-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XV/Nakoruru/Combos: Difference between revisions
Jump to navigation
Jump to search
(4 intermediate revisions by the same user not shown) | |||
Line 75: | Line 75: | ||
| 214K, b2BD , clC > 3A || 185 || EX overhead kick confirm, works only from 214B up close or 214BD on crossup. | | 214K, b2BD , clC > 3A || 185 || EX overhead kick confirm, works only from 214B up close or 214BD on crossup. | ||
|- | |- | ||
| 236C (Counter) || 125 || Annu Mutsube gains a juggle state on counter, but only 236C gets use from it. | | '''236C (Counter)''' || 125 || Annu Mutsube gains a juggle state on counter, but only 236C gets use from it. | ||
|} | |} | ||
Line 107: | Line 107: | ||
| 2B, farA > 236A || 110 || || || Anywhere || Her best option in terms of oki from farA, 623C does more damage. | | 2B, farA > 236A || 110 || || || Anywhere || Her best option in terms of oki from farA, 623C does more damage. | ||
|- | |- | ||
| farC > 236C || 165 || || || Anywhere || Stronger version in terms of damage and oki. Leads into a 50/50 mixup. | | farC/2C > 236C || 165 || || || Anywhere || Stronger version in terms of damage and oki. Leads into a 50/50 mixup. | ||
|- | |- | ||
| jC, clA, clC > 3A > 214B, bA, bC > b236C || 353 || || || Corner || Cling combos become easier in the conrer, bA whiffs on crouchers but clC causes standing on hit. | | jC, clA, clC > 3A > 214B, bA, bC > b236C || 353 || || || Corner || Cling combos become easier in the conrer, bA whiffs on crouchers but clC causes standing on hit. | ||
Line 190: | Line 190: | ||
|- | |- | ||
| '''Heavy Starter''' > 214AC, 236BD, 214A ~ P, 3A > BC, 214A ~ P, 623C > 236236AC > CLIMAX || 908 || || 5 || || Corner || Opponent goes boom, but so do your hands and nerves. '''1500 MAX''' | | '''Heavy Starter''' > 214AC, 236BD, 214A ~ P, 3A > BC, 214A ~ P, 623C > 236236AC > CLIMAX || 908 || || 5 || || Corner || Opponent goes boom, but so do your hands and nerves. '''1500 MAX''' | ||
|} | |||
===Counter Annu Mutsube=== | |||
{|class="wikitable sortable" | |||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | |||
|- | |||
| Counter 236A , 623A || 176 || || || || Corner || 236A is very limited in counter conversions. | |||
|- | |||
| '''Counter 236C''' , 623C || 239 || || || || Anywhere || Simplest conversion. '''Close/Mid Range''' | |||
|- | |||
| '''Counter 236C''' , 3A > 623C || 275 || || || || Anywhere || 3A works from this point on, distance only changes sides.<br/> (Max range stops making it a side switch) '''Mid/Far/Max Range''' | |||
|- | |||
| '''Counter 236C''' , 3A > 214A ~ P, 623C || 360 || || || || Corner || 3A starts working from much closer in the corner. '''Close/Mid/Far Range''' | |||
|- | |||
| '''Counter 236C''' , 236B, 3A > 214A ~ P, 623C > 236236AC > CLIMAX || 920 || || 5 || || Corner || At this range Annu Mutsube becomes a meterless 214AC, scales way less too. '''Max Range''' | |||
|} | |} | ||
Latest revision as of 13:44, 24 December 2024
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B, 2A > 3A | 77 | Standard low confirm. |
clA, clC > 3A | 130 | Link into close C. |
jB, clA, clC > 3A | 166 | Crossup confirm. |
jB, 2B, 2A > 3A | 117 | Crossup into low. |
2B, farA | 38 | Max range low confirm. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
jC/jD, clC > 3A | 175 | Standard heavy starter. |
jC, clA, clC > 3A | 191 | Works only from max height or on crossup. |
farC/2C | 70 | Max range poke (farC) or Anti Air (2C). |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD > 236A (whiff) | 75 | Allows for combos after Blowback. |
236CD > 3A | 111 | Shatter Strike confirm. |
214K, b2BD , clC > 3A | 185 | EX overhead kick confirm, works only from 214B up close or 214BD on crossup. |
236C (Counter) | 125 | Annu Mutsube gains a juggle state on counter, but only 236C gets use from it. |
Combos
General Notes
Nakoruru's optimal combos require a lot of precision, that said her much more basic ones are still rewarding.
Feel free to use the ones you find most reliable or comfortable to you.
Editor's Notes Some stats may not be exact or missing whilst the page is being finished, sorry for the inconvenience.
