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| 2C(1) || 30 || 30 || 0 || ? || Anywhere || ranged starter that can also be used to leave enemy closer than other starters
| 2C(1) || 30 || 30 || 0 || ? || Anywhere || ranged starter that can also be used to leave enemy closer than other starters
|-
|-
| 214D || 80 || 40 || 0 || ? || Anywhere || similar to a jump in, can be added before starters 2, 3, and 4, do a microwalk for starter 3
| 214D || 80 || 40 || 0 || ? || Anywhere || It's possible to link into many of Krohnen's standing and crouching normals after 214D, except for f.C, c.D, and CD, microwalk for c.C
|-
|-
| spaced 236C || 105 || 48 || 0 || ? || Anywhere || can be used in corner pressure, juggles opponent  
| spaced 236C || 105 || 48 || 0 || ? || Anywhere || can be used in corner pressure, juggles opponent  

Revision as of 03:54, 22 February 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Rush Auto Combo

Meterless: Ends with 236A (128 DMG)
1 Bar: Ends with 236236K (220 DMG)
2 Bars: Ends with 236236BD (325 DMG)
3 Bars: Ends with 2141236CD (443 DMG)

Starters

Combo Damage Stun Meter cost Meter Gain Location Notes
j.X ? ? 0 ? Anywhere jump in, can be added before starters 2, 3, and 4
2B*3 > 3D 85 90 0 ? Anywhere hit confirm from 2B. use less 2Bs if needed, can lead into 3D
c.C > 3D 108 110 0 ? Anywhere most powerful starter, tends to leave enemy closer than other starters
2C(1) 30 30 0 ? Anywhere ranged starter that can also be used to leave enemy closer than other starters
214D 80 40 0 ? Anywhere It's possible to link into many of Krohnen's standing and crouching normals after 214D, except for f.C, c.D, and CD, microwalk for c.C
spaced 236C 105 48 0 ? Anywhere can be used in corner pressure, juggles opponent
CD 75 100 0 ? Anywhere worst CD in the game, but still has it's uses as a niche starter due to the wall splat
c.D 80 80 0 ? Anywhere hard knockdown, fast overhead, only leads into OTG moves

Enders

Combo Damage Stun Meter cost Meter Gain Location Notes
623A ? ? 0 ? Anywhere fast move that deals good damage but doesn't give much oki and knocks them away
c.D ? ? 0 ? Anywhere not as good on damage, but if used as an OTG, can give a free safejump by doing 2A(w) > hop > j.D
air reset (2B, 2C(1), 5B, etc) ? ? 0 ? Anywhere use a button to air reset and cancel into 214D for a meaty overhead, lowest damage ender
236236P ? ? 0 ? Anywhere highest damage level 1 super
236236K ? ? 0 ? Anywhere good if the opponent is out of range for ender 4
236236AC ? ? 0 ? Anywhere highest damage level 2 super if you don't have time to spare
236236BD (partial charge) ? ? 0 ? Anywhere highest damage level 2 super if you have time to spare
2141236CD ? ? 0 ? Anywhere OTGs, can be combo'd off of pretty much anything, can combo out of 2C, 2D, 6A, c.D OTG, j.CD, and other supers

Meterless

Combo Damage Stun Meter cost Meter Gain Location Notes
2B*3 > 6A 155 0 Anywhere Simple and clean Krohnen combo.
2B*2 > 623C 166 0 Anywhere More damage but more range-specific.
2B*3 > 3D > 214B 183 190 0 Anywhere Krohnen's BNB. Subtract 2B's based on range. Not a good blockstring, as Krohnen can be punished by a throw if 214B is blocked up close.
2B*3 > 3D > 214B, 623A 239 270 0 Corner You can link into 623A or 623AC after landing 214B in the corner.
j.X (crossup) > c.C > 623C 219 180 0 Anywhere
214D > c.C > 214B 218 0 Anywhere It's possible to link into many of Krohnen's standing and crouching normals after 214D, except for f.C, c.D, and CD.
CD, 2C 100 0 Anywhere

EX

Combo Damage Stun Meter cost Meter Gain Location Notes
2B*3 > 236AC, 214D/623C 218/246 0.5 Anywhere 214D gives a hard knockdown at the expense of damage.
214BD > c.D 176 0.5 Anywhere Results in a hard knockdown in front of Krohnen, allowing for okizeme. Alternatively you can go for a st.B for an air reset or dp+C for more damage but no hard knockdown.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
2B*3 > 6A(4) > 236236A/C 227 1 Anywhere Must cancel f+A on the fourth hit.
2B*3 > 236AC, 214BD, 623C 310 1 Anywhere
2B*2 > 623C > 236236A/C 327 1 Anywhere
(j.X/214D) > c.C > 236AC, 214BD, 623C 329 1 Anywhere
CD > 214D(whiff), 236236A/C 236 1 Midscreen
2B*3 > 236AC, 214BD, 623AC, 623A 358 1.5 Anywhere
2B*3 > 236AC, 623C > 236236A/C 369 1.5 Anywhere
(j.X/214D) > c.C > AC, 623C > 236236A/C 397 1.5 Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
2B*3 > 6A(4) > 236236AC 311 2 Anywhere
2B*3 > 3D > (BC) > c.C > 236AC, 623C > 236236A/C 380 2 Anywhere Point Krohnen Quickmax conversion.
2B*3 > 236AC, 214BD, 623C > 236236A/C 424 2 Anywhere
2B*2 > 623C > 236236AC 446 2 Anywhere
BC > c.C > 236AC, 214BD, 623AC, 623A > 236236A/C 528 2 Anywhere Raw Maxmode point Krohnen DP punish.
CD > 214D(whiff), 236236AC 355 2 Midscreen

3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
(j.X/214D) > c.C > 3D > BC > c.C > 236AC, dash c.D > 2141236CD 541 3 Anywhere Point Krohnen Quickmax extension. If getting the run up cl.D is too hard for you, you can instead just do Climax after EX Blaze Thrower for slightly less damage.
(j.X/214D) > c.C > 3D > BC > c.C > 236AC, 214BD, c.D > 2141236CD 597 3 Anywhere Anchor Krohnen Quickmax extension.
BC > c.C > 236AC, 214BD, 623AC, 623A > 236236AC 612 3 Anywhere Raw Maxmode point Krohnen DP punish.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

External Links

Krohnen Combos by Meno

Navigation

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