Difference between revisions of "The King of Fighters XV/Duo Lon"
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<br>'''Hop:''' 32f | <br>'''Hop:''' 32f | ||
<br>'''Backdash:''' 23f | <br>'''Backdash:''' 23f | ||
<br>'''Run Speed Ranking:''' | <br>'''Run Speed Ranking:''' 3 | ||
</big></div>]]<section end="image"/> | </big></div>]]<section end="image"/> | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
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Shaki Juuryuu 1 - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (*) | Shaki Juuryuu 1 - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (*) | ||
:┗Shaki Juuryuu 2 - [[image: | :┗Shaki Juuryuu 2 - [[image:fd.gif]] + [[image:a.gif]] / [[image:c.gif]] | ||
::┗Shaki Juuryuu 3 - [[image: | ::┗Shaki Juuryuu 3 - [[image:fd.gif]] + [[image:a.gif]] / [[image:c.gif]] | ||
:::┗Himou Kyaku Forward - [[image:fd.gif]] + [[image:b.gif]] / [[image:d.gif]] (*) | :::┗Himou Kyaku Forward - [[image:fd.gif]] + [[image:b.gif]] / [[image:d.gif]] (*) | ||
:::┗Himou Kyaku Backward - [[image:bk.gif]] + [[image:b.gif]] / [[image:d.gif]] (*) (from EX Shaki Juuryuu Only) | :::┗Himou Kyaku Backward - [[image:bk.gif]] + [[image:b.gif]] / [[image:d.gif]] (*) (from EX Shaki Juuryuu Only) | ||
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==Gameplay Overview== | ==Gameplay Overview== | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{SUBPAGENAME}} is a | | intro = '''''{{SUBPAGENAME}} is a tricky hybrid character with smothering mixup rushdown and a bevy of powerful zoning normals.''''' | ||
| pros= | | pros= | ||
* ''' | * '''Quick Mix''': Duo Lon's post-rekka options can be blisteringly fast. Canceling a reset into a command dash gives Duo scary left-right mixup, and if the opponent gets wise, he can simply make space for himself, bait a reversal, and punish accordingly. | ||
* ''' | * '''Long, Strong Buttons''': Duo Lon's normals, command or otherwise, control space impressively well. His j.6A and j.6B have incredible range for pestering opponents air-to-air and on the ground, respectively, and his grounded 6A can be canceled into several of his other tools to create or maintain space, start combos, or confirm stray hits into super cancels. | ||
* ''' | * '''Pick Your Poison''': Duo Lon can play at range, pestering his opponent with big normals, command dashing to and fro, and keeping up a "wall" of sorts with his unique low-and-slow projectile, or he can flick a switch and turn into a mixup monster with his assortment of rekkas, resets, and side-switch guessing games. The choice is yours! | ||
| cons= | | cons= | ||
* ''' | * '''Low Damage''': Even with meter, Duo Lon's damage is ''just'' a tad lower than a good chunk of the roster's. This is ostensibly to keep his mixups in check, but if your opponent gets wise to said mixup, you're forced to do pretty paltry damage. | ||
* ''' | * '''Punishingly Unsafe''': In the worst case scenario that his rekkas are blocked, Duo Lon is dead in the water. Metered or not, his command dashes can still be hit or thrown out of, meaning there's no escape from a prepared opponent. | ||
* ''' | * '''Slow, Weird Buttons''': While his buttons are strong, they're also awkward—learning their use cases can be a bit much at first, and some of them leave you wide open for punishment if done carelessly. Let's not get started on whiffing Genmuken on crouching opponents. | ||
* '''No Meterless Reversal''': Surprising nobody, the mixup-oriented character has to rely on supers for an invincible reversal. Thankfully, Duo Lon only has to spring for the level 1 version of his "get off of me" super, but it's still pretty inconvenient. | |||
}} | }} | ||
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|moveId=duolon_fa | |moveId=duolon_fa | ||
|description= | |description= | ||
* | * Doesn't hit crouchers, except for large characters (Maxima, Antonov, Dinosaur) | ||
* Placeholder | * Placeholder | ||
* Placeholder | * Placeholder | ||
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|moveId=duolon_fd | |moveId=duolon_fd | ||
|description= | |description= | ||
* | * Like f.A, f.D also doesn't hit crouchers, except for large characters (Maxima, Antonov, Dinosaur) | ||
* Placeholder | * Placeholder | ||
* Placeholder | * Placeholder | ||
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|moveId=duolon_cld | |moveId=duolon_cld | ||
|description= | |description= | ||
* | * Forces stand on hit, guaranteeing a combo into 6A. | ||
* Placeholder | * Placeholder | ||
* Placeholder | * Placeholder | ||
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|moveId=duolon_2c | |moveId=duolon_2c | ||
|description= | |description= | ||
* | * Forces stand on hit, guaranteeing a combo into 6A. | ||
* Placeholder | * Placeholder | ||
* Placeholder | * Placeholder | ||
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* Placeholder | * Placeholder | ||
* Placeholder | * Placeholder | ||
Useful as an instant overhead | |||
}} | }} | ||
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|moveId=duolon_cd | |moveId=duolon_cd | ||
|description= | |description= | ||
* | * Has similar hitbox issues as with f.A and f.D, generally whiffing against most crouchers. | ||
* | * Has a lower hitbox closer to Duo Lon, allowing him to hit crouchers at closer distances. | ||
* Placeholder | * Placeholder | ||
Placeholder | Placeholder | ||
