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==Combos==
[[The King of Fighters XIV#Notation|Notation Guide (placeholder XIV page for now, replace w/ XV page when available)]]
'''General Notes'''
* ...
===Rush Auto Combo===
* st.A > A > A > B (n DMG)
: (Rush combo ending in a special move, costs 0 meter)
* st.A > A > A > C (n DMG)
: (Rush combo ending in a super, costs 1 meter)
* st.A > A > A > D (n DMG)
: (Rush combo ending in a Max super, costs 2 meters)
* st.A > A > A > A (n DMG)
: (Rush combo ending in a Climax super, costs 3 meters)
===0 Meter===
''Anywhere''
* ...
''Corner Only''
* ...
===0.5 Meters===
''Anywhere''
* ...
''Corner Only''
* ...
===1 Meter===
''Anywhere''
* ...
''Corner Only''
* ...
===1.5 Meters===
''Anywhere''
* ...
''Corner Only''
* ...
===2 Meters===
''Anywhere''
* ...
''Corner Only''
* ...
====Max Mode Combos (Quick)====
'''Point'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Mid'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Anchor'''
''Anywhere''
* ...
''Corner Only''
* ...
====Max Mode Combos (Raw)====
'''Point'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Mid'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Anchor'''
''Anywhere''
* ...
''Corner Only''
* ...
===3 Meters===
''Anywhere''
* ...
''Corner Only''
* ...
====Max Mode Combos (Quick)====
'''Point'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Mid'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Anchor'''
''Anywhere''
* ...
''Corner Only''
* ...
====Max Mode Combos (Raw)====
'''Point'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Mid'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Anchor'''
''Anywhere''
* ...
''Corner Only''
* ...
===4 Meters===
''Anywhere''
* ...
''Corner Only''
* ...
====Max Mode Combos (Quick)====
'''Point'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Mid'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Anchor'''
''Anywhere''
* ...
''Corner Only''
* ...
====Max Mode Combos (Raw)====
'''Point'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Mid'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Anchor'''
''Anywhere''
* ...
''Corner Only''
* ...
===5 Meters===
''Anywhere''
* ...
''Corner Only''
* ...
====Max Mode Combos (Quick)====
'''Point'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Mid'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Anchor'''
''Anywhere''
* ...
''Corner Only''
* ...
====Max Mode Combos (Raw)====
'''Point'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Mid'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Anchor'''
''Anywhere''
* ...
''Corner Only''
* ...
==Misc==
==Misc==



Revision as of 02:11, 18 November 2021

Introduction

Chris is the vocalist of the rock group C.Y.S. Like his bandmates Shermie and Yashiro, Chris is also a member of the Four Heavenly Kings of Orochi. Though he has no experience in martial arts, his attacks utilize his small frame and speed to overwhelm his opponents.

At first glance, Chris seems like a well-mannered young boy, however his angelic smile hides his devilish demeanor.

Movelist

Throws

Command Normals

Special Moves

Super Special Moves

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Placeholder
Placeholder

( = dmg
( = dmg

1 Meter

Placeholder
Placeholder

( = dmg
( = dmg

2 Meters

Placeholder
Placeholder

( = dmg
( = dmg

Gameplay Overview

Normals

Far Standing Normals

Far A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close Standing Normals

Close A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch Normals

Crouch A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump Normals

Jump A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump C
Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
- - - - - - - - -
  • Enter move description here.


Jump D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop Normals

Hop A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Blowback

Stand CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Throws

Step Turn
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Aerial Drop
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Command Moves

Spinning Array
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Reverse Anchor Kick
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Carry Off Kick
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Special Moves

Hunting Air
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Glider Stomp
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Shooting Dancer Thrust
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Shooting Dancer Step
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Direction Change
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Scramble Dash
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Super Special Moves

Chain Slide Touch
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Twister Drive
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Onslaught Mirage
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Combos

Notation Guide (placeholder XIV page for now, replace w/ XV page when available)

General Notes

  • ...

Rush Auto Combo

  • st.A > A > A > B (n DMG)
(Rush combo ending in a special move, costs 0 meter)
  • st.A > A > A > C (n DMG)
(Rush combo ending in a super, costs 1 meter)
  • st.A > A > A > D (n DMG)
(Rush combo ending in a Max super, costs 2 meters)
  • st.A > A > A > A (n DMG)
(Rush combo ending in a Climax super, costs 3 meters)

0 Meter

Anywhere

  • ...

Corner Only

  • ...

0.5 Meters

Anywhere

  • ...

Corner Only

  • ...

1 Meter

Anywhere

  • ...

Corner Only

  • ...

1.5 Meters

Anywhere

  • ...

Corner Only

  • ...

2 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

3 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

4 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

5 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Misc

Videos

Chris Reveal Trailer

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters