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XV Broken/Benimaru Nikaido: Difference between revisions
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===Far Standing Normals=== | ===Far Standing Normals=== | ||
====Far A==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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====Far B==== | |||
{{MoveData | {{MoveData | ||
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====Far C==== | |||
{{MoveData | {{MoveData | ||
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====Far D==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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===Close Standing Normals=== | ===Close Standing Normals=== | ||
====Close A==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
====Close B==== | |||
{{MoveData | {{MoveData | ||
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}} | }} | ||
====Close C==== | |||
{{MoveData | {{MoveData | ||
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====Close D==== | |||
{{MoveData | {{MoveData | ||
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===Crouch Normals=== | ===Crouch Normals=== | ||
====Crouch A==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
====Crouch B==== | |||
{{MoveData | {{MoveData | ||
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====Crouch C==== | |||
{{MoveData | {{MoveData | ||
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}} | }} | ||
====Crouch D==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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===Jump Normals=== | ===Jump Normals=== | ||
====Jump A==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|name=Jump A | |name=Jump A | ||
|data= | |data= | ||
{{AttackData-KOFXV | |||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|version=hop | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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}} | }} | ||
====Jump B==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name=Jump | |name=Jump B | ||
|data= | |data= | ||
{{AttackData-KOFXV | |||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|version=hop | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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}} | }} | ||
====Jump C==== | |||
=== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Jump C | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-KOFXIV | ||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXIV | |||
|version=hop | |||
{{ | |||
| | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= * Enter move description here. | |description= * Enter move description here. | ||
* | |||
* | * | ||
}} | }} | ||
}} | }} | ||
====Jump D==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Jump D | ||
|data= | |data= | ||
{{AttackData-KOFXV | |||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|version=hop | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|invul= | |invul= | ||
|description= * Enter move description here. | |description= * Enter move description here. | ||
* | * | ||
* | * | ||
}} | }} | ||
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|name=Jump CD | |name=Jump CD | ||
|data= | |data= | ||
{{AttackData-KOFXV | |||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|version=hop | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= * Enter move description here. | |description= * Enter move description here. | ||
* | |||
* | * | ||
}} | }} | ||
}} | }} |
Revision as of 17:02, 14 February 2022
Introduction
Born into a rich family and raised by his Japanese father and American mother, this shooting star takes fighting to a whole other level. His slender frame provides an excellent medium which enhances his electrostatics, and combining that with his chiseled legs (no doubt from years of shoot boxing experience), his kicks hit like bolts of lightning.
However for this tournament, his friend and rival, Kyo Kusanagi, all but forced him into this position where he has to watch over both Shun'ei and Meitenkun.
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A
Far A |
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Far B
Far B |
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Far C
Far C |
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Far D
Far D |
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Close Standing Normals
Close A
Close A |
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Close B
Close B |
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Close C
Close C |
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Close D
Close D |
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Crouch Normals
Crouch A
Crouch A |
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Crouch B
Crouch B |
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Crouch C
Crouch C |
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Crouch D
Crouch D |
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Jump Normals
Jump A
Jump A |
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Jump B
Jump B |
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Jump C
Jump C |
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Jump D
Jump D |
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Blowback
Stand CD |
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Jump CD |
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Throws
Catch and Shoot (close, ←/→ + C) |
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Front Suplex (close, ←/→ + D) |
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Command Moves
Jackknife Kick (→ + B) |
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Flying Drill (in air, ↓ + D) |
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