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The King of Fighters XV/Antonov/Combos: Difference between revisions
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Antonov Combos by Meno
Antonov Combos by Faizer
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! Combo !! Damage !! Notes | ! Combo !! Damage !! Notes | ||
|- | |- | ||
| '''2B, | | '''2B, 2B''' || 38 || Standard low confirm. | ||
|- | |- | ||
| | | f.B || 30 || poke mini. | ||
|- | |- | ||
| Rush Combo || 70/146 || A bit of a meme starter, but the fact it cancels into 214A or 236236K means he can do big things with Auto Combos. | | Rush Combo || 70/146 || A bit of a meme starter, but the fact it cancels into 214A or 236236K means he can do big things with Auto Combos. | ||
Line 52: | Line 50: | ||
! Combo !! Damage !! Notes | ! Combo !! Damage !! Notes | ||
|- | |- | ||
| ''' | | '''cl.C > 6A''' || 127 || Standard Starter. | ||
|- | |- | ||
| ''' | | '''cl.D > 5D''' || 175 || Launcher Starter, for punishes and jump ins.. | ||
|- | |- | ||
| 2C > 6A || 127 || Poke Major. Some combos don't work off of it depending on distance. | | 2C > 6A || 127 || Poke Major. Some combos don't work off of it depending on distance. | ||
|- | |||
| cl.A, cl.C > 6A || 145 || Light into Heavy. | |||
|- | |- | ||
| 2D || 68 || Overhead, can only combo into OTGs. | | 2D || 68 || Overhead, can only combo into OTGs. | ||
Line 69: | Line 69: | ||
| 236CD || 75 || Shatter Strike, also big and combos with farD. | | 236CD || 75 || Shatter Strike, also big and combos with farD. | ||
|- | |- | ||
| Counter | | Counter j.CD || 112 || Antonov can easily kill off of this. | ||
|- | |- | ||
| 623AC || 145 || EX DP. | | 623AC || 145 || EX DP. | ||
|- | |- | ||
| | | f.D || 80 || Launcher. | ||
|} | |} | ||
Line 98: | Line 98: | ||
| '''Heavy Starter''' > 214A || 208 || 190 || .25% || Anywhere || Ol' reliable. | | '''Heavy Starter''' > 214A || 208 || 190 || .25% || Anywhere || Ol' reliable. | ||
|- | |- | ||
| '''Launcher Starter''' > 623C || 305 || 260 || .45% || Anywhere || Big damage but slow | | '''Heavy Starter''' > 623C || 257 || 250 || .25% || Anywhere || Drops at max range, but the damage and oki are far superior. | ||
|- | |||
| '''Launcher Starter''' > 623C || 305 || 260 || .45% || Anywhere || Big damage but slow, standard jump-in combo is slightly better. Can combo from very deep jump-in for max damage. | |||
|- | |- | ||
| Rush Combo || 146 || 105 || .20% || Anywhere || Yes its an option. | | Rush Combo || 146 || 105 || .20% || Anywhere || Yes its an option. | ||
Line 109: | Line 111: | ||
| '''Light Starter''' > 214AC || 173 || 45 || .03% || Anywhere || The main light confirm you'll use. | | '''Light Starter''' > 214AC || 173 || 45 || .03% || Anywhere || The main light confirm you'll use. | ||
|- | |- | ||
| '''Heavy Starter''' > 624BD, 623C || 349 || 250 || .40% || Anywhere || 624K/BD routes don't work from far range | | '''Heavy Starter''' > 624BD, 623C || 349 || 250 || .40% || Anywhere || 624K/BD routes don't work from far range cancels. | ||
|- | |- | ||
| '''Heavy Starter''' > 623AC, 623C || 356 || 250 || .40% || Corner || Loses the corner and is far less reliable, more damage though. Still better to use the 624BD route. | | '''Heavy Starter''' > 623AC, 623C || 356 || 250 || .40% || Corner || Loses the corner and is far less reliable, more damage though. Still better to use the 624BD route. | ||
