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The King of Fighters XV/Krohnen/Combos: Difference between revisions
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Awesomeguy42 (talk | contribs) m →1 Bar |
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| 2B*3 > 236AC, 214BD, 623C || 310 || || || Anywhere || | | 2B*3 > 236AC, 214BD, 623C || 310 || || || Anywhere || | ||
|- | |- | ||
| 2B*3 > 3D > 236AC > brief run > 623AC, 623A || 350 || || || Anywhere || | | 2B*3 > 3D > 236AC > brief run > 214B, 623AC, 623A || 350 || || || Anywhere || | ||
|- | |- | ||
| 2B*2 > 623C > 236236A/C || 327 || || || Anywhere || | | 2B*2 > 623C > 236236A/C || 327 || || || Anywhere || |
Revision as of 16:01, 25 February 2022
Starters and Enders
Starters
Number | Combo | Damage | Stun | Notes |
---|---|---|---|---|
1 | j.X | X | X | Jump-in, can be added before starters 2, 3, and 4. |
2 | 2B*3 > 3D | 119 | 130 | Hit confirm from 2B. Subtract 2B's depending on range. |
3 | c.C > 3D | 108 | 110 | Most powerful starter, tends to leave the opponent closer than other starters. |
4 | 2C(1) | 30 | 30 | Ranged starter that also leaves the opponent closer to Krohnen. |
5 | 214D | 80 | 40 | It's possible to link into many of Krohnen's standing and crouching normals after 214D, except for f.C, c.D, and CD. A microwalk may be needed for c.C depending on distance. |
6 | Spaced 236C | 105 | 48 | Can be used in corner pressure, juggles opponent. |
7 | CD | 75 | 100 | Worst CD in the game, but still has it's uses as a niche starter due to the wallsplat. |
8 | c.D | 80 | 80 | Hard knockdown, fast overhead, only leads into OTG moves |
Enders
Number | Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|---|
1 | (214B) (623AC) 623A | ? | ? | 0/0.5 | ? | Anywhere | fast move that deals good damage but doesn't give much oki and knocks them away |
2 | (214D) c.D | ? | ? | 0 | ? | Anywhere | not as good on damage, but if used as an OTG, can give a free safejump by doing 2A(w) > hop > j.D |
3 | (214B) (623AC) air reset (2B, 2C(1), 5B, etc) | ? | ? | 0/0.5 | ? | Anywhere | use a button to air reset and cancel into 214D for a meaty overhead, lowest damage ender |
4 | 236236P | 190 | 0 | 1 | 0 | Anywhere | highest damage level 1 super |
5 | 236236K | 188 | 0 | 1 | 0 | Anywhere | good if the opponent is out of range for 236236P |
6 | 236236AC | 330 | 0 | 2 | 0 | Anywhere | highest damage level 2 super if you don't have time to spare |
7 | 236236BD (partial charge) | 320-340 | 0 | 2 | 0 | Anywhere | highest damage level 2 super if you have time to spare |
8 | 2141236CD | 392 | 0 | 3 | 0 | Anywhere | OTGs, can be combo'd off of pretty much anything, can combo out of 2C, 2D, 6A, c.D OTG, j.CD, and other supers |
Combos
General Notes
Rush Auto Combo
Meterless: Ends with 236A (139 DMG)
1 Bar: Ends with 236236K (220 DMG)
2 Bars: Ends with 236236BD (325 DMG)
3 Bars: Ends with 2141236CD (403 DMG)
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*3 > 6A | 155 | 0 | Anywhere | Simple and clean Krohnen combo. | ||
(Starter 1,5) > Starter 2,3,4 > 214B | 0 | Anywhere | Krohnen's BNB. Not a good blockstring, as Krohnen can be punished by a throw if 214B is blocked up close. | |||
(Starter 1,5) > Starter 2,3,4 > 214B > 623A | 0 | Corner | You can link into 623A after landing 214B in the corner. | |||
CD > 214B(w) > 2C(1) | 100 | 0 | Anywhere | air reset ender, leads into 214D meaty | ||
CD > 214B(w) > c.D | 117 | 0 | Anywhere | c.D ender, leads into safejump |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
(Starter 1,5) > Starter 2,3,4 > 236AC > Ender 1,2,3 | 218/246 | 0.5 | Anywhere | basic bnb |
1 Bar
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
2B*3 > 6A(5) > 236236A/C | 227 | Anywhere | Must cancel f+A on the fifth hit. | ||
2B*3 > 236AC, 214BD, 623C | 310 | Anywhere | |||
2B*3 > 3D > 236AC > brief run > 214B, 623AC, 623A | 350 | Anywhere | |||
2B*2 > 623C > 236236A/C | 327 | Anywhere | |||
(j.X/214D) > c.C > 236AC, 214BD, 623C | 329 | Anywhere | |||
CD > 214D(whiff), 236236A/C | 236 | Midscreen |
1.5 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*3 > 236AC, 214BD, 623AC, 623A | 358 | 1.5 | Anywhere | |||
2B*3 > 236AC, 623C > 236236A/C | 369 | 1.5 | Anywhere | |||
(j.X/214D) > c.C > AC, 623C > 236236A/C | 397 | 1.5 | Anywhere |
2 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*3 > 6A(4) > 236236AC | 311 | 2 | Anywhere | |||
2B*3 > 3D > (BC) > c.C > 236AC, 623C > 236236A/C | 380 | 2 | Anywhere | Point Krohnen Quickmax conversion. | ||
2B*3 > 236AC, 214BD, 623C > 236236A/C | 424 | 2 | Anywhere | |||
2B*2 > 623C > 236236AC | 446 | 2 | Anywhere | |||
BC > c.C > 236AC, 214BD, 623AC, 623A > 236236A/C | 528 | 2 | Anywhere | Raw Maxmode point Krohnen DP punish. | ||
CD > 214D(whiff), 236236AC | 355 | 2 | Midscreen |
3 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
(j.X/214D) > c.C > 3D > BC > c.C > 236AC, dash c.D > 2141236CD | 541 | 3 | Anywhere | Point Krohnen Quickmax extension. If getting the run up cl.D is too hard for you, you can instead just do Climax after EX Blaze Thrower for slightly less damage. | ||
(j.X/214D) > c.C > 3D > BC > c.C > 236AC, 214BD, c.D > 2141236CD | 597 | 3 | Anywhere | Anchor Krohnen Quickmax extension. | ||
BC > c.C > 236AC, 214BD, 623AC, 623A > 236236AC | 612 | 3 | Anywhere | Raw Maxmode point Krohnen DP punish. |
4 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Anywhere |