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XV Broken/Kula Diamond: Difference between revisions
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==Gameplay Overview== | ==Gameplay Overview== | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{SUBPAGENAME}} is | | intro = {{SUBPAGENAME}} is a zoning and pressure character who wants to use her projectiles and powerful normals to keep opponents locked down. | ||
| pros= | | pros= | ||
* | * Diamond Breath is a far reaching projectile that can be hard to approach, and the C version can start combos. | ||
* | * Normals like 5B, 2C, and 2D among others give her a lot of reach and allow her to safely poke at opponents. | ||
* Kula can lock opponents down in blockstrings using her long reaching 2D, safe projectiles, and 22C setups. | |||
* Plenty of useful EX moves, like 214BD which is safe and has great use in combos, and 623AC which is a real reversal. | |||
| cons= | | cons= | ||
* | * Low damage returns generally, and gets very little at all off of light starters without spending meter. | ||
* | * Has to choose between oki and damage in many combos, where others have both. | ||
* Cannot do a super into max super midscreen, limiting her 3+ bar damage if she doesn't have the corner. | |||
}} | }} | ||
Revision as of 08:20, 5 March 2022
The King of Fighters XV | |
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Desperation Move
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Kula Diamond is a zoning and pressure character who wants to use her projectiles and powerful normals to keep opponents locked down. | |
Pros | Cons |
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Normals
Far Standing Normals
Far A
stand A
st.A
st.A
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Far B
stand B
st.B
st.B
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Far C
stand C
st.C
st.C
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Far D
stand D
st.D
st.D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
Crouch A
crouch A
cr.A
cr.A
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Crouch B
crouch B
cr.B
cr.B
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Crouch C
crouch C
cr.C
cr.C
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Crouch D
crouch D
cr.D
cr.D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
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Blowback
Blowback
Blowback
CD
CD
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ShatterStrike
ShatterStrike
qcf+CD
qcf+CD
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jump CD
jump CD
j.CD
j.CD
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Throws
Ice Coffin (close, ←/→ + C) |
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Ice Sledge (close, ←/→ + C) |
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Command Moves
One Inch (6A) |
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Slider Shoot (3D) |
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Special Moves
Crow Bite (623A/C/AC) |
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Diamond Breath (236A/C/AC) |
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Counter Shell (214A/C/AC) |
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Ray Spin (214B/D/BD) |
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Ray Spin (Stand) (> 6B) |
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Ray Spin (Sit) (> 6D) |
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Falling Snowman (22A/C/AC) |
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Super Special Moves
Diamond Edge (236236A/C/AC) |
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Frozen Arena (236236B/D/BD) |
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Climax Super Special Moves
Glacier Ridge |
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
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