|- | |- | ||
| '''Launcher Starter''' > 623AC, | | '''Launcher Starter''' > 623AC, delay f.D > 623C (1) > j236C, 623A || 456 || 370 || .60% || Outside Corner || Worse oki than stopping at 623C for negligible damage increase. needs some timing on the f.D. | ||
|} | |} | ||
Line 122: | Line 124: | ||
| Rush Combo > 236236P || 306 || 90 || 1 || .20% || Anywhere || Auto into Super. | | Rush Combo > 236236P || 306 || 90 || 1 || .20% || Anywhere || Auto into Super. | ||
|- | |- | ||
| Rush Combo > 236236K, | | Rush Combo > 236236K, f.C, 623C || 417 || 280 || 1 || .53% || Corner || You do the Super after the Auto Combo. | ||
|- | |- | ||
| '''Heavy Starter''' > 624B > 236236K, | | '''Heavy Starter''' > 624B > 236236K, f.D > 214C || 464 || 360 || 1 || .51% || Anywhere || Delay the Super cancel for maximum reliability. | ||
|- | |- | ||
| '''Heavy Starter''' > 624B/214A > 236236K, | | '''Heavy Starter''' > 624B/214A > 236236K, f.C, 623C || 498 || 400/380 || 1 || .57% || Corner || In the corner 214A and 624B are basically the same, with 624B dealing 20 more stun but dropping at max range. | ||
|- | |- | ||
| '''Launcher Starter''' > 624B > 236236K, | | '''Launcher Starter''' > 624B > delay 236236K, delay f.D > 623C (1) > j236C, 623A || 534 || 450 || 1 || .75% || Anywhere || Stop combo at 623C for oki and negligible damage loss. Not much more damage, but bigger stun and meter gain. Hold forward during delay f.D to make it easier. | ||
|- | |- | ||
| '''Light Starter''' > 214AC, (CD > | | '''Light Starter''' > 214AC, (CD) > 236236K || 254 || 30 || 1.5 || .1% || Anywhere || OTG follow-up to 214AC. Kara cancel from CD necessary outside of corner. | ||
|- | |- | ||
| '''Heavy Starter''' > 624BD, 623C, 236236K, | | '''Light Starter''' > 214AC, (CD) > 236236K, f.D > 623C || 354 || 235 || 1.5 || .37% || Corner || OTG follow-up to 214AC. Optionally whiff cancel CD for more range. | ||
|- | |||
| '''Heavy Starter''' > 624BD, 623C, 236236K, f.D > 214C || 523 || 400 || 1.5 || .57% || Corner || Small damage increase from 1 bar route with plenty of refunded meter. | |||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| '''Heavy Starter''' > 624B > 236236BD, | | '''Heavy Starter''' > 624B > 236236BD, delay f.D > 214C || 617 || 360 || 2 || .51% || Anywhere || Literally the same except it now deals 2/3 of the opponent's life. Hold forward during delay f.D to make it easier. | ||
|- | |- | ||
| '''Heavy Starter''' > 624B > 236236BD, | | '''Heavy Starter''' > 624B > 236236BD, f.C, 623C || 651 || 400 || 2 || .67% || Corner || A bit more damage but way more stun and meter gain. | ||
|- | |- | ||
| '''Launcher Starter''' > 624B > 236236BD, | | '''Launcher Starter''' > 624B > 236236BD, delay f.D > 623C (1) > j236C, 623A || 687 || 450 || 2 || .75% || Anywhere || A bit harder due to 236236BD's speed. Hold forward during delay f.D to make it easier. | ||
|- | |- | ||
