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XV Broken/Iori Yagami: Difference between revisions
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====ShatterStrike==== | ====ShatterStrike==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=iori_qcf+cd | ||
|description= | |description= | ||
*Placeholder | *Placeholder | ||
Line 269: | Line 269: | ||
==Command Moves== | ==Command Moves== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=iori_f+a>a | ||
|description2=* Placeholder | |description2=* Placeholder | ||
}} | }} | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=iori_f+b | ||
|description= | |description= | ||
* Placeholder | * Placeholder | ||
}} | }} | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=iori_jb+b | ||
|description= | |description= | ||
* Placeholder | * Placeholder | ||
Line 291: | Line 289: | ||
|caption= | |caption= | ||
|name=108 Shiki • Yami Barai | |name=108 Shiki • Yami Barai | ||
|input= | |input=qcf+A/C | ||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
Line 342: | Line 340: | ||
|caption= | |caption= | ||
|name=100 Shiki • Oniyaki | |name=100 Shiki • Oniyaki | ||
|input= | |input=dp+A/C | ||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
Line 365: | Line 363: | ||
|caption= | |caption= | ||
|name=127 Shiki • Aoibana (1) | |name=127 Shiki • Aoibana (1) | ||
|input= | |input=qcb+A/C | ||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
Line 386: | Line 384: | ||
|caption= | |caption= | ||
|name=127 Shiki • Aoibana (2) | |name=127 Shiki • Aoibana (2) | ||
|input= | |input=qcb+A/C after Aoibana (1) | ||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
Line 407: | Line 405: | ||
|caption= | |caption= | ||
|name=127 Shiki • Aoibana (3) | |name=127 Shiki • Aoibana (3) | ||
|input= | |input=qcb+A/C after Aoibana (2) | ||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
Line 431: | Line 429: | ||
|caption= | |caption= | ||
|name=212 Shiki • Kototsuki In | |name=212 Shiki • Kototsuki In | ||
|input= | |input=hcb+B/D | ||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
Line 454: | Line 452: | ||
|caption= | |caption= | ||
|name=Kuzukaze | |name=Kuzukaze | ||
|input= | |input=hcb,f+A/C | ||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
Line 477: | Line 475: | ||
|caption= | |caption= | ||
|name=311 Shiki • Tsumakushi | |name=311 Shiki • Tsumakushi | ||
|input= | |input=dp+B/D | ||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
Line 500: | Line 498: | ||
|caption= | |caption= | ||
|name=Kin 1211 Shiki • Ya Otome | |name=Kin 1211 Shiki • Ya Otome | ||
|input= | |input=qcf,hcb+A/C | ||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
Line 521: | Line 519: | ||
|caption= | |caption= | ||
|name=Ura 316 Shiki • Saika | |name=Ura 316 Shiki • Saika | ||
|input= | |input=qcfx2+AC after Ya Otome | ||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
Line 544: | Line 542: | ||
|caption= | |caption= | ||
|name=Ura 1018 Shiki • Yashiori | |name=Ura 1018 Shiki • Yashiori | ||
|input= | |input=qcb,hcf+A/C | ||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
