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The King of Fighters XV/Rock Howard/Combos: Difference between revisions

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==Combos==
==Combos==
===General Notes:===
===General Notes:===
* Any combo that starts with 2B*2 > f.B > 6A can also be started with cl.C/cl.D/2C > 6A.
*Rock's combos are mostly universal starter-wise due to both lights and heavies routing into 6A consistently.
*Rock's combos also mostly allow for ending with either of his non-Climax supers(236236K or 236236P). 236236K gives superior corner carry at the cost of slightly less damage.


===Rush Auto Combo===
===Rush Auto Combo===
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| CD > 236A, 214K ~ (delay)C > 236236K || 277 || 200 || 1 || 26.5% || Midscreen || Requires you to delay Rage Run's C follow-up to land all 5 hits of Shine Knuckle. Not really worth the extra damage when the above is easier. Can do Raging Storm instead of Shine Knuckle for more damage but less corner carry.
| CD > 236A, 214K ~ (delay)C > 236236K || 277 || 200 || 1 || 26.5% || Midscreen || Requires you to delay Rage Run's C follow-up to land all 5 hits of Shine Knuckle. Not really worth the extra damage when the above is easier. Can do Raging Storm instead of Shine Knuckle for more damage but less corner carry.
|-
|-
| CD, 623BD, 236AC, 623C ~ AB, 236A, cl.D || 306 || 270 || 1 || 35% || Corner || Same as your corner combo.
| CD, 623BD, 236AC, 623C ~ AB, 236A, cl.D/2D || 306 || 270 || 1 || 28.5% || Corner || Same as your corner combo.
|-
|-
| 236CD, 623C ~ AB, 214C || 245 || 120 || 1 (Refunded 0.5) || 80% || Anywhere || Shatter strike combo. If out of range for 623C, skip it and go straight into 214C.
| 236CD, 623C ~ AB, 236AC, 214C || 283 || 120 || 1 || 24% || Anywhere || Midscreen grounded Shatter Strike combo, can also work on AA Shatter Strikes. Omitting 623C ~ AB may be required at longer ranges.
|-
|-
| 632146P ~ AB, 214C > 236236K || 188 || 80 || 1 || 20% || Anywhere ||
| 236CD, 623C ~ AB, 623C ~ AB, 236A, cl.D/2D || 297 || 170 || 1 || 21% || Corner || Corner grounded Shatter Strike combo.
|-
|-
| 632146P ~ AB, 236A, 623C ~ AB, 214C > 236236P || 249 || 180 || 1 || 40% || Back to Corner ||
| 236CD, 623BD, 623C ~ AB, 214C || 294 || 120 || 1 || 24% || Anywhere || Midscreen anti-air Shatter Strike combo. For corner AA, the first combo is recommended.
|-
|-
| 632146AC, 623BD, 623C ~ AB, 214C || 257 || 120 || 1 || 30% || Midscreen/Corner || Doesn't work if Rock has his back to the corner.
| 632146P ~ AB, 214C > 236236K || 188 || 80 || 1 || 22% || Anywhere ||
|-
|-
| '''Starter > 6A ''' > 623BD, 623C ~ AB, 214C > 236236P or K || 420/476 || 255/250 || 1.5 || 45% || Anywhere || Either super works here. 236236P does slightly more damage, but 236236K grants much better corner carry and okizeme opportunity. In the corner however, the screen carry and oki is less significant so 236236P is the preferred ender there. The damage notation here assumes you've used 236236K.
| 632146P ~ AB, 236A, 623C ~ AB, 214C > 236236P || 249 || 180 || 1 || 35% || Back to Corner ||
|-
|-
| '''Starter > 6A''' > 214AC, 623C ~ AB, 214C > 236236P or K || 407/464 || 255/250 || 1.5 || 40% || Anywhere || Easier but slightly weaker version of the above.
| 632146AC, 623BD, 623C ~ AB, 214C || 257 || 120 || 1 || 24% || Non-cornered || Doesn't work if Rock has his back to the corner.
|-
|-
| CD, 623BD, 623C ~ AB, 214C > 236236P || 352 || 220 || 1.5 || 40% || Corner ||
| '''Starter''' > 623BD, 623C ~ AB, 214C > 236236K || 420/476 || 255/250 || 1.5 || 36% || Anywhere ||  