| '''Launcher Starter''' > 214C > 236236BD, | | '''Launcher Starter''' > 214C > 236236BD, f.C, 623C || 726 || 410 || 2 || .67% || Corner || Trades stun and meter for damage. | ||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| '''Heavy Starter''' > 624B > 236236P > 236236BD, | | '''Heavy Starter''' > 624B > 236236P > 236236BD, delay f.D > 214C || 762 || 360 || 3 || .51% || Anywhere || Gramps don't need Max mode for this one. Hold forward during delay f.D to make it easier. | ||
|- | |- | ||
| '''Heavy Starter''' > BC, | | '''Heavy Starter''' > BC, cl.D > 5D > 624B, 236236K, delay f.D > 214C > CLIMAX || 796 || 500 || 3 || .15% || Anywhere || And when he has to, it's Anchor only. Hold forward during delay f.D to make it easier. '''3rd Character''' | ||
|- | |- | ||
| '''Launcher Starter''' > 214C > 236236P > 236236BD, | | '''Launcher Starter''' > 214C > 236236P > 236236BD, delay f.D > 623C || 853 || 410 || 3 || .67% || Anywhere || Average Slavic greeting. 1st hit of the DP won't hit unless you get in the corner (does 816 when that happens). Hold forward during delay f.D to make it easier. | ||
|- | |- | ||
| '''Launcher Starter''' > 624B > 236236P > 236236BD, | | '''Launcher Starter''' > 624B > 236236P > 236236BD, f.C, 623C || 868 || 410 || 3 || .67% || Midscreen || Thanks to the great carry of this combo, you can almost kill somebody from midscreen. | ||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| '''Heavy Starter''' > 624B > 236236P > 236236BD, | | '''Heavy Starter''' > 624B > 236236P > 236236BD, delay f.D > 214C > 236236P || 892 || 360 || 4 || .51% || Anywhere || FEAR. Hold forward during delay f.D to make it easier. | ||
|- | |- | ||
| '''Heavy Starter''' > BC, | | '''Heavy Starter''' > BC, cl.D > 5D > 236236BD, delay f.D > 214C > CLIMAX || 913 || 500 || 4 || .15% || Anywhere || PAIN. Hold forward during delay f.D to make it easier. '''3rd Character''' | ||
|- | |- | ||
| '''Launcher Starter''' > 624B > 236236P > 236236BD, | | '''Launcher Starter''' > 624B > 236236P > 236236BD, delay f.D > 214C > 236236P || 940 || 370 || 4 || .55% || Anywhere || AHHHHHH. Hold forward while yadda yadda. | ||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| '''Heavy Starter''' > 624B > 236236P > 236236BD, | | '''Heavy Starter''' > 624B > 236236P > 236236BD, delay f.D > 214C > 236236AC || 988 || 360 || 5 || .51% || Anywhere || This is the only non ToD combo here. Hold forward during delay f.D to make it easier. | ||
|- | |- | ||
| '''Heavy Starter''' > 624B > 236236BD, | | '''Heavy Starter/Launcher Starter''' > 624B > 236236BD, f.D > BC, 214C > 236236P > CLIMAX || 1005 || 360 || 5 || .25% || Anywhere || BnB ToD. Hold forward during delay f.D to make it easier. | ||
|- | |- | ||
| | | j.C, '''Heavy Starter''' > 624BD, BC, 236236BD, delay f.D > 214C > 236236P > CLIMAX || 1015 || 350 || 5 || .25% || Anywhere || Stylish but needs a jump in to kill. | ||
|} | |} | ||
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| CD > (624B), 2C || 124 || 170 || 0 || .17% || Anywhere || Better off just getting the HKD. | | CD > (624B), 2C || 124 || 170 || 0 || .17% || Anywhere || Better off just getting the HKD. | ||
|- | |- | ||
| CD , | | CD , f.D > 623C || 224 || 290 || 0 || .43% || Anywhere || A bit better. | ||
|- | |- | ||
| CD > (624B), 236236BD, | | CD > (624B), 236236BD, delay f.D > 214C || 409 || 250 || 2 || .40% || Anywhere || An expensive confirm. | ||
|- | |- | ||
