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Line 50: Line 50:
! Combo !! Damage !! Notes
! Combo !! Damage !! Notes
|-
|-
| '''j.X > cl.C > 6B''' || || Standard jump-in starter.
| '''cl.D''' || 70 || Reliable 2-hit confirm. Opens up your combo routing with meter.
|-
|-
| cl.D > 6B ||  || Most damaging starter, but slow. Best used after a deep jump-in or as a punish.
| j.X > cl.C > 6B ||  || Standard jump-in starter.
|}
|}


Line 86: Line 86:
|}
|}


===0 Meter===
===Meterless===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| 2B > 2A > 3D > 214D || 158 || 245 || 0 ||.24|| Anywhere || Corner Carry / Stun / Return to Fireball Game
| 2B > 2A > 3D > 214D || 158 || 245 || 0 ||.24|| Anywhere || Corner Carry/Stun/Knockdown
|-
|-
| 2B > 2A > 3D > 623K  || 171 || 85 || 0 ||.32|| Anywhere || Max Light Meterless Damage
| 2B > 2A > 3D > 623K  || 171 || 85 || 0 ||.32|| Anywhere || Max Light Confirm Meterless Damage
|-
| cl.D > 3D > 214D || 208 || 270 || 0 || || Anywhere || Corner Carry/Stun/Knockdown
|-
| cl.D > 3D > 623K || 221 || 110 || 0 || || Anywhere || Max Heavy Confirm Meterless Damage
|}
|}


King can combo into her Venom Strikes as well, but she can be '''punished on hit''' at certain ranges.
King can combo into her Venom Strikes as well, but she can be '''punished on hit''' at certain ranges.


===0.5 Meters===
===0.5 Bar===
Heavy Starter information in ( ).
Heavy Starter information in ( ).
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| j.(x) > cl.D > 3D > 214BD > 214B > 623K || 384 ||300||.5||.53|| Anywhere || Meter positive.
|2B > 2A > 3D > 214BD > 214B > 623K || 276 || 205 || .5 || .43 || Anywhere ||Midscreen Light Confirm Max Damage
|-
|-
|2B > 2A > 3D > 214BD > 214B > 623K || 276 (337) || 205 (230) || .5 || .43 || Anywhere ||Midscreen Light Starter
|2B > 2A > 3D > 236BD > 214B > 623K || 293 || 205 || .5 || .43 || Corner || Corner Light Confirm Max Damage
|-
|-
|2B > 2A > 3D > 236BD > 214B > 623K || 293 (354) || 205 (230)|| .5 || .43 || Corner || Corner Light Starter
| cl.D > 3D > 214BD, 214B, 623K || 337 || 230 || .5 || || Anywhere || Midscreen Heavy Confirm Max Damage
|-
|-
|cl.D > 6B > 236BD > 236B > 236B > 623K || 435 ||230|| .5 || .48 || Corner || .35 Meter Gain After EX
|cl.D > 6B > 236BD > 236B > 236B > 623K || 435 ||230|| .5 || .5 || Corner || Corner Heavy Confirm Max Damage, Meter Neutral
|-
|-
|cl.D > 6B > 236BD > 236B > 214B > 623K || 431 ||290|| .5 || .53 || Corner || .40 Meter Gain After EX
|cl.D > 6B > 236BD > 236B > 214B > 623K || 431 ||290|| .5 || .53 || Corner || Slight Damage Loss for Slightly Higher Stun and Being Meter Positive
|}
|}


