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The King of Fighters XV/Duo Lon: Difference between revisions
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<br>'''Hop:''' 32f | <br>'''Hop:''' 32f | ||
<br>'''Backdash:''' 23f | <br>'''Backdash:''' 23f | ||
<br>'''Run Speed Ranking:''' | <br>'''Run Speed Ranking:''' 3 | ||
</big></div>]]<section end="image"/> | </big></div>]]<section end="image"/> | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
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Shaki Juuryuu 1 - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (*) | Shaki Juuryuu 1 - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (*) | ||
:┗Shaki Juuryuu 2 - [[image: | :┗Shaki Juuryuu 2 - [[image:fd.gif]] + [[image:a.gif]] / [[image:c.gif]] | ||
::┗Shaki Juuryuu 3 - [[image: | ::┗Shaki Juuryuu 3 - [[image:fd.gif]] + [[image:a.gif]] / [[image:c.gif]] | ||
:::┗Himou Kyaku Forward - [[image:fd.gif]] + [[image:b.gif]] / [[image:d.gif]] (*) | :::┗Himou Kyaku Forward - [[image:fd.gif]] + [[image:b.gif]] / [[image:d.gif]] (*) | ||
:::┗Himou Kyaku Backward - [[image:bk.gif]] + [[image:b.gif]] / [[image:d.gif]] (*) (from EX Shaki Juuryuu Only) | :::┗Himou Kyaku Backward - [[image:bk.gif]] + [[image:b.gif]] / [[image:d.gif]] (*) (from EX Shaki Juuryuu Only) | ||
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| '''0 Meter''' | | '''0 Meter''' | ||
| | | | ||
Low confirm<br/> | |||
Anywhere<br/> | Anywhere<br/> | ||
| | | | ||
2B > 2A > 236A ~ 6P ~ 6P ~ 6B, cl.D = 153 dmg<br/> | |||
cl.D > 6A > 236C ~ 6P ~ 6P ~ 6B, cl.D = 258 dmg<br/> | |||
|- | |- | ||
| '''½ Meter''' | | '''½ Meter''' | ||
| | | | ||
Low confirm<br/> | |||
Anywhere<br/> | Anywhere<br/> | ||
| | | | ||
2B > 2A > 6AC > 236C ~ 6P ~ 6P ~ 6B, cl.D = 223 dmg<br/> | |||
cl.D > 6A > 236AC ~ 6P ~ 6P, 236C ~ 6P ~ 6P ~ 6B, cl.D = 311 dmg<br/> | |||
|- | |- | ||
| '''1 Meter''' | | '''1 Meter''' | ||
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==Gameplay Overview== | ==Gameplay Overview== | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{SUBPAGENAME}} is a | | intro = '''''{{SUBPAGENAME}} is a tricky hybrid character with smothering mixup rushdown and a bevy of powerful zoning normals.''''' | ||
| pros= | | pros= | ||
* ''' | * '''Quick Mix''': Duo Lon's post-rekka options can be blisteringly fast. Canceling a reset into a command dash gives Duo scary left-right mixup, and if the opponent gets wise, he can simply make space for himself, bait a reversal, and punish accordingly. | ||
* ''' | * '''Long, Strong Buttons''': Duo Lon's normals, command or otherwise, control space impressively well. His j.6A and j.6B have incredible range for pestering opponents air-to-air and on the ground, respectively, and his grounded 6A can be canceled into several of his other tools to create or maintain space, start combos, or confirm stray hits into super cancels. | ||
* ''' | * '''Pick Your Poison''': Duo Lon can play at range, pestering his opponent with big normals, command dashing to and fro, and keeping up a "wall" of sorts with his unique low-and-slow projectile, or he can flick a switch and turn into a mixup monster with his assortment of rekkas, resets, and side-switch guessing games. The choice is yours! | ||
| cons= | | cons= | ||
* ''' | * '''Low Damage''': Even with meter, Duo Lon's damage is ''just'' a tad lower than a good chunk of the roster's. This is ostensibly to keep his mixups in check, but if your opponent gets wise to said mixup, you're forced to do pretty paltry damage. | ||
* ''' | * '''Punishingly Unsafe''': In the worst case scenario that his rekkas are blocked, Duo Lon is dead in the water. Metered or not, his command dashes can still be hit or thrown out of, meaning there's no escape from a prepared opponent. | ||
* ''' | * '''Slow, Weird Buttons''': While his buttons are strong, they're also awkward—learning their use cases can be a bit much at first, and some of them leave you wide open for punishment if done carelessly. Also, see below. | ||
* '''6A Whiffs on Crouchers''': Genmuken, Duo Lon's 6A command normal, whiffs on crouching opponents. This forces players to either settle for significantly worse conversions, spend an extra half bar on 6AC, or risk being punished for a whiffed command normal. | |||
* '''No Meterless Reversal''': Surprising nobody, the mixup-oriented character has to rely on supers for an invincible reversal. Thankfully, Duo Lon only has to spring for the level 1 version of his "get off of me" super, but it's still pretty inconvenient. | |||