Line 567: | Line 565: | ||
|caption= | |caption= | ||
|name=Ura 1131 Shiki • Hozuki | |name=Ura 1131 Shiki • Hozuki | ||
|input= | |input=qcb,hcf+CD | ||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
Line 587: | Line 585: | ||
==Combos== | ==Combos== | ||
[[The King of Fighters | [[The King of Fighters XV#Controls|Notation Guide]] | ||
'''General Notes''' | '''General Notes''' | ||
* Iori can add an EX | * Iori can add an EX hcb+K after his qcb+A rekka chain to OTG the opponent for a damage increase if you have at least 0.5 bars. | ||
* You can add both parts of Iori's | * You can add both parts of Iori's f+A after crouching lows at point blank range. | ||
* Using two EX moves in a combo will result in more damage than a super for the same cost. Comboing into super is more worth it if you plan on cancelling into another super afterwards for more damage. | * Using two EX moves in a combo will result in more damage than a super for the same cost. Comboing into super is more worth it if you plan on cancelling into another super afterwards for more damage. | ||
Line 601: | Line 599: | ||
===Rush Auto Combo=== | ===Rush Auto Combo=== | ||
* | * st.A > A > A > Bx3 (164 DMG) | ||
: (Rush combo ending in a special move, costs 0 meter) | : (Rush combo ending in a special move, costs 0 meter) | ||
* | * st.A > A > A > C (223 DMG) | ||
: (Rush combo ending in a super, costs 1 meter) | : (Rush combo ending in a super, costs 1 meter) | ||
* | * st.A > A > A > D (337 DMG) | ||
: (Rush combo ending in a Max super, costs 2 meters) | : (Rush combo ending in a Max super, costs 2 meters) | ||
* | * st.A > A > A > A (427 DMG) | ||
: (Rush combo ending in a Climax super, costs 3 meters) | : (Rush combo ending in a Climax super, costs 3 meters) | ||
Line 617: | Line 615: | ||
''Anywhere'' | ''Anywhere'' | ||
* | * cr.B, cr.A, f+A, qcb+Px3 (185 DMG) | ||
: (Bread n' butter Iori combo starting from lows.) | : (Bread n' butter Iori combo starting from lows.) | ||
* | * cr.B, cr.A, f+A > A, qcb+Px3 (238 DMG) | ||
: (More damaging low combo if you are at point blank range.) | : (More damaging low combo if you are at point blank range.) | ||
* | * cr.Bx2, cr.A, qcb+Ax3 (174 DMG) | ||
: (Low combo with slightly easier confirm but does less damage.) | : (Low combo with slightly easier confirm but does less damage.) | ||
* j.X, cl. | * j.X, cl.C, f+B/A, qcb+Px3 (268 DMG) | ||
: (Bread n' butter Iori combo from a heavy starter.) | : (Bread n' butter Iori combo from a heavy starter.) | ||
* j.X, cl. | * j.X, cl.C, hcb+D (273 DMG) | ||
: (Slightly more damage, but less hits to confirm with.) | : (Slightly more damage, but less hits to confirm with.) | ||
* | * hcb,f+P, cr.C/(f,f, cl.C, f+B/A), qcb+Px3 (127-140 DMG) | ||
: (Command grab combo, using | : (Command grab combo, using cr.C after hcb,f+P is easier, while using cl.C does more damage, but you will need to run slightly forward for it to connect.) | ||
===0.5 Meters=== | ===0.5 Meters=== | ||
Line 639: | Line 637: | ||
''Anywhere'' | ''Anywhere'' | ||
