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===Rush Auto Combo===
===Rush Auto Combo===
* 5A > A > A > B (n DMG)
'''Meterless:''' Right palm thrust, left palm thrust, kick. Ends with qcb+ A. (125 DMG)
: (Rush combo ending in a special move, costs 0 meter)
* 5A > A > A > C (n DMG)
'''1 Meter:''' Ends with qcfx2+K. (230 DMG)
: (Rush combo ending in a super, costs 1 meter)
* 5A > A > A > D (n DMG)
'''2 Meter:''' Ends with qcfx2+BD. (350 DMG)
: (Rush combo ending in a Max super, costs 2 meters)
* 5A > A > A > A (n DMG)
'''3 Meter:''' Ends with qcb,hcf+CD. (443 DMG)
: (Rush combo ending in a Climax super, costs 3 meters)
===0 Meter===
===0 Meter===
Introduction
Though young, Shun’ei is a master manipulator of illusions. However, all’s not fun and games as his parents disowned him the moment mysterious hands began to form around his body. Luckily, he fell under the wing of legendary martial arts master Tung Fu Rue, where he learned how to come to grips with his new-found powers.
After the defeat of the strange being known as Verse, Shun’ei continued his training in an effort to better control his powers within. He enters the tournament with his friend Meitenkun to further push his abilities to the limit.
Movelist
(* ) = EX OK
(! ) = MAX OK
Throws
Buster Knee Kick - / +
Aerial Leg Throw - / +
Command Normals
Sky Axe - +
Ground Hammer - +
Target Combo 1 - (Far) >
Special Moves
Scarlet Phantom - + / (*)
Aqua Spear - + / (*)
Rising Efreet - + / (*)
Blau Wing - (air) + / (*)
Thruster Vision ~ Front - (air) + (*)
Thruster Vision ~ Back - (air) + (*)
Thruster Vision ~ Slant - (air) + (*)
Thruster Vision ~ Under - (air) + (*)
Super Special Moves
Gaianic Burst - + / (!)
Specter Extension - + / (!)
Climax Super Special Moves
Phantom Singulation - +
Quick Combo Reference
Quick Combo Reference
Notation
0 Meter
Placeholder
Placeholder
( = dmg
( = dmg
1 Meter
Placeholder
Placeholder
( = dmg
( = dmg
2 Meters
Placeholder
Placeholder
( = dmg
( = dmg
Gameplay Overview
Normals
Far Standing Normals
Far A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
25
25
-
-
-
-
-
Useful for stopping hops.
Whiffs on crouching opponents.
Far B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Far C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Far D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Close Standing Normals
Close A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Close B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Close C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Close D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Crouch Normals
Crouch A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Crouch B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Crouch C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Crouch D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Jump Normals
Jump A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Jump B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Jump C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
Hitbox
Invincibility
-
-
-
-
-
-
-
-
-
Enter move description here.
Jump D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Hop Normals
Hop A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Hop B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Hop C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Hop D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Blowback
Stand CD
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Jump CD
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Hop CD
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Throws
Buster Knee Kick
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Aerial Leg Throw
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Command Moves
Sky Axe 6B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Ground Hammer 6A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Target Combo 1 5C,C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Special Moves
Scarlet Phantom 214A/C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Aqua Spear 236A/C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Rising Efreet 623A/C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Blau Wing j.236A/C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Thruster Vision • Front j.236D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Thruster Vision • Back j.214D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Thruster Vision • Slant j.236B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Thruster Vision • Under j.214B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Super Special Moves
Gaianic Burst 236236A/C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Specter Extension 236236B/D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Phantom Singulation 2141236C/D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Combos
Notation Guide (placeholder XIV page for now, replace w/ XV page when available)
General Notes
Rush Auto Combo
Meterless: Right palm thrust, left palm thrust, kick. Ends with qcb+A. (125 DMG)
1 Meter: Ends with qcfx2+K. (230 DMG)
2 Meter: Ends with qcfx2+BD. (350 DMG)
3 Meter: Ends with qcb,hcf+CD. (443 DMG)
0 Meter
Anywhere
Corner Only
0.5 Meters
Anywhere
Corner Only
1 Meter
Anywhere
Corner Only
1.5 Meters
Anywhere
Corner Only
2 Meters
Anywhere
Corner Only
Max Mode Combos (Quick)
Point
Anywhere
Corner Only
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
Max Mode Combos (Raw)
Point
Anywhere
Corner Only
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
3 Meters
Anywhere
Corner Only
Max Mode Combos (Quick)
Point
Anywhere
Corner Only
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
Max Mode Combos (Raw)
Point
Anywhere
Corner Only
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
4 Meters
Anywhere
Corner Only
Max Mode Combos (Quick)
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
Max Mode Combos (Raw)
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
5 Meters
Anywhere
Corner Only
Max Mode Combos (Quick)
Anchor
Anywhere
Corner Only
Max Mode Combos (Raw)
Anchor
Anywhere
Corner Only
Misc
Videos
Shun'ei Reveal Trailer
Navigation