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The King of Fighters XV/Antonov/Combos: Difference between revisions

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! Combo !! Damage !! Notes
! Combo !! Damage !! Notes
|-
|-
| '''2B, 2A''' || 38 || Standard low confirm.
| '''2B, 2B''' || 38 || Standard low confirm.
|-
|-
| farB || 30 || poke mini.
| f.B || 30 || poke mini.
|-
| clA, clC > 6A || 145 || Light into Heavy.
|-
|-
| Rush Combo || 70/146 || A bit of a meme starter, but the fact it cancels into 214A or 236236K means he can do big things with Auto Combos.
| Rush Combo || 70/146 || A bit of a meme starter, but the fact it cancels into 214A or 236236K means he can do big things with Auto Combos.
Line 52: Line 50:
! Combo !! Damage !! Notes
! Combo !! Damage !! Notes
|-
|-
| '''clC > 6A''' || 127 || Standard Starter.
| '''cl.C > 6A''' || 127 || Standard Starter.
|-
| '''cl.D > 5D''' || 175 || Launcher Starter, for punishes and jump ins..
|-
|-
| 2C > 6A || 127 || Poke Major. Some combos don't work off of it depending on distance.
| 2C > 6A || 127 || Poke Major. Some combos don't work off of it depending on distance.
|-
|-
| clD > 5D || 175 || Launcher.
| cl.A, cl.C > 6A || 145 || Light into Heavy.
|-
|-
| 2D || 68 || Overhead, can only combo into OTGs.
| 2D || 68 || Overhead, can only combo into OTGs.
Line 67: Line 67:
| CD || 75 || Big but he can't do much after.
| CD || 75 || Big but he can't do much after.
|-
|-
| 236CD || 75 || Shatter Strike, also big.
| 236CD || 75 || Shatter Strike, also big and combos with farD.
|-
|-
| Counter jCD || 112 || Antonov can easily kill off of this.
| Counter j.CD || 112 || Antonov can easily kill off of this.
|-
|-
| 623AC || 145 || EX DP.
| 623AC || 145 || EX DP.
|-
| f.D || 80 || Launcher.
|}
|}


Line 90: Line 92:
===Meterless===
===Meterless===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter Gain !! Location !! notes
|-
|-
| 2B > 2A > 623C || 183 || 180 || 0 || 0.30 || Anywhere || Only meterless low combo. Only works at point blank range.
| '''Light Starter''' > 623C || 168 || 165 || .27% || Anywhere || Only works at point blank range.
|-
|-
| 2C > 6A > 214A || 208 || 190 || 0 || 0.27 || Anywhere || Poke conversion
| '''Heavy Starter''' > 214A || 208 || 190 || .25% || Anywhere || Ol' reliable.
|-
|-
| (j.X) > c.C > 6A > 623C || 257 || 250 || 0 || 0.37 || Anywhere || Jump-in combo
| '''Heavy Starter''' > 623C || 257 || 250 || .25% || Anywhere || Drops at max range, but the damage and oki are far superior.
|-
|-
| c.D~D > 623C || 305 || 260 || 0 || 0.42 || Anywhere || cl.D combo
| '''Launcher Starter''' > 623C || 305 || 260 || .45% || Anywhere || Big damage but slow, standard jump-in combo is slightly better. Can combo from very deep jump-in for max damage.
|-
|-
| CD > 63214B (whiff) > 623C || 175 || 220 || 0 || 0.38 || Midscreen || CD combo
| Rush Combo || 146 || 105 || .20% || Anywhere || Yes its an option.
|}
|}


===EX===
===EX===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter Gain !! Location !! notes
|-
|-
| 2B > 2B > 2B > 214AC || 212 || 90 || 0.5 || 0.09 || Anywhere|| Low confirm
| '''Light Starter''' > 214AC || 173 || 45 || .03% || Anywhere || The main light confirm you'll use.
|-
|-
| 623AC > 5C || 225 || 70 || 0.5 || 0.10 || Midscreen || Reversal conversion
| '''Heavy Starter''' > 624BD, 623C || 349 || 250 || .40% || Anywhere || 624K/BD routes don't work from far range cancels.
|-
|-
| (j.X) > c.C > 6A > 63214BD, 623A || 308 || 230 || 0.5 || 0.32 || Anywhere || Jump-in combo
| '''Heavy Starter''' > 623AC, 623C || 356 || 250 || .40% || Corner || Loses the corner and is far less reliable, more damage though. Still better to use the 624BD route.
|-
|-
| cl.D~D > 623AC, (delay) 623C || 404 || 260 || 0.5 || 0.42 || Midscreen || cl.D combo
| '''Launcher Starter''' > 623AC, delay f.D > 623C (1) > j236C, 623A || 456 || 370 || .60% || Outside Corner || Worse oki than stopping at 623C for negligible damage increase. needs some timing on the f.D.
|}
|}