===1 Meters===
===1 Bar===
Heavy starter information in ( ).
Heavy starter information in ( ).
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| j.(x) > cl.D > 3D > 214BD > 214B > 623D > [SC] 214214D ||479||300|| 1 || .50-52 || Anywhere || Jump-in required for meter.
| 2B > 2A > 3D > 214D > 236236P|| 304 || 245 ||1|| || Anywhere || Resets King to Full Screen
|-
|-
| 2B > 2A > 3D > 214D > 236236P|| 304 || 245 ||1|| || Anywhere ||Resets King to full screen
| 2B > 2A > 3D > 214D > 214214K || 310 || 245 || 1 || || Anywhere || Midscreen Light Confirm Max Damage, Safe Jump*
|-
|-
| 2B > 2A > 3D > 214D > 214214K || 310 || 245 || 1 || || Anywhere || Midscreen Light Max Damage, Safe Jump*
| 2B > 2A > 3D > 236BD > 214BD > 214B > 623D || 345 || 205 || 1 || || Corner|| Corner Light Confirm Max Damage
|-
|-
| 2B > 2A > 3D > 236BD > 214BD > 214B > 623D || 345 (412) || 205 (230) || 1 || || Corner|| Corner Light Max Damage
| cl.D > 3D > 214D > 214214K || 369 || 270 || 1 || || Anywhere || Safe Jump*
|-
|-
| cl.D > 6B > 236BD > 663214BD > 214B > 623D || 447 || 230 || 1 || .48? || Midscreen || Midscreen Heavy Max Damage; requires a microdash before the EX Tornado Kick (noted as 663)
| cl.D > 6B > 236BD > 663214BD** > 214B > 623D || 447 || 230 || 1 || .48? || Anywhere || Midscreen Heavy Confirm Max Damage
|-
|-
| cl.D > 6B > 236BD > 236B > 236BD > 214B > 623D || 504 ||290|| 1 || .53 || Corner ||  
| cl.D > 6B > 236BD, 236B, 236B, 623K > 214214K || 530 || 230 || 1 || .5 || Corner || Safe Jump*, Meter Gain Spent on Super
|-
|-
 
| cl.D > 6B > 236BD, 236B, 236B, 623K > 236236P || 535 || 230 || 1 || .5 || Corner || Corner Heavy Confirm Max Damage, Resets King to Full Screen, Meter Gain Spent on Super
|}
|}


'''*Safe Jump after 214214K''':  
<nowiki>*</nowiki>Safe Jump after 214214K:  


Corner - Forward Full Jump
Corner - Forward Full Jump
Line 139: Line 143:
Midscreen - Slightly Delayed Forward Hop
Midscreen - Slightly Delayed Forward Hop


===1.5 Meters===
<nowiki>**</nowiki>Microdash before Tornado Kick Noted as 663
 
===1.5 Bars===
Heavy starter information in ( ).
Heavy starter information in ( ).
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| 2B > 2A > 3D > 214BD > 214B > 623D > 214214K ||371 (432)|| 205 (230) ||1.5||.43|| Anywhere || *Safe Jump See Note Above
| 2B > 2A > 3D > 214BD > 214B > 623D > 214214K || 371 || 205 || 1.5 || .43 || Anywhere || Safe Jump*
|-
| 2B > 2A > 3D > 214BD > 214B > 623D > 236236P || 376 || 205 || 1.5 || .43 || Anywhere || Midscreen Light Confirm Max Damage, Resets King to Full Screen
|-
| 2B > 2A > 3D > 236BD > 214B > 623D > 214214K || 388 || 205 || 1.5 || .43 || Corner || Safe Jump*
|-
|-
| 2B > 2A > 3D > 236BD > 214B > 623D > 214214K ||388 (449)||205 (230)||1.5||.43|| Corner || *Safe Jump See Note Above
| 2B > 2A > 3D > 236BD > 214B > 623D > 236236P || 393 || 205 || 1.5 || .43 || Corner || Corner Light Confirm Max Damage, Resets King to Full Screen
|-
|-
| 2B > 2A > 3D > 236BD > 214B > 623D > 236236P || 393 || 205 || 1.5 || .43 || Corner || Corner Light Max Damage
| cl.D > 6B > 236BD > 663214D** > 214214K || 481 || 270 || 1.5 || || Midscreen || Midscreen Heavy Confirm Max Damage, Safe Jump*
|-
|-
| (j.D) > cl.D > 6B > 236BD > 236B > 236BD > 214BD > 214B > 623D  ||552 (583)||290 (360)||1.5|| .53  || Corner ||  
| cl.D > 6B > 236BD, 236B, 236B, 623K > 214214K || 602 || 170 || 1.5 || .5 || Corner || Corner Heavy Confirm Max Damage, Safe Jump*, Meter Gain Spent on Super
|}
|}
<nowiki>*</nowiki>Safe Jump after 214214K:
Corner - Forward Full Jump
Midscreen - Slightly Delayed Forward Hop
<nowiki>**</nowiki>Microdash before Tornado Kick Noted as 663