* | * cr.B, cr.A, f+A, qcb+ACx3, qcb+Ax3 (274 DMG) | ||
* | * cr.B, cr.A, f+A > A, qcb+ACx3, qcb+Ax3 (318 DMG) | ||
: (More damaging low combo if you are at point blank range.) | : (More damaging low combo if you are at point blank range.) | ||
* | * cr.B, cr.A, f+A > A, qcb+Ax3, hcb+BD (306 DMG) | ||
: (Low starter 0.5 bar damage increase using EX 63214+K. The OTG will not connect if you use | : (Low starter 0.5 bar damage increase using EX 63214+K. The OTG will not connect if you use qcb+C.) | ||
: (If not at point blank range, omit the follow-up of | : (If not at point blank range, omit the follow-up of f+A, as it will whiff.) | ||
* | * cr.Bx2, cr.A, qcb+Ax3, hcb+BD (258 DMG) | ||
* | * cr.B, cr.A, f+A, qcf+CD, run, cl.C, f+B/A, qcb+Cx3 (247 DMG) | ||
: (Shatter strike combo from a low starter. Less damage than previous combos but more meter recovery.) | : (Shatter strike combo from a low starter. Less damage than previous combos but more meter recovery.) | ||
* j.X, cl. | * j.X, cl.C, f+B/A, qcb+ACx3, qcb+Ax3 (357 DMG) | ||
* j.X, cl. | * j.X, cl.C, f+B/A, qcb+Ax3, hcb+BD (341 DMG) | ||
: (Heavy starter 0.5 bar damage increase using EX 63214+K. The OTG will not connect if you use | : (Heavy starter 0.5 bar damage increase using EX 63214+K. The OTG will not connect if you use qcb+C.) | ||
* j.X, cl. | * j.X, cl.C, f+A, qcf+CD, run, cl.C, f+B/A, qcb+Cx3 (330 DMG) | ||
: (Shatter strike combo from a heavy starter. Less damage than previous combo but more meter recovery.) | : (Shatter strike combo from a heavy starter. Less damage than previous combo but more meter recovery.) | ||
* | * hcb,f+P, cr.C, qcb+Ax3, hcb+BD (177 DMG) | ||
: (Command grab 0.5 bar damage increase using EX 63214+K. The OTG will not connect if you use | : (Command grab 0.5 bar damage increase using EX 63214+K. The OTG will not connect if you use qcb+C.) | ||
===1 Meter=== | ===1 Meter=== | ||
Line 668: | Line 666: | ||
''Anywhere'' | ''Anywhere'' | ||
* | * cr.B, cr.A, f+A, qcb+ACx3, qcb+Ax3, hcb+BD (339 DMG) | ||
: (1 meter low combo using two EX moves.) | : (1 meter low combo using two EX moves.) | ||
* | * cr.B, cr.A, f+A > A, qcb+ACx3, qcb+Ax3, hcb+BD (376 DMG) | ||
: (More damaging low combo if you are at point blank range.) | : (More damaging low combo if you are at point blank range.) | ||
* | * cr.B, cr.A, f+A, qcf+CD, run, cl.C, f+B/A, qcb+ACx3, qcb+Ax3 (282 DMG) | ||
: (Shatter strike low combo. Less damage than previous combo but more meter recovery) | : (Shatter strike low combo. Less damage than previous combo but more meter recovery) | ||
* j.X, cl. | * j.X, cl.C, f+B/A, qcb+ACx3, qcb+Ax3, hcb+BD (422 DMG) | ||
: (1 meter heavy combo using two EX moves.) | : (1 meter heavy combo using two EX moves.) | ||
* j.X, cl. | * j.X, cl.C, f+A, qcf+CD, run, cl.C, f+B/A, qcb+ACx3, qcb+Ax3 (365 DMG) | ||
: (Shatter strike combo. Less damage than previous combo but more meter recovery) | : (Shatter strike combo. Less damage than previous combo but more meter recovery) | ||
* | * hcb,f+P, cr.C, qcb+ACx3, qcb+Ax3, hcb+BD (228 DMG) | ||