Line 120: Line 122:
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| 2B > 2B > 2B > 236236P || 255 || 90 || 1 || 0.09 || Anywhere || Low confirm
| Rush Combo > 236236P || 306 || 90 || 1 || .20% || Anywhere || Auto into Super.
|-
|-
| 2B > 2B > 236236K > 623C(1) > j.236C, 623A || 294 || 220 || 1 || 0.40 || Corner || Low corner confirm
| Rush Combo > 236236K, f.C, 623C || 417 || 280 || 1 || .53% || Corner || You do the Super after the Auto Combo.
|-
|-
| 2D(1) > 236236P || 180 || 40 || 1 || 0.04 || Anywhere || Overhead conversion
| '''Heavy Starter''' > 624B > 236236K, f.D > 214C || 464 || 360 || 1 || .51% || Anywhere || Delay the Super cancel for maximum reliability.
|-
|-
| 2D > 236236K, 623C(1) > j.236C, 623A || 180 || 240 || 1 || 0.42 || Corner || Overhead corner conversion
| '''Heavy Starter''' > 624B/214A > 236236K, f.C, 623C || 498 || 400/380 || 1 || .57% || Corner || In the corner 214A and 624B are basically the same, with 624B dealing 20 more stun but dropping at max range.
|-
|-
| 623AC > j.236AC > 623C || 285 || 120 || 1 || 0.24 || Anywhere || Reversal conversion
| '''Launcher Starter''' > 624B > delay 236236K, delay f.D > 623C (1) > j236C, 623A || 534 || 450 || 1 || .75% || Anywhere || Stop combo at 623C for oki and negligible damage loss. Not much more damage, but bigger stun and meter gain. Hold forward during delay f.D to make it easier.
|-
|-
| 5C > 236236P || 290 || 70 || 1 || 0.10 || Anywhere || 5C conversion
| '''Light Starter''' > 214AC, (CD) > 236236K || 254 || 30 || 1.5 || .1% || Anywhere || OTG follow-up to 214AC. Kara cancel from CD necessary outside of corner.
|-
|-
| 5C > 236236K, 623C(1) > j.236C, 623A || 350 || 230 || 1 || 0.44 || Corner || 5C corner conversion
| '''Light Starter''' > 214AC, (CD) > 236236K, f.D > 623C || 354 || 235 || 1.5 || .37% || Corner || OTG follow-up to 214AC. Optionally whiff cancel CD for more range.
|-
|-
| 2C > 6A > 214A > 236236P || 378 || 190 || 1 || 0.27 || Anywhere || 2C conversion
| '''Heavy Starter''' > 624BD, 623C, 236236K, f.D > 214C || 523 || 400 || 1.5 || .57% || Corner || Small damage increase from 1 bar route with plenty of refunded meter.
|}
 
===2 Bars===
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| 2C > 6A > 214A > 236236K, (delay) 623C(1) > j.236C, 623A || 430 || 350 || 1 || 0.61 || Corner || 2C corner conversion
| '''Heavy Starter''' > 624B > 236236BD, delay f.D > 214C || 617 || 360 || 2 || .51% || Anywhere || Literally the same except it now deals 2/3 of the opponent's life. Hold forward during delay f.D to make it easier.
|-
|-
| (j.X) > c.C > 6A > 63214B > 236236P || 378 || 210 || 1 || 0.27 || Anywhere || Jump-in combo
| '''Heavy Starter''' > 624B > 236236BD, f.C, 623C || 651 || 400 || 2 || .67% || Corner || A bit more damage but way more stun and meter gain.
|-
|-
| (j.X) > c.C > 6A > 63214BD, 623AC, (delay) 623C || 440 || 250 || 1 || 0.37 || Midscreen || Midscreen only jump-in combo
| '''Launcher Starter''' > 624B > 236236BD, delay f.D > 623C (1) > j236C, 623A || 687 || 450 || 2 || .75% || Anywhere || A bit harder due to 236236BD's speed. Hold forward during delay f.D to make it easier.
|-
|-
| (j.X) > c.C > 6A > 63214B > 236236K, 623C(1) > j.236C, 623A || 430 || 370 || 1 || 0.61 || Near Corner || Corner jump-in combo
| '''Launcher Starter''' > 214C > 236236BD, f.C, 623C || 726 || 410 || 2 || .67% || Corner || Trades stun and meter for damage.
|}
 