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|moveId=duolon_236cd | |moveId=duolon_236cd | ||
|description= | |description= | ||
* | * Doesn't suffer from the hitbox issues that plague regular stand CD. | ||
* Placeholder | * Placeholder | ||
* Placeholder | * Placeholder | ||
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* Placeholder | * Placeholder | ||
* Placeholder | * Placeholder | ||
Goes into A rekkas, (MAX) Hiden Genmu Bakuto Shikon (Dash Super) or Climax. | |||
}} | }} | ||
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|description2= | |description2= | ||
* EX Genumuken functions like a special move for cancelling purposes. This makes it possible to cancel into from f.A, 2D or stand CD where you could not for regular 6A. | * EX Genumuken functions like a special move for cancelling purposes. This makes it possible to cancel into from f.A, 2D or stand CD where you could not for regular 6A. | ||
* | * 6A whiffs against crouchers while 6AC does not. | ||
* | * 6AC sucks in the opponent on hit. | ||
Placeholder | Placeholder | ||
}} | }} | ||
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|moveId=duolon_j6a,duolon_j6ac | |moveId=duolon_j6a,duolon_j6ac | ||
|description2= | |description2= | ||
* | * EX version has anywhere juggle properties. No scaling penalty is applied even in this situation. | ||
* Placeholder | * Placeholder | ||
* Placeholder | * Placeholder | ||
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* Placeholder | * Placeholder | ||
* Placeholder | * Placeholder | ||
The AC version is cancelable into teleports. It hits three times and stays on the screen even if Duo Lon gets hit. | |||
}} | }} | ||
Latest revision as of 21:24, 26 February 2024
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Videos
- 13 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Air Genmuken - + (*) (Midair Only)
Air Genmukyaku - + (*) (Midair Only)
Target Combo 1 - > (Midair Only)
Special Moves
Super Special Moves
Hiden Genmu Bakuto Shikon - + / (!)
Hiden Genmu Onryou Heki - + / (!)
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
move > move > move = 0 dmg |
½ Meter |
Anywhere |
move > move > move = 0 dmg |
1 Meter |
Anywhere |
move > move > move = 0 dmg |
2 Meter |
Anywhere |
move > move > move = 0 dmg |
Gameplay Overview
Duo Lon is a tricky hybrid character with smothering mixup rushdown and a bevy of powerful zoning normals. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
stand A
5A
5A |
|
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Far B
stand B
5B
5B |
|
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Far C
stand C
5C
5C |
|
---|
Far D
stand D
5D
5D |
|
---|
Close Standing Normals
Close A
close A
cl.A
cl.A |
|
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Close B
close B
cl.B
cl.B |
|
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Close C
close C
cl.C
cl.C |
|
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Close D
close D
cl.D
cl.D |
|
---|
Crouch Normals
Crouch A
crouch A
2A
2A |
|
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Crouch B
crouch B
2B
2B |
|
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Crouch C
crouch C
2C
2C |
|
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Crouch D
crouch D
2D
2D |
|
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Jump Normals
Jump A
jump A
j.A
j.A |
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Jump B
jump B
j.B
j.B |
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Jump C
jump C
j.C
j.C |
|
---|
Jump D
jump D
j.D
j.D |
|
---|
Blowback
Blowback
Blowback
CD
CD |
|
---|
Shatter Strike
ShatterStrike
236CD
236CD |
|
---|
Jump CD
jump CD
j.CD
j.CD |
|
---|
Rush Moves
rush
cl.AA/c.AAX
cl.AA/c.AAX
|
|
---|
Throws
Suishu Shoukou
(close) 4/6+C
(close) 4/6+C |
|
---|
Suishu Houki
(close) 4/6+D
(close) 4/6+D |
|
---|
Command Moves
Genmuken
Genmuken
6A
6A |
|
---|
Air Genmuken
Air Genmuken
6A
6A |
|
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Air Genmukyaku
Air Genmukyaku
j.6B
j.6B |
|
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Hiei Kyaku
Hiei Kyaku
6B
6B |
|
---|
Target Combo 1
Target Combo 1
j.B,D
j.B,D |
|
---|
Special Moves
Genmukyaku
Genmukyaku
623B/D/BD
623B/D/BD |
|
---|
Shaki Juuryuu 1
Shaki Juuryuu 1
236A/C/AC
236A/C/AC |
|
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Shaki Juuryuu 2
236A/C/AC~6P
236A/C/AC~6P |
|
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Shaki Juuryuu 3
236A/C/AC~6P~6P
236A/C/AC~6P~6P |
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Himou Kyaku Forward
236A/C/AC~6P~6P~6B
236A/C/AC~6P~6P~6B |
|
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Himou Kyaku Forward
236A/C/AC~6P~6P~6D
236A/C/AC~6P~6P~6D |
|
---|
Himou Kyaku Forward
236A/C/AC~6P~6P~6BD
236A/C/AC~6P~6P~6BD |
|
---|
Himou Kyaku Backward
236AC~6P~6P~4K
236AC~6P~6P~4K |
|
---|
Juon Shikon
Juon Shikon
214A/C/AC
214A/C/AC |
|
---|
Himou Kyaku Forward
Himou Kyaku Forward
236B/D/BD
236B/D/BD |
|
---|
Himou Kyaku Backward
Himou Kyaku Backward
214B/D/BD
214B/D/BD |
|
---|
Super Special Moves
Hiden Genmu Bakuto Shikon
Hiden Genmu Bakuto Shikon
214236A/C/AC
214236A/C/AC |
|
---|
Hiden Genmu Onryou Heki
Hiden Genmu Onryou Heki
214214A/C/AC
214214A/C/AC |
|
---|
Climax Super Special Moves
Mugen Juon Toubu
Mugen Juon Toubu
2141236CD
2141236CD |
|
---|
Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|