| CD > (624B), 236236BD, | | CD > (624B), 236236BD, f.D > BC, 214C > 236236P > CLIMAX || 772 || 250 || 5 || .40% || Anywhere || The maximum from CD. | ||
|- | |- | ||
| CD > 624B, 236236BD, | | CD > 624B, 236236BD, f.C > BC, 214C > 236236P > CLIMAX || 822 || 330 || 5 || .40% || Corner || A bit better in the corner. | ||
|- | |- | ||
| 236CD, | | 236CD, f.D > 623C || 258 || 190 || .5 || .30% || Anywhere || Ol' reliable. | ||
|- | |- | ||
| 236CD, | | 236CD, f.D > 623AC, 623C (1) > j236C, 623A || 344 || 230 || 1 || .30% || Outside Corner || Not as reliable. | ||
|- | |- | ||
| 236CD, | | 236CD, f.D > 624B > 236236K, 623C || 405 || 270 || 1.5 || .45% || Anywhere || Super confirm. | ||
|- | |- | ||
| Counter | | Counter j.CD , 214C || 226 || 160 || 0 || .25% || Anywhere || The most reliable confirm. | ||
|- | |- | ||
| Counter | | Counter j.CD , f.D > 214C || 296 || 230 || 0 || .30% || Anywhere || Bigger but you need to be spaced right. | ||
|- | |- | ||
| Counter | | Counter j.CD , 624B > 236236K, f.D > 214C || 469 || 310 || 1 || .47% || Anywhere || Need to be close enough. | ||
|- | |- | ||
| Counter | | Counter j.CD , 624B > 236236K, f.D > 623C (1) > j236C, 623A || 493 || 290 || 1 || .60% || Corner || Corner variant. | ||
|- | |- | ||
| Counter | | Counter j.CD , 624B > 236236P > 236236BD, delay f.D > 214C || 786 || 310 || 3 || .47% || Anywhere || A lot easier. | ||
|- | |- | ||
| Counter | | Counter j.CD , 624B > 236236P > 236236BD, delay f.D > 214C > 236236AC || 1031 || 310 || 5 || .47% || Anywhere || Another ToD. | ||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| '''623AC''', | | '''623AC''', delay f.D > 623C || 317 || 190 || .5 || .43% || Outside<br/> Corner || Standard confirm. Delay f.D accordingly. | ||
|- | |||
| '''623AC''', f.D > 623C (1) > (j.236C), 623A || 321 || 230 || .5 || .43% || Outside<br/> Corner || Negligible damage increase and no HKD. | |||
|- | |- | ||
| '''623AC''', 623C || 260 || 120 || .5 || .23% || Corner || Only confirm if he lets them leave the corner. | | '''623AC''', 623C || 260 || 120 || .5 || .23% || Corner || Only confirm if he lets them leave the corner. | ||
|- | |- | ||
| '''623AC''' > | | '''623AC''' > j.236AC, 623C || 285 || 120 || 1 || .23% || Corner || j.236AC keeps them in. | ||
|- | |- | ||
| '''623AC''', 624B > 236236K, | | '''623AC''', 624B > 236236K, f.D > 623C || 456 || 270 || 1.5 || .47% || Outside<br/> Corner || DP into Kick, if you do the Super too early do 214C as the ender. | ||
|- | |- | ||
| '''623AC''' > | | '''623AC''' > j.236AC, 624B > 236236K, f.C, 623C || 495 || 270 || 2 || .47% || Corner || Not much different besides the use of farC. | ||
|- | |- | ||
| '''623AC''', 624B > 236236BD, | | '''623AC''', 624B > 236236BD, delay f.D > 623C (1) > j.236C, 623A || 594 || 270 || 2.5 || .47% || Outside<br/> Corner || Nothing new, just bigger. | ||
|- | |- | ||
| '''623AC''' > j236AC, 624B > 236236BD, | | '''623AC''' > j236AC, 624B > 236236BD, f.C, 623C || 630 || 270 || 3 || .47% || Corner || Big damage and good meter gain. | ||
|- | |- | ||
| '''623AC''', | | '''623AC''', f.C > BC, f.D > 214C > 236236P > CLIMAX || 734 || 220 || 3.5 || .15% || Outside<br/> Corner || Double far heavy. '''1250/1500MAX''' | ||
|- | |- | ||