===3 Bars===
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| c.D~D > 214C > 236236P || 453 || 220 || 1 || 0.35 || Anywhere || c.D combo
| '''Heavy Starter''' > 624B > 236236P > 236236BD, delay f.D > 214C || 762 || 360 || 3 || .51% || Anywhere || Gramps don't need Max mode for this one. Hold forward during delay f.D to make it easier.
|-
|-
| c.D~D > 214C > 236236K, 623C(1) > j.236C, 623A || 465 || 380 || 1 || 0.69 || Near Corner || Corner c.D combo
| '''Heavy Starter''' > BC, cl.D > 5D > 624B, 236236K, delay f.D > 214C > CLIMAX || 796 || 500 || 3 || .15% || Anywhere || And when he has to, it's Anchor only. Hold forward during delay f.D to make it easier. '''3rd Character'''
|-
|-
| 623AC, (delay) 5C > 236236P || 375 || 70 || 1.5 || 0.10 || Midscreen || 1.5 bar midscreen reversal conversion
| '''Launcher Starter''' > 214C > 236236P > 236236BD, delay f.D > 623C || 853 || 410 || 3 || .67% || Anywhere || Average Slavic greeting. 1st hit of the DP won't hit unless you get in the corner (does 816 when that happens). Hold forward during delay f.D to make it easier.
|-
|-
| 2B > 2B > 2B > 214AC, 236236K, 623C(1) > j.236C, 623A || 352 || 250 || 1.5 || 0.43 || Near Corner || 1.5 bar 2B corner confirm
| '''Launcher Starter''' > 624B > 236236P > 236236BD, f.C, 623C || 868 || 410 || 3 || .67% || Midscreen || Thanks to the great carry of this combo, you can almost kill somebody from midscreen.
|}
 
===4 Bars===
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| (j.X) > c.C > 6A > 63214BD, 623C, 236236K, microdash 623A || 481 || 350 || 1.5 || 0.44|| Near Corner || 1.5 bar corner jump-in combo
| '''Heavy Starter''' > 624B > 236236P > 236236BD, delay f.D > 214C > 236236P || 892 || 360 || 4 || .51% || Anywhere || FEAR. Hold forward during delay f.D to make it easier.
|-
| '''Heavy Starter''' > BC, cl.D > 5D > 236236BD, delay f.D > 214C > CLIMAX || 913 || 500 || 4 || .15% || Anywhere || PAIN. Hold forward during delay f.D to make it easier. '''3rd Character'''
|-
| '''Launcher Starter''' > 624B > 236236P > 236236BD, delay f.D > 214C > 236236P || 940 || 370 || 4 || .55% || Anywhere || AHHHHHH. Hold forward while yadda yadda.
|}
|}


===2 Bars===
===5 Bars===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| 2B > 2B > 2B > 236236AC || 381 || 90 || 2 || 0.09 || Anywhere || Low level 2 confirm
| '''Heavy Starter''' > 624B > 236236P > 236236BD, delay f.D > 214C > 236236AC || 988 || 360 || 5 || .51% || Anywhere || This is the only non ToD combo here. Hold forward during delay f.D to make it easier.
|-
|-
| 2B > 2B > 2B > 236236BD, 623C, j.236C, 623A || 460 || 250 || 2 || 0.43 || Corner || Low corner confirm
| '''Heavy Starter/Launcher Starter''' > 624B > 236236BD, f.D > BC, 214C > 236236P > CLIMAX || 1005 || 360 || 5 || .25% || Anywhere || BnB ToD. Hold forward during delay f.D to make it easier.
|-
|-
| 2D > 236236BD, 623C, j.236C, 623A || 288 || 240 || 2 || 0.42 || Corner || Overhead corner conversion
| j.C, '''Heavy Starter''' > 624BD, BC, 236236BD, delay f.D > 214C > 236236P > CLIMAX || 1015 || 350 || 5 || .25% || Anywhere || Stylish but needs a jump in to kill.
|}
 