|-
|-
| 236CD (AA), 623BD, 623C ~ AB, 214C || 336 || 120 || 1.5 (Refunded 0.5) || 80% || Midscreen || Rock can only meaningfully use EX moves after Shatter Strikes midscreen if they hit in the air.
| CD, 623BD, 623C ~ AB, 214C > 236236K || 342 || 220 || 1.5 || 31.5% || Corner ||
|-
|-
| 236CD, 623C ~ AB, dl.236AC, 236A, cl.D/2D || 342 || 270 || 1.5 (Refunded 0.5) || 20% || Corner ||
| 236CD, 623C ~ AB, 214C > 236236K || 344 || 120 || 1 || 24% || Anywhere || Midscreen/corner grounded Shatter Strike combo, omit 623C at longer ranges.
|-
|-
| 632146P ~ AB, 236A, 236AC, 623C ~ AB, 214C > 236236P || 293 || 180 || 1.5 || 40% || Back to Corner ||
| 236CD, 623BD, 623C ~ AB, 236AC, 214C || 354 || 120 || 1 || 24% || Anywhere || Midscreen anti-air Shatter Strike combo.
|-
|-
| 632146AC, run, 623C ~ AB, 214C > 236236P or K || 346/335 || 120 || 1.5 || 30% || Anywhere || If you don't run close enough before the 623C, 236236P can drop, so 236236K is even more recommended as the ender here for consistency.
| 632146P ~ AB, 236A, 623C ~ AB, 236AC, 214C > 236236K || 284 || 180 || 1.5 || 35% || Back to Corner ||
|-
| 632146AC, run, 623C ~ AB, 214C > 236236K || 295 || 120 || 1.5 || 24% || Anywhere ||
|-
|-
|}
|}
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| 2B*2 > 5B > 6A > 214AC, 623BD, 623C ~ AB, 214C > 236236P or K || 489/479 || 270 || 2 || 45% || Anywhere ||
| '''Starter''' > 214AC, 623BD, 623C ~ AB, 214C > 236236K || 459/526 || 255/250 || 2 || 36% || Anywhere ||  
|-
| ... > BC, cl.D > 6A > 623BD, 623C ~ AB, 214C > 236236P or K || 464/454 || 400 || 2 || 15% || Anywhere || 1000 and 1250 Max Mode Timer combo. Damage values listed are after a 2B*2 > 5B > 6A starter.
|-
| ... > BC > c.D > 214AC, 623BD, 623C ~ AB, 214C > 236236P or K || 486/476 || 340 || 2 || 15% || Anywhere || 1500 Max Mode Timer combo.
|-
|-
| CD > 236A, 214K ~ C > 236236AC || 452 || 200 || 2 || 25% || Midscreen || This combo is still consistent without the 236A.
| '''Starter''' > BC, cl.D > 6B > 623BD, 623C ~ AB, 214C > 236236K || 447/500 || 365/360 || 2 || 12% || Anywhere || 1000 and 1250 Quick Max combo.  
|-
|-
| CD, 623C ~ AB, 214C > 236236AC || 453 || 220 || 2 || 40% || Corner || This combo does the same damage as a combo with EX moves, but the oki is much better.
| '''Starter''' > BC, cl.D > 6B > 623BD, 236AC, 214C > 236236K || 460/517 || 325/320 || 2 || 12% || Anywhere || 1500 Max Quick Max combo.
|-
|-
| 236CD, 623C ~ AB, 214C > 236236P or K || 415/398 || 120 || 2 || 80% || Anywhere ||
| CD > 236A, 214K ~ C > 236236BD || 373 || 200 || 2 || 26.5% || Non-corner || This combo is still consistent without the 236A.
|-
|-
| 632146P ~ AB, 214C > 236236AC || 290 || 80 || 2 || 20% || Anywhere ||
| CD, 623C ~ AB, 214C > 236236BD || 375 || 220 || 2 || 31.5% || Corner ||  
|-
|-
| 632146P ~ AB, 236A, 623C ~ AB, 214C > 236236AC || 324 || 180 || 2 || 40% || Back to Corner ||
| 236CD, 623C ~ AB, 236AC, 214C > 236236K || 391 || 120 || 2 || 24% || Anywhere ||
|-
|-
| 632146P ~ AB, 623BD, 236AC, 623C ~ AB, 214C > 236236P || 321 || 120 || 2 || 30% || Back to Corner ||
| 632146P ~ AB, 214C > 236236BD || 284 || 80 || 2 || 22% || Anywhere ||
|-
|-
| 632146AC, 623BD, 623C ~ AB, 214C > 236236P or K || 397/387 || 120 || 2 || 30% || Midscreen/Corner ||
| 632146P ~ AB, 236A, 623C ~ AB, 214C > 236236BD || 314 || 180 || 2 || 35% || Back to Corner ||
|-
|-
| 2B*2 > 5B > 6A > 623BD, 623C ~ AB, 214C > 236236AC || 542 || 270 || 2.5 || 45% || Anywhere ||
| 632146AC, 623BD, 623C ~ AB, 214C > 236236P or K || 347 || 120 || 2 || 24% || Non-cornered ||
|-
|-