| '''623AC''' > j236AC, 624B > 236236P > 236236BD, | | '''623AC''' > j236AC, 624B > 236236P > 236236BD, f.C, 623C || 752 || 270 || 4 || .47% || Corner || Nothing new here besides another super. | ||
|- | |- | ||
| '''623AC''', | | '''623AC''', f.C > BC, 624B > 236236BD, delay f.D > 214C > CLIMAX || 842 || 300 || 4.5 || .23% || Outside<br/> Corner || Big boom. '''1500MAX''' | ||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| | | f.D > 623C || 218 || 190 || 0 || .33% || Anywhere || It looks like it shouldn't hit, yet it does. | ||
|- | |- | ||
| | | f.D > 623AC, 623C (1) > j236C, 623A || 329 || 230 || .5 || .43% || Outside Corner || Not too reliable since the range is shorter than 623C. | ||
|- | |- | ||
| | | f.D > 624B > 236236K, 623C || 396 || 270 || 1 || .45% || Anywhere || May need to microdash to get the DP at the end. | ||
|- | |- | ||
| | | f.D > 624B > 236236K, f.C, 623C || 473 || 340 || 1 || .55% || Corner || More of everything but also more annoying. | ||
|- | |- | ||
| | | f.D > 623AC, 624B > 236236K, 623C (1) > j236C, 623A || 464 || 310 || 1.5 || .57% || Outside Corner || Really tricky but pays big. | ||
|- | |- | ||
| | | f.D > 624B > 236236BD, 623C (1) > j236C, 623A || 563 || 310 || 2 || .57% || Anywhere || Even bigger. | ||
|- | |- | ||
| | | f.D > 214C > 236236BD, f.C, 623C || 664 || 340 || 2 || .57% || Corner || Replaces the loop with far C. | ||
|- | |- | ||
| | | f.D > 624B > 236236BD, 214C > 236236P || 697 || 230 || 3 || .40% || Anywhere || Bit unorthodox, delay the super cancel to get 214C. | ||
|- | |- | ||
| | | f.D > 214C > 236236P > 236236BD, f.C, 623C || 817 || 340 || 3 || .57% || Corner || Insane damage. | ||
|- | |- | ||
| | | f.D > 623AC, f.C > BC, 214C > 236236P > CLIMAX || 749 || 220 || 3.5 || .20% || Outside Corner || QM route. '''1250/1500MAX''' | ||
|- | |- | ||
| | | f.D > 624B > 236236K, f.C > BC, 214C > 236236P > CLIMAX || 864 || 300 || 4 || .33% || Anywhere || Usual timing needed. '''1250/1500MAX''' | ||
|- | |- | ||
| | | f.D > 624B > 236236BD, f.C > BC, 214C > 236236P > CLIMAX || 1026 || 300 || 5 || .33% || Anywhere || TOD. '''1250/1500MAX''' | ||
|} | |} | ||
Latest revision as of 03:41, 23 March 2025
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input. |
X/Y | Do either X move or Y move in a combo (Both final damage/stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B, 2B | 38 | Standard low confirm. |
f.B | 30 | poke mini. |
Rush Combo | 70/146 | A bit of a meme starter, but the fact it cancels into 214A or 236236K means he can do big things with Auto Combos. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
cl.C > 6A | 127 | Standard Starter. |
cl.D > 5D | 175 | Launcher Starter, for punishes and jump ins.. |
2C > 6A | 127 | Poke Major. Some combos don't work off of it depending on distance. |
cl.A, cl.C > 6A | 145 | Light into Heavy. |
2D | 68 | Overhead, can only combo into OTGs. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 | Big but he can't do much after. |
236CD | 75 | Shatter Strike, also big and combos with farD. |
Counter j.CD | 112 | Antonov can easily kill off of this. |
623AC | 145 | EX DP. |
f.D | 80 | Launcher. |
Combos
Rush Auto Combo
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cl.A > A > A > B | 146 | 90 | 0 | 23% | Anywhere | Rush combo ending in Whale Stream (214A) |