===Blowback and Shatter Strike===
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| 5C > 236236AC || 428 || 150 || 2 || 0.08 || Anywhere || 5C conversion
| CD > (624B), 2C || 124 || 170 || 0 || .17% || Anywhere || Better off just getting the HKD.
|-
|-
| 5C > 236236BD, (delay) 623C(1) > j.236C, 623A || 521 || 230 || 2 || 0.44 || Corner || 5C corner conversion
| CD , f.D > 623C || 224 || 290 || 0 || .43% || Anywhere || A bit better.
|-
|-
| 2C > 6A > 214A > 236236AC || 504 || 190 || 2 || 0.27 || Anywhere || 2C conversion
| CD > (624B), 236236BD, delay f.D > 214C || 409 || 250 || 2 || .40% || Anywhere || An expensive confirm.
|-
|-
| 2C > 6A > 214A > 236236BD, 5C, 623C || 651 || 380 || 2 || 0.61 || Corner || 2C corner conversion
| CD > (624B), 236236BD, f.D > BC, 214C > 236236P > CLIMAX || 772 || 250 || 5 || .40% || Anywhere || The maximum from CD.
|-
|-
| (j.X) > c.C > 6A > 63214B > 236236AC || 504 || 210 || 2 || 0.27 || Anywhere || Jump-in combo
| CD > 624B, 236236BD, f.C > BC, 214C > 236236P > CLIMAX || 822 || 330 || 5 || .40% || Corner || A bit better in the corner.
|-
|-
| (j.X) > c.C > 6A > 63214BD, 623AC, 63214B > 236236P || 525 || 210 || 2 || 0.27 || Midscreen || Midscreen only jump-in combo
| 236CD, f.D > 623C || 258 || 190 || .5 || .30% || Anywhere || Ol' reliable.
|-
|-
| (j.X) > c.C > 6A > 63214B > 236236BD, 5C, 623C || 651 || 400 || 2 || 0.61 || Corner || Corner jump-in combo
| 236CD, f.D > 623AC, 623C (1) > j236C, 623A || 344 || 230 || 1 || .30% || Outside Corner || Not as reliable.
|-
|-
| ... > BC > c.C > 623AC, 63214B > 236236P || X || 150 || 2 || 0 || Midscreen || Point midscreen max route
| 236CD, f.D > 624B > 236236K, 623C || 405 || 270 || 1.5 || .45% || Anywhere || Super confirm.
|-
|-
| ... > BC > c.C > 63214BD, 623A, 236236K, 623C || X || 290 || 2 || 0.24 || Near Corner || Point corner max route
| Counter j.CD , 214C || 226 || 160 || 0 || .25% || Anywhere || The most reliable confirm.
|-
|-
| ... > BC > c.C > 6A > 214A > 236236K, 236236P || X || 190 || 2 || 0 || Anywhere || General mid/anchor max route
| Counter j.CD , f.D > 214C || 296 || 230 || 0 || .30% || Anywhere || Bigger but you need to be spaced right.
|-
|-
| ... > BC > cl.D~D > 214C > 236236K, 236236P || X || 220 || 2 || 0 || Anywhere || Anchor max route off of a c.C > 6A, 2D(1), or close 2C starter
| Counter j.CD , 624B > 236236K, f.D > 214C || 469 || 310 || 1 || .47% || Anywhere || Need to be close enough.
|-
|-
| 5D > BC > 214C > 236236P || 342 || 150 || 2 || 0.08 || Anywhere || Point anti-air max route
| Counter j.CD , 624B > 236236K, f.D > 623C (1) > j236C, 623A || 493 || 290 || 1 || .60% || Corner || Corner variant.
|-
|-
| 5D > BC, 214C > 236236K, 623C, j.236C, 623A || 390 || 310 || 2 || 0.42 || Near Corner || Point corner anti-air max route
| Counter j.CD , 624B > 236236P > 236236BD, delay f.D > 214C || 786 || 310 || 3 || .47% || Anywhere || A lot easier.
|-
|-
| 5D > BC, 214C > 236236K > 236236P || 428 || 150 || 2 || 0.08 || Anywhere || Mid/anchor anti-air max route
| Counter j.CD , 624B > 236236P > 236236BD, delay f.D > 214C > 236236AC || 1031 || 310 || 5 || .47% || Anywhere || Another ToD.
|}
|}