: (1 meter command grab combo using 2 EX moves.) | : (1 meter command grab combo using 2 EX moves.) | ||
Line 690: | Line 688: | ||
''Anywhere'' | ''Anywhere'' | ||
* | * cr.Bx1~2, cr.A, qcf+AC, qcb+ACx3, qcb+Ax3, hcb+BD (360-364 DMG) | ||
* | * cr.B, cr.A, f+A > A, qcb+Cx2, (SC) qcf,hcb+P, hcb+BD (399 DMG) | ||
: (More damaging low combo if you are at point blank range.) | : (More damaging low combo if you are at point blank range.) | ||
* | * cr.B, cr.A, f+A, qcf+CD, run, cl.C, f+B/A, qcb+ACx3, qcb+Ax3, hcb+BD (308 DMG) | ||
: (Shatter strike 1.5 bar combo from a low starter. Less damage than the previous combos but more meter recovery.) | : (Shatter strike 1.5 bar combo from a low starter. Less damage than the previous combos but more meter recovery.) | ||
* j.X, cl. | * j.X, cl.C, f+A, qcf+AC, qcb+ACx3, qcb+Ax3, hcb+BD (447 DMG) | ||
: (1.5 meter combo with three EX moves from a heavy starter.) | : (1.5 meter combo with three EX moves from a heavy starter.) | ||
: (Tip: you can input | : (Tip: you can input qcf+AC as qcf,uf+AC to avoid getting dp+AC after f+A.) | ||
* j.X, cl. | * j.X, cl.C, f+B/A, qcb+Cx2, (SC) qcf,hcb+P, hcb+BD (440 DMG) | ||
: (Super cancel 1.5 meter combo.) | : (Super cancel 1.5 meter combo.) | ||
* j.X, cl. | * j.X, cl.C, f+A, qcf+CD, run, cl.C, f+B/A, qcb+ACx3, qcb+Ax3, hcb+BD (391 DMG) | ||
: (Shatter strike 1.5 bar combo from a heavy starter. Less damage than previous combo but more meter recovery.) | : (Shatter strike 1.5 bar combo from a heavy starter. Less damage than previous combo but more meter recovery.) | ||
* | * hcb,f+AC, cr.C, qcb+ACx3, qcb+Ax3, hcb+BD (274 DMG) | ||
: (EX command grab combo. More damage than using regular command grab then three EX moves, due to lesser damage scaling on EX command grab.) | : (EX command grab combo. More damage than using regular command grab then three EX moves, due to lesser damage scaling on EX command grab.) | ||
Line 715: | Line 713: | ||
''Anywhere'' | ''Anywhere'' | ||
* | * cr.B, cr.A, f+A, qcb+Cx2, (SC) qcf,hcb+P, (SC) qcfx2+AC (385 DMG) | ||
: (2 meter super cancel combo starting from lows.) | : (2 meter super cancel combo starting from lows.) | ||
* | * cr.B, cr.A, f+A > A, qcb+Cx2, (SC) qcf,hcb+P, (SC) qcfx2+AC (431 DMG) | ||
: (More damaging low super cancel combo if you are at point blank range.) | : (More damaging low super cancel combo if you are at point blank range.) | ||
* j.X, cl. | * j.X, cl.C, f+B/A, qcb+Cx2, (SC) qcf,hcb+P, (SC) qcfx2+AC (468 DMG) | ||
: (2 meter super cancel combo starting from heavy.) | : (2 meter super cancel combo starting from heavy.) | ||
Line 730: | Line 728: | ||
''Anywhere'' | ''Anywhere'' | ||
* | * cr.Bx2~3, (BC) cl.C, f+B/A, qcb+ACx3, dp+A(1), (SC) qcf,hcb+P (360-371 DMG) | ||
* j.X, | * j.X, cr.Bx2, (BC) cl.C, f+B/A, qcb+ACx3, dp+A(1), (SC) qcf,hcb+P (411 DMG) | ||
: (Quick max combos to confirm off multiple | : (Quick max combos to confirm off multiple cr.Bs.) | ||
* j.X, cl. | * j.X, cl.C, f+B/A, (BC) cl.C, f+B/A, qcb+ACx3, dp+A(1), (SC) qcf,hcb+P (449 DMG) | ||
