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XV Broken/Benimaru Nikaido: Difference between revisions
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==Special Moves== | ==Special Moves== | ||
===Iai-Geri=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Iai-Geri | |||
|input=236B/D/BD | |||
|data= | |||
{{AttackData-KOFXV | |||
|version=B | |||
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{{AttackData-KOFXV | |||
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}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Inazuma Sandan-Geri | |||
|input=236B/D/BD~28B/D | |||
|data= | |||
{{AttackData-KOFXV | |||
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{{AttackData-KOFXV | |||
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}} | |||
===Raimeitou=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Raimeitou | |||
|input=214A/C/AC | |||
|data= | |||
{{AttackData-KOFXV | |||
|version=A | |||
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{{AttackData-KOFXV | |||
|version=C | |||
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{{AttackData-KOFXV | |||
|version=AC | |||
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|description= * placeholder | |||
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}} | |||
===Raijinken=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Raijinken | |||
|input=236A/C/AC | |||
|data= | |||
{{AttackData-KOFXV | |||
|version=A | |||
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{{AttackData-KOFXV | |||
|version=C | |||
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{{AttackData-KOFXV | |||
|version=AC | |||
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}} | |||
===Air • Raijinken=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Air • Raijinken | |||
|input=j.236A/C/AC | |||
|data= | |||
{{AttackData-KOFXV | |||
|version=A | |||
|damage= | |||
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|invul= | |||
}} | |||
{{AttackData-KOFXV | |||
|version=C | |||
|damage= | |||
|stun= | |||
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|hitAdv= | |||
|blockAdv= | |||
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|invul= | |||
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{{AttackData-KOFXV | |||
|version=AC | |||
|damage= | |||
|stun= | |||
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}} | |||
===Benimaru Collider=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Benimaru Collider | |||
|input=632146A/C/AC | |||
|data= | |||
{{AttackData-KOFXV | |||
|version=A | |||
|damage= | |||
|stun= | |||
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|hitAdv= | |||
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|invul= | |||
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{{AttackData-KOFXV | |||
|version=C | |||
|damage= | |||
|stun= | |||
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|hitAdv= | |||
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|invul= | |||
}} | |||
{{AttackData-KOFXV | |||
|version=AC | |||
|damage= | |||
|stun= | |||
|startup= | |||
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|description= * placeholder | |||
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}} | |||
===Super Jinrai Kick=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Super Jinrai Kick | |||
|input=623B/D/BD | |||
|data= | |||
{{AttackData-KOFXV | |||
|version=B | |||
|damage= | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|hitbox= | |||
|invul= | |||
}} | |||
{{AttackData-KOFXV | |||
|version=D | |||
|damage= | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|hitbox= | |||
|invul= | |||
}} | |||
{{AttackData-KOFXV | |||
|version=BD | |||
|damage= | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|hitbox= | |||
|invul= | |||
|description= * placeholder | |||
}} | |||
}} | |||
==Super Special Moves== | ==Super Special Moves== |
Revision as of 22:10, 14 February 2022
Introduction
Born into a rich family and raised by his Japanese father and American mother, this shooting star takes fighting to a whole other level. His slender frame provides an excellent medium which enhances his electrostatics, and combining that with his chiseled legs (no doubt from years of shoot boxing experience), his kicks hit like bolts of lightning.
However for this tournament, his friend and rival, Kyo Kusanagi, all but forced him into this position where he has to watch over both Shun'ei and Meitenkun.
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A
Far A |
---|
Far B
Far B |
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Far C
Far C |
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Far D
Far D |
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Close Standing Normals
Close A
Close A |
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Close B
Close B |
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Close C
Close C |
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Close D
Close D |
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Crouch Normals
Crouch A
Crouch A |
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Crouch B
Crouch B |
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Crouch C
Crouch C |
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Crouch D
Crouch D |
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Jump Normals
Jump A
Jump A |
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Jump B
Jump B |
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Jump C
Jump C |
---|
Jump D
Jump D |
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Blowback
Stand CD |
---|
Jump CD |
---|
Throws
Catch and Shoot
Catch and Shoot close 4/6C |
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Front Suplex
Front Suplex close 4/6D |
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Spinning Knee Drop
Spinning Knee Drop air close 4/6D |
---|
Command Moves
Jackknife Kick
Jackknife Kick 6B |
---|
Flying Drill
Flying Drill j.2D |
---|
Special Moves
Iai-Geri
Iai-Geri 236B/D/BD |
---|
Inazuma Sandan-Geri 236B/D/BD~28B/D |
---|
Raimeitou
Raimeitou 214A/C/AC |
---|
Raijinken
Raijinken 236A/C/AC |
---|
Air • Raijinken
Air • Raijinken j.236A/C/AC |
---|
Benimaru Collider
Benimaru Collider 632146A/C/AC |
---|
Super Jinrai Kick
Super Jinrai Kick 623B/D/BD |
---|