===3 Bars===
===EX Vertical Macho===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| cl.C > 6A > BC > cl.D ~ D > 214C > 236236P > 214236CD || 772|| 350 || 3 || 0 || Anywhere || does 798 from a jump in
| '''623AC''', delay f.D > 623C || 317 || 190 || .5 || .43% || Outside<br/> Corner || Standard confirm. Delay f.D accordingly.
|-
| '''623AC''', f.D > 623C (1) > (j.236C), 623A || 321 || 230 || .5 || .43% || Outside<br/> Corner || Negligible damage increase and no HKD.
|-
| '''623AC''', 623C || 260 || 120 || .5 || .23% || Corner || Only confirm if he lets them leave the corner.
|-
| '''623AC''' > j.236AC, 623C || 285 || 120 || 1 || .23% || Corner || j.236AC keeps them in.
|-
| '''623AC''', 624B > 236236K, f.D > 623C || 456 || 270 || 1.5 || .47% || Outside<br/> Corner || DP into Kick, if you do the Super too early do 214C as the ender.
|-
| '''623AC''' > j.236AC, 624B > 236236K, f.C, 623C || 495 || 270 || 2 || .47% || Corner || Not much different besides the use of farC.
|-
| '''623AC''', 624B > 236236BD, delay f.D > 623C (1) > j.236C, 623A || 594 || 270 || 2.5 || .47% || Outside<br/> Corner || Nothing new, just bigger.
|-
| '''623AC''' > j236AC, 624B > 236236BD, f.C, 623C || 630 || 270 || 3 || .47% || Corner || Big damage and good meter gain.
|-
| '''623AC''', f.C > BC, f.D > 214C > 236236P > CLIMAX || 734 || 220 || 3.5 || .15% || Outside<br/> Corner || Double far heavy. '''1250/1500MAX'''
|-
| '''623AC''' > j236AC, 624B > 236236P > 236236BD, f.C, 623C || 752 || 270 || 4 || .47% || Corner || Nothing new here besides another super.
|-
| '''623AC''', f.C > BC, 624B > 236236BD, delay f.D > 214C > CLIMAX || 842 || 300 || 4.5 || .23% || Outside<br/> Corner || Big boom. '''1500MAX'''
|}
|}


===4 Bars===
===farD===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| cl.C > 6A > 63214B > 236236B/D > 5D > BC > 214C > 236236C > 2141236CD || 852 || 0 || 4 || 0.2 || Anywhere || 5D will whiff if the first super is performed too early.
| f.D > 623C || 218 || 190 || 0 || .33% || Anywhere || It looks like it shouldn't hit, yet it does.
|-
|-
| cl.C > 6A > BC > cl.D ~ D > 214C > 236236AC > 214236CD || 868 || 350 || 4 || 0 || Anywhere ||  
| f.D > 623AC, 623C (1) > j236C, 623A || 329 || 230 || .5 || .43% || Outside Corner || Not too reliable since the range is shorter than 623C.
|}
|-
 
| f.D > 624B > 236236K, 623C || 396 || 270 || 1 || .45% || Anywhere || May need to microdash to get the DP at the end.
===5 Bars===
|-
{|class="wikitable sortable"
| f.D > 624B > 236236K, f.C, 623C || 473 || 340 || 1 || .55% || Corner || More of everything but also more annoying.
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
| f.D > 623AC, 624B > 236236K, 623C (1) > j236C, 623A || 464 || 310 || 1.5 || .57% || Outside Corner || Really tricky but pays big.
|-
| f.D > 624B > 236236BD, 623C (1) > j236C, 623A || 563 || 310 || 2 || .57% || Anywhere || Even bigger.
|-
| f.D > 214C > 236236BD, f.C, 623C || 664 || 340 || 2 || .57% || Corner || Replaces the loop with far C.
|-
| f.D > 624B > 236236BD, 214C > 236236P || 697 || 230 || 3 || .40% || Anywhere || Bit unorthodox, delay the super cancel to get 214C.
|-
| f.D > 214C > 236236P > 236236BD, f.C, 623C || 817 || 340 || 3 || .57% || Corner || Insane damage.
|-
| f.D > 623AC, f.C > BC, 214C > 236236P > CLIMAX || 749 || 220 || 3.5 || .20% || Outside Corner || QM route. '''1250/1500MAX'''
|-
| f.D > 624B > 236236K, f.C > BC, 214C > 236236P > CLIMAX || 864 || 300 || 4 || .33% || Anywhere || Usual timing needed. '''1250/1500MAX'''
|-
|-
|c.C > 6A > 63214B > 236236BD > 5D > BC > 214C > 236236C > 2141236CD || 1005 || 0 || 5 || 0 || Anywhere || Practical ToD
| f.D > 624B > 236236BD, f.C > BC, 214C > 236236P > CLIMAX || 1026 || 300 || 5 || .33% || Anywhere || TOD. '''1250/1500MAX'''
|}
|}