: (Quick max combo off a heavy starter.) | : (Quick max combo off a heavy starter.) | ||
Line 748: | Line 746: | ||
''Anywhere'' | ''Anywhere'' | ||
* | * cr.Bx2~3, (BC) cl.C, f+A, qcf+AC, qcb+ACx3, dp+A(1), (SC) qcf,hcb+P (391-398 DMG) | ||
: (Tip: you can input | : (Tip: you can input qcf+AC as qcf,uf+AC to avoid getting dp+AC after f+A.) | ||
: (Tip: delay the | : (Tip: delay the dp+A a little bit so it hits low enough for the super cancel to connect) | ||
* j.X, | * j.X, cr.Bx2, (BC) cl.C, f+A, qcf+AC, qcb+ACx3, dp+A(1), (SC) qcf,hcb+P (438 DMG) | ||
====Max Mode Combos (Raw)==== | ====Max Mode Combos (Raw)==== | ||
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''Anywhere'' | ''Anywhere'' | ||
* | * cr.B, cr.A, f+A > A, qcb+ACx3, qcf,hcb+P, (SC) qcfx2+AC (474 DMG) | ||
* j.X, cl. | * j.X, cl.C, f+B/A, qcb+ACx3, qcf,hcb+P, (SC) qcfx2+AC (518 DMG) | ||
===3 Meters=== | ===3 Meters=== | ||
Line 810: | Line 808: | ||
''Anywhere'' | ''Anywhere'' | ||
* | * cr.Bx2~3, (BC) cl.C, f+B/A, qcb+ACx3, dp+A(1), (SC) qcf,hcb+P, (SC) qcfx2+AC (470-481 DMG) | ||
* j.X, | * j.X, cr.Bx2, (BC) cl.C, f+B/A, qcb+ACx3, dp+A(1), (SC) qcf,hcb+P, (SC) qcfx2+AC (521 DMG) | ||
: (Quick max combos to confirm off multiple | : (Quick max combos to confirm off multiple cr.Bs.) | ||
* j.X, cl. | * j.X, cl.C, f+B/A, (BC) cl.C, f+B/A, qcb+ACx3, dp+A(1), (SC) qcf,hcb+P, (SC) qcfx2+AC (559 DMG) | ||
Line 823: | Line 821: | ||
''Anywhere'' | ''Anywhere'' | ||
* | * cr.Bx2~3, (BC) cl.C, f+B/A, qcf,hcb+P, (SC) qcb,hcf+CD (532-535 DMG) | ||
* j.X, | * j.X, cr.Bx2, (BC) cl.C, f+B/A, qcf,hcb+P, (SC) qcb,hcf+CD (572 DMG) | ||
* j.X, cl. | * j.X, cl.C, f+B/A, (BC) cl.C, f+B/A, qcf,hcb+P, (SC) qcb,hcf+CD (610 DMG) | ||
'''Anchor''' | '''Anchor''' | ||
Line 883: | Line 881: | ||
''Anywhere'' | ''Anywhere'' | ||
* | * cr.Bx2~3, (BC) cl.C, f+B/A, qcf,hcb+AC, (SC) qcb,hcf+CD (619-627 DMG) | ||
* j.X, | * j.X, cr.Bx2, (BC) cl.C, f+B/A, qcf,hcb+AC, (SC) qcb,hcf+CD (659 DMG) | ||
* j.X, cl. | * j.X, cl.C, f+B/A, (BC) cl.C, f+B/A, qcf,hcb+AC, (SC) qcb,hcf+CD (697 DMG) | ||
'''Anchor''' | '''Anchor''' |
Revision as of 12:04, 17 February 2022
Introduction
The Yagami clan is one of three ancient clans entrusted with a Sacred Treasure. As a descendent of this clan, Iori has access to abilities that allow him to tear apart his foes, and powerful amethyst flames granted by his knowledge of the Yagami Style of Ancient Martial Arts. His ancestors signed a blood-pact with Orochi 660 years ago, sparking a feud with the Kusanagi clan. Despite this, he decides to up-hold his duties as a member of the original sacred clans and joins KOF.
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in the air.
(Air OK) = Can be done both on the ground and in the air.
Throws
Command Normals
Ge-Shiki * Gofu In "Shinigami" - +
Ge-Shiki * Yurioki - + (Midair Only)
Special Moves
108 Shiki * Yamibarai - + / (*)
127 Shiki * Aoibana 1 - + / (*)
212 Sihiki * Kototsuki In - + / (*)
311 Shiki * Tsumakushi - + / (*)
Super Special Moves
Kin 1211 Shiki * Yaotome - + / (!)
Ura 1018 Shiki * Yashiori - + / (!)
Climax Super Special Moves
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A
No results
No results
No results
|
No results |
---|
Far B
No results
No results
No results
|
No results |
---|
Far C
No results
No results
No results
|
No results |
---|
Far D
No results
No results
No results
|
No results |
---|
Close Standing Normals
Close A
close A
cl.A
cl.A
|
---|
Close B
close B
cl.B
cl.B
|
---|
Close C
close C
cl.C
cl.C
|
---|
Close D
close D
cl.D
cl.D
|
---|
Crouch Normals
Crouch A
No results
No results
No results
|
No results |
---|
Crouch B
No results
No results
No results
|
No results |
---|
Crouch C
No results
No results
No results
|
No results |
---|
Crouch D
No results
No results
No results
|
No results |
---|
Jump Normals
Jump A
jump A
j.A
j.A
|
---|
Jump B
jump B
j.B
j.B
|
---|
Jump C
jump C
j.C
j.C
|
---|
Jump D
jump D
j.D
j.D
|
---|
Blowback
Blowback
Blowback
CD
CD
|
---|
ShatterStrike
No results
No results
No results
|
No results |
---|
jump CD
jump CD
j.CD
j.CD
|
---|
Throws
Sakahagi |
---|
Kanyarai |
---|
Command Moves
Ge Shiki • Yumebiki (Follow-up)
A after Ge Shiki • Yumebiki
A after Ge Shiki • Yumebiki
|
---|
Ge-Shiki • Gofu in "Shinigami"
6b
6b
|
---|
Ge-Shiki • Yuriori
j.4B
j.4B
|
---|
Special Moves
108 Shiki • Yami Barai qcf+A/C |
---|
100 Shiki • Oniyaki dp+A/C |
---|
127 Shiki • Aoibana (1) qcb+A/C |
---|
127 Shiki • Aoibana (2) qcb+A/C after Aoibana (1) |
---|
127 Shiki • Aoibana (3) qcb+A/C after Aoibana (2) |
---|
212 Shiki • Kototsuki In hcb+B/D |
---|
Kuzukaze hcb,f+A/C |
---|
311 Shiki • Tsumakushi dp+B/D |
---|
Super Special Moves
Kin 1211 Shiki • Ya Otome qcf,hcb+A/C |
---|
Ura 316 Shiki • Saika qcfx2+AC after Ya Otome |
---|
Ura 1018 Shiki • Yashiori qcb,hcf+A/C |
---|
Ura 1131 Shiki • Hozuki qcb,hcf+CD |
---|
Combos
General Notes
- Iori can add an EX hcb+K after his qcb+A rekka chain to OTG the opponent for a damage increase if you have at least 0.5 bars.
- You can add both parts of Iori's f+A after crouching lows at point blank range.
- Using two EX moves in a combo will result in more damage than a super for the same cost. Comboing into super is more worth it if you plan on cancelling into another super afterwards for more damage.
- If you are spending more than 1 meter, use the EX version of 632146+P as it has less damage scaling and will result in more damage than using the regular command grab and adding another EX move.
Rush Auto Combo
- st.A > A > A > Bx3 (164 DMG)
- (Rush combo ending in a special move, costs 0 meter)
- st.A > A > A > C (223 DMG)
- (Rush combo ending in a super, costs 1 meter)
- st.A > A > A > D (337 DMG)
- (Rush combo ending in a Max super, costs 2 meters)
- st.A > A > A > A (427 DMG)
- (Rush combo ending in a Climax super, costs 3 meters)
0 Meter
Anywhere
- cr.B, cr.A, f+A, qcb+Px3 (185 DMG)
- (Bread n' butter Iori combo starting from lows.)
- cr.B, cr.A, f+A > A, qcb+Px3 (238 DMG)
- (More damaging low combo if you are at point blank range.)
- cr.Bx2, cr.A, qcb+Ax3 (174 DMG)
- (Low combo with slightly easier confirm but does less damage.)
- j.X, cl.C, f+B/A, qcb+Px3 (268 DMG)
- (Bread n' butter Iori combo from a heavy starter.)
- j.X, cl.C, hcb+D (273 DMG)
- (Slightly more damage, but less hits to confirm with.)
- hcb,f+P, cr.C/(f,f, cl.C, f+B/A), qcb+Px3 (127-140 DMG)
- (Command grab combo, using cr.C after hcb,f+P is easier, while using cl.C does more damage, but you will need to run slightly forward for it to connect.)
0.5 Meters
Anywhere
- cr.B, cr.A, f+A, qcb+ACx3, qcb+Ax3 (274 DMG)
- cr.B, cr.A, f+A > A, qcb+ACx3, qcb+Ax3 (318 DMG)
- (More damaging low combo if you are at point blank range.)
- cr.B, cr.A, f+A > A, qcb+Ax3, hcb+BD (306 DMG)
- (Low starter 0.5 bar damage increase using EX 63214+K. The OTG will not connect if you use qcb+C.)
