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XV Broken/Ryo Sakazaki: Difference between revisions
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==Movelist== | ==Movelist== | ||
(*) = EX OK | |||
(!) = MAX OK | |||
'''Throws''' | '''Throws''' | ||
Kyokugenryu Sanren Geki - [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]] | |||
Tomoe Nage - [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] | |||
'''Command Normals''' | '''Command Normals''' | ||
Hyouchuu Wari - [[image:fd.gif]] + [[image:a.gif]] | |||
Jyoudan Uke - [[image:fd.gif]] + [[image:b.gif]] | |||
Gedan Uke - [[image:df.gif]] + [[image:b.gif]] | |||
Kizami Duki - [[image:bk.gif]] + [[image:a.gif]] | |||
'''Special Moves''' | '''Special Moves''' | ||
Kohou - [[image:dp.gif]] + [[image:a.gif]] / [[image:c.gif]] (*) | |||
Ko-Ou Ken - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (*) | |||
Hien Shipuu Kyaku - [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] (*) | |||
Zanretsuken - [[image:fd.gif]][[image:bk.gif]][[image:fd.gif]] + [[image:a.gif]] / [[image:c.gif]] (*) | |||
'''Super Special Moves''' | '''Super Special Moves''' | ||
Haoh Shoukou Ken - [[image:fd.gif]][[image:hcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!) | |||
Ryuuko Ranbu - [[image:qcf.gif]][[image:hcb.gif]] + [[image:a.gif]] / [[image:c.gif]] (!) | |||
'''Climax Super Special Moves''' | |||
Shin * Tenchi Haoh Ken - [[image:qcb.gif]][[image:hcf.gif]] + [[image:c.gif]][[image:d.gif]] | |||
==Quick Combo Reference== | ==Quick Combo Reference== |
Revision as of 04:30, 15 December 2021
Introduction
Ryo is the son and entrusted owner of Takuma Sakazaki’s dojos for the Kyokugenryu school of Karate. As a child, Ryo spent his time training his body and eventually became so powerful that he was nicknamed The Invincible Dragon.
Naturally, he is extremely strong-willed and will spare no effort getting things done. Even to this day, he continues to train himself to his maximum potential.
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A |
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Far B |
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Far C |
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Far D |
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Close Standing Normals
Close A |
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Close B |
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Close C |
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Close D |
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Crouch Normals
Crouch A |
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Crouch B |
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Crouch C |
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Crouch D |
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Jump Normals
Jump A |
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Jump B |
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Jump C |
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Jump D |
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Hop Normals
Hop A |
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Hop B |
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Hop C |
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Hop D |
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Blowback
Stand CD |
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Jump CD |
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Hop CD |
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