-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XV/Sylvie Paula Paula/Strategy: Difference between revisions
(One intermediate revision by the same user not shown) | |||
Line 30: | Line 30: | ||
Reversals range from 4f startup at the fastest upward of 10f. If a safejump beats 4f reversals, it will also work against slower reversals. | Reversals range from 4f startup at the fastest upward of 10f. If a safejump beats 4f reversals, it will also work against slower reversals. | ||
= | {| class="wikitable" | ||
! Position !! Safe Jumps X Frame Reversals !! Setup !! Visual Guide/notes | |||
|- | |||
| '''anywhere''' || 4f || 236B > Neutral Jump > j.CD/j.D || ALso works with forward jump in the corner | |||
|- | |||
| '''anywhere''' || 4f || 236236B/D > Foward/Super Jump > j.CD/j.D || | |||
|- | |||
| '''anywhere''' || 4f || C.Throw > forward jump > J.CD/ J.D || | |||
|- | |||
| - || || || | |||
|- | |||
| || || || | |||
|- | |||
| || || || | |||
|- | |||
|} | |||
==Countering Sylvie== | ==Countering Sylvie== | ||
Line 48: | Line 51: | ||
==External Resources== | ==External Resources== | ||
{{#ev:youtube| | {{#ev:youtube|FcABowv3O7Y|||'''Kof XV Sylvie Safe jump'''|frame}} | ||
Latest revision as of 15:32, 13 May 2024
General Gameplan
Meter Usage
Neutral
Approaches
Anti-Airing
Keepout
Whiff Punishes and Roll Punishes
Pressure
Blockstrings
●2A/cl.B/cl.A > 6A > 214A/214C/236A
Frame trap with 2 frames gap between 2A > 6A. it beats 4f buttons, jumps and backdash - end it with 214A for a safe truestring - 214C its the greedy option weak to fast buttons but lets you +2 so you can reset the pressure with 2A or cl.C in the corner(4 frames startup, creating another frametrap) - 236A on the corner beats throw, gets you out of buttons range and let you in plus frames but it loses to jumps - all options leads to a combo if connects https://twitter.com/i/status/1658605862569517056 (credits to @BadoorSNK)
Mixups
Defense
Safejumps
Definition and example of a safejump.
Reversals range from 4f startup at the fastest upward of 10f. If a safejump beats 4f reversals, it will also work against slower reversals.
Position | Safe Jumps X Frame Reversals | Setup | Visual Guide/notes |
---|---|---|---|
anywhere | 4f | 236B > Neutral Jump > j.CD/j.D | ALso works with forward jump in the corner |
anywhere | 4f | 236236B/D > Foward/Super Jump > j.CD/j.D | |
anywhere | 4f | C.Throw > forward jump > J.CD/ J.D | |
- | |||
Countering Sylvie
External Resources