===2 Meters===
===2 Bars===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| j.x > cl.D > 3D > 214BD > 214B > 623D > [SC] 214214DD ||575||300|| 2 || || Anywhere || Jump-in required for meter.
| 2B > 2A > 3D > 214D > 214214KK || 431 || 245 || 2 || || Anywhere || Midscreen Light Confirm Max Damage, Safe Jump*
|-
|-
| cl.D > 6B > 236BD > 236B > 236BD > 214BD > 214B > 623D > [SC] 214214D ||647|| 290 || 2 || || Corner ||  
| 2B > 2A > 3D > 236KK, 214KK, 214B, 623K > 214214K || 440 || 205 || 2 || || Corner || Safe Jump*
|-
|-
| cl.D > 6B > 236BD > 236B > 236B > 623D > [SC] 214214BD || 626 || 348 || 2 || .49 || Corner ||  
| 2B > 2A > 3D > 236KK, 214KK, 214B, 623K > 236236P || 445 || 205 || 2 ||  || Corner || Corner Light Confirm Max Damage
|-
|-
| 2B > 2A > 3D > 214D > 214214KK || 431 || 245 || 2 || || Anywhere || Midscreen Light Max Damage, *Safe Jump (See Note Above)
| cl.D > 6B > 236BD > 663214BD** > 214B > 623K > 214214K || 542 || 230 || 2 || || Anywhere || Safe Jump*
|-
|-
|2B > 2A > 3D > 236KK, 214KK, 214B, 623K > 214214K || 440 || 205 || 2 || || Corner || *Safe Jump (See Note Above)
| cl.D > 6B > 236BD > 663214BD** > 214B > 623K > 236236P || 547 || 230 || 2 || || Anywhere || Midscreen Heavy Confirm Max Damage
|-
|-
|2B > 2A > 3D > 236KK, 214KK, 214B, 623K > 236236P || 445 || 205 || 2 || || Corner || Corner Light Max Damage
| cl.D > 6B > 236BD, 236B, 236B, 623K > 214214K || 626 || 230 || 2 || .5 || Corner || Corner Heavy Confirm Max Damage, Safe Jump*, Meter Gain Spent on Super
|-
| j.C/D > cl.D > 3D > 214BD > 214B > 623D > 214214KK || 575 || 300 || 2 || || Anywhere || Jump-in Builds Meter for Super, Safe Jump*
|}
|}
<nowiki>*</nowiki>Safe Jump after 214214K:
Corner - Forward Full Jump
Midscreen - Slightly Delayed Forward Hop


===2.5 Meters===
<nowiki>**</nowiki>Microdash before Tornado Kick Noted as 663
 
===2.5 Bars===
{|class="wikitable"
{|class="wikitable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| cl.D > 3D > 214BD > 214B > 623D > [SC] 214214DD ||528||230|| 2.5 || || Anywhere ||
| 2B > 2A > 3D > 214BD, 214B, 623K > 214214KK || 467 || 205 || 2.5 || .42 || Anywhere || Midscreen Light Confirm Max Damage
|-
|-
| 2B > 2A > 3D > 214BD, 214B, 623K > 214214KK || 467 || 205 || 2.5 || .42 || Anywhere || Midscreen Light Max Damage, *Safe Jump (See Note Above)
| 2B > 2A > 3B > 236BD, 214B, 623K > 214214KK || 484 || 205 || 2.5 || .42 || Corner || Corner Light Confirm Max Damage
|-
|-
| 2B > 2A > 3B > 236BD, 214B, 623K > 214214KK || 484 || 205 || 2.5 || .42 || Corner || Corner Light Max Damage, *Safe Jump (See Note Above)
| cl.D > 6B > 236BD > 663214D > 214214KK || 602 || 270 || 2.5 || || Anywhere || Midscreen Heavy Confirm Max Damage
|-
| cl.D > 6B > 236BD, 236B, 236BD, 236B, 623K > 214214KK || 698 || 230 || 2.5 || .5 || Corner || Corner Heavy Confirm Max Damage, Meter Gain Spent on Super
|}
|}