| 2B*2 > 5B > 214AC, 623C ~ AB, 214C > 236236AC || 510 || 210 || 2.5 || 40% || Anywhere ||
| '''Starter''' > 623BD, 623C ~ AB, 214C > 236236BD || 516/583 || 255/250 || 2.5 || 36% || Anywhere ||  
|-
|-
| CD, 623BD, 623C ~ AB, 214C > 236236AC || 521 || 220 || 2.5 || 40% || Corner ||
| CD, 623BD, 623C ~ AB, 214C > 236236BD || 417 || 220 || 2.5 || 31.5% || Corner ||
|-
|-
| 236CD, 623C ~ AB, 236AC, 214C > 236236P || 475 || 120 || 2.5 || 80% || Corner ||
| 236CD, 623C ~ AB, 214C > 236236BD || 451 || 120 || 2.5 || 24% || Corner ||
|-
|-
| 632146P ~ AB, 236A, 236AC, 623C ~ AB, 214C > 236236AC || 368 || 180 || 2.5 || 40% || Back to Corner ||
| 632146AC, run, 623C ~ AB, 214C > 236236BD || 380 || 120 || 2.5 || 24% || Anywhere ||
|-
| 632146P ~ AB, 623BD, 623C ~ AB, 214C > 236236AC || 352 || 120 || 2.5 || 30% || Back to Corner ||
|-
| 632146AC, run, 623C ~ AB, 214C > 236236AC || 428 || 120 || 2.5 || 30% || Anywhere ||
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| 2B*2 > 5B > 6A > 623C ~ AB, 214C > 236236K > 236236AC || 588 || 270 || 3 || 45% || Anywhere || Swap the supers if you're in the corner for more damage.
| '''Starter''' > 623C ~ AB, 214C > 236236P > 236236BD || 575/652 || 255/250 || 3 || 36% || Anywhere ||  
|-
| 2B*2 > 5B > 214AC, 623BD, 623C ~ AB, 214C > 236236AC || 558 || 210 || 3 || 40% || Anywhere ||
|-
| ... > BC, cl.D > 6A > 623BD, 623C ~ AB, 214C > 214236CD or 236214CD || 589/564 || 400 || 3 || 15% || Anywhere || 1000 Max timer combo. Rock does comparable damage with his Max confirms to his regular combos.
|-
| ... > BC, cl.D > 214A > 236236P > 214236CD or 236214CD || 600/572 || 280 || 3 || 15% || Anywhere || 1250 Max timer combo. Leaving 6A out of the combo after the Quick Max tends to help the scaling.
|-
| ... > BC, cl.D > 6A > 623C ~ AB, 214C > 236236P > 236214CD or 236214CD || 638/613 || 400 || 3 || 15% || Anywhere || 1500 Max timer combo.
|-
| CD, 214K ~ C > 236236K > 236236AC || 549 || 140 || 3 || 20% || Anywhere ||
|-
|-
| CD, 623C ~ AB, 214C > 236236K > 236236AC || 571 || 220 || 3 || 40% || Corner || The order of the supers results in the same damage here so take your pick.
| '''Starter''' > BC, cl.D > 6B > 623BD, 623C ~ AB, 214C > 2141236CD or 2363214CD || 582/635(507/560) || 365/360 || 3 || 12%(62%) || Anywhere || 1000 Quick Max combo, install version in parentheses.
|-
|-
| 236CD, 623C ~ AB, 214C > 236236AC || 542 || 120 || 3 || 80% || Anywhere ||
| '''Starter''' > BC, cl.D > 6B > 214A > 236236P > 2141236CD or 2363214CD || 591/689(516/599) || 305/300 || 3 || 12%(62%) || Anywhere || 1250 Quick Max combo.
|-
|-
| 632146P ~ AC, 214D ~ C > 236236P > 236236BD || 380 || 40 || 3 || 20% || Anywhere || The usual 214C combo works here too, you'll just have to swap supers for 10 less damage.
| '''Starter''' > BC, cl.D > 6A > 623C ~ AB, 214C > 236236P > 2141236CD or 2363214CD || 618/669(543/594) || 385/380 || 3 || 12%(62%) || Anywhere || 1500 Quick Max combo.
|-
|-
| 632146P ~ AC, 236A, 623C ~ AB, 214C > 236236P > 236236BD || 414 || 180 || 3 || 40% || Back to Corner ||
| CD, 214K ~ C > 236236P > 236236BD || 465 || 140 || 3 || 20.5% || Anywhere ||
|-
|-
| 632146AC, 623BD, 623C ~ AB, 214C > 236236AC || 472 || 120 || 3 || 30% || Anywhere ||
| CD, 623C ~ AB, 214C > 236236K > 236236AC || 466 || 220 || 3 || 31.5% || Corner ||  
|-
|-
| 2B*2 > 5B > 6A > 623BD, 623C ~ AB, 214C > 236236P > 236236BD || 636 || 270 || 3.5 || 45% || Anywhere ||
| 236CD, 623C ~ AB, 236AC, 214C > 236236BD || 487 || 120 || 3 || 24% || Anywhere ||
|-
|-
| 2B*2 > 5B > 214AC, 623C ~ AB, 214C > 236236P > 236236BD || 604 || 210 || 3.5 || 40% || Anywhere ||