}} | }} | ||
{{#ev:youtube|8P3OsZt5tDE|||'''Character breakdown'''|frame}} | |||
==Normals== | ==Normals== | ||
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|moveId=duolon_fc | |moveId=duolon_fc | ||
|description= | |description= | ||
* | * Exceptional range, one of the few standing normals that will hit an opponent at round start distance. | ||
* | * Painfully slow at 12 frame startup. | ||
}} | }} | ||
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|moveId=duolon_clc | |moveId=duolon_clc | ||
|description= | |description= | ||
Your fastest heavy at 5 frames, but not forcing standing on hit and deceptively short activation range(meaning you get the sluggish 12 frame far C instead) make this button somewhat risky to use. | |||
}} | }} | ||
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|description= | |description= | ||
* Forces stand on hit, guaranteeing a combo into 6A. | * Forces stand on hit, guaranteeing a combo into 6A. | ||
Only one frame slower than close C, but better activation proximity and aforementioned force standing make it a better choice generally. | |||
}} | }} | ||
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|description= | |description= | ||
* Forces stand on hit, guaranteeing a combo into 6A. | * Forces stand on hit, guaranteeing a combo into 6A. | ||
Decent anti-air, if slightly slow on recovery. | |||
}} | }} | ||
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|name=jump A | |name=jump A | ||
|input=j.A | |input=j.A | ||
|hitboxCaptions= Hop Version, Jump Version | |||
|description2= | |description2= | ||
* Placeholder | * Placeholder | ||
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|name=jump B | |name=jump B | ||
|input=j.B | |input=j.B | ||
|hitboxCaptions= Hop Version, Jump Version | |||
|description2= | |description2= | ||
* | * Can hit crossup(full jump only) | ||
Useful as an instant overhead. | |||
}} | }} | ||
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|name=jump C | |name=jump C | ||
|input=j.C | |input=j.C | ||
|hitboxCaptions= Hop Version, Jump Version | |||
|description2= | |description2= | ||
* Placeholder | * Placeholder | ||
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|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|hitboxCaptions= Hop Version, Jump Version | |||
|description2= | |description2= | ||
* Placeholder | * Placeholder | ||
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* Placeholder | * Placeholder | ||
Placeholder | Placeholder | ||
}} | |||
====AdvanceStrike==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=duolon_214cd | |||
|description= | |||
*Same animation and range as his CD. | |||
* The throw counter is at the feet. | |||
}} | }} | ||
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|name=jump CD | |name=jump CD | ||
|input=j.CD | |input=j.CD | ||
|hitboxCaptions= Hop Version, Jump Version | |||
|description2= | |description2= | ||
* Placeholder | * Placeholder | ||
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Placeholder | Placeholder | ||
}} | }} | ||
==Rush Moves== | ==Rush Moves== | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=duolon_6a,duolon_6ac | |moveId=duolon_6a,duolon_6ac | ||
|hitboxCaptions= Normal Version, EX Version | |||
|description2= | |description2= | ||
* EX | * EX Genmuken functions like a special move for cancelling purposes. This makes it possible to cancel into from 2D or stand CD where you could not for regular 6A. | ||
* 6A whiffs against crouchers while 6AC does not. | * 6A whiffs against crouchers while 6AC does not. | ||
* 6AC sucks in the opponent on hit. | * 6AC sucks in the opponent on hit. | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=duolon_j6a,duolon_j6ac | |moveId=duolon_j6a,duolon_j6ac | ||
|hitboxCaptions= Normal Version, EX Version | |||
|description2= | |description2= | ||
* EX version has anywhere juggle properties. No scaling penalty is applied even in this situation. | * EX version has anywhere juggle properties. No scaling penalty is applied even in this situation. | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=duolon_j6b,duolon_j6bd | |moveId=duolon_j6b,duolon_j6bd | ||
|hitboxCaptions= Normal Version, EX Version | |||
|description2= | |description2= | ||
* Placeholder | * Placeholder | ||
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|name=Genmukyaku | |name=Genmukyaku | ||
|input=623B/D/BD | |input=623B/D/BD | ||
|hitboxCaptions= B Version, D Version, EX Version | |||
|description3= | |description3= | ||
