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==Combos== | |||
[[The King of Fighters XIV#Notation|Notation Guide (placeholder XIV page for now, replace w/ XV page when available)]] | |||
'''General Notes''' | |||
* ... | |||
===Rush Auto Combo=== | |||
* st.A > A > A > B (n DMG) | |||
: (Rush combo ending in a special move, costs 0 meter) | |||
* st.A > A > A > C (n DMG) | |||
: (Rush combo ending in a super, costs 1 meter) | |||
* st.A > A > A > D (n DMG) | |||
: (Rush combo ending in a Max super, costs 2 meters) | |||
* st.A > A > A > A (n DMG) | |||
: (Rush combo ending in a Climax super, costs 3 meters) | |||
===0 Meter=== | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
===0.5 Meters=== | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
===1 Meter=== | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
===1.5 Meters=== | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
===2 Meters=== | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
====Max Mode Combos (Quick)==== | |||
'''Point''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
'''Mid''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
'''Anchor''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
====Max Mode Combos (Raw)==== | |||
'''Point''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
'''Mid''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
'''Anchor''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
===3 Meters=== | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
====Max Mode Combos (Quick)==== | |||
'''Point''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
'''Mid''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
'''Anchor''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
====Max Mode Combos (Raw)==== | |||
'''Point''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
'''Mid''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
'''Anchor''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
===4 Meters=== | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
====Max Mode Combos (Quick)==== | |||
'''Point''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
'''Mid''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
'''Anchor''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
====Max Mode Combos (Raw)==== | |||
'''Point''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
'''Mid''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
'''Anchor''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
===5 Meters=== | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
====Max Mode Combos (Quick)==== | |||
'''Point''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
'''Mid''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
'''Anchor''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
====Max Mode Combos (Raw)==== | |||
'''Point''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
'''Mid''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
'''Anchor''' | |||
''Anywhere'' | |||
* ... | |||
''Corner Only'' | |||
* ... | |||
==Misc== | ==Misc== | ||
Revision as of 02:09, 18 November 2021
Introduction
The Yagami clan is one of three ancient clans entrusted with a Sacred Treasure. As a descendent of this clan, Iori has access to abilities that allow him to tear apart his foes, and powerful amethyst flames granted by his knowledge of the Yagami Style of Ancient Martial Arts. His ancestors signed a blood-pact with Orochi 660 years ago, sparking a feud with the Kusanagi clan. Despite this, he decides to up-hold his duties as a member of the original sacred clans and joins KOF.
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A |
---|
Far B |
---|
Far C |
---|
Far D |
---|
Close Standing Normals
Close A |
---|
Close B |
---|
Close C |
---|
Close D |
---|
Crouch Normals
Crouch A |
---|
Crouch B |
---|
Crouch C |
---|
Crouch D |
---|
Jump Normals
Jump A |
---|
Jump B |
---|
Jump C |
---|
Jump D |
---|
Hop Normals
Hop A |
---|
Hop B |
---|
Hop C |
---|
Hop D |
---|
Blowback
Stand CD |
---|
Jump CD |
---|
Hop CD |
---|
Throws
Sakahagi |
---|
Kanyarai |
---|
Command Moves
Ge Shiki • Yumebiki |
---|
Ge Shiki • Yumebiki (Follow up) |
---|
Ge-Shiki • Gofu in "Shinigami" |
---|
Ge-Shiki • Yuriori |
---|
Special Moves
108 Shiki • Yami Barai |
---|
100 Shiki • Oniyaki |
---|
127 Shiki • Aoibana |
---|
127 Shiki • Aoibana 2 |
---|
127 Shiki • Aoibana 3 |
---|
212 Shiki • Kototsuki In |
---|
Kuzukaze |
---|
311 Shiki • Tsumakushi |
---|
Super Special Moves
Kin 1211 Shiki • Ya Otome |
---|
Ura 316 Shiki • Saika |
---|
Ura 1018 Shiki • Yashiori |
---|
Ura 1131 Shiki • Hozuki |
---|
Combos
Notation Guide (placeholder XIV page for now, replace w/ XV page when available)
General Notes
- ...
Rush Auto Combo
- st.A > A > A > B (n DMG)
- (Rush combo ending in a special move, costs 0 meter)
- st.A > A > A > C (n DMG)
- (Rush combo ending in a super, costs 1 meter)
- st.A > A > A > D (n DMG)
- (Rush combo ending in a Max super, costs 2 meters)
- st.A > A > A > A (n DMG)
- (Rush combo ending in a Climax super, costs 3 meters)
0 Meter
Anywhere
- ...
Corner Only
- ...
0.5 Meters
Anywhere
- ...
Corner Only
- ...
1 Meter
Anywhere
- ...
Corner Only
- ...
1.5 Meters
Anywhere
- ...
Corner Only
- ...
2 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
3 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
4 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
5 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...