===3 Meters===
===3 Bars===
Far Heavy Kick Starter Damage in ( ) on max mode combos.
 
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| 2B > 2A > 3D > BC, cl.D(2) > 214BD, 214D > 2143216CD || 552 || 315 || 3 || || Anywhere || 1000 Max Mode Combo, Point Midscreen/Corner Light Max Damage
| 2B > 2A > 3D > BC, cl.D > 214BD, 214D > 2141236CD || 552 || 315 || 3 || || Anywhere || 1000 Max Mode Combo, Point Midscreen Light Confirm Max Damage
|-
| 2B > 2A > 3D > BC, cl.D > 3D > 214BD > 214B > 623K > 2141236CD || 594 || 355 || 3 || || Anywhere || 1250 Max Mode Combo, Mid Midscreen Light Confirm Max Damage
|-
| 2B > 2A > 3D > BC, cl.D > 3D > 214D > 214214K > 2141236CD || 674 || 355 || 3 ||  || Anywhere || 1500 Max Mode Combo, Anchor Light Confirm Max Damage
|-
|-
| 2B > 2A > 3D > BC, cl.D(2) > 3D > 214BD > 214B > 623K > 2143216CD || 594 || 355 || 3 || || Anywhere || 1250 Max Mode Combo, Mid Midscreen Light Max Damage
| 2B > 2A > 3D > BC, cl.D > 6B > 236BD, 236B, dl.214D* > 2141236CD || 637 || 385 || 3 || || Corner || 1000 Max Mode Combo, Point Corner Light Confirm Max Damage  
|-
|-
| 2B > 2A > 3D > BC, cl.D(2) > 3D > 214D > 214214K > 2141236CD || 674 || 355 || 3 || || Anywhere || 1500 Max Mode Combo, Anchor Midscreen Light Max Damage
| 2B > 2A > 3D > BC, cl.D > 6B > 236BD, 236B, 236B, 623K > 2141236CD || 666 || 285 || 3 || || Corner || 1250 Max Mode Combo, Mid Corner Light Confirm Max Damage
|-
|-
| cr.LK x3 > max > cl.C/cl.D > 6B > 236BD > 236B > 214B > 623D > Climax|| 631 (721) || 335 (360) || 3 || || Corner || 1250/1500 Max Mode Combo
| cl.D > 6B > 236BD, 663214BD**, 214B, 623K > 214214KK || 638 || 230 || 3 || || Anywhere || Point Midscreen Heavy Confirm Max Damage
|-
| cl.D > 3D > BC > cl.D > 6B > 236BD, 663214D > 2141236CD || 668 || 230 || 3 ||  || Anywhere || 1250 Max Mode Combo, Mid Midscreen Heavy Confirm Max Damage
|-
| cl.D > 6B > 236BD, 236B, 236BD, 236B, 623K > 214214KK || 698 || 230 || 3 ||  || Corner || Point Corner Heavy Confirm Max Damage
|-
| cl.D > 6B > 236BD, 236B, 236B, 623K > 2141236CD || 725 || 230 || 3 || .5 || Corner|| Mid/Anchor Corner Heavy Confirm Max Damage (Not Possible on Point), Meter Gain Spent on Supers
|}
<nowiki>*</nowiki>Delay is very slight and to ensure that both kicks land. You have just enough time to cancel into Climax right as the second kick hits.
 
