenet gets fireball oki with Baffrass, allowing her to confirm if the opponent did a reversal or not, and act accordingly. | |||
* '''Good Normals''': Jenet's normals are huge, fast, have low recovery, and have great conversions. | |||
* '''Ridiculous Skill Cap''': Jenet's skill cap allows her to play the neutral even better than her basic tools suggest and get great opportunities from greedy pressure. She has high long-term reward for players who decide to invest into her playstyle. | |||
* ''' | |||
* ''' | |||
* '''Ridiculous Skill Cap''': Jenet's | |||
| cons= | | cons= | ||
* ''' | |||
* '''Viciously Meter Hungry''': Jenet's oki, confirms, and damage all become multitudes less powerful without at least one bar to spend on both EX 'The Hind' and EX Harrier Bee. | * '''Slow Anti-Airs''': Jenet's light The Hind has 8 frames of startup and EX The Hind has 11, meaning that she has to be very on point to react properly to jump ins, and due to the long recovery she'll always be punished for misfires. | ||
* '''Poor Special Frame Data''': Light Crazy Ivan is punishable on block, giving her limited options for special cancels in pressure. On top of that, Harrier Bee requires good timing to be safe on block and is always minus. | |||
* '''No Non-Super Reversals''': On top of lacking a proper reversal, Jenet ends up minus after many of her special moves, so she will often end up having to hold pressure and can easily be run over. | |||
* '''Viciously Meter Hungry''': Jenet's oki, confirms, and damage all become multitudes less powerful without at least one bar to spend on both EX 'The Hind' and EX Harrier Bee. | |||
}} | }} | ||
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|name=jump B | |name=jump B | ||
|input=j.B | |input=j.B | ||
|description2=* | |hitboxCaptions= Hop Version, Jump Version | ||
|description2=* Only jump B can cross up. Not hop B. | |||
Jenet sticks her foot out. Only 1f slower than j.A with a better hitbox, including a cross-up hitbox, and more active frames. Useful for space control and mix-ups. | |||
}} | }} | ||
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|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|hitboxCaptions= Hop Version, Jump Version | |||
|description2=A downwards stomp. The low angle makes this best for beating low profile anti airs. When done instantly from a hop, this can hit crouchers overhead as well. | |description2=A downwards stomp. The low angle makes this best for beating low profile anti airs. When done instantly from a hop, this can hit crouchers overhead as well. | ||
}} | }} | ||
===Rush=== | ===Rush=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
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|description=Good hitbox that covers a lot of ranges. | |description=Good hitbox that covers a lot of ranges. | ||
}} | }} | ||
====AdvanceStrike==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=bjenet_214cd | |||
|description= | |||
*Same animation and range as her CD. | |||
}} | |||
====jump CD==== | ====jump CD==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
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|name=Baffrass | |name=Baffrass | ||
|input=236A/C/AC | |input=236A/C/AC | ||
|hitboxCaptions= A Version, C Version, , EX Version | |||
|description3= * A version stays in place | |description3= * A version stays in place | ||
* C and EX version travels forward | * C and EX version travels forward | ||
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The EX version can hit OTG, and still allows for safe jumps if it does. | The EX version can hit OTG, and still allows for safe jumps if it does. | ||
}} | }} | ||
===Crazy Ivan=== | ===Crazy Ivan=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
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|name=Crazy Ivan | |name=Crazy Ivan | ||
|input=214A/C/AC | |input=214A/C/AC | ||
|hitboxCaptions= A Version, C Version, EX Version | |||
|description3=* A version cancel out projectiles | |description3=* A version cancel out projectiles | ||
*C version reflects projectiles | *C version reflects projectiles | ||
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|name=Gulf Tomahawk | |name=Gulf Tomahawk | ||
|input=214B/D/BD | |input=214B/D/BD | ||
|hitboxCaptions= B Version, , D Version, , EX Version | |||
|description3=* D and EX versions hit overhead | |description3=* D and EX versions hit overhead | ||
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}} | }} | ||
===Harrier Bee=== | ===Harrier Bee=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
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|name=Harrier Bee | |name=Harrier Bee | ||
|input=j.2B/D/BD | |input=j.2B/D/BD | ||
|hitboxCaptions= Hitbox is the same for both D and EX versions | |||