cl.A > A > A > C | 172 | 30 | 1 | 7% | Anywhere | Rush combo ending in Kamtchka Collapse (236236K), so you can combo after. |
cl.A > A > A > D | 325 | 30 | 2 | 7% | Anywhere | Rush combo ending in MAX Kamtchka Collapse (236236BD), you can combo after. |
cl.A > A > A > A | 459 | 30 | 3 | 7% | Anywhere | Rush combo ending in a Climax. |
Meterless
Combo | Damage | Stun | Meter Gain | Location | notes |
---|---|---|---|---|---|
Light Starter > 623C | 168 | 165 | .27% | Anywhere | Only works at point blank range. |
Heavy Starter > 214A | 208 | 190 | .25% | Anywhere | Ol' reliable. |
Heavy Starter > 623C | 257 | 250 | .25% | Anywhere | Drops at max range, but the damage and oki are far superior. |
Launcher Starter > 623C | 305 | 260 | .45% | Anywhere | Big damage but slow, standard jump-in combo is slightly better. Can combo from very deep jump-in for max damage. |
Rush Combo | 146 | 105 | .20% | Anywhere | Yes its an option. |
EX
Combo | Damage | Stun | Meter Gain | Location | notes |
---|---|---|---|---|---|
Light Starter > 214AC | 173 | 45 | .03% | Anywhere | The main light confirm you'll use. |
Heavy Starter > 624BD, 623C | 349 | 250 | .40% | Anywhere | 624K/BD routes don't work from far range cancels. |
Heavy Starter > 623AC, 623C | 356 | 250 | .40% | Corner | Loses the corner and is far less reliable, more damage though. Still better to use the 624BD route. |
Launcher Starter > 623AC, delay f.D > 623C (1) > j236C, 623A | 456 | 370 | .60% | Outside Corner | Worse oki than stopping at 623C for negligible damage increase. needs some timing on the f.D. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Rush Combo > 236236P | 306 | 90 | 1 | .20% | Anywhere | Auto into Super. |
Rush Combo > 236236K, f.C, 623C | 417 | 280 | 1 | .53% | Corner | You do the Super after the Auto Combo. |
Heavy Starter > 624B > 236236K, f.D > 214C | 464 | 360 | 1 | .51% | Anywhere | Delay the Super cancel for maximum reliability. |
Heavy Starter > 624B/214A > 236236K, f.C, 623C | 498 | 400/380 | 1 | .57% | Corner | In the corner 214A and 624B are basically the same, with 624B dealing 20 more stun but dropping at max range. |
Launcher Starter > 624B > delay 236236K, delay f.D > 623C (1) > j236C, 623A | 534 | 450 | 1 | .75% | Anywhere | Stop combo at 623C for oki and negligible damage loss. Not much more damage, but bigger stun and meter gain. Hold forward during delay f.D to make it easier. |
Light Starter > 214AC, (CD) > 236236K | 254 | 30 | 1.5 | .1% | Anywhere | OTG follow-up to 214AC. Kara cancel from CD necessary outside of corner. |
Light Starter > 214AC, (CD) > 236236K, f.D > 623C | 354 | 235 | 1.5 | .37% | Corner | OTG follow-up to 214AC. Optionally whiff cancel CD for more range. |
Heavy Starter > 624BD, 623C, 236236K, f.D > 214C | 523 | 400 | 1.5 | .57% | Corner | Small damage increase from 1 bar route with plenty of refunded meter. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > 624B > 236236BD, delay f.D > 214C | 617 | 360 | 2 | .51% | Anywhere | Literally the same except it now deals 2/3 of the opponent's life. Hold forward during delay f.D to make it easier. |
Heavy Starter > 624B > 236236BD, f.C, 623C | 651 | 400 | 2 | .67% | Corner | A bit more damage but way more stun and meter gain. |