<nowiki>**</nowiki>Microdash before Tornado Kick Noted as 663
 
===3.5 Bars===
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| j.x > cl.D > 3D > 214BD > 214B > 623D > Climax || 627-674 ||230 (300)|| 3 || || Anywhere || Jump in or above 3 meter required.
| cl.D > 6B > 236BD > 663214D* > 2141236CD || 692 || 270 || 3.5 || || Anywhere || Midscreen Heavy Confirm Max Damage
|-
|-
| (j.D) > cl.D > 6B > j.236BD > 236B > 214B > 623D > Climax || 721 (768) ||290 (300)|| 3 || || Corner|| Replace 214B with 236B, if you start from a jump in or with above 3 meter.
| cl.D > 6B > 236BD, 236B, 236BD, 236B, 623K > 2141236CD || 797 || 230 || 3.5 || .5 || Corner || Corner Heavy Confirm Max Possible Damage, Meter Gain Spent on Supers
|}
|}
* Use cl.C instead of cl.D for slightly more wiggle room for the Climax Cancel.


The last two combos in this section require King to have just above 3 meters or to start from a jump in at 3 meters to convert into Climax. Otherwise you can cancel into level 2 supers.
<nowiki>*</nowiki>Microdash before Tornado Kick Noted as 663


===4 Meters===
===4 Bars===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| 2B > 2A > 3D > BC > cl.D(2) > 214214KK > 2143216CD || 674 ||  || 4 ||  || Anywhere || 1250 Max Mode Combo, Mid Midscreen Light Max Damage
| 2B > 2A > 3D > BC > cl.D > 214214KK > 2141236CD || 674 || 155 || 4 ||  || Anywhere || 1250 Max Mode Combo, Mid Light Confirm Max Damage
|-
| 2B > 2A > 3D > BC > cl.D > 3D > 214D > 214214KK > 2141236CD || 721 || 255 || 4 || || Anywhere || 1500 Max Mode Combo, Anchor Light Confirm Max Damage
|-
| cl.D > 3D > BC > cl.D > 236236PP > 2141236CD || 784 || 180 || 4 ||  || Anywhere || 1250 Max Mode Combo, Mid Midscreen Heavy Confirm Max Damage
|-
| cl.D > 3D > BC > cl.D > 3D > 214D > 214214KK > 2141236CD || 788 || 380 || 4 ||  || Anywhere || 1500 Max Mode Combo, Anchor Midscreen Heavy Confirm Max Damage
|-
| cl.D > 6B > 236BD, 236B, 236BD, 236B, 623K > 2141236CD || 797 || 230 || 4 || || Anywhere || Mid Corner Heavy Confirm Max Damage
|-
| cl.D > 6B > 236BD, 236B, 236B, 623K > 236236P > 2141236CD || 825 || 230 || 4 || .5 || Corner || Anchor Corner Heavy Confirm Max Damage (Not Possible on Mid), Meter Gain Spent on Supers
|}
 
===4.5 Bars===
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| 2B > 2A > 3D > BC > cl.D(2) > 3D > 214D > 214214KK > 2141236CD || 721 || || 4 || || Anywhere || 1500 Max Mode Combo, Anchor Midscreen Max Damage
| cl.D > 3D > 236BD > 663214D* > 214214K > 2141236CD || 817 || 270 || 4.5 || || Anywhere || Midscreen Heavy Confirm Max Damage
|-
|-
| || || || || || Corner ||  
| cl.D > 6B > 236BD, 236B, 236BD, 236B, 623K > 214214K > 2141236CD || 897 || 230 || 4.5 || .5 || Corner || Corner Heavy Confirm Max Possible Damage, Meter Gain Spent on Supers
|}
|}
<nowiki>*</nowiki>Microdash before Tornado Kick Noted as 663