==External Links==
==External Links==
{{#ev:youtube|cLQSNujsYP8|||'''Antonov Combos by Meno'''|frame}}
{{#ev:youtube|cLQSNujsYP8|||'''Antonov Combos by Meno'''|frame}}
{{#ev:youtube|qBlVHa1lqVk|||'''Antonov Combos by Faizer'''|frame}}


{{Navbox XV}}
{{Navbox XV}}
[[Category:The King of Fighters XV]]
[[Category:The King of Fighters XV]]

Latest revision as of 03:41, 23 March 2025

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input.
X/Y Do either X move or Y move in a combo (Both final damage/stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B, 2B 38 Standard low confirm.
f.B 30 poke mini.
Rush Combo 70/146 A bit of a meme starter, but the fact it cancels into 214A or 236236K means he can do big things with Auto Combos.

Heavy Starters

Combo Damage Notes
cl.C > 6A 127 Standard Starter.
cl.D > 5D 175 Launcher Starter, for punishes and jump ins..
2C > 6A 127 Poke Major. Some combos don't work off of it depending on distance.
cl.A, cl.C > 6A 145 Light into Heavy.
2D 68 Overhead, can only combo into OTGs.

Other Starters

Combo Damage Notes
CD 75 Big but he can't do much after.
236CD 75 Shatter Strike, also big and combos with farD.
Counter j.CD 112 Antonov can easily kill off of this.
623AC 145 EX DP.
f.D 80 Launcher.

Combos

Rush Auto Combo

Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 146 90 0 23% Anywhere Rush combo ending in Whale Stream (214A)
cl.A > A > A > C 172 30 1 7% Anywhere Rush combo ending in Kamtchka Collapse (236236K), so you can combo after.
cl.A > A > A > D 325 30 2 7% Anywhere Rush combo ending in MAX Kamtchka Collapse (236236BD), you can combo after.
cl.A > A > A > A 459 30 3 7% Anywhere Rush combo ending in a Climax.

Meterless

Combo Damage Stun Meter Gain Location notes
Light Starter > 623C 168 165 .27% Anywhere Only works at point blank range.
Heavy Starter > 214A 208 190 .25% Anywhere Ol' reliable.
Heavy Starter > 623C 257 250 .25% Anywhere Drops at max range, but the damage and oki are far superior.
Launcher Starter > 623C 305 260 .45% Anywhere Big damage but slow, standard jump-in combo is slightly better. Can combo from very deep jump-in for max damage.
Rush Combo 146 105 .20% Anywhere Yes its an option.