| '''Starter''' > 623BD, 623C ~ AB, 214C > 236236P > 236236BD || 616//703 || 255/250 || 3.5 || 36% || Anywhere ||
|-
|-
| CD, 623BD, 623C ~ AB, 214C > 236236P > 236236BD || 628 || 220 || 3.5 || 40% || Corner ||
| CD, 623BD, 623C ~ AB, 214C > 236236P > 236236BD || 517 || 220 || 3.5 || 31.5% || Corner ||
|-
|-
| 236CD, 236AC, 623C ~ AB, 214C > 236236AC || 586 || 120 || 3.5 || 30% || Corner ||
| 236CD, 623C ~ AB, 214C > 236236P > 236236BD || 571 || 120 || 3.5 || 24% || Anywhere ||
|-
| 632146P ~ AC, 236A, 236AC, 623C ~ AB, 214C > 236236P > 236236BD || 458 || 180 || 3.5 || 40% || Back to Corner ||
|-
| 632146P ~ AC, 623BD, 623C ~ AB, 214C > 236236P > 236236BD || 442 || 120 || 3.5 || 30% || Back to Corner ||
|-
| 632146AC, run, 623C ~ AB, 214C > 236236P > 236236BD || 511 || 120 || 3.5 || 30% || Anywhere ||
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| 2B*2 > 5B > 6A > 623C ~ AB, 214A > 236236P > 214236CD or 236214CD || 665/632 || 250 || 4 || 40% || Anywhere || Keeping the combo short with 214A tends to improve the scaling in Climax combos. Note that 214P > 236236P can drop when done at too far ranges; use 236236K if you aren't confident in the spacing.
| '''Starter''' > 623C ~ AB, 214C > 236236P > 2141236CD or 2363214CD || 641/734(551/629) || 255/250 || 4 || 36%(86%) || Anywhere ||  
|-
|-
| ... > BC, cl.D > 214A > 236236AC > 214236CD or 236214CD || 690/662 || 280 || 4 || 15% || Anywhere || 1250 Max timer combo.
| '''Starter''' > BC, cl.D > 6B > 214A > 236236AC > 2141236CD or 2363214CD || 673/786(598/696) || 305/300 || 3 || 12%(62%) || Anywhere || 1250 Quick Max combo.
|-
| ... > BC, cl.D > 623C ~ AB, 214C > 236236AC > 214236CD or 236214CD || 713/688 || 400 || 4 || 15% || Anywhere || 1500 Max timer combo. Stronger than your 4.5 bar combos.
|-
| BC, cl.D > 6A > 214A > 236236K > 236236AC > 214236CD || 1016 || 190 || 4 || 0 || Anywhere || Raw Max kill confirm.
|-
| CD, 214K ~ C > 236236K > 214236CD or 236214CD || 622/584 || 140 || 4 || 20% || Anywhere ||
|-
| CD, 623C ~ AB, 214C > 236236P > 214236CD or 236214CD || 648/615 || 220 || 4 || 40% || Corner ||
|-
| 236CD, 623C ~ AB, 214C > 236236K > 236236AC || 678 || 120 || 4 || 30% || Anywhere ||
|-
| 632146P ~ AB, 623BD, 236AC, 623C ~ AB, 214C > 236236P > 236236BD || 486 || 120 || 4 || 30% || Back to Corner ||
|-
| 632146AC, 623BD, 623C ~ AB, 214C > 236236P > 236236BD || 562 || 120 || 4 || 30% || Midscreen/Corner ||
|-
|-
| '''Starter''' > BC, cl.D > 6A > 623C ~ AB, 214C > 236236AC > 2141236CD or 2363214CD || 693/751(618/676) || 385/380 || 3 || 12%(62%) || Anywhere || 1500 Quick Max combo. Note: cancelling from fewer hits does less than the 1250 route due to scaling.
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| 2B*2 > 5B > 6A > 623C ~ AB, 214A > 236236AC > 214236CD or 236214CD || 770/737 || 250 || 5 || 40% ||
| '''Starter''' > 623C ~ AB, 214C > 236236AC > 2141236CD or 2363214CD || 738/846(648/741) || 255/250 || 5 || 0%(50%) || Anywhere ||  
|-
| CD > 236A, 214D ~ C > 236236AC > 214236CD or 236214CD || 767/732 || 200 || 5 || 25% || Midscreen ||
|-
| CD, 623C ~ AB, 214A > 236236AC > 214236CD or 236214CD || 767/732 || 200 || 5 || 30% || Corner ||
|-
| 236CD, 623C ~ AB, 214C > 236236P > 214236CD or 236214CD || 775/735 || 120 || 5 || 80% || Anywhere ||
|-
| 632146P ~ AB, 214C > 236236AC > 214236CD or 236214CD || 535/507 || 80 || 5 || 20% || Anywhere ||
|-
| 632146P ~ AB, 214A > 236236AC > 214236CD or 236214CD || 549/524 || 180 || 5 || 40% || Back to Corner ||
|-
| 632146AC, 623BD, 623C ~ AB, 214C > 236236AC > 214236CD or 236214CD || 622/597 || 120 || 5 || 30% || Midscreen/Corner ||
|-
|}
|}