- (If not at point blank range, omit the follow-up of f+A, as it will whiff.)
- cr.Bx2, cr.A, qcb+Ax3, hcb+BD (258 DMG)
- cr.B, cr.A, f+A, qcf+CD, run, cl.C, f+B/A, qcb+Cx3 (247 DMG)
- (Shatter strike combo from a low starter. Less damage than previous combos but more meter recovery.)
- j.X, cl.C, f+B/A, qcb+ACx3, qcb+Ax3 (357 DMG)
- j.X, cl.C, f+B/A, qcb+Ax3, hcb+BD (341 DMG)
- (Heavy starter 0.5 bar damage increase using EX 63214+K. The OTG will not connect if you use qcb+C.)
- j.X, cl.C, f+A, qcf+CD, run, cl.C, f+B/A, qcb+Cx3 (330 DMG)
- (Shatter strike combo from a heavy starter. Less damage than previous combo but more meter recovery.)
- hcb,f+P, cr.C, qcb+Ax3, hcb+BD (177 DMG)
- (Command grab 0.5 bar damage increase using EX 63214+K. The OTG will not connect if you use qcb+C.)
1 Meter
Anywhere
- cr.B, cr.A, f+A, qcb+ACx3, qcb+Ax3, hcb+BD (339 DMG)
- (1 meter low combo using two EX moves.)
- cr.B, cr.A, f+A > A, qcb+ACx3, qcb+Ax3, hcb+BD (376 DMG)
- (More damaging low combo if you are at point blank range.)
- cr.B, cr.A, f+A, qcf+CD, run, cl.C, f+B/A, qcb+ACx3, qcb+Ax3 (282 DMG)
- (Shatter strike low combo. Less damage than previous combo but more meter recovery)
- j.X, cl.C, f+B/A, qcb+ACx3, qcb+Ax3, hcb+BD (422 DMG)
- (1 meter heavy combo using two EX moves.)
- j.X, cl.C, f+A, qcf+CD, run, cl.C, f+B/A, qcb+ACx3, qcb+Ax3 (365 DMG)
- (Shatter strike combo. Less damage than previous combo but more meter recovery)
- hcb,f+P, cr.C, qcb+ACx3, qcb+Ax3, hcb+BD (228 DMG)
- (1 meter command grab combo using 2 EX moves.)
1.5 Meters
Anywhere
- cr.Bx1~2, cr.A, qcf+AC, qcb+ACx3, qcb+Ax3, hcb+BD (360-364 DMG)
- cr.B, cr.A, f+A > A, qcb+Cx2, (SC) qcf,hcb+P, hcb+BD (399 DMG)
- (More damaging low combo if you are at point blank range.)
- cr.B, cr.A, f+A, qcf+CD, run, cl.C, f+B/A, qcb+ACx3, qcb+Ax3, hcb+BD (308 DMG)
- (Shatter strike 1.5 bar combo from a low starter. Less damage than the previous combos but more meter recovery.)
- j.X, cl.C, f+A, qcf+AC, qcb+ACx3, qcb+Ax3, hcb+BD (447 DMG)
- (1.5 meter combo with three EX moves from a heavy starter.)
- (Tip: you can input qcf+AC as qcf,uf+AC to avoid getting dp+AC after f+A.)
- j.X, cl.C, f+B/A, qcb+Cx2, (SC) qcf,hcb+P, hcb+BD (440 DMG)
- (Super cancel 1.5 meter combo.)
- j.X, cl.C, f+A, qcf+CD, run, cl.C, f+B/A, qcb+ACx3, qcb+Ax3, hcb+BD (391 DMG)
- (Shatter strike 1.5 bar combo from a heavy starter. Less damage than previous combo but more meter recovery.)
- hcb,f+AC, cr.C, qcb+ACx3, qcb+Ax3, hcb+BD (274 DMG)
- (EX command grab combo. More damage than using regular command grab then three EX moves, due to lesser damage scaling on EX command grab.)