EX

Combo Damage Stun Meter Gain Location notes
Light Starter > 214AC 173 45 .03% Anywhere The main light confirm you'll use.
Heavy Starter > 624BD, 623C 349 250 .40% Anywhere 624K/BD routes don't work from far range cancels.
Heavy Starter > 623AC, 623C 356 250 .40% Corner Loses the corner and is far less reliable, more damage though. Still better to use the 624BD route.
Launcher Starter > 623AC, delay f.D > 623C (1) > j236C, 623A 456 370 .60% Outside Corner Worse oki than stopping at 623C for negligible damage increase. needs some timing on the f.D.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Rush Combo > 236236P 306 90 1 .20% Anywhere Auto into Super.
Rush Combo > 236236K, f.C, 623C 417 280 1 .53% Corner You do the Super after the Auto Combo.
Heavy Starter > 624B > 236236K, f.D > 214C 464 360 1 .51% Anywhere Delay the Super cancel for maximum reliability.
Heavy Starter > 624B/214A > 236236K, f.C, 623C 498 400/380 1 .57% Corner In the corner 214A and 624B are basically the same, with 624B dealing 20 more stun but dropping at max range.
Launcher Starter > 624B > delay 236236K, delay f.D > 623C (1) > j236C, 623A 534 450 1 .75% Anywhere Stop combo at 623C for oki and negligible damage loss. Not much more damage, but bigger stun and meter gain. Hold forward during delay f.D to make it easier.
Light Starter > 214AC, (CD) > 236236K 254 30 1.5 .1% Anywhere OTG follow-up to 214AC. Kara cancel from CD necessary outside of corner.
Light Starter > 214AC, (CD) > 236236K, f.D > 623C 354 235 1.5 .37% Corner OTG follow-up to 214AC. Optionally whiff cancel CD for more range.
Heavy Starter > 624BD, 623C, 236236K, f.D > 214C 523 400 1.5 .57% Corner Small damage increase from 1 bar route with plenty of refunded meter.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > 624B > 236236BD, delay f.D > 214C 617 360 2 .51% Anywhere Literally the same except it now deals 2/3 of the opponent's life. Hold forward during delay f.D to make it easier.
Heavy Starter > 624B > 236236BD, f.C, 623C 651 400 2 .67% Corner A bit more damage but way more stun and meter gain.
Launcher Starter > 624B > 236236BD, delay f.D > 623C (1) > j236C, 623A 687 450 2 .75% Anywhere A bit harder due to 236236BD's speed. Hold forward during delay f.D to make it easier.
Launcher Starter > 214C > 236236BD, f.C, 623C 726 410 2 .67% Corner Trades stun and meter for damage.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > 624B > 236236P > 236236BD, delay f.D > 214C 762 360 3 .51% Anywhere Gramps don't need Max mode for this one. Hold forward during delay f.D to make it easier.
Heavy Starter > BC, cl.D > 5D > 624B, 236236K, delay f.D > 214C > CLIMAX 796 500 3 .15% Anywhere And when he has to, it's Anchor only. Hold forward during delay f.D to make it easier. 3rd Character
Launcher Starter > 214C > 236236P > 236236BD, delay f.D > 623C 853 410 3 .67% Anywhere Average Slavic greeting. 1st hit of the DP won't hit unless you get in the corner (does 816 when that happens). Hold forward during delay f.D to make it easier.
Launcher Starter > 624B > 236236P > 236236BD, f.C, 623C 868 410 3 .67% Midscreen Thanks to the great carry of this combo, you can almost kill somebody from midscreen.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > 624B > 236236P > 236236BD, delay f.D > 214C > 236236P 892 360 4 .51% Anywhere FEAR. Hold forward during delay f.D to make it easier.
Heavy Starter > BC, cl.D > 5D > 236236BD, delay f.D > 214C > CLIMAX 913 500 4 .15% Anywhere PAIN. Hold forward during delay f.D to make it easier. 3rd Character
Launcher Starter > 624B > 236236P > 236236BD, delay f.D > 214C > 236236P 940 370 4 .55% Anywhere AHHHHHH. Hold forward while yadda yadda.

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > 624B > 236236P > 236236BD, delay f.D > 214C > 236236AC 988 360 5 .51% Anywhere This is the only non ToD combo here. Hold forward during delay f.D to make it easier.
Heavy Starter/Launcher Starter > 624B > 236236BD, f.D > BC, 214C > 236236P > CLIMAX 1005 360 5 .25% Anywhere BnB ToD. Hold forward during delay f.D to make it easier.
j.C, Heavy Starter > 624BD, BC, 236236BD, delay f.D > 214C > 236236P > CLIMAX 1015 350 5 .25% Anywhere Stylish but needs a jump in to kill.