Latest revision as of 15:47, 24 March 2025

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 2A > f.B > 6A 107 Optimal light starter. 6A will whiff if canceled into from longer ranges. A general rule of thumb is 6A will whiff after a string of 4 light normals. If you find yourself in a range where 6A will not connect, use the below starter.
2B > 2A > f.B 65 Light starter for when 6A is too far to connect. Can add an additional 2A/2B depending on range. Just about the only things you can combo into from a far 5B are 214A, 236AC, 236236P, and Climax, so keep this in mind in situations where a light normal into 6A won't work.

Heavy Starters

Combo Damage Notes
cl.C > 6A 117 Standard heavy starter and Rock's most consistent combo starter.
cl.D > 6A 127 More damaging than the above at the cost of slightly slower startup on cl.D. Useful for punishes or after landing a deep jump-in.
cl.D > 6B 146 6B does more damage than 6A. While it does combo from cl.C as well, cl.D's lesser pushback makes it more reliable for going into 6B. Note 623C will whiff on this starter.
cl.B > cl.A, cl.C > 6A 158 Link into cl.C > 6A. Optimal heavy starter in terms of damage, though Rock needs to be point blank to get cl.C after cl.A.

Other Starters

Combo Damage Notes
CD 75

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

General Notes:

  • Rock's combos are mostly universal starter-wise due to both lights and heavies routing into 6A consistently.
  • Rock's combos also mostly allow for ending with either of his non-Climax supers(236236K or 236236P). 236236K gives superior corner carry at the cost of slightly less damage.

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 138 0 Rush combo ending in a special move.
cl.A > A > A > C 223 1 Rush combo ending in a super.
cl.A > A > A > D 351 2 Rush combo ending in a Max super.
cl.A > A > A > A 450 3 Rush combo ending in a Climax super.