Launcher Starter > 624B > 236236BD, delay f.D > 623C (1) > j236C, 623A | 687 | 450 | 2 | .75% | Anywhere | A bit harder due to 236236BD's speed. Hold forward during delay f.D to make it easier. |
Launcher Starter > 214C > 236236BD, f.C, 623C | 726 | 410 | 2 | .67% | Corner | Trades stun and meter for damage. |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > 624B > 236236P > 236236BD, delay f.D > 214C | 762 | 360 | 3 | .51% | Anywhere | Gramps don't need Max mode for this one. Hold forward during delay f.D to make it easier. |
Heavy Starter > BC, cl.D > 5D > 624B, 236236K, delay f.D > 214C > CLIMAX | 796 | 500 | 3 | .15% | Anywhere | And when he has to, it's Anchor only. Hold forward during delay f.D to make it easier. 3rd Character |
Launcher Starter > 214C > 236236P > 236236BD, delay f.D > 623C | 853 | 410 | 3 | .67% | Anywhere | Average Slavic greeting. 1st hit of the DP won't hit unless you get in the corner (does 816 when that happens). Hold forward during delay f.D to make it easier. |
Launcher Starter > 624B > 236236P > 236236BD, f.C, 623C | 868 | 410 | 3 | .67% | Midscreen | Thanks to the great carry of this combo, you can almost kill somebody from midscreen. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > 624B > 236236P > 236236BD, delay f.D > 214C > 236236P | 892 | 360 | 4 | .51% | Anywhere | FEAR. Hold forward during delay f.D to make it easier. |
Heavy Starter > BC, cl.D > 5D > 236236BD, delay f.D > 214C > CLIMAX | 913 | 500 | 4 | .15% | Anywhere | PAIN. Hold forward during delay f.D to make it easier. 3rd Character |
Launcher Starter > 624B > 236236P > 236236BD, delay f.D > 214C > 236236P | 940 | 370 | 4 | .55% | Anywhere | AHHHHHH. Hold forward while yadda yadda. |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > 624B > 236236P > 236236BD, delay f.D > 214C > 236236AC | 988 | 360 | 5 | .51% | Anywhere | This is the only non ToD combo here. Hold forward during delay f.D to make it easier. |
Heavy Starter/Launcher Starter > 624B > 236236BD, f.D > BC, 214C > 236236P > CLIMAX | 1005 | 360 | 5 | .25% | Anywhere | BnB ToD. Hold forward during delay f.D to make it easier. |
j.C, Heavy Starter > 624BD, BC, 236236BD, delay f.D > 214C > 236236P > CLIMAX | 1015 | 350 | 5 | .25% | Anywhere | Stylish but needs a jump in to kill. |
Blowback and Shatter Strike
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
CD > (624B), 2C | 124 | 170 | 0 | .17% | Anywhere | Better off just getting the HKD. |
CD , f.D > 623C | 224 | 290 | 0 | .43% | Anywhere | A bit better. |
CD > (624B), 236236BD, delay f.D > 214C | 409 | 250 | 2 | .40% | Anywhere | An expensive confirm. |
CD > (624B), 236236BD, f.D > BC, 214C > 236236P > CLIMAX | 772 | 250 | 5 | .40% | Anywhere | The maximum from CD. |
CD > 624B, 236236BD, f.C > BC, 214C > 236236P > CLIMAX | 822 | 330 | 5 | .40% | Corner | A bit better in the corner. |
236CD, f.D > 623C | 258 | 190 | .5 | .30% | Anywhere | Ol' reliable. |
236CD, f.D > 623AC, 623C (1) > j236C, 623A | 344 | 230 | 1 | .30% | Outside Corner | Not as reliable. |
236CD, f.D > 624B > 236236K, 623C | 405 | 270 | 1.5 | .45% | Anywhere | Super confirm. |
Counter j.CD , 214C | 226 | 160 | 0 | .25% | Anywhere | The most reliable confirm. |
Counter j.CD , f.D > 214C | 296 | 230 | 0 | .30% | Anywhere | Bigger but you need to be spaced right. |
