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The King of Fighters XV/Yashiro Nanakase: Difference between revisions
m →0 Meter: Got started on meterless combos. |
m →0 Meter: Made the "Anywhere/Corner" headers easier to read. |
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===0 Meter=== | ===0 Meter=== | ||
''Anywhere'' | '''Anywhere''' | ||
* cr.B > cr.A > cr.A > qcb+A (151 DMG) | * cr.B > cr.A > cr.A > qcb+A (151 DMG) | ||
Quick and easy meterless BNB. Ends in soft knockdown. | Quick and easy meterless BNB off a low starter. Ends in soft knockdown. | ||
* cr.B > Rush Autocombo (168 DMG) | * cr.B > Rush Autocombo (168 DMG) | ||
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* (j.X) cl.C > f+B > qcb+C (234 DMG) | * (j.X) cl.C > f+B > qcb+C (234 DMG) | ||
''Corner Only'' | '''Corner Only''' | ||
* (j.X) cl.C > f+B > qcb+C, dp+A (293 DMG) | * (j.X) cl.C > f+B > qcb+C, dp+A (293 DMG) |
Revision as of 07:00, 20 November 2021
Introduction
A fighter with power over the earth, Yashiro is the lead guitarist of the rock group C.Y.S. However, this is all a front as, for the past 660 years, he has underwent multiple reincarnations as a member of the Four Heavenly Kings of Orochi, which are the true enemies of the Three Sacred Treasures. He and fellow teammate Shermie sacrificed themselves to undo the seal of Orochi and grant his power to Chris during the '97 tournament, but Orochi was defeated by the Three Sacred Treasures soon after.
Yashiro, along with many other formerly dead fighters, was one of the lost souls trapped within the being known as Verse. He develops an interest in the mysterious powers wielded by Verse, and sets out with Shermie and Chris to join KOF once again.
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Variable Bash Stream - + / (!)
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A |
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Far B |
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Far C |
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Far D |
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Close Standing Normals
Close A |
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Close B |
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Close C |
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Close D |
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Crouch Normals
Crouch A |
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Crouch B |
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Crouch C |
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Crouch D |
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Jump Normals
Jump A |
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Jump B |
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Jump C |
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Jump D |
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Hop Normals
Hop A |
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Hop B |
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Hop C |
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Hop D |
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Blowback
Stand CD |
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Jump CD |
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Hop CD |
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Throws
Liver Blow |
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Hatchet Throw |
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Command Moves
Regret Bash 6A |
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Step Side Kick 6B |
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Special Moves
Missile Might Bash 214A/C |
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Upper Duel 623A/C |
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Jet Counter 41236A/C |
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Jet Counter Still 236A/C after Jet Counter |
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Sledgehammer 214B/D |
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Super Special Moves
Final Impact 236236A/C |
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Variable Bash Stream 236236B/D |
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Ultimate Billion Bash 2141236CD |
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Combos
Notation Guide (placeholder XIV page for now, replace w/ XV page when available)
General Notes
- ...
Rush Auto Combo
Meterless: Backhand, turn punch, knee in the stomach. Ends with qcb+A. (146 DMG)
1 Meter: Ends with qcfx2+K. (240 DMG)
2 Meter: Ends with qcfx2+BD. (367 DMG)
3 Meter: Ends with qcb,hcf+CD. (439 DMG)
0 Meter
Anywhere
- cr.B > cr.A > cr.A > qcb+A (151 DMG)
Quick and easy meterless BNB off a low starter. Ends in soft knockdown.
- cr.B > Rush Autocombo (168 DMG)
Might actually be better to go into Rush Autocombo if you don't even have enough meter for an EX special. It does more damage and builds a bit more meter than the above.
- (j.X) cl.C > f+B > qcb+C (234 DMG)
Corner Only
- (j.X) cl.C > f+B > qcb+C, dp+A (293 DMG)
0.5 Meters
Anywhere
- ...
Corner Only
- ...
1 Meter
Anywhere
- ...
Corner Only
- ...
1.5 Meters
Anywhere
- ...
Corner Only
- ...
2 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
3 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
4 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
5 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...