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==Combos==
==Combos==
* '''Light Starter''' = 2B > 2A > 2A
* '''Heavy Starter''' = cl.D > 6B
==6B > [4]6==
Meitenkun's 6B can be cancelled later than most cancellable command normals. By inputting your normal > 6B as soon as possible, you can have enough time to charge 4 if you cancel the 6B late. This is important to getting combos where you don't have charge already, such as after running forward.
===Meterless===
===Meterless===
{|class="wikitable"
{|class="wikitable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| || || || || || Anywhere ||  
| '''Light Starter''' > [4]6P ~ P || 150-192 || 170-210 || 0 || 20% || Anywhere || Damage will vary depending on how much back charge was accumulated before the combo.
|-
| '''Heavy Starter''' > [4]6P ~ P || 217 || 190 || 0 || 25% || Anywhere ||
|-
| '''Light Starter''' > [4]6P (level 2-3) ~ P, 6B || 216-229 || 250-260 || 0 || 30% || Corner || If you were able to charge a level 2 or above 46P, you can get an OTG 6B after.
|-
| CD > 4A, [4]6P ~ P || 150-192 || 180-220 || 0 || 20% || Anywhere || Niche combo that doesn't require charge that can be used as a whiff punish, since CD > 4A is unsafe.
|-
| CD > 214A, [4]6P ~ (delay) P || 201 || 220 || 0 || 25% || Near Corner || CD corner combo for when the opponent is slightly away from the corner.
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| || || || || || Anywhere ||  
| '''Light Starter''' > [4]6AC ~ P || 191 || 90 || 0.5 || 10% || Anywhere || If you had enough time to charge a level 3 version of [4]6P, you dont need to spend the EX here.
|-
| '''Heavy Starter''' > [4]6AC ~ P || 261 || 110 || 0.5 || 15% || Anywhere || Consistently more damage as a heavy combo.
|-
| '''Light Starter'''/'''Heavy Starter''' > [4]6AC, [2]8P, cl.B || 245/319 || 200/220 || 0.5 || 20% || 
 
|}
|}



Revision as of 20:04, 19 April 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

  • Light Starter = 2B > 2A > 2A
  • Heavy Starter = cl.D > 6B

6B > [4]6

Meitenkun's 6B can be cancelled later than most cancellable command normals. By inputting your normal > 6B as soon as possible, you can have enough time to charge 4 if you cancel the 6B late. This is important to getting combos where you don't have charge already, such as after running forward.

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > [4]6P ~ P 150-192 170-210 0 20% Anywhere Damage will vary depending on how much back charge was accumulated before the combo.
Heavy Starter > [4]6P ~ P 217 190 0 25% Anywhere
Light Starter > [4]6P (level 2-3) ~ P, 6B 216-229 250-260 0 30% Corner If you were able to charge a level 2 or above 46P, you can get an OTG 6B after.
CD > 4A, [4]6P ~ P 150-192 180-220 0 20% Anywhere Niche combo that doesn't require charge that can be used as a whiff punish, since CD > 4A is unsafe.
CD > 214A, [4]6P ~ (delay) P 201 220 0 25% Near Corner CD corner combo for when the opponent is slightly away from the corner.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > [4]6AC ~ P 191 90 0.5 10% Anywhere If you had enough time to charge a level 3 version of [4]6P, you dont need to spend the EX here.
Heavy Starter > [4]6AC ~ P 261 110 0.5 15% Anywhere Consistently more damage as a heavy combo.
Light Starter/Heavy Starter > [4]6AC, [2]8P, cl.B 245/319 200/220 0.5 20%


1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Meitenkun Combos by Meno

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