Counter j.CD , 624B > 236236K, f.D > 214C | 469 | 310 | 1 | .47% | Anywhere | Need to be close enough. |
Counter j.CD , 624B > 236236K, f.D > 623C (1) > j236C, 623A | 493 | 290 | 1 | .60% | Corner | Corner variant. |
Counter j.CD , 624B > 236236P > 236236BD, delay f.D > 214C | 786 | 310 | 3 | .47% | Anywhere | A lot easier. |
Counter j.CD , 624B > 236236P > 236236BD, delay f.D > 214C > 236236AC | 1031 | 310 | 5 | .47% | Anywhere | Another ToD. |
EX Vertical Macho
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
623AC, delay f.D > 623C | 317 | 190 | .5 | .43% | Outside Corner |
Standard confirm. Delay f.D accordingly. |
623AC, f.D > 623C (1) > (j.236C), 623A | 321 | 230 | .5 | .43% | Outside Corner |
Negligible damage increase and no HKD. |
623AC, 623C | 260 | 120 | .5 | .23% | Corner | Only confirm if he lets them leave the corner. |
623AC > j.236AC, 623C | 285 | 120 | 1 | .23% | Corner | j.236AC keeps them in. |
623AC, 624B > 236236K, f.D > 623C | 456 | 270 | 1.5 | .47% | Outside Corner |
DP into Kick, if you do the Super too early do 214C as the ender. |
623AC > j.236AC, 624B > 236236K, f.C, 623C | 495 | 270 | 2 | .47% | Corner | Not much different besides the use of farC. |
623AC, 624B > 236236BD, delay f.D > 623C (1) > j.236C, 623A | 594 | 270 | 2.5 | .47% | Outside Corner |
Nothing new, just bigger. |
623AC > j236AC, 624B > 236236BD, f.C, 623C | 630 | 270 | 3 | .47% | Corner | Big damage and good meter gain. |
623AC, f.C > BC, f.D > 214C > 236236P > CLIMAX | 734 | 220 | 3.5 | .15% | Outside Corner |
Double far heavy. 1250/1500MAX |
623AC > j236AC, 624B > 236236P > 236236BD, f.C, 623C | 752 | 270 | 4 | .47% | Corner | Nothing new here besides another super. |
623AC, f.C > BC, 624B > 236236BD, delay f.D > 214C > CLIMAX | 842 | 300 | 4.5 | .23% | Outside Corner |
Big boom. 1500MAX |
farD
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
f.D > 623C | 218 | 190 | 0 | .33% | Anywhere | It looks like it shouldn't hit, yet it does. |
f.D > 623AC, 623C (1) > j236C, 623A | 329 | 230 | .5 | .43% | Outside Corner | Not too reliable since the range is shorter than 623C. |
f.D > 624B > 236236K, 623C | 396 | 270 | 1 | .45% | Anywhere | May need to microdash to get the DP at the end. |
f.D > 624B > 236236K, f.C, 623C | 473 | 340 | 1 | .55% | Corner | More of everything but also more annoying. |
f.D > 623AC, 624B > 236236K, 623C (1) > j236C, 623A | 464 | 310 | 1.5 | .57% | Outside Corner | Really tricky but pays big. |
f.D > 624B > 236236BD, 623C (1) > j236C, 623A | 563 | 310 | 2 | .57% | Anywhere | Even bigger. |
f.D > 214C > 236236BD, f.C, 623C | 664 | 340 | 2 | .57% | Corner | Replaces the loop with far C. |
f.D > 624B > 236236BD, 214C > 236236P | 697 | 230 | 3 | .40% | Anywhere | Bit unorthodox, delay the super cancel to get 214C. |
f.D > 214C > 236236P > 236236BD, f.C, 623C | 817 | 340 | 3 | .57% | Corner | Insane damage. |
f.D > 623AC, f.C > BC, 214C > 236236P > CLIMAX | 749 | 220 | 3.5 | .20% | Outside Corner | QM route. 1250/1500MAX |
f.D > 624B > 236236K, f.C > BC, 214C > 236236P > CLIMAX | 864 | 300 | 4 | .33% | Anywhere | Usual timing needed. 1250/1500MAX |
f.D > 624B > 236236BD, f.C > BC, 214C > 236236P > CLIMAX | 1026 | 300 | 5 | .33% | Anywhere | TOD. 1250/1500MAX |