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The King of Fighters XV/Andy Bogard/Combos: Difference between revisions
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
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| || | | c.C > 4/6A > 236C > 2141236B/D > 2141236CD || 682 || || 4 || 20% || Anywhere || Since his climax can be done midair, you can get almost the full super for 2141236 before cancelling | ||
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Revision as of 04:56, 24 February 2022
Combos
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B, 2B, 5B > 236A | 136 | 0 | 15% | Anywhere | Basic light string into 236A, not the best damage | |
2B, 2A/c.C(1) > 4/6A > 41236D | 214/206 | 0 | 25% | Anywhere | Confirm into 41236D, you can get 2 hits of c.C into 4/6A if done as a punish/after a crossup | |
... > 41236D > BD, 623C | 223 | 0 | 40% | Anywhere | 41236D break combo, and best midscreen meterless route | |
2B, 2A/c.C(1) > 4/6A > 41236D(3) > j.2D, 623C | 277 | 0 | 45% | Corner | 41236D cancelled into fastfall allows a DP followup in the corner for more damage |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B, 2A/c.C(1) > 4/6A > 236AC, 236C | 281 | 50% | 15% | Anywhere | 236AC combo, 236C can whiff if done out of the corner | |
2B, 2A/c.C(1) > 4/6A > 41236D > BD, 623AC | 271 | 50% | 30% | Anywhere | Break into EX dp, simple damage increase from his normal midscreen route |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B, 2A/c.C(1) > 4/6A > 236C > 2141236B/D | 322 | 1 | 15% | Anywhere | Simple combo into super, the cancel from 236C can be done late and still combo to make the cancel simpler | |
2B, 2A/c.C(1) > 4/6A > 41236D > BD, 623A > 2141236B/D | 318 | 1 | 45% | Anywhere | Break into dp > super. The motion for dp to super is 632146A > 236B/D | |
... > 41236D(3) > j.2D, 623A > 2141236B/D | 362 | 1 | 45% | Corner | Fastfall cancel into dp > super. Can omit the dp and just go straight from dive to super for an easier combo that does 334 |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Any combo into Quick Max > 5C(1) > 4/6A > 236AC, 236C > 2141236B/D | 391 | 2 | 5% | Anywhere | Quick Max combo, not bad to use off of stray hits and counterpokes | |
2B, 2A/c.C(1) > 4/6A > 41236D > j.2D, 623A > 2141236BD | 490 | 2 | 45% | Corner | Example of using max super, usually a worthwhile damage increase |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Any combo into Quick Max > 5C(1) > 4/6A > 236AC, 236C > 2141236BD | 468 | 3 | 5% | Anywhere | Quick max combo with a max super ender, simple and good damage |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
c.C > 4/6A > 236C > 2141236B/D > 2141236CD | 682 | 4 | 20% | Anywhere | Since his climax can be done midair, you can get almost the full super for 2141236 before cancelling |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
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