* Placeholder | * Placeholder | ||
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|name=Shaki Juuryuu 1 | |name=Shaki Juuryuu 1 | ||
|input=236A/C/AC | |input=236A/C/AC | ||
| | |hitboxCaptions= Normal Version, EX Version | ||
|description3= | |description3= | ||
* Placeholder | * Placeholder | ||
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|name=Shaki Juuryuu 2 | |name=Shaki Juuryuu 2 | ||
|input=236A/C/AC~6P | |input=236A/C/AC~6P | ||
|hitboxCaptions= Normal Version, EX Version | |||
|description3= | |description3= | ||
* Placeholder | * Placeholder | ||
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|name=Shaki Juuryuu 3 | |name=Shaki Juuryuu 3 | ||
|input=236A/C/AC~6P~6P | |input=236A/C/AC~6P~6P | ||
|hitboxCaptions= Normal Version, EX Version | |||
|description3= | |description3= | ||
* Placeholder | * Placeholder | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=duolon_236a6p6p6b,duolon_236c6p6p6b,duolon_236ac6p6p6b | |moveId=duolon_236a6p6p6b,duolon_236c6p6p6b,duolon_236ac6p6p6b | ||
|name=Himou Kyaku Forward | |name=B Himou Kyaku Forward Follow Up | ||
|input=236A/C/AC~6P~6P~6B | |input=236A/C/AC~6P~6P~6B | ||
|description3= | |description3= | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=duolon_236a6p6p6d,duolon_236c6p6p6d,duolon_236ac6p6p6d | |moveId=duolon_236a6p6p6d,duolon_236c6p6p6d,duolon_236ac6p6p6d | ||
|name=Himou Kyaku Forward | |name=D Himou Kyaku Forward Follow Up | ||
|input=236A/C/AC~6P~6P~6D | |input=236A/C/AC~6P~6P~6D | ||
|description3= | |description3= | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=duolon_236a6p6p6bd,duolon_236c6p6p6bd,duolon_236ac6p6p6bd | |moveId=duolon_236a6p6p6bd,duolon_236c6p6p6bd,duolon_236ac6p6p6bd | ||
|name=Himou Kyaku Forward | |name=EX Himou Kyaku Forward Follow Up | ||
|input=236A/C/AC~6P~6P~6BD | |input=236A/C/AC~6P~6P~6BD | ||
|description3= | |description3= | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=duolon_236ac6p6p4b,duolon_236ac6p6p4d,duolon_236ac6p6p4bd | |moveId=duolon_236ac6p6p4b,duolon_236ac6p6p4d,duolon_236ac6p6p4bd | ||
|name=Himou Kyaku Backward | |name=Himou Kyaku Backward Follow Up to EX Rekka Ender | ||
|input=236AC~6P~6P~4K | |input=236AC~6P~6P~4K | ||
|hitboxCaptions= B Version, , D Version, , EX Version | |||
|description3= | |description3= | ||
* Placeholder | * Placeholder | ||
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|name=Juon Shikon | |name=Juon Shikon | ||
|input=214A/C/AC | |input=214A/C/AC | ||
|hitboxCaptions= Normal Version, EX Version | |||
|description3= | |description3= | ||
* Placeholder | * Placeholder | ||
* Placeholder | * Placeholder | ||
* Placeholder | * Placeholder | ||
The AC version is cancelable into teleports. It hits three times and stays on the screen even if Duo Lon gets hit. | |||
}} | }} | ||
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|name=Himou Kyaku Forward | |name=Himou Kyaku Forward | ||
|input=236B/D/BD | |input=236B/D/BD | ||
|hitboxCaptions= B Version, , D Version, , EX Version | |||
|description3= | |description3= | ||
* Placeholder | * Placeholder | ||
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|name=Himou Kyaku Backward | |name=Himou Kyaku Backward | ||
|input=214B/D/BD | |input=214B/D/BD | ||
|hitboxCaptions= B Version, , D Version, , EX Version | |||
|description3= | |description3= | ||
* Placeholder | * Placeholder | ||
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Placeholder | Placeholder | ||
}} | }} | ||
==Super Special Moves== | ==Super Special Moves== | ||
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|name=Hiden Genmu Bakuto Shikon | |name=Hiden Genmu Bakuto Shikon | ||
|input=214236A/C/AC | |input=214236A/C/AC | ||
|hitboxCaptions= Normal Version, Max Version | |||
|description2= | |description2= | ||
* Placeholder | * Placeholder | ||
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|name=Hiden Genmu Onryou Heki | |name=Hiden Genmu Onryou Heki | ||
|input=214214A/C/AC | |input=214214A/C/AC | ||
|hitboxCaptions= Normal Version, , Max Version | |||
|description2= | |description2= | ||
* | * All versions are fully invulnerable frame 1. | ||
Stubby horizontal range, but covers behind Duo Lon. A pretty good reversal for one bar. | |||
}} | }} | ||
Latest revision as of 02:04, 2 September 2024
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Air Genmuken - + (*) (Midair Only)
Air Genmukyaku - + (*) (Midair Only)
Target Combo 1 - > (Midair Only)
Special Moves
Super Special Moves
Hiden Genmu Bakuto Shikon - + / (!)