Meterless

Combo Damage Stun Meter Gain Location Notes
Starter > 623C ~ AB, 214C 241/269 255/250 36% Anywhere Meterless BNB after a confirm into 6A. If you have your install up, you can land an OTG 236C after if close enough to the corner.
Starter > 623C ~ AB, 236A, 623A 255/285 295/290 42% Corner Meterless corner BNB. The above combo does more damage if you tack on a super afterward compared to a super cancel from this one, otherwise use this one if you can't/don't want to use a super.
2B > 2A > 6A > 632146P 180 105 25.5% Anywhere A niche combo that trades damage for a sideswap, useful if you're in the corner. Usually works as 2 light normals into 6A, though cl.A > cl.B and cl.B > cl.A > f.B > 6A works too. Does not work at longer ranges, after Heavy Starters, or after any Heavy normal.
5C > 214C 180 150 24% Anywhere Small close or far C combo in case you're too far away for Rock's other combo starters.
CD > 236A, 214K ~ C 169 200 26.5% Midscreen Midscreen CD confirm. Also works if your back is to the corner, but not when the opponent is in the corner.
CD, 623C ~ AB, 236A, 623A 203 260 37.5% Corner Corner CD confirm.
632146P ~ AB, 236A, 623C ~ AB, 236A, 623A 160 220 41% Cornered A way to squeeze a little extra damage off a command grab. Otherwise just let the command grab play out to deal 115 damage.