Blowback and Shatter Strike

Combo Damage Stun Meter cost Meter Gain Location notes
CD > (624B), 2C 124 170 0 .17% Anywhere Better off just getting the HKD.
CD , f.D > 623C 224 290 0 .43% Anywhere A bit better.
CD > (624B), 236236BD, delay f.D > 214C 409 250 2 .40% Anywhere An expensive confirm.
CD > (624B), 236236BD, f.D > BC, 214C > 236236P > CLIMAX 772 250 5 .40% Anywhere The maximum from CD.
CD > 624B, 236236BD, f.C > BC, 214C > 236236P > CLIMAX 822 330 5 .40% Corner A bit better in the corner.
236CD, f.D > 623C 258 190 .5 .30% Anywhere Ol' reliable.
236CD, f.D > 623AC, 623C (1) > j236C, 623A 344 230 1 .30% Outside Corner Not as reliable.
236CD, f.D > 624B > 236236K, 623C 405 270 1.5 .45% Anywhere Super confirm.
Counter j.CD , 214C 226 160 0 .25% Anywhere The most reliable confirm.
Counter j.CD , f.D > 214C 296 230 0 .30% Anywhere Bigger but you need to be spaced right.
Counter j.CD , 624B > 236236K, f.D > 214C 469 310 1 .47% Anywhere Need to be close enough.
Counter j.CD , 624B > 236236K, f.D > 623C (1) > j236C, 623A 493 290 1 .60% Corner Corner variant.
Counter j.CD , 624B > 236236P > 236236BD, delay f.D > 214C 786 310 3 .47% Anywhere A lot easier.
Counter j.CD , 624B > 236236P > 236236BD, delay f.D > 214C > 236236AC 1031 310 5 .47% Anywhere Another ToD.

EX Vertical Macho

Combo Damage Stun Meter cost Meter Gain Location notes
623AC, delay f.D > 623C 317 190 .5 .43% Outside
Corner
Standard confirm. Delay f.D accordingly.
623AC, f.D > 623C (1) > (j.236C), 623A 321 230 .5 .43% Outside
Corner
Negligible damage increase and no HKD.
623AC, 623C 260 120 .5 .23% Corner Only confirm if he lets them leave the corner.
623AC > j.236AC, 623C 285 120 1 .23% Corner j.236AC keeps them in.
623AC, 624B > 236236K, f.D > 623C 456 270 1.5 .47% Outside
Corner
DP into Kick, if you do the Super too early do 214C as the ender.
623AC > j.236AC, 624B > 236236K, f.C, 623C 495 270 2 .47% Corner Not much different besides the use of farC.
623AC, 624B > 236236BD, delay f.D > 623C (1) > j.236C, 623A 594 270 2.5 .47% Outside
Corner
Nothing new, just bigger.
623AC > j236AC, 624B > 236236BD, f.C, 623C 630 270 3 .47% Corner Big damage and good meter gain.
623AC, f.C > BC, f.D > 214C > 236236P > CLIMAX 734 220 3.5 .15% Outside
Corner
Double far heavy. 1250/1500MAX
623AC > j236AC, 624B > 236236P > 236236BD, f.C, 623C 752 270 4 .47% Corner Nothing new here besides another super.
623AC, f.C > BC, 624B > 236236BD, delay f.D > 214C > CLIMAX 842 300 4.5 .23% Outside
Corner
Big boom. 1500MAX

farD

Combo Damage Stun Meter cost Meter Gain Location notes
f.D > 623C 218 190 0 .33% Anywhere It looks like it shouldn't hit, yet it does.
f.D > 623AC, 623C (1) > j236C, 623A 329 230 .5 .43% Outside Corner Not too reliable since the range is shorter than 623C.
f.D > 624B > 236236K, 623C 396 270 1 .45% Anywhere May need to microdash to get the DP at the end.
f.D > 624B > 236236K, f.C, 623C 473 340 1 .55% Corner More of everything but also more annoying.
f.D > 623AC, 624B > 236236K, 623C (1) > j236C, 623A 464 310 1.5 .57% Outside Corner Really tricky but pays big.
f.D > 624B > 236236BD, 623C (1) > j236C, 623A 563 310 2 .57% Anywhere Even bigger.
f.D > 214C > 236236BD, f.C, 623C 664 340 2 .57% Corner Replaces the loop with far C.
f.D > 624B > 236236BD, 214C > 236236P 697 230 3 .40% Anywhere Bit unorthodox, delay the super cancel to get 214C.
f.D > 214C > 236236P > 236236BD, f.C, 623C 817 340 3 .57% Corner Insane damage.
f.D > 623AC, f.C > BC, 214C > 236236P > CLIMAX 749 220 3.5 .20% Outside Corner QM route. 1250/1500MAX
f.D > 624B > 236236K, f.C > BC, 214C > 236236P > CLIMAX 864 300 4 .33% Anywhere Usual timing needed. 1250/1500MAX
f.D > 624B > 236236BD, f.C > BC, 214C > 236236P > CLIMAX 1026 300 5 .33% Anywhere TOD. 1250/1500MAX

External Links

Antonov Combos by Meno
Antonov Combos by Faizer

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