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===Rush Auto Combo===
===Rush Auto Combo===
'''Meterless:''' Ends with 214C*3 (164 DMG)<br>
{|class="wikitable"
'''1 Bar:'''(223 DMG)<br>
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
'''2 Bars:'''(337 DMG)<br>
|-
'''3 Bars:'''(427 DMG)<br>
|  cl.A > A > A > B || 164 ||  || 0  ||  || Anywhere|| Rush combo ending in 214C*3
|-
|  cl.A > A > A > C || 223 ||  || 1  ||  || Anywhere|| Rush combo ending in a super
|-
|  cl.A > A > A > D || 337  ||  || 2  ||  || Anywhere|| Rush combo ending in a Max super
|-
|  cl.A > A > A > A || 427 ||  || 3  ||  || Anywhere|| Rush combo ending in a Climax super
|}


===Meterless===
===Meterless===

Revision as of 03:05, 23 February 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

General Notes

  • Iori can add 63214BD after his 214A rekka chain to OTG the opponent for a damage increase if you have at least 0.5 bars.
  • You can add both parts of Iori's 6A after crouching lows at point blank range.
  • Using two EX moves in a combo will result in more damage than a super for the same cost. Comboing into super is more worth it if you plan on cancelling into another super afterwards for more damage.
  • If you are spending more than 1 meter, use 632146AC as it has less damage scaling and will result in more damage than using the regular command grab and adding another EX move.

Rush Auto Combo

Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 164 0 Anywhere Rush combo ending in 214C*3
cl.A > A > A > C 223 1 Anywhere Rush combo ending in a super
cl.A > A > A > D 337 2 Anywhere Rush combo ending in a Max super
cl.A > A > A > A 427 3 Anywhere Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > 6A(~A) > 214C*3 185 (238) 0 Anywhere Bread n' butter Iori combo starting from lows. Can add the follow-up if Iori is point blank.
2B > 2B > 2A > 214A*3 174 0 Anywhere Low combo with slightly easier confirm but does less damage.
(j.X) > c.C > 6A/B > 214C*3 268 0 Anywhere Bread n' butter Iori combo from a heavy starter.
(j.X) > c.C > 63214D 273 0 Anywhere Slightly more damage, but less hits to confirm with.
632146P, 2C > 214C*3 127 0 Anywhere Easier command grab combo.
632146P, microdash c.C > f.A/B > 214C*3 140 0 Anywhere Harder command grab combo.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
... > 214AC~214AC~214AC, 214A*3 0.5 Anywhere Any 214X can be replaced by the EX version for more damage.
... > 214A*3 > 63214BD 0.5 Anywhere OTG after 214A. Doesn't connect after 214C.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
... > 6A > 236CD, dash c.C > f.A/B > 214C 1 0.5 Anywhere Shatter Strike conversion. Usually deals less damage than an EX but returns more meter.
... > 236AC > 214AC/214A > ... 0.5+ Anywhere Example of using EX Yami Barai as a combo extender. Less useful than his other EX options but leads to more damage overall when using more meter.
... > 214C*2 > 2363214A/C > 63214BD 1.5 Anywhere Basic supercancel into OTG extension.
632146AC, 2C > 214AC*3, 214A*3, 63214BD 274 1.5 Anywhere Notable as EX command grab has less scaling and leads to better damage than normal command grab with 3 EX moves in the following combo.

Most of Iori's 1-bar combos are combinations of his 0.5 bar combos. Usually they'll follow the formula of EX Rekkas > A Rekkas > EX OTG or Shatter Strike > EX.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
... > 214C*2 > 2363214A/C > 236236AC 2 Anywhere Super dump combo.
2B/6A/6A~A/6B > BC > c.C > 6A/B > 214AC*3, 623A(1) > 2363214A/C 2 Anywhere Point Iori Quickmax conversion.
2B/6A/6A~A/6B > BC > c.C > 6A/B > 236AC, 214AC*3, 623A(1) > 2363214A/C 2 Anywhere Anchor Iori Quickmax conversion. Allows Iori to squeak in an extra EX. You can input qcf+AC as qcf,uf+AC to avoid getting dp+AC after f+A. Delay the dp+A a little bit so it hits low enough for the super cancel to connect.
2B/6A/6A~A/6B > 214AC*3, 2363214A/C > 236236AC 2.5 Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
2B/6A/6A~A/6B > BC > c.C > 6A/B > 2363214A/C > 2141236CD 3 Anywhere Mid Iori Quickmax conversion.

Iori can turn any of his 2 bar Quickmax combos into a 3 bar combo by cancelling 2363214A/C into 236236AC.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
2B/6A/6A~A/6B > BC > c.C > 6A/B > 2363214AC > 2141236CD 4 Anywhere Mid Iori Quickmax conversion.

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Iori Combos by Meno
Iori Combos by Kakuge / Fighting Games

Navigation

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