0.5 Bar

Combo Damage Stun Meter Gain Location Notes
Starter > 623BD, 623C ~ AB, 214C 312/350 255/250 36% Anywhere Great damage and meter gain for just half a bar.
Starter > 623BD, 623C ~ AB, 236A, 623A 325/365 295/290 42% Corner
Starter > 623BD, 623C ~ AB, 236A, cl.D/2D 326/366 305/300 33% Corner Alternate ender that does slightly more damage(but less metergain) and gives a different post-combo situation(air reset for cl.D).
2B > 2B > 2B > f.B > 236AC, 214C 224 155 24.5% Anywhere Suboptimal but idiot-proof confirm.
632146P ~ AB, 236A, 236AC, 623C ~ AB, 236A, 623A 202 220 41% Cornered
632146AC, run, 623C ~ AB, 214C 196 120 24% Anywhere EX command grab combo. Possible anywhere on screen, but more difficult the closer you are to the corner.
236BD, run, 623C ~ AB, 214C 177 120 24% Anywhere Confirm after an EX counter. The combo will be exactly the same as the 632146AC combo.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
Starter > 214AC, 623BD, 623C ~ AB, 214C 369/418 255/250 1 36% Anywhere
Starter > 214AC, 623BD, 623C ~ AB, 236A, cl.D/2D 381/432 305/300 1 33% Corner
CD, 214K ~ C > 236236K 248 140 1 20.5% Anywhere Most consistent CD combo.
CD > 236A, 214K ~ (delay)C > 236236K 277 200 1 26.5% Midscreen Requires you to delay Rage Run's C follow-up to land all 5 hits of Shine Knuckle. Not really worth the extra damage when the above is easier. Can do Raging Storm instead of Shine Knuckle for more damage but less corner carry.
CD, 623BD, 236AC, 623C ~ AB, 236A, cl.D/2D 306 270 1 28.5% Corner Same as your corner combo.
236CD, 623C ~ AB, 236AC, 214C 283 120 1 24% Anywhere Midscreen grounded Shatter Strike combo, can also work on AA Shatter Strikes. Omitting 623C ~ AB may be required at longer ranges.
236CD, 623C ~ AB, 623C ~ AB, 236A, cl.D/2D 297 170 1 21% Corner Corner grounded Shatter Strike combo.
236CD, 623BD, 623C ~ AB, 214C 294 120 1 24% Anywhere Midscreen anti-air Shatter Strike combo. For corner AA, the first combo is recommended.
632146P ~ AB, 214C > 236236K 188 80 1 22% Anywhere
632146P ~ AB, 236A, 623C ~ AB, 214C > 236236P 249 180 1 35% Back to Corner
632146AC, 623BD, 623C ~ AB, 214C 257 120 1 24% Non-cornered Doesn't work if Rock has his back to the corner.
Starter > 623BD, 623C ~ AB, 214C > 236236K 420/476 255/250 1.5 36% Anywhere
CD, 623BD, 623C ~ AB, 214C > 236236K 342 220 1.5 31.5% Corner
236CD, 623C ~ AB, 214C > 236236K 344 120 1 24% Anywhere Midscreen/corner grounded Shatter Strike combo, omit 623C at longer ranges.
236CD, 623BD, 623C ~ AB, 236AC, 214C 354 120 1 24% Anywhere Midscreen anti-air Shatter Strike combo.
632146P ~ AB, 236A, 623C ~ AB, 236AC, 214C > 236236K 284 180 1.5 35% Back to Corner
632146AC, run, 623C ~ AB, 214C > 236236K 295 120 1.5 24% Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Starter > 214AC, 623BD, 623C ~ AB, 214C > 236236K 459/526 255/250 2 36% Anywhere
Starter > BC, cl.D > 6B > 623BD, 623C ~ AB, 214C > 236236K 447/500 365/360 2 12% Anywhere 1000 and 1250 Quick Max combo.
Starter > BC, cl.D > 6B > 623BD, 236AC, 214C > 236236K 460/517 325/320 2 12% Anywhere 1500 Max Quick Max combo.
CD > 236A, 214K ~ C > 236236BD 373 200 2 26.5% Non-corner This combo is still consistent without the 236A.
CD, 623C ~ AB, 214C > 236236BD 375 220 2 31.5% Corner
236CD, 623C ~ AB, 236AC, 214C > 236236K 391 120 2 24% Anywhere
632146P ~ AB, 214C > 236236BD 284 80 2 22% Anywhere
632146P ~ AB, 236A, 623C ~ AB, 214C > 236236BD 314 180 2 35% Back to Corner
632146AC, 623BD, 623C ~ AB, 214C > 236236P or K 347 120 2 24% Non-cornered
Starter > 623BD, 623C ~ AB, 214C > 236236BD 516/583 255/250 2.5 36% Anywhere
CD, 623BD, 623C ~ AB, 214C > 236236BD 417 220 2.5 31.5% Corner
236CD, 623C ~ AB, 214C > 236236BD 451 120 2.5 24% Corner
632146AC, run, 623C ~ AB, 214C > 236236BD 380 120 2.5 24% Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Starter > 623C ~ AB, 214C > 236236P > 236236BD 575/652 255/250 3 36% Anywhere
Starter > BC, cl.D > 6B > 623BD, 623C ~ AB, 214C > 2141236CD or 2363214CD 582/635(507/560) 365/360 3 12%(62%) Anywhere 1000 Quick Max combo, install version in parentheses.
Starter > BC, cl.D > 6B > 214A > 236236P > 2141236CD or 2363214CD 591/689(516/599) 305/300 3 12%(62%) Anywhere 1250 Quick Max combo.
Starter > BC, cl.D > 6A > 623C ~ AB, 214C > 236236P > 2141236CD or 2363214CD 618/669(543/594) 385/380 3 12%(62%) Anywhere 1500 Quick Max combo.
CD, 214K ~ C > 236236P > 236236BD 465 140 3 20.5% Anywhere
CD, 623C ~ AB, 214C > 236236K > 236236AC 466 220 3 31.5% Corner
236CD, 623C ~ AB, 236AC, 214C > 236236BD 487 120 3 24% Anywhere
Starter > 623BD, 623C ~ AB, 214C > 236236P > 236236BD 616//703 255/250 3.5 36% Anywhere
CD, 623BD, 623C ~ AB, 214C > 236236P > 236236BD 517 220 3.5 31.5% Corner
236CD, 623C ~ AB, 214C > 236236P > 236236BD 571 120 3.5 24% Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Starter > 623C ~ AB, 214C > 236236P > 2141236CD or 2363214CD 641/734(551/629) 255/250 4 36%(86%) Anywhere
Starter > BC, cl.D > 6B > 214A > 236236AC > 2141236CD or 2363214CD 673/786(598/696) 305/300 3 12%(62%) Anywhere 1250 Quick Max combo.
Starter > BC, cl.D > 6A > 623C ~ AB, 214C > 236236AC > 2141236CD or 2363214CD 693/751(618/676) 385/380 3 12%(62%) Anywhere 1500 Quick Max combo. Note: cancelling from fewer hits does less than the 1250 route due to scaling.

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Starter > 623C ~ AB, 214C > 236236AC > 2141236CD or 2363214CD 738/846(648/741) 255/250 5 0%(50%) Anywhere

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