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XV Broken/Shun'ei: Difference between revisions
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Crouching light meterless BNB. Subtract a cr.B or not depending on range. | Crouching light meterless BNB. Subtract a cr.B or not depending on range. | ||
* cr.B > Rush Autocombo (148 DMG) | * cr.B > Rush Autocombo (148 DMG) | ||
Better Shun'ei low confirm, believe it or not. | Better Shun'ei low confirm, believe it or not. | ||
* (j.X) cl.C > f+A > dp+C, qcb+A (243 DMG) | * (j.X) cl.C > f+A > dp+C, qcb+A (243 DMG) | ||
* (j.X) cl.C > f+B > air qcf+A (175 DMG) | * (j.X) cl.C > f+B > air qcf+A (175 DMG) | ||
* st.CD, qcb+C (143 DMG) | * st.CD, qcb+C (143 DMG) |
Revision as of 00:29, 21 November 2021
Introduction
Though young, Shun’ei is a master manipulator of illusions. However, all’s not fun and games as his parents disowned him the moment mysterious hands began to form around his body. Luckily, he fell under the wing of legendary martial arts master Tung Fu Rue, where he learned how to come to grips with his new-found powers.
After the defeat of the strange being known as Verse, Shun’ei continued his training in an effort to better control his powers within. He enters the tournament with his friend Meitenkun to further push his abilities to the limit.
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Thruster Vision ~ Front - (air) + (*)
Thruster Vision ~ Back - (air) + (*)
Thruster Vision ~ Slant - (air) + (*)
Thruster Vision ~ Under - (air) + (*)
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A |
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Far B |
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Far C |
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Far D |
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Close Standing Normals
Close A |
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Close B |
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Close C |
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Close D |
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Crouch Normals
Crouch A |
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Crouch B |
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Crouch C |
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Crouch D |
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Jump Normals
Jump A |
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Jump B |
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Jump C |
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Jump D |
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Hop Normals
Hop A |
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Hop B |
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Hop C |
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Hop D |
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Blowback
Stand CD |
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Jump CD |
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Hop CD |
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Throws
Buster Knee Kick |
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Aerial Leg Throw |
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Command Moves
Sky Axe 6B |
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Ground Hammer 6A |
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Target Combo 1 5C,C |
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Special Moves
Scarlet Phantom 214A/C |
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Aqua Spear 236A/C |
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Rising Efreet 623A/C |
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Blau Wing j.236A/C |
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Thruster Vision • Front j.236D |
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Thruster Vision • Back j.214D |
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Thruster Vision • Slant j.236B |
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Thruster Vision • Under j.214B |
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Super Special Moves
Gaianic Burst 236236A/C |
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Specter Extension 236236B/D |
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Phantom Singulation 2141236C/D |
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Combos
Notation Guide (placeholder XIV page for now, replace w/ XV page when available)
General Notes
- ...
Rush Auto Combo
Meterless: Right palm thrust, left palm thrust, kick. Ends with qcb+A. (125 DMG)
1 Meter: Ends with qcfx2+K. (230 DMG)
2 Meter: Ends with qcfx2+BD. (350 DMG)
3 Meter: Ends with qcb,hcf+CD. (443 DMG)
0 Meter
Anywhere
- cr.B > cr.B > cr.A > qcb+A (135 DMG)
Crouching light meterless BNB. Subtract a cr.B or not depending on range.
- cr.B > Rush Autocombo (148 DMG)
Better Shun'ei low confirm, believe it or not.
- (j.X) cl.C > f+A > dp+C, qcb+A (243 DMG)
- (j.X) cl.C > f+B > air qcf+A (175 DMG)
- st.CD, qcb+C (143 DMG)
Don't special cancel the CD, else it will whiff. If you do end up special cancelling, you can land a qcb+A after the qcb+C recovers for less damage.
Corner Only
- (j.X) cl.C > f+B > air qcf+C, qcb+A (212 DMG)
0.5 Meters
Anywhere
- cr.B > cr.B > cr.A > qcb+AC (182 DMG)
- cr.B > cr.B > cr.A > dp+AC, delay qcb+C (230 DMG)
- (j.X) cl.C > f+A > dp+AC, qcb+C (272 DMG)
Corner Only
- cr.B > cr.B > cr.A > dp+AC, dp+C, qcb+A (278 DMG)
- cr.B > cr.B > cr.A > qcf+AC, dp+C, qcb+A (281 DMG)
- (j.X) cl.C > f+A > qcf+AC, dp+C, qcb+A (326 DMG)
- (j.X) cl.C > f+B > qcf+C, dp+AC, dp+C, qcb+A (355 DMG)
1 Meter
Anywhere
- ...
Corner Only
- ...
1.5 Meters
Anywhere
- ...
Corner Only
- ...
2 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
3 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
4 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
5 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Anchor
Anywhere
- ...
Corner Only
- ...