|description10= | |description10= | ||
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|name=The Hind | |name=The Hind | ||
|input=236B/D/BD | |input=236B/D/BD | ||
|hitboxCaptions= B Version, , , , D Version, , ,EX Version | |||
|description4=Jenet leaps forward with a knee, then does a spinning uppercut. This is an advancing special that can leap over lows. This is a big potential threat in Jenet's neutral, as well as one of her best combo tools. | |description4=Jenet leaps forward with a knee, then does a spinning uppercut. This is an advancing special that can leap over lows. This is a big potential threat in Jenet's neutral, as well as one of her best combo tools. | ||
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|name=Many Many Torpedoes | |name=Many Many Torpedoes | ||
|input=j.236236A/C/AC air okay | |input=j.236236A/C/AC air okay | ||
|hitboxCaptions= Ground Normal Version, , Air Normal Version, , Ground Max Version, , , Air Max Version | |||
|description4= | |description4= | ||
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|name=Aurora | |name=Aurora | ||
|input=236236B/D/BD | |input=236236B/D/BD | ||
|hitboxCaptions= Normal Version, , , , Max Version | |||
|description2= Jenet does a series of uppercuts before ending in a kiss. This is a very fast super and B.Jenet's most reliable reversal. However be careful as it has some issues locking opponents in, and sometimes opponents can fall out of the animation if they are hit at a weird spacing. | |description2= Jenet does a series of uppercuts before ending in a kiss. This is a very fast super and B.Jenet's most reliable reversal. However be careful as it has some issues locking opponents in, and sometimes opponents can fall out of the animation if they are hit at a weird spacing. | ||
}} | }} | ||
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|moveId=bjenet_2141236cd | |moveId=bjenet_2141236cd | ||
|input=2141236CD | |input=2141236CD | ||
|hitboxCaptions= Counter Version, Super / Climax Cancel Version | |||
|description=B.Jenet poses to get ready for a strike. This is a 1f parry, making this even beat safe jumps. When used in a Rush combo, Super Cancel, Advanced Cancel, or Climax Cancel, this instead becomes a strike that leads to the same cinematic while dealing an additional 10 damage with the initial kick. | |description=B.Jenet poses to get ready for a strike. This is a 1f parry, making this even beat safe jumps. When used in a Rush combo, Super Cancel, Advanced Cancel, or Climax Cancel, this instead becomes a strike that leads to the same cinematic while dealing an additional 10 damage with the initial kick. | ||
}} | }} |
Latest revision as of 17:26, 3 August 2024
Gameplay Overview
B.Jenet is a technical All-Rounder character with good pokes, movement, and fundamental tools. | |
Pros | Cons |
|
|
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in the air.
Throws
Falling Crush - / + (Midair Only)
Command Normals
Special Moves
Super Special Moves
Many Many Torpedoes - [Air OK] + / (!)
Climax Super Special Moves
Ennui Mademoiselle - [in time with opponent's attack] +
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Normals
Far Standing Normals
far A
far A
f.A
f.A
|
---|
far B
far B
f.B
f.B
|
---|
far C
far C
f.C
f.C
|
---|
far D
far D
f.D
f.D
|
---|
Close Standing Normals
close A
close A
cl.A
cl.A
|
---|
close B
close B
cl.B
cl.B
|
---|
close C
close C
cl.C
cl.C
|
---|
close D
close D
cl.D
cl.D
|
---|
Crouch Normals
crouch A
crouch A
2A
2A
|
---|
crouch B
crouch B
2B
2B
|
---|
crouch C
crouch C
2C
2C
|
---|
crouch D
crouch D
2D
2D
|
---|
Jump Normals
Jump A
jump A
j.A
j.A
|
---|
Jump B
jump B
j.B
j.B
|
---|
Jump C
jump C
j.C
j.C
|
---|
Jump D
jump D
j.D
j.D
|
---|
Rush
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
---|
Blowback
Blowback
Blowback
CD
CD
|
---|
Shatterstrike
Shatterstrike
236CD
236CD
|
---|
AdvanceStrike
AdvanceStrike
214CD
214CD
|
---|
jump CD
jump CD
j.CD
j.CD
|
---|
Throws
Bye-Bye Boo
Bye-Bye Boo
(close) 4/6C
(close) 4/6C
|
---|
Broach
Broach
(close) 4/6D
(close) 4/6D
|
---|
Falling Crush
Falling Crush
(close) j.4/6C
(close) j.4/6C
|
---|
Command Moves
Rolling Thunder
Rolling Thunder
3D
3D
|
---|
Special Moves
Baffrass
Baffrass
236A/C/AC
236A/C/AC
|
---|
Crazy Ivan
Crazy Ivan
214A/C/AC
214A/C/AC
|
---|
Gulf Tomahawk
Gulf Tomahawk
214B/D/BD
214B/D/BD
|
---|
Harrier Bee
Harrier Bee
j.2B/D/BD
j.2B/D/BD
|
---|
Harrier Bee D and EX
Harrier Bee
j.2B/D/BD
j.2B/D/BD
|
---|
The Hind
The Hind
236B/D/BD
236B/D/BD
|
---|
Super Special Moves
Many Many Torpedoes
Many Many Torpedoes
j.236236A/C/AC air okay
j.236236A/C/AC air okay
|
---|
Aurora
Aurora
236236B/D/BD
236236B/D/BD
|
---|
Climax Super Special Moves
Ennui Mademoiselle
Ennui Mademoiselle
2141236CD
2141236CD
|
---|
Misc
Alternate Colors