| '''Light Starter''' > 623C || 168 || 230 || 0 || 25% || Anywhere || Basic light confirm. 623C must be inputted quickly or else it won't combo. 63214B can also be used, but the stun and advantage after is less.
| '''Light Starter''' > 3D > 623C || 147 || 210 || 0 || 25% || Anywhere || Less damage but more time to confirm. 623A does more damage but can be inconsistent at further ranges.
| '''Heavy Starter''' > 63214D || 173 || 70 || 0 || 20% || Anywhere || 63214B/D does more damage when used in heavy combos. Go for a 3D combo if you need more time to confirm.
| '''Light Starter''' > 214A, 2C > 623B/D ~ AC || 263 || 220 || 0 || 40% || Corner || You can swap out the 2C > 623B/D ~ AC for a 623A to keep the corner for significantly less damage, which is often worth it unless it kills.
|CD > 236C, 623C || 216 || 300 || 0 || 30% || Near Corner || If Yuri is completely in the corner, use dp A or a normal into 623B/D ~ AC instead.
|-
|214C, run, cl.D > 623B/D ~ AC || 231 || 130 || 0 || 30% || Anywhere || Works off an anti-air 214C as well. Great damage and meter gain for meterless. cl.C can be used for more consistently as it's faster. You can swap the cl.D > 623B/D ~ AC for a 623C for better oki.
|-
|214C, 236A, 623A || 201 || 220 || 0 || 35% || Corner || Realistically you'll only be landing this in the corner as an anti-air and from a distance from the corner. This is the most consistent follow-up but even then can drop the 623A at some ranges. However, this combo becomes more consistent with meter.
Basic light confirm. 623C must be inputted quickly or else it won't combo. 63214B can also be used, but the stun and advantage after is less.
Light Starter > 3D > 623C
147
210
0
25%
Anywhere
Less damage but more time to confirm. 623A does more damage but can be inconsistent at further ranges.
Heavy Starter > 63214D
173
70
0
20%
Anywhere
63214B/D does more damage when used in heavy combos. Go for a 3D combo if you need more time to confirm.
Light Starter > 214A, 2C > 623B/D ~ AC
263
220
0
40%
Corner
You can swap out the 2C > 623B/D ~ AC for a 623A to keep the corner for significantly less damage, which is often worth it unless it kills.
Heavy Starter > 236A, 623A
201
210
0
25%
Corner
Safe confirm.
CD > 236C, 623C
216
300
0
30%
Near Corner
If Yuri is completely in the corner, use dp A or a normal into 623B/D ~ AC instead.
214C, run, cl.D > 623B/D ~ AC
231
130
0
30%
Anywhere
Works off an anti-air 214C as well. Great damage and meter gain for meterless. cl.C can be used for more consistently as it's faster. You can swap the cl.D > 623B/D ~ AC for a 623C for better oki.
214C, 236A, 623A
201
220
0
35%
Corner
Realistically you'll only be landing this in the corner as an anti-air and from a distance from the corner. This is the most consistent follow-up but even then can drop the 623A at some ranges. However, this combo becomes more consistent with meter.
EX
Combo
Damage
Stun
Meter cost
Meter Gain
Location
notes
j. D > cl. D > 214AC > 214C > 236A > 5C > 623D~A+C
419
.5
.5
Corner
1 Bar
Combo
Damage
Stun
Meter cost
Meter Gain
Location
notes
j. D > cl. D, 214AC > 623BD~C > 236BD > 5D > 623D~A+C