===5 Bars===
===5 Bars===
Line 218: Line 278:
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| 2B > 2A > 214D > 236236PP > 2143216CD || 750 || || 5 || || Anywhere || Light Max Possible Damage
| 2B > 2A > 214D > 236236PP > 2141236CD || 750 || 45 || 5 || 0 || Anywhere || Light Confirm Max Possible Damage
|-
| cl.D(2) > 214D > 236236PP > 2141236CD || 841 || 45 || 5 || 0 || Anywhere || Midscreen Heavy Confirm Max Possible Damage
|}
|}



Latest revision as of 21:57, 23 March 2024

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 2A > 3D 74 2B > 2A is your low light confirm. 3D is unsafe on block from the max range that 2B > 2A lands on block, but is easy to confirm safely.

Heavy Starters

Combo Damage Notes
cl.D 70 Reliable 2-hit confirm. Opens up your combo routing with meter.
j.X > cl.C > 6B Standard jump-in starter.

Other Starters

Combo Damage Notes
CD 75

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Notation Guide (placeholder XIV page for now, replace w/ XV page when available)

General Notes

  • Can chain a second cr.B into cr.A
  • Can use cl.C instead of cl.D too
  • You can delay canceling of 3D into specials to guarantee 623D doesn't whiff.
  • Meter Gain Values found by dividing number of pixels of gained meter by length of meter gauge (300 pixels).
  • Some meter gain values rounded to nearest hundredth.

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 154 0 Rush combo ending in a special move
cl.A > A > A > C 231 1 Rush combo ending in a super
cl.A > A > A > D 363 2 Rush combo ending in a Max super
cl.A > A > A > A 460 3 Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter cost Meter Gain Location Notes
2B > 2A > 3D > 214D 158 245 0 .24 Anywhere Corner Carry/Stun/Knockdown
2B > 2A > 3D > 623K 171 85 0 .32 Anywhere Max Light Confirm Meterless Damage
cl.D > 3D > 214D 208 270 0 Anywhere Corner Carry/Stun/Knockdown
cl.D > 3D > 623K 221 110 0 Anywhere Max Heavy Confirm Meterless Damage

King can combo into her Venom Strikes as well, but she can be punished on hit at certain ranges.

0.5 Bar

Heavy Starter information in ( ).

Combo Damage Stun Meter cost Meter Gain Location Notes
2B > 2A > 3D > 214BD > 214B > 623K 276 205 .5 .43 Anywhere Midscreen Light Confirm Max Damage
2B > 2A > 3D > 236BD > 214B > 623K 293 205 .5 .43 Corner Corner Light Confirm Max Damage
cl.D > 3D > 214BD, 214B, 623K 337 230 .5 Anywhere Midscreen Heavy Confirm Max Damage
cl.D > 6B > 236BD > 236B > 236B > 623K 435 230 .5 .5 Corner Corner Heavy Confirm Max Damage, Meter Neutral
cl.D > 6B > 236BD > 236B > 214B > 623K 431 290 .5 .53 Corner Slight Damage Loss for Slightly Higher Stun and Being Meter Positive

1 Bar

Heavy starter information in ( ).

Combo Damage Stun Meter cost Meter Gain Location Notes
2B > 2A > 3D > 214D > 236236P 304 245 1 Anywhere Resets King to Full Screen
2B > 2A > 3D > 214D > 214214K 310 245 1 Anywhere Midscreen Light Confirm Max Damage, Safe Jump*
2B > 2A > 3D > 236BD > 214BD > 214B > 623D 345 205 1 Corner Corner Light Confirm Max Damage
cl.D > 3D > 214D > 214214K 369 270 1 Anywhere Safe Jump*
cl.D > 6B > 236BD > 663214BD** > 214B > 623D 447 230 1 .48? Anywhere Midscreen Heavy Confirm Max Damage
cl.D > 6B > 236BD, 236B, 236B, 623K > 214214K 530 230 1 .5 Corner Safe Jump*, Meter Gain Spent on Super
cl.D > 6B > 236BD, 236B, 236B, 623K > 236236P 535 230 1 .5 Corner Corner Heavy Confirm Max Damage, Resets King to Full Screen, Meter Gain Spent on Super

*Safe Jump after 214214K:

Corner - Forward Full Jump

Midscreen - Slightly Delayed Forward Hop

**Microdash before Tornado Kick Noted as 663

1.5 Bars

Heavy starter information in ( ).

