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==Super Special Moves==
==Super Special Moves==
===Chou Reppa Dan===
{{MoveData
|image=
|caption=
|name=Chou Reppa Dan
|input=2141236B/D/BD
|data=
{{AttackData-KOFXV
|version = B
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
}}
{{AttackData-KOFXV
|version = D
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description=* Placeholder
}}
{{AttackData-KOFXV
|version = BD
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * placeholder
}}
}}
===Zetsu • Hishou Ken===
{{MoveData
|image=
|caption=
|name=Zetsu • Hishou Ken
|input=2363214A/C/AC
|data=
{{AttackData-KOFXV
|version = A
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
}}
{{AttackData-KOFXV
|version = C
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * placeholder
}}
{{AttackData-KOFXV
|version = AC
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * placeholder
}}
}}
==Climax Super Special Moves==
===Chou • Shin • Soku • Zan-ei Ken (Air okay)===
{{MoveData
|image=
|caption=
|name=Chou • Shin • Soku • Zan-ei Ken
|input=2141236CD
|data=
{{AttackData-KOFXV
|version=ground
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * placeholder
}}
{{AttackData-KOFXV
|version=air
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * placeholder
}}
}}
==Misc==
==Misc==
Revision as of 16:59, 14 February 2022
Introduction
Andy set out for revenge after Geese Howard defeated his adopted father, Jeff Bogard, by learning Koppoken (a martial arts style that compliments Andy’s slender frame) and Shiranui-ryuu Ninjutsu. Andy follows a strict moral code and always shows respect regardless of his opponent. Currently, he is in a relationship with Mai Shiranui.
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
Quick Combo Reference
Notation
0 Meter
Placeholder
Placeholder
( = dmg
( = dmg
1 Meter
Placeholder
Placeholder
( = dmg
( = dmg
2 Meters
Placeholder
Placeholder
( = dmg
( = dmg
Gameplay Overview
•
Normals
Far Standing Normals
Far A
Far A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Far B
Far B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Far C
Far C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Far D
Far D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Close Standing Normals
Close A
Close A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Close B
Close B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Close C
Close C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Close D
Close D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Crouch Normals
Crouch A
Crouch A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Crouch B
Crouch B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Crouch C
Crouch C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Crouch D
Crouch D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Jump Normals
Jump A
Jump A
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
jump
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
hop
-
-
-
-
-
-
-
Enter move description here.
Jump B
Jump B
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
jump
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
hop
-
-
-
-
-
-
-
Enter move description here.
Jump C
Jump C
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
Hitbox
Invincibility
jump
-
-
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
Hitbox
Invincibility
hop
-
-
-
-
-
-
-
-
-
Enter move description here.
Jump D
Jump D
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
jump
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
hop
-
-
-
-
-
-
-
Enter move description here.
Blowback
Stand CD
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Jump CD
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
jump
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
hop
-
-
-
-
-
-
-
Enter move description here.
Throws
Kakaekomi Nage (Forward)
Kakaekomi Nage (Forward) close 6/4C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Kakaekomi Nage (Backward)
Kakaekomi Nage (Backward) close 6/4D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Command Moves
Hirate Uchi
Hirate Uchi 4/6A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Genei Shiranui
Genei Shiranui j.2D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Target Combo 1
Target Combo 1 B • D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Special Moves
Zan-ei Ken
Zan-ei Ken 236A/C/AC
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
A
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
C
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
AC
-
-
-
-
-
-
-
Kuuha Dan
Kuuha Dan 41236B/D/BD
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
B
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
D
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
BD
-
-
-
-
-
-
-
Kuuha Dan (Brake) 41236B/D/BD • BD
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
B
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
D
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
BD
-
-
-
-
-
-
-
Hishou Ken
Hishou Ken 214A/C/AC
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
A
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
C
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
AC
-
-
-
-
-
-
-
Shouryuu Dan
Shouryuu Dan 623A/C/AC
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
A
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
C
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
AC
-
-
-
-
-
-
-
Super Special Moves
Chou Reppa Dan
Chou Reppa Dan 2141236B/D/BD
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
B
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
D
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
BD
-
-
-
-
-
-
-
Zetsu • Hishou Ken
Zetsu • Hishou Ken 2363214A/C/AC
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
A
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
C
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
AC
-
-
-
-
-
-
-
Climax Super Special Moves
Chou • Shin • Soku • Zan-ei Ken (Air okay)
Chou • Shin • Soku • Zan-ei Ken 2141236CD
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
ground
-
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
air
-
-
-
-
-
-
-
Misc
Videos
Andy Bogard Reveal Trailer
Navigation