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 0 | Rush combo ending in a special move. | |
cl.A > A > A > C | 1 | Rush combo ending in a super. | |
cl.A > A > A > D | 2 | Rush combo ending in a Max super. | |
cl.A > A > A > A | 3 | Rush combo ending in a Climax super. |
Meterless
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
Light Starter > 214C ~ P | 188 | Anywhere | Max damage from a light normal. Hard Knockdown with lots of oki. | ||
Heavy Starter > 214B, bA > b236A | 297 | Anywhere | Highest damage option, much easier to do without a jump in but still less reliable than 214C. | ||
2B, farA > 236A | 110 | Anywhere | Her best option in terms of oki from farA, 623C does more damage. | ||
farC/2C > 236C | 165 | Anywhere | Stronger version in terms of damage and oki. Leads into a 50/50 mixup. | ||
jC, clA, clC > 3A > 214B, bA, bC > b236C | 353 | Corner | Cling combos become easier in the conrer, bA whiffs on crouchers but clC causes standing on hit. |
EX
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
Heavy Starter > 214AC, 3A > 214B, bA > b236C | 396 | Anywhere | BNB. Requires some fast execution at the end. | ||
Heavy Starter > 214AC, 3A > 236B, 3A > 214A ~ P, 623C | 478 | Corner | Her highest damage route. 214A ~ P requires exact precision to work properly to get it to work, delay the follow up as much as you can. | ||
Heavy Starter > 214AC, 3A > 236B, 3A > 214b, bA, bC > b236P | 471 | Corner | Easier but less rewarding route. | ||
2B, farA > 236AC, 623C | 212 | Anywhere | Her only route from far cancels (farA/B/C/2C). |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Heavy Starter > 214AC, (66) 3A > 236BD, 236A, 623A | 454 | 1 | Midscreen | May require a microdash to work. Very precise timing on the 236A so be careful. | ||
Heavy Starter > 214AC, 236BD, (66) 3A > 214K, bA > b236C | 447 | 1 | Anywhere | Works anywhere however 236BD whiffs if you're too close to the opponent. | ||
Heavy Starter > 214AC, 236BD, 214A ~ P, 3A > 214A ~ P, 623C | 546 | 1 | Corner | Quite possibly her hardest route, you need to be on point for both 214As, the 3A, and you need some spacing as 236BD whiffs point blank. It leads to her most destructive damage. | ||
Heavy Starter > 214AC, 3A > 623C > 236236P | 509 | 1.5 | Anywhere | Easy super confirm, packs a punch. | ||
Heavy Starter > 214AC, 3A > 236B, 3A > 214A ~ P, 623C > 236236P | 582 | 1.5 | Anywhere | Super ender to her corner route. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > 214AC, (66) 3A > 236BD, 236A, 623A > 236236P | 568 | 2 | Midscreen | Bigger damage thanks to super cancel. | ||
Heavy Starter > 214AC, 236BD, 214A ~ P, 3A > 214A ~ P, 623C > 236236P | 641 | 2 | Corner | Doesn't make this any easier, but it makes it deadlier. | ||
Heavy Starter > 214AC, 3A > 623C > 236236AC | 614 | 2.5 | Anywhere | Packs an even bigger punch. | ||
Heavy Starter > 214AC, 3A > 236B, 3A > 214A ~ P, 623C > 236236AC | 664 | 2.5 | Corner | Punch so packed it blows you up. |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > BC, clC > 623C > 236236P > CLIMAX | 692 | 3 | Anywhere | Basic Quick Max route. 1250/1500 MAX | ||
Heavy Starter > 214AC, 3A > BC, 3A > 623C > 236236P > CLIMAX | 714 | 3.5 | Anywhere | One of those characters that can cancel into Quick Max mid combo. 1250/1500 MAX | ||
Heavy Starter > 214AC, 3A > 236B, 3A > BC, 214A ~ P, 623C > 236236P > CLIMAX | 765 | 3.5 | Corner | Bigger damage Quick Max route, requires precise timing and only works on Anchor. 1500 MAX | ||
Heavy Starter > 214AC, 3A > 236B, 3A > BC, 623B, 623C > 236236P > CLIMAX | 743 | 3.5 | Corner | Works on Mid and Anchor. 1250/1500 MAX |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > BC, clC > 623C > 236236AC > CLIMAX | 4 | Anywhere | Basic Quick Max route. 1250/1500 MAX | |||
Heavy Starter > 214AC, 236BD, 214A ~ P, 3A > BC, 214A ~ P, 623C > 236236P > CLIMAX | 4 | Corner | Big damage, equally big skill curve. 1500 MAX | |||
Heavy Starter > 214AC, 3A > BC, 3A > 623C > 236236AC > CLIMAX | 4.5 | Anywhere | Mid Combo Quick Max. 1250/1500 MAX | |||
Heavy Starter > 214AC, 3A > BC, 3A > 236C > 236236AC/BD > CLIMAX | 785 | 4.5 | Anywhere | Side switching option, requires a delayed super cancel. (236236BD is the easier option but deals a bit less). 1250/1500 MAX | ||
Heavy Starter > 214AC, 3A > 236B, 3A > BC, 214A ~ P, 623C > 236236AC > CLIMAX | 4.5 | Corner | Requires precise timing and only works on Anchor. 1500 MAX | |||
Heavy Starter > 214AC, 3A > 236B, 3A > BC, 623B, 623C > 236236AC > CLIMAX | 4.5 | Corner | Works on Mid and Anchor. 1250/1500 MAX |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > 623C > 236236AC > CLIMAX | 871 | 5 | Anywhere | Standard meter waster. | ||
Heavy Starter > 214AC, 236BD, 214A ~ P, 3A > BC, 214A ~ P, 623C > 236236AC > CLIMAX | 908 | 5 | Corner | Opponent goes boom, but so do your hands and nerves. 1500 MAX |
Counter Annu Mutsube
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Counter 236A , 623A | 176 | Corner | 236A is very limited in counter conversions. | |||
Counter 236C , 623C | 239 | Anywhere | Simplest conversion. Close/Mid Range | |||
Counter 236C , 3A > 623C | 275 | Anywhere | 3A works from this point on, distance only changes sides. (Max range stops making it a side switch) Mid/Far/Max Range | |||
Counter 236C , 3A > 214A ~ P, 623C | 360 | Corner | 3A starts working from much closer in the corner. Close/Mid/Far Range | |||
Counter 236C , 236B, 3A > 214A ~ P, 623C > 236236AC > CLIMAX | 920 | 5 | Corner | At this range Annu Mutsube becomes a meterless 214AC, scales way less too. Max Range |