Combo Damage Stun Meter cost Meter Gain Location Notes
2B > 2A > 3D > 214BD > 214B > 623D > 214214K 371 205 1.5 .43 Anywhere Safe Jump*
2B > 2A > 3D > 214BD > 214B > 623D > 236236P 376 205 1.5 .43 Anywhere Midscreen Light Confirm Max Damage, Resets King to Full Screen
2B > 2A > 3D > 236BD > 214B > 623D > 214214K 388 205 1.5 .43 Corner Safe Jump*
2B > 2A > 3D > 236BD > 214B > 623D > 236236P 393 205 1.5 .43 Corner Corner Light Confirm Max Damage, Resets King to Full Screen
cl.D > 6B > 236BD > 663214D** > 214214K 481 270 1.5 Midscreen Midscreen Heavy Confirm Max Damage, Safe Jump*
cl.D > 6B > 236BD, 236B, 236B, 623K > 214214K 602 170 1.5 .5 Corner Corner Heavy Confirm Max Damage, Safe Jump*, Meter Gain Spent on Super

*Safe Jump after 214214K:

Corner - Forward Full Jump

Midscreen - Slightly Delayed Forward Hop

**Microdash before Tornado Kick Noted as 663

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
2B > 2A > 3D > 214D > 214214KK 431 245 2 Anywhere Midscreen Light Confirm Max Damage, Safe Jump*
2B > 2A > 3D > 236KK, 214KK, 214B, 623K > 214214K 440 205 2 Corner Safe Jump*
2B > 2A > 3D > 236KK, 214KK, 214B, 623K > 236236P 445 205 2 Corner Corner Light Confirm Max Damage
cl.D > 6B > 236BD > 663214BD** > 214B > 623K > 214214K 542 230 2 Anywhere Safe Jump*
cl.D > 6B > 236BD > 663214BD** > 214B > 623K > 236236P 547 230 2 Anywhere Midscreen Heavy Confirm Max Damage
cl.D > 6B > 236BD, 236B, 236B, 623K > 214214K 626 230 2 .5 Corner Corner Heavy Confirm Max Damage, Safe Jump*, Meter Gain Spent on Super
j.C/D > cl.D > 3D > 214BD > 214B > 623D > 214214KK 575 300 2 Anywhere Jump-in Builds Meter for Super, Safe Jump*

*Safe Jump after 214214K:

Corner - Forward Full Jump

Midscreen - Slightly Delayed Forward Hop

**Microdash before Tornado Kick Noted as 663

2.5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
2B > 2A > 3D > 214BD, 214B, 623K > 214214KK 467 205 2.5 .42 Anywhere Midscreen Light Confirm Max Damage
2B > 2A > 3B > 236BD, 214B, 623K > 214214KK 484 205 2.5 .42 Corner Corner Light Confirm Max Damage
cl.D > 6B > 236BD > 663214D > 214214KK 602 270 2.5 Anywhere Midscreen Heavy Confirm Max Damage
cl.D > 6B > 236BD, 236B, 236BD, 236B, 623K > 214214KK 698 230 2.5 .5 Corner Corner Heavy Confirm Max Damage, Meter Gain Spent on Super