Hiden Genmu Onryou Heki - + / (!)
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Low confirm |
2B > 2A > 236A ~ 6P ~ 6P ~ 6B, cl.D = 153 dmg |
½ Meter |
Low confirm |
2B > 2A > 6AC > 236C ~ 6P ~ 6P ~ 6B, cl.D = 223 dmg |
1 Meter |
Anywhere |
move > move > move = 0 dmg |
2 Meter |
Anywhere |
move > move > move = 0 dmg |
Gameplay Overview
Duo Lon is a tricky hybrid character with smothering mixup rushdown and a bevy of powerful zoning normals. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
stand A
5A
5A
|
---|
Far B
stand B
5B
5B
|
---|
Far C
stand C
5C
5C
|
---|
Far D
stand D
5D
5D
|
---|
Close Standing Normals
Close A
close A
cl.A
cl.A
|
---|
Close B
close B
cl.B
cl.B
|
---|
Close C
close C
cl.C
cl.C
|
---|
Close D
close D
cl.D
cl.D
|
---|
Crouch Normals
Crouch A
crouch A
2A
2A
|
---|
Crouch B
crouch B
2B
2B
|
---|
Crouch C
crouch C
2C
2C
|
---|
Crouch D
crouch D
2D
2D
|
---|
Jump Normals
Jump A
jump A
j.A
j.A
|
---|
Jump B
jump B
j.B
j.B
|
---|
Jump C
jump C
j.C
j.C
|
---|
Jump D
jump D
j.D
j.D
|
---|
Blowback
Blowback
Blowback
CD
CD
|
---|
Shatter Strike
ShatterStrike
236CD
236CD
|
---|
AdvanceStrike
AdvanceStrike
214CD
214CD
|
---|
Jump CD
jump CD
j.CD
j.CD
|
---|
Rush Moves
rush
cl.AA/c.AAX
cl.AA/c.AAX |
---|
Throws
Suishu Shoukou
(close) 4/6+C
(close) 4/6+C
|
---|
Suishu Houki
(close) 4/6+D
(close) 4/6+D
|
---|
Command Moves
Genmuken
Genmuken
6A
6A
|
---|
Air Genmuken
Air Genmuken
6A
6A
|
---|
Air Genmukyaku
Air Genmukyaku
j.6B
j.6B
|
---|
Hiei Kyaku
Hiei Kyaku
6B
6B
|
---|
Target Combo 1
Target Combo 1
j.B,D
j.B,D
|
---|
Special Moves
Genmukyaku
Genmukyaku
623B/D/BD
623B/D/BD
|
---|
Shaki Juuryuu 1
Shaki Juuryuu 1
236A/C/AC
236A/C/AC
|
---|
Shaki Juuryuu 2
236A/C/AC~6P
236A/C/AC~6P
|
---|
Shaki Juuryuu 3
236A/C/AC~6P~6P
236A/C/AC~6P~6P
|
---|
B Himou Kyaku Forward Follow Up
236A/C/AC~6P~6P~6B
236A/C/AC~6P~6P~6B
|
---|
D Himou Kyaku Forward Follow Up
236A/C/AC~6P~6P~6D
236A/C/AC~6P~6P~6D
|
---|
EX Himou Kyaku Forward Follow Up
236A/C/AC~6P~6P~6BD
236A/C/AC~6P~6P~6BD
|
---|
Himou Kyaku Backward Follow Up to EX Rekka Ender
236AC~6P~6P~4K
236AC~6P~6P~4K
|
---|
Juon Shikon
Juon Shikon
214A/C/AC
214A/C/AC
|
---|
Himou Kyaku Forward
Himou Kyaku Forward
236B/D/BD
236B/D/BD
|
---|
Himou Kyaku Backward
Himou Kyaku Backward
214B/D/BD
214B/D/BD
|
---|
Super Special Moves
Hiden Genmu Bakuto Shikon
Hiden Genmu Bakuto Shikon
214236A/C/AC
214236A/C/AC
|
---|
Hiden Genmu Onryou Heki
Hiden Genmu Onryou Heki
214214A/C/AC
214214A/C/AC
|
---|
Climax Super Special Moves
Mugen Juon Toubu
Mugen Juon Toubu
2141236CD
2141236CD
|
---|