2 Meters
Anywhere
- cr.B, cr.A, f+A, qcb+Cx2, (SC) qcf,hcb+P, (SC) qcfx2+AC (385 DMG)
- (2 meter super cancel combo starting from lows.)
- cr.B, cr.A, f+A > A, qcb+Cx2, (SC) qcf,hcb+P, (SC) qcfx2+AC (431 DMG)
- (More damaging low super cancel combo if you are at point blank range.)
- j.X, cl.C, f+B/A, qcb+Cx2, (SC) qcf,hcb+P, (SC) qcfx2+AC (468 DMG)
- (2 meter super cancel combo starting from heavy.)
Max Mode Combos (Quick)
Point
Anywhere
- cr.Bx2~3, (BC) cl.C, f+B/A, qcb+ACx3, dp+A(1), (SC) qcf,hcb+P (360-371 DMG)
- j.X, cr.Bx2, (BC) cl.C, f+B/A, qcb+ACx3, dp+A(1), (SC) qcf,hcb+P (411 DMG)
- (Quick max combos to confirm off multiple cr.Bs.)
- j.X, cl.C, f+B/A, (BC) cl.C, f+B/A, qcb+ACx3, dp+A(1), (SC) qcf,hcb+P (449 DMG)
- (Quick max combo off a heavy starter.)
Mid
Anywhere
- (Any Point Combo)
Anchor
Anywhere
- cr.Bx2~3, (BC) cl.C, f+A, qcf+AC, qcb+ACx3, dp+A(1), (SC) qcf,hcb+P (391-398 DMG)
- (Tip: you can input qcf+AC as qcf,uf+AC to avoid getting dp+AC after f+A.)
- (Tip: delay the dp+A a little bit so it hits low enough for the super cancel to connect)
- j.X, cr.Bx2, (BC) cl.C, f+A, qcf+AC, qcb+ACx3, dp+A(1), (SC) qcf,hcb+P (438 DMG)
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
2.5 Meters
Anywhere
- cr.B, cr.A, f+A > A, qcb+ACx3, qcf,hcb+P, (SC) qcfx2+AC (474 DMG)
- j.X, cl.C, f+B/A, qcb+ACx3, qcf,hcb+P, (SC) qcfx2+AC (518 DMG)
3 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- cr.Bx2~3, (BC) cl.C, f+B/A, qcb+ACx3, dp+A(1), (SC) qcf,hcb+P, (SC) qcfx2+AC (470-481 DMG)
- j.X, cr.Bx2, (BC) cl.C, f+B/A, qcb+ACx3, dp+A(1), (SC) qcf,hcb+P, (SC) qcfx2+AC (521 DMG)
- (Quick max combos to confirm off multiple cr.Bs.)
- j.X, cl.C, f+B/A, (BC) cl.C, f+B/A, qcb+ACx3, dp+A(1), (SC) qcf,hcb+P, (SC) qcfx2+AC (559 DMG)
Mid
Anywhere
- cr.Bx2~3, (BC) cl.C, f+B/A, qcf,hcb+P, (SC) qcb,hcf+CD (532-535 DMG)
- j.X, cr.Bx2, (BC) cl.C, f+B/A, qcf,hcb+P, (SC) qcb,hcf+CD (572 DMG)
- j.X, cl.C, f+B/A, (BC) cl.C, f+B/A, qcf,hcb+P, (SC) qcb,hcf+CD (610 DMG)
Anchor
Anywhere
- (Any Mid Combo)
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
4 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Mid
Anywhere
- cr.Bx2~3, (BC) cl.C, f+B/A, qcf,hcb+AC, (SC) qcb,hcf+CD (619-627 DMG)
- j.X, cr.Bx2, (BC) cl.C, f+B/A, qcf,hcb+AC, (SC) qcb,hcf+CD (659 DMG)
- j.X, cl.C, f+B/A, (BC) cl.C, f+B/A, qcf,hcb+AC, (SC) qcb,hcf+CD (697 DMG)
Anchor
Anywhere
- (Any Mid Combo)
Max Mode Combos (Raw)
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
5 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Anchor
Anywhere
- ...
Corner Only
- ...