3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
2B > 2A > 3D > BC, cl.D > 214BD, 214D > 2141236CD 552 315 3 Anywhere 1000 Max Mode Combo, Point Midscreen Light Confirm Max Damage
2B > 2A > 3D > BC, cl.D > 3D > 214BD > 214B > 623K > 2141236CD 594 355 3 Anywhere 1250 Max Mode Combo, Mid Midscreen Light Confirm Max Damage
2B > 2A > 3D > BC, cl.D > 3D > 214D > 214214K > 2141236CD 674 355 3 Anywhere 1500 Max Mode Combo, Anchor Light Confirm Max Damage
2B > 2A > 3D > BC, cl.D > 6B > 236BD, 236B, dl.214D* > 2141236CD 637 385 3 Corner 1000 Max Mode Combo, Point Corner Light Confirm Max Damage
2B > 2A > 3D > BC, cl.D > 6B > 236BD, 236B, 236B, 623K > 2141236CD 666 285 3 Corner 1250 Max Mode Combo, Mid Corner Light Confirm Max Damage
cl.D > 6B > 236BD, 663214BD**, 214B, 623K > 214214KK 638 230 3 Anywhere Point Midscreen Heavy Confirm Max Damage
cl.D > 3D > BC > cl.D > 6B > 236BD, 663214D > 2141236CD 668 230 3 Anywhere 1250 Max Mode Combo, Mid Midscreen Heavy Confirm Max Damage
cl.D > 6B > 236BD, 236B, 236BD, 236B, 623K > 214214KK 698 230 3 Corner Point Corner Heavy Confirm Max Damage
cl.D > 6B > 236BD, 236B, 236B, 623K > 2141236CD 725 230 3 .5 Corner Mid/Anchor Corner Heavy Confirm Max Damage (Not Possible on Point), Meter Gain Spent on Supers

*Delay is very slight and to ensure that both kicks land. You have just enough time to cancel into Climax right as the second kick hits.

**Microdash before Tornado Kick Noted as 663

3.5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
cl.D > 6B > 236BD > 663214D* > 2141236CD 692 270 3.5 Anywhere Midscreen Heavy Confirm Max Damage
cl.D > 6B > 236BD, 236B, 236BD, 236B, 623K > 2141236CD 797 230 3.5 .5 Corner Corner Heavy Confirm Max Possible Damage, Meter Gain Spent on Supers

*Microdash before Tornado Kick Noted as 663

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
2B > 2A > 3D > BC > cl.D > 214214KK > 2141236CD 674 155 4 Anywhere 1250 Max Mode Combo, Mid Light Confirm Max Damage
2B > 2A > 3D > BC > cl.D > 3D > 214D > 214214KK > 2141236CD 721 255 4 Anywhere 1500 Max Mode Combo, Anchor Light Confirm Max Damage
cl.D > 3D > BC > cl.D > 236236PP > 2141236CD 784 180 4 Anywhere 1250 Max Mode Combo, Mid Midscreen Heavy Confirm Max Damage
cl.D > 3D > BC > cl.D > 3D > 214D > 214214KK > 2141236CD 788 380 4 Anywhere 1500 Max Mode Combo, Anchor Midscreen Heavy Confirm Max Damage
cl.D > 6B > 236BD, 236B, 236BD, 236B, 623K > 2141236CD 797 230 4 Anywhere Mid Corner Heavy Confirm Max Damage
cl.D > 6B > 236BD, 236B, 236B, 623K > 236236P > 2141236CD 825 230 4 .5 Corner Anchor Corner Heavy Confirm Max Damage (Not Possible on Mid), Meter Gain Spent on Supers

4.5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
cl.D > 3D > 236BD > 663214D* > 214214K > 2141236CD 817 270 4.5 Anywhere Midscreen Heavy Confirm Max Damage
cl.D > 6B > 236BD, 236B, 236BD, 236B, 623K > 214214K > 2141236CD 897 230 4.5 .5 Corner Corner Heavy Confirm Max Possible Damage, Meter Gain Spent on Supers

*Microdash before Tornado Kick Noted as 663

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
2B > 2A > 214D > 236236PP > 2141236CD 750 45 5 0 Anywhere Light Confirm Max Possible Damage
cl.D(2) > 214D > 236236PP > 2141236CD 841 45 5 0 Anywhere Midscreen Heavy Confirm